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|blockstun=13|groundHit=Down|airHit=14|hitstop=13 | |blockstun=13|groundHit=Down|airHit=14|hitstop=13 | ||
|images=GGAC_Eddie_22S.png | |images=GGAC_Eddie_22S.png | ||
|hitboxes= | |hitboxes=GGACR_Eddie_22S_Hitbox_1.png;GGACR_Eddie_22S_Hitbox_2.png;GGACR_Eddie_22S_Hitbox_3.png;GGACR_Eddie_22S_Hitbox_4.png | ||
|notes=Eddie is in CH state from 1~26F;See note ※1 | |notes=Eddie is in CH state from 1~26F;See note ※1 | ||
}} | }} | ||
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|blockstun=13|groundHit=Down|airHit=14|hitstop=13 | |blockstun=13|groundHit=Down|airHit=14|hitstop=13 | ||
|images=GGAC_Eddie_22S.png | |images=GGAC_Eddie_22S.png | ||
|hitboxes= | |hitboxes=GGACR_Eddie_22S_Hitbox_1.png;GGACR_Eddie_22S_Hitbox_2.png;GGACR_Eddie_22S_Hitbox_3.png;GGACR_Eddie_22S_Hitbox_4.png | ||
|notes=Eddie is in CH state from 1~26F;FRC timing 12~13F;See note ※1 | |notes=Eddie is in CH state from 1~26F;FRC timing 12~13F;See note ※1 | ||
}} | }} | ||
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|images=GGAC_Eddie_Summon.png | |images=GGAC_Eddie_Summon.png | ||
|hitboxes= | |hitboxes= | ||
|notes=Shadow appears on 12F;Eddie is in CH state during entire move;Starts consuming Shadow Gauge during standby period;Shadow Gauge has a total length of 1000 points;When completely emptied, Shadow gauge takes 446F to completely refill;If summon command is repeated, Shadow disappears (Total 29F, no CH state);Shadow disappears 7F after entering command;Shadow Gauge turns white and recovers from empty to full in 286F after unsummon;Use 236P/K/S/H to summon Normal Shadow;Use 214H to summon Vice Shadow;See | |notes=Shadow appears on 12F;Eddie is in CH state during entire move;Starts consuming Shadow Gauge during standby period;Shadow Gauge has a total length of 1000 points;When completely emptied, Shadow gauge takes 446F to completely refill;If summon command is repeated, Shadow disappears (Total 29F, no CH state);Shadow disappears 7F after entering command;Shadow Gauge turns white and recovers from empty to full in 286F after unsummon;Use 236P/K/S/H to summon Normal Shadow;Use 214H to summon Vice Shadow;See note ※2 | ||
}} | }} | ||
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|images=GGAC_Eddie_LilEddieH.png;GGAC_Eddie_LilEddieH-2.png | |images=GGAC_Eddie_LilEddieH.png;GGAC_Eddie_LilEddieH-2.png | ||
|hitboxes=GGACR_Eddie_ShadowH_Hitbox.png | |hitboxes=GGACR_Eddie_ShadowH_Hitbox.png | ||
|notes=Shadow Gauge starts recovering from 2F~;Dizzy modifier x0;;Removes OTG state from opponent on hit;Traps opponent in place on hit;Opponent stays trapped for 175F max;Hits that launch opponent will end the trap effect, all other hits keep opponent trapped;If a crouching opponent gets hit by the trap, they'll be in crouching state while trapped, in all other cases they'll be trapped in standing state; | |notes=Shadow Gauge starts recovering from 2F~;Dizzy modifier x0;;Removes OTG state from opponent on hit;Traps opponent in place on hit;Opponent stays trapped for 175F max;Hits that launch opponent will end the trap effect, all other hits keep opponent trapped;If a crouching opponent gets hit by the trap, they'll be in crouching state while trapped, in all other cases they'll be trapped in standing state;Hitbox activation is proximity based, dependant on both vertical and horizontal distance;Costs 1000 points (※2) | ||
}} | }} | ||
===]D[=== | ===]D[=== | ||
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|images=GGAC_Eddie_LilEddieWeissP.png | |images=GGAC_Eddie_LilEddieWeissP.png | ||
|hitboxes=GGACR_Eddie_ViceP_Hitbox.png | |hitboxes=GGACR_Eddie_ViceP_Hitbox.png | ||
|notes=Costs 121 points (※2) | |notes=Costs 121 points (※2) | ||
}} | }} | ||
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|blockstun=13|groundHit=14|airHit=14|hitstop=6 | |blockstun=13|groundHit=14|airHit=14|hitstop=6 | ||
|images=GGAC_Eddie_LilEddieWeissK.png | |images=GGAC_Eddie_LilEddieWeissK.png | ||
|hitboxes= | |hitboxes=GGACR_Eddie_ViceK_Hitbox_1.png;GGACR_Eddie_ViceK_Hitbox_.png;GGACR_Eddie_ViceK_Hitbox_3.png;GGACR_Eddie_ViceK_Hitbox_4.png | ||
|notes=Costs 301 points (※2) | |notes=Costs 301 points (※2) | ||
}} | }} | ||
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|blockstun=|groundHit=Launch|airHit=29|hitstop=13 | |blockstun=|groundHit=Launch|airHit=29|hitstop=13 | ||
|images=GGAC_Eddie_LilEddieWeissH.png | |images=GGAC_Eddie_LilEddieWeissH.png | ||
|hitboxes= | |hitboxes=GGACR_Eddie_ViceH_Hitbox.png | ||
|notes=Shadow transforms in 13F;Projectile;Costs 1000 points (※2) | |notes=Shadow transforms in 13F;Projectile;Costs 1000 points (※2) | ||
}} | }} | ||
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|damage=71 |gbp= |gbm=6 |prorate=Forced 50% | |damage=71 |gbp= |gbm=6 |prorate=Forced 50% | ||
|level= |guard=70 pixels |invuln= |cancel=F |tension=-/10.50 | |level= |guard=70 pixels |invuln= |cancel=F |tension=-/10.50 | ||
|startup=6 |active=1 |recovery= |onBlock= |onHit= | |startup=6 |active=1 |recovery=18 |onBlock= |onHit= | ||
|blockstun=|groundHit=|airHit=|hitstop= | |blockstun=|groundHit=|airHit=|hitstop= | ||
|images=GGAC_Eddie_623S.png | |images=GGAC_Eddie_623S.png | ||
|hitboxes= | |hitboxes= | ||
|notes= | |notes=Eddie is in CH state till end of recovery;FRC timing 123~125F (7~9F after opponent gets stabbed);FRC restores air options | ||
}} | }} | ||
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|blockstun=13|groundHit=Launch|airHit=29|hitstop=13 | |blockstun=13|groundHit=Launch|airHit=29|hitstop=13 | ||
|images=GGAC_Eddie_22D.png | |images=GGAC_Eddie_22D.png | ||
|hitboxes= | |hitboxes=GGACR_Eddie_22D_Hitbox.png | ||
|notes=Eddie is in CH state from 1~31F;FRC timing 22~23F;Drill is guaranteed to activate after 10F~;Is a projectile | |notes=Eddie is in CH state from 1~31F;FRC timing 22~23F;Drill is guaranteed to activate after 10F~;Is a projectile; | ||
}} | }} | ||
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|blockstun=13|groundHit=Launch 28|airHit=14, 25|hitstop=0 | |blockstun=13|groundHit=Launch 28|airHit=14, 25|hitstop=0 | ||
|images=GGAC_Eddie_632146H.png | |images=GGAC_Eddie_632146H.png | ||
|hitboxes= | |hitboxes=GGACR_Eddie_632146H_Hitbox_1.png;GGACR_Eddie_632146H_Hitbox_2.png;GGACR_Eddie_632146H_Hitbox_3.png;GGACR_Eddie_632146H_Hitbox_4.png | ||
|notes=Eddie is in CH state from 1~29F;Chip Damage x2; | |notes=Eddie is in CH state from 1~29F;Chip Damage x2;Disappears if Eddie is hit;Destroys other projectiles | ||
}} | }} | ||
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|blockstun=13|groundHit=Launch 90|airHit=90, Down|hitstop=0 | |blockstun=13|groundHit=Launch 90|airHit=90, Down|hitstop=0 | ||
|images=GGAC_Eddie_j236236S.png | |images=GGAC_Eddie_j236236S.png | ||
|hitboxes= | |hitboxes=GGACR_Eddie_j236236S_Hitbox_1.png;GGACR_Eddie_j236236S_Hitbox_2.png | ||
|notes=2nd hit only happens if 1st hit hits (not blocked/whiffed);2nd hit slams down opponent on hit;Eddie is in CH state | |notes=2nd hit only happens if 1st hit hits (not blocked/whiffed);2nd hit slams down opponent on hit;Eddie is in CH state until end of recovery;Eddie reappears from the floor during recovery; | ||
}} | }} | ||
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|blockstun=|groundHit=|airHit=|hitstop= | |blockstun=|groundHit=|airHit=|hitstop= | ||
|images=GGAC_Eddie_IK.png | |images=GGAC_Eddie_IK.png | ||
|hitboxes= | |hitboxes=GGACR_Eddie_IK_Hitbox.png | ||
|notes=IK | |notes=IK mode activation time 68F;During IK activation: above knees invincible 9~60F | ||
}} | }} | ||
==Category== | ==Category== | ||
{{#lst:GGACR/Navigation}} | {{#lst:GGACR/Navigation}} |
Revision as of 17:43, 21 June 2022
Links
System Data
Eddie | Damage Received Mod. | Guts Rating | Guard Balance | Guard Recovery | Stun Resistance |
---|---|---|---|---|---|
×1.06 | 0 | ×1 | 1/F | 60 | |
Backdash Duration | Backdash Invulnerability | Face Up Wakeup | Face Down Wakeup | Gravity Modifier | |
1~F | 53FF | 49FF | ×Middleweight (x1.0) | ||
Walk Forwards Tension Gain | Jump Forwards Tension Gain | Air Dash Forwards Tension Gain | Run Tension Gain | Prejump | |
3F | |||||
Jump Duration | Jump vY | Jump Gravity | Forwards Jump vX | Backwards Jump vX | |
Backdash vX | High Jump Duration | High Jump vY | High Jump Gravity | Forwards High Jump vX | Backwards High Jump vX |
Air Dash Backwards Startup | Forward Walk Speed | Backwards Walk Speed | Initial Dash Speed | Dash Acceleration | Friction |
Air Dash Startup | Air Dash Forwards Duration | Air Dash Forwards Speed | Air Dash Backwards Speed | Air Dash Backwards Duration | Minimum Rising Air Dash Height |
Landing Recovery | Number Of Air Dashes | Number Of Jumps | Ground Throw Range | Air Throw Range | c.S Proximity Range |
F | |||||
Special Forwards Dash | Unique Movement Options | ||||
Flight Break the Law Traversing |
Normals
5P
5K
c.S
f.S
5H
5D
6P
6K
6H
2P
2K
2S
2H
2D
j.P
j.K
j.S
j.H
j.D
Universal Mechanics
Ground Throw
Air Throw
DAA
Specials
22S
22S S Invite Hell special |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | Guard Bar Gain | Guard Bar Minus |
---|---|---|---|---|---|---|---|---|---|---|
40 | Low/Air | 18 | 48 | Total 42 | +2 | 3 | 0 | 7 | ||
Tension | Prorate | Invuln | Cancel | Blockstun | Ground Hit | Air Hit | Hitstop | FRC Window | ||
2.00/1.20 | 13 | Down | 14 | 13 | ||||||
File:GGACR Eddie 22S Hitbox 1.pngFile:GGACR Eddie 22S Hitbox 2.pngFile:GGACR Eddie 22S Hitbox 3.pngFile:GGACR Eddie 22S Hitbox 4.png | ||||||||||
•Eddie is in CH state from 1~26F •See note ※1 |
22H
22H H Invite Hell special |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | Guard Bar Gain | Guard Bar Minus |
---|---|---|---|---|---|---|---|---|---|---|
40 | Low/Air | 18 | 36 | Total 42 | +2 | 3 | 0 | 7 | ||
Tension | Prorate | Invuln | Cancel | Blockstun | Ground Hit | Air Hit | Hitstop | FRC Window | ||
2.00/1.20 | F | 13 | Down | 14 | 13 | |||||
File:GGACR Eddie 22S Hitbox 1.pngFile:GGACR Eddie 22S Hitbox 2.pngFile:GGACR Eddie 22S Hitbox 3.pngFile:GGACR Eddie 22S Hitbox 4.png | ||||||||||
•Eddie is in CH state from 1~26F •FRC timing 12~13F •See note ※1 |
214[K]
214[K] > 41236S
j.41236S
236X
]P[
]K[
]S[
]H[
]D[
214P
]P[ Vice
]K[ Vice
]K[ Vice Small Attack Vice special |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | Guard Bar Gain | Guard Bar Minus |
---|---|---|---|---|---|---|---|---|---|---|
16×4 | All | 14 | 29 | 25 | 3 | 6×4 | 8×4 | |||
Tension | Prorate | Invuln | Cancel | Blockstun | Ground Hit | Air Hit | Hitstop | FRC Window | ||
-/1.20×4 | 13 | 14 | 14 | 6 | ||||||
File:GGACR Eddie ViceK Hitbox .png | ||||||||||
•Costs 301 points (※2) |
]S[ Vice
]H[ Vice
]D[ Vice
214S
623S
j.8
Force Breaks
22D
236D
Overdrives
632146H
632146H Amorphous super |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | Guard Bar Gain | Guard Bar Minus |
---|---|---|---|---|---|---|---|---|---|---|
82×2 | Mid | 8+8 | 6,3 | 28 | -17 | 3 | 10×2 | 7×2 | ||
Tension | Prorate | Invuln | Cancel | Blockstun | Ground Hit | Air Hit | Hitstop | FRC Window | ||
1~17F All 18~29F Throw |
13 | Launch 28 | 14, 25 | 0 | ||||||
File:GGACR Eddie 632146H Hitbox 4.png | ||||||||||
•Eddie is in CH state from 1~29F •Chip Damage x2 •Disappears if Eddie is hit •Destroys other projectiles |