GGACR/May/Combos

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< GGACR‎ | May
Revision as of 08:07, 24 October 2020 by DQRF (talk | contribs) (Updating Flags/Categories, Fixing Combo Notation Template)
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Combo Notation GuideCharacter Name Abbreviations
7 7 8 8 9 9
4 4 5 5 6 6
1 1 2 2 3 3
Numbers represent direction on a keyboard numpad. For example, 236+P becomes 236P.
> = Proceed from the previous move to the following move.
/land = Indicate that the player must land at that point in the sequence.
, = Link To perform a second action after the first action completely finishes its animation. the previous move into the following move.
->/~ = Cancel To bypass the remaining time or frames in an action by proceeding directly into another action. the previous special into a follow-up special.
dl./delay = Delay the following move.
whiff/(whiff) = The move must whiff (not hit).
c. = Close
f. = Far
j. = Jumping/Aerial
hj./sj. = High Jump/Super Jump
jc = Jump Cancel
hjc/sjc = High Jump Cancel/Super Jump Cancel
dc/adc = Dash Cancel/Air Dash Cancel
CH = Counter Hit
AA = Anti-Air
IAS = Instant Air Special
[X] = Hold input.
]X[ = Release input.
(move) = Move is optional.
[X] or [Y] = Perform sequence X or Y.
[sequence] xN = Repeat sequence N amount of times.
(N) = Hit N of a move or move must deal N amount of hits.
IAD = Instant Air Dash
JI = Jump Install
RC = Roman Cancel
FRC = Force Roman Cancel
AB = A.B.A
AN = Anji Mito
AX = Axl Low
BA = Baiken
BR = Bridget
CH = Chipp Zanuff
DI = Dizzy
ED = Eddie
FA = Faust
IN = I-No
JA = Jam Kuradoberi
JO = Johnny
JU = Justice
KL = Kliff Undersn
KY = Ky Kiske
MA = May
MI = Millia Rage
OR = Order-Sol (HOS)
PO = Potemkin
RO = Robo-Ky
SL = Slayer
SO = Sol Badguy
TE = Testament
VE = Venom
ZA = Zappa


Combo List

NOTE: This page is currently under construction! You can find the combo thread here:
See dustloop thread: Thread 1Thread 2

Character 6P mid to corner 6P loop Lame loop Lame loop variant Comments
A.B.A. yes(strict) - 3
Anji yes wip wip
Axl wip wip wip
Baiken wip wip wip
Bridget no no 4
Chipp wip wip wip
Dizzy wip wip wip
Eddie wip wip wip
Faust no 4 -
HOS yes wip wip
I-No no wip wip
Jam yes wip wip
Johnny wip wip wip
Justice yes 3 -
Kliff wip wip wip
Ky yes wip wip
May wip wip wip
Millia no wip wip
Potemkin no wip wip
Robo Ky wip wip wip
Slayer wip wip wip
Sol yes wip wip
Testament wip wip wip
Venom wip wip wip
Zappa wip wip wip
Character (cS)>6P >HHDFB)xN) Meter ((cS)>6P>HHD)xN Meterless
A.B.A. no no
Anji wip wip
Axl wip wip
Baiken wip wip
Bridget no no
Chipp wip wip
Dizzy wip wip
Eddie wip wip
Faust wip wip
HOS wip wip
I-No wip wip
Jam wip wip
Johnny wip wip
Justice wip wip
Kliff wip wip
Ky wip wip
May wip wip
Millia wip wip
Potemkin wip wip
Robo Ky wip wip
Slayer wip wip
Sol wip wip
Testament wip wip
Venom wip wip
Zappa wip wip

Dolphin loop basic

Dolphin loop 2P 5P variant

Dolphin loop 2nd variant

Basic/Beginner Combos

Beginner Combo Video
[1]
5KS > 2D > HS-HD FB > Dash 5SH > HS-VD
5KS > 2D > HS-HD FB > Dash 5S > 6P > HS-HD
j2H > 2PD > HS-HD FB > Dash 5SH > HS-VD
j2H > 2PD > HS-HD FB > Micro Dash 6[P] > HS-HD
CH 5H > Dash 5H > 2D > HS-HD FB > Micro Dash 5S > 6P > HS-HD (will only work on opponent that doesn't shake well and depends on range)
CH 5H > Dash 5H > 2D > HS-HD FB > Dash 5SH > HS-VD (will only work on opponent that doesn't shake well and depends on range)
Antiair 236236S > Dash 5SH > HS-VD
Corner Throw > 63214H > Dash 5SH > HS-VD
OHK > 5SH > HS-VD
OHK > 6[HS] > HS-VD
6[HS] > OHK > Micro Dash 5SH > HS-VD
6[HS] > HS-VD FRC > jH > Micro Dash 6[HS] > HS-VD (Everyone but JO. Hard on ZA/KL)
6[HS] > HS-VD FRC > jH > Land > jH > 623S (Everyone but JO/KY/RO. Hard on ZA/KL)

Advanced Combos

Force break combos

OHK starter

6[HS] starter

Ways to get into Lame loop or 6P loop

Combo Theory

Video Examples

Navigation