BBCF/Valkenhayn R. Hellsing/Frame Data: Difference between revisions

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|fields=input,name,images,damage,guard,startup,active,recovery,onBlock,invuln,p1,p2,starter,cancel,level,blockstun,groundHit,airHit,groundCH,airCH,blockstop,hitstop,CHstop,hitboxes,notes
|fields=input,name,images,damage,guard,startup,active,recovery,onBlock,invuln,p1,p2,starter,cancel,level,blockstun,groundHit,airHit,groundCH,airCH,blockstop,hitstop,CHstop,hitboxes,notes
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="drive"
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="drive"
|format=dynamic table|order by=_rowID|rows per page=50
|details fields=notes,images,hitboxes
}}
==Universal Mechanics==
{{#cargo_query:tables=MoveData_BBCF
|fields=input,name,images,damage,guard,startup,active,recovery,onBlock,invuln,p1,p2,starter,cancel,level,blockstun,groundHit,airHit,groundCH,airCH,blockstop,hitstop,CHstop,hitboxes,notes
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="other"
|format=dynamic table|order by=_rowID|rows per page=50
|format=dynamic table|order by=_rowID|rows per page=50
|details fields=notes,images,hitboxes
|details fields=notes,images,hitboxes
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|fields=input,name,images,damage,guard,startup,active,recovery,onBlock,invuln,p1,p2,starter,cancel,level,blockstun,groundHit,airHit,groundCH,airCH,blockstop,hitstop,CHstop,hitboxes,notes
|fields=input,name,images,damage,guard,startup,active,recovery,onBlock,invuln,p1,p2,starter,cancel,level,blockstun,groundHit,airHit,groundCH,airCH,blockstop,hitstop,CHstop,hitboxes,notes
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="astral"
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="astral"
|format=dynamic table|order by=_rowID|rows per page=50
|details fields=notes,images,hitboxes
}}
==Universal Mechanics==
{{#cargo_query:tables=MoveData_BBCF
|fields=input,name,images,damage,guard,startup,active,recovery,onBlock,invuln,p1,p2,starter,cancel,level,blockstun,groundHit,airHit,groundCH,airCH,blockstop,hitstop,CHstop,hitboxes,notes
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="other"
|format=dynamic table|order by=_rowID|rows per page=50
|format=dynamic table|order by=_rowID|rows per page=50
|details fields=notes,images,hitboxes
|details fields=notes,images,hitboxes

Revision as of 03:58, 11 October 2021


System Data

name health prejump backdash forwarddash Unique Movement Options
Valkenhayn R. Hellsing 10,500 Human: 4F / Wolf: 4F Human: 22F (1~7F Inv All, 1~14 airborne)
Wolf: 25F (1~7F Inv All, 1~20 airborne)
Human: 23F (5~14 airborne) Wolf Movement


Normal Moves

input damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
5A 300 All 6 3 9 0 100 80 Normal CSJR 1 11 12 12 16 23 9 +0 +0
5B 600 Mid 10 3 15 -1 100 89 Long SJR 3 16 17 17 22 31 11 +0 +3
5C 900 Mid 14 6 22 -9 100 92 Long S(J)R 4 18 19 19 24 34 12 +0 +5
2A 300 All 7 2 10 0 100 80 Normal CSR 1 11 12 12 16 23 9 +0 +0
2B 550 Low 9 4 13 -3 90 85 Long SR 2 13 14 14 18 26 10 +0 +1
2C 820 Mid 12 3 26 -10 100 92 Long SJR 4 18 19 23 24 38 12 +0 +5
6A 800 Mid 10 3 27 -13 5~12 Guard HB 80 89 Normal R 3 16 Launch 40 Launch 54 4 +0 +2
6B 800 High 21 3 23 -7 90 92 Short R 4 18 19 19 + Down 23 24 34 + Down 23 12 +0 +5
6C 600×2 Mid 19 6 (4) 2 13 +4 100 92×2 Long R 4 18 19 24 27 42 12 +0 +5
3C 860 Low 12 3 18 -2 90 82 Long SR 4 18 Launch 40 Launch 55 + Down 26 12 +0 +5
j.A 300 High/Air 7 3 9 80 80 Normal CSJR 1 11 12 12 16 23 9 +0 +0
j.B 600 High/Air 9 3 14 80 85 Long SJR 2 13 14 18 18 30 10 +0 +1
j.C 900 High/Air 11 3 24+1L 80 89 Long SJR 3 16 21 40 26 54 11 +0 +2

Drive Moves

input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
5D Human > Wolf 12
5D[w] Wolf > Human 9
j.D Air Human > Wolf 12
j.5D[w] Air Wolf > Human 9
4D 24 4~10 All
5A[w] 300 All 6 3 12 -3 80 80 Normal CSJR 1 11 12 12 16 23 9 +0 +0
5B[w] 600 Mid 7 6 20 -12 4~6 H 80 85 Long SJR 2 13 14 24 18 36 10 +0 +1
5C[w] 900 Low 10 3 21 -5 80 92 Long SJR 4 18 Launch 24 Launch 39 + Down 23 12 +0 +5
j.A[w] 300 High/Air 6 4 10 80 80 Normal SJR 1 11 12 24 16 35 9 +0 +0
j.AA[w] 300 High/Air 6 2 7 80 100 Normal SJR 1 11 12 24 16 35 9 +0 +0
j.AAA[w] 300 High/Air 6 3 9 80 100 Normal SJR 1 11 12 24 16 35 9 +0 +0
j.B[w] 650 High/Air 9 3 12 80 85 Normal SJR 2 13 17 26 21 38 10 +0 +1
j.C[w] 900 High/Air 15 3 16 80 89 Normal SJR 3 16 17 26 22 40 11 +0 +2
6D[w] Rasen Wolf (6)
4D[w] Rasen Wolf (4) 1~10 All
2D[w] Rasen Wolf (2)
8D[w] Rasen Wolf (8)
7D[w] Rasen Wolf (7) 1~10 All
9D[w] Rasen Wolf (9)
6D Cancel Geschwind Wolf (6)
4D Cancel Geschwind Wolf (4)
2D Cancel Geschwind Wolf (2)
8D Cancel Geschwind Wolf (8)
7D Cancel Geschwind Wolf (7)
9D Cancel Geschwind Wolf (9)
xD 4C Break 5

Universal Mechanics

input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
B+C Forward Throw 0, 1500 Throw(70) 7 3 23 100 50 Normal SR 0, 4 Launch 100 + Slide + WBounce 0 +0
4B+C Back Throw 0, 1500 Throw(70) 7 3 23 100 50 Normal SR 0, 4 Launch 100 + Slide + WBounce 0 +0
j.B+C Air Throw 0, 1500 Throw(120) 7 3 23+3L 100 50 Normal SR 0, 4 60 + WBounce 60 0 +0
6A+B Counter Assault 0 All 14 6 28 -15 1~20 All 50 92 Very Short R 4 18 Launch 19 Launch 34 12 +0 +5
5A+B Crush Trigger 1000 Guard Break 32/Barrier 20 1 25 0 100 60 Normal R 24 Crumple 60 + GBounce + Down 23 Crumple 74 + GBounce + Down 23 11 +0 +2
5[A+B] Crush Trigger 1000 Guard Break 60/Barrier 30~61 1 25 0 100 100 Long R 24 Crumple 60 + GBounce + Down 23 Crumple 74 + GBounce + Down 23 11 +0 +2
B+C[w] Himmel Wolf 0, 1400 Throw(70) 7 3 22 100 60 Normal SR 0, 4 Launch 50 + WBounce 60 0, 15 +0
j.B+C[w] Air Himmel Wolf 0, 1400 Throw(90) 7 3 22+11L 100 60 Normal SR 0, 4 50 + WBounce 60 0, 15 +0

Specials

input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236A Nacht Jager 900 All 14 15 23 0 90 79 Long R 3 23 25 35 30 49 11 +0 +2
236B Schwarz Jagd 900 Low/Air 19 4 21 -8 90 89 Long R 3 16 Launch 40 Launch 57 11 +0 +2
236B~236B Weiss Jagd 1000 All 15 5 25 -13 100 89 Long R 3 16 Launch 27 + Slide Launch 41 + Slide 11 +0 +2
236C Nacht Rosen 1050 Mid 21 4 25 -10 90 92 Long R 4 18 Launch 42 Launch 57 12 +0 +5
j.214B Mondlicht 900 All 13 5 Until L+16 90 82 Long R 4 18 Launch 40 + WBounce 42 + WStick 20 Launch 55 + WBounce 42 + WStick 20 12 +0 +5
236A[w] A Konig Wolf 1000 All 20 8 19 80 89 Long R 3 16 Launch 42 Launch 56 6 +0 +2
j.236A[w] Air A Konig Wolf 1000 All 20 8 Until L+12 80 89 Long R 3 16 Launch 42 Launch 56 6 +0 +2
236B[w] B Konig Wolf 1000 All 20 8 Until L+12 80 89 Long R 3 16 Launch 50 Launch 64 6 +0 +2
j.236B[w] Air B Konig Wolf 1000 All 22 8 Until L+12 80 89 Long R 3 16 Launch 50 Launch 64 6 +0 +2
236C[w] C Konig Wolf 1000 All 20 8 Until L+12 80 89 Long R 3 16 Launch 50 Launch 64 6 +0 +2
j.236C[w] Air C Konig Wolf 1000 All 22 8 Until L+12 80 89 Long R 3 16 Launch 50 Launch 64 6 +0 +2
j.214A[w] A Eisen Wolf 1000 All 22 Until L 18L 80 89 Long R 3 16 Launch 60 [+ Down 23] Launch 74 + Down 23 6 +0 +2
j.214B[w] B Eisen Wolf 1000 All 22 Until L 18L 80 89 Long R 3 16 Launch 60 [+ Down 23] Launch 74 + Down 23 6 +0 +2
j.214C[w] C Eisen Wolf 1000 All 22 Until L 18L 80 89 Long R 3 16 Launch 60 [+ Down 23] Launch 74 + Down 23 6 +0 +2

Distortion Drives

  • All Distortion Drives have the following properties unless otherwise stated:
    • Cost 50 Heat
    • Heat Gauge Cooldown 180F
input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
632146D Sturm Wolf 800, 180×17, 1200
[800, 180×20, 1000×2]
All 1+(69 Flash)+9 3 38 -22 1~12 All 80 82, 100×18
[82, 100×22]
Normal R 4, 3×17, 5
[4, 3×20, 5×2]
18 40×11, Launch×7 Stand, 40 + GBounce×17, 40
[Stand, 40 + GBounce×20, 40×2]
30 30, 10, 8, 6, 4, 2×7, 1×6, 20
[30, 10, 8, 6, 4, 2×7, 1×9, 10, 20]
+5, +2×17, +8
[+5, +2×20, +8×2]
j.236236C Konig Flug 1000×2, 3000
[1000×2, 350×4, 3000]
All 4+(53 Flash)+2 Until L+ 3 37 100 60 Normal R 4 18 Launch 60, 180, 120 [×4, 120 + GBounce] 6, 3 6, 3, 4
[6, 3, 0×4, 0/+4]
+0

Exceed Accel

input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
A+B+C+D Sieg Nagel 600×3, 0, 1150
{600,1200×2, 0, 2700}
All 20 [10] 3 34 -10 1~22 All
[1~12 All]
125 80 Long 26 Launch 100 + GBounce + Down 23 20 20, 13×2, 0×2
{20, 20×2, 0×2}
+0

Astral Heat

input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
214214C Blut Vollmond 0,800,900×21,6000 Mid 7+(55 Flash)+7 1,1,1 15+55L -52 1~19 All 4 18 15

Revolver Action Table

Human Ground Revolver Action Table
A B C D Cancels
5A[3] 5A[+], 2A, 6A 5B, 2B, 6B 5C, 2C, 6C, 3C 5D, 4D Throw, Jump, Special
5B[1] - 2B 5C, 2C, 6C, 3C - Jump, Special
5C - - 6C Wolf Dash[+] Jump[-], Special
2A[3] 5A, 2A[+] 5B, 2B, 6B 5C, 2C, 6C, 3C 5D, 4D Throw, Special
2B[1] - 5B 5C, 2C, 6C, 3C - Special
2C - 6B 5C, 6C, 3C Wolf Dash[+] Jump, Special
6A - - - - -
6B - - - 5D, 4D -
6C - 6B 3C Wolf Dash[+] Special
3C - - - Wolf Dash[+] Special
Human Air Revolver Action Table
A B C D Cancels
j.A j.A j.B j.C j.D Throw, Jump, Special
j.B j.A - j.C j.D Jump, Special
j.C - - - - Special
Wolf Ground Revolver Action Table
A B C D Cancels
5A[3] 5A 5B 5C Wolf Dash Throw, Jump, Special
5B - - 5C Wolf Dash Jump, Special
5C - - - Wolf Dash Special
Wolf Air Revolver Action Table
A B C D Cancels
j.A[3] j.A j.B j.C Wolf Dash Throw, Jump, Special
j.B - - j.C Wolf Dash Jump, Special
j.C - - - Wolf Dash Jump, Special
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Special = Specials and Supers
Super = Supers only

External References


Navigation

To edit frame data, edit values in BBCF/Valkenhayn R. Hellsing/Data.