GGACR/Eddie/Matchups

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< GGACR‎ | Eddie
 Eddie



Matchups

NOTE: Old matchup subforums can be found here: http://www.dustloop.com/forums/index.php?/forums/forum/44-eddie-matchups/

Things to note when discussing matchups:
-General ratio
-Optimal/inoptimal spacings
-Strong/Weak buttons
-Things to watch out for
-Character specific confirms
-etc etc

GIANT WIP!!!

 A.B.A VERY Slight Disadvantage Overview: WIP

Do's

  1. Use S & H Drill to scare NM Aba from using Sliding too recklessly or using an unsafe blood pack
  2. Be comfortable routing into HKD more than cashing out for big UB finishers. Using the 25% on a SG frc might be a deciding factor in a game.
  3. Use lots of preemptive anti-airs (Eddie will never be able to anti air Moroha JH on reaction)
  4. Enter IK mode infront of Aba
  5. Use Traversal or BTL + Nobiru to escape her deep jump-in buttons


Don'ts

  1. Going for UB routing that lets her tech
  2. Waste time in making distance at roundstart


 Axl Low -/-
 Baiken -/-
 Bridget -/-
 Chipp Zanuff -/-
 Dizzy impossible (joke) Overview WIP

Do's

  1. Give up

Don'ts

  1. Try
 Eddie -/-
 Faust -/-
 I-No -/-
 Jam Kuradoberi Even Overview: WIP

Do's

  1. Use S & H Drill to call out Ryujin & Slide.

Don'ts

  1. Throw Drills around without 25% when she has either carded Ryujin or enough meter for FB Puffball
  2. Autopilot Oki when carded DP is ready, its not going to be pretty if she catches your mistimed meaty Drill or Mawaru close to the corner.
 Justice Even Overview: WIP

Do's

  1. Get comfortable using 2H against her. She's big & slow enough to where despite its inconsistent capabilities it can more often clip her for big counterhit HKDs
  2. IB Nukes to unlock powerful movement options and letting you more comfortably FD jump in
  3. Reaction TK Executor if Justice tries to place nukes without 25%
  4. Use 2K to break nukes
  5. Use Traversal or BTL + Nobiru to escape her deep jump-in buttons
  6. Learning the H drill spacing so you can snipe her spamming nukes

Don'ts

  1. Challenge wakeup DP with Mawaru. It leaves her very close to the ground, Is multi-hitting, And covers an obnoxious arc for Eddie's non drill oki/meaty options. On the flip side though this move is insanely free to call out if she guesses your setup incorrectly
  2. Fly around without meter to FD, the nukes will chip out your bar if you aren't careful and with the right nuke formations she can set you up right into air unblockable 6Ps
 Johnny -/-
 Kliff Undersn -/-
 Ky Kiske -/-
 May -/-
 Millia Rage -/-
 Order-Sol -/-
 Potemkin -/-
 Robo-Ky Even Overview WIP

Do's

  1. Reflect Missiles if Robo wants to get antsy and run in behind them. Watch out for TK Missile spam though, especially in level 3
  2. Be ready to hold on oki if he wants to delay wakeup (The shadow gauge you lose from it is so minimal)
  3. Lock down his mat with Drills & Shou, He's gonna be trying to spend a whole bunch of time on there before engaging but you're able to force action much easier since Drills can make it so dangerous for him hold still grounded.

Don'ts

  1. Autopilot with Vice routing. Delay wakeup is able to completely avoid most ]H[ Drill Special setups, be wary of his meter when using Vice.
 Slayer -/-
 Sol Badguy -/-
 Testament -/-
 Venom -/-
 Zappa -/-

Beautifuldudes Matchups

Beautifuldude is a retired (citation needed) Eddie player from California
Why are the placements on this page kinda wack? https://clips.twitch.tv/GiantCheerfulChamoisDerp-YsDqdeUESsOoc0pI
Due to shifts in the games meta the original full matchup chart has been archived, though for legacy purposes a tiered version of his list will remain up.

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