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|fields=input,name,images,damage,guard,startup,active,recovery,onBlock,invuln,p1,p2,starter,cancel,level,blockstun,groundHit,airHit,groundCH,airCH,blockstop,hitstop,CHstop,hitboxes,notes | |fields=input,name,images,damage,guard,startup,active,recovery,onBlock,invuln,p1,p2,starter,cancel,level,blockstun,groundHit,airHit,groundCH,airCH,blockstop,hitstop,CHstop,hitboxes,notes | ||
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="drive" | |where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="drive" | ||
|format=dynamic table|order by=_rowID|rows per page=50 | |||
|details fields=notes,images,hitboxes | |||
}} | |||
==Universal Mechanics== | |||
{{#cargo_query:tables=MoveData_BBCF | |||
|fields=input,name,images,damage,guard,startup,active,recovery,onBlock,invuln,p1,p2,starter,cancel,level,blockstun,groundHit,airHit,groundCH,airCH,blockstop,hitstop,CHstop,hitboxes,notes | |||
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="other" | |||
|format=dynamic table|order by=_rowID|rows per page=50 | |format=dynamic table|order by=_rowID|rows per page=50 | ||
|details fields=notes,images,hitboxes | |details fields=notes,images,hitboxes | ||
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|fields=input,name,images,damage,guard,startup,active,recovery,onBlock,invuln,p1,p2,starter,cancel,level,blockstun,groundHit,airHit,groundCH,airCH,blockstop,hitstop,CHstop,hitboxes,notes | |fields=input,name,images,damage,guard,startup,active,recovery,onBlock,invuln,p1,p2,starter,cancel,level,blockstun,groundHit,airHit,groundCH,airCH,blockstop,hitstop,CHstop,hitboxes,notes | ||
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="astral" | |where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="astral" | ||
|format=dynamic table|order by=_rowID|rows per page=50 | |format=dynamic table|order by=_rowID|rows per page=50 | ||
|details fields=notes,images,hitboxes | |details fields=notes,images,hitboxes |
Revision as of 03:58, 11 October 2021
System Data
name | health | prejump | backdash | forwarddash | Unique Movement Options |
---|---|---|---|---|---|
Valkenhayn R. Hellsing | 10,500 | Human: 4F / Wolf: 4F | Human: 22F (1~7F Inv All, 1~14 airborne) Wolf: 25F (1~7F Inv All, 1~20 airborne) |
Human: 23F (5~14 airborne) | Wolf Movement |
Normal Moves
input | damage | guard | startup | active | recovery | onBlock | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | damage | guard | startup | active | recovery | onBlock | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
5A | 300 | All | 6 | 3 | 9 | 0 | 100 | 80 | Normal | CSJR | 1 | 11 | 12 | 12 | 16 | 23 | 9 | +0 | +0 | ||
5B | 600 | Mid | 10 | 3 | 15 | -1 | 100 | 89 | Long | SJR | 3 | 16 | 17 | 17 | 22 | 31 | 11 | +0 | +3 | ||
5C | 900 | Mid | 14 | 6 | 22 | -9 | 100 | 92 | Long | S(J)R | 4 | 18 | 19 | 19 | 24 | 34 | 12 | +0 | +5 | ||
2A | 300 | All | 7 | 2 | 10 | 0 | 100 | 80 | Normal | CSR | 1 | 11 | 12 | 12 | 16 | 23 | 9 | +0 | +0 | ||
2B | 550 | Low | 9 | 4 | 13 | -3 | 90 | 85 | Long | SR | 2 | 13 | 14 | 14 | 18 | 26 | 10 | +0 | +1 | ||
2C | 820 | Mid | 12 | 3 | 26 | -10 | 100 | 92 | Long | SJR | 4 | 18 | 19 | 23 | 24 | 38 | 12 | +0 | +5 | ||
6A | 800 | Mid | 10 | 3 | 27 | -13 | 5~12 Guard HB | 80 | 89 | Normal | R | 3 | 16 | Launch | 40 | Launch | 54 | 4 | +0 | +2 | |
6B | 800 | High | 21 | 3 | 23 | -7 | 90 | 92 | Short | R | 4 | 18 | 19 | 19 + Down 23 | 24 | 34 + Down 23 | 12 | +0 | +5 | ||
6C | 600×2 | Mid | 19 | 6 (4) 2 | 13 | +4 | 100 | 92×2 | Long | R | 4 | 18 | 19 | 24 | 27 | 42 | 12 | +0 | +5 | ||
3C | 860 | Low | 12 | 3 | 18 | -2 | 90 | 82 | Long | SR | 4 | 18 | Launch | 40 | Launch | 55 + Down 26 | 12 | +0 | +5 | ||
j.A | 300 | High/Air | 7 | 3 | 9 | 80 | 80 | Normal | CSJR | 1 | 11 | 12 | 12 | 16 | 23 | 9 | +0 | +0 | |||
j.B | 600 | High/Air | 9 | 3 | 14 | 80 | 85 | Long | SJR | 2 | 13 | 14 | 18 | 18 | 30 | 10 | +0 | +1 | |||
j.C | 900 | High/Air | 11 | 3 | 24+1L | 80 | 89 | Long | SJR | 3 | 16 | 21 | 40 | 26 | 54 | 11 | +0 | +2 |
Drive Moves
input | name | damage | guard | startup | active | recovery | onBlock | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
5D | Human > Wolf | 12 | ||||||||||||||||||||
5D[w] | Wolf > Human | 9 | ||||||||||||||||||||
j.D | Air Human > Wolf | 12 | ||||||||||||||||||||
j.5D[w] | Air Wolf > Human | 9 | ||||||||||||||||||||
4D | 24 | 4~10 All | ||||||||||||||||||||
5A[w] | 300 | All | 6 | 3 | 12 | -3 | 80 | 80 | Normal | CSJR | 1 | 11 | 12 | 12 | 16 | 23 | 9 | +0 | +0 | |||
5B[w] | 600 | Mid | 7 | 6 | 20 | -12 | 4~6 H | 80 | 85 | Long | SJR | 2 | 13 | 14 | 24 | 18 | 36 | 10 | +0 | +1 | ||
5C[w] | 900 | Low | 10 | 3 | 21 | -5 | 80 | 92 | Long | SJR | 4 | 18 | Launch | 24 | Launch | 39 + Down 23 | 12 | +0 | +5 | |||
j.A[w] | 300 | High/Air | 6 | 4 | 10 | 80 | 80 | Normal | SJR | 1 | 11 | 12 | 24 | 16 | 35 | 9 | +0 | +0 | ||||
j.AA[w] | 300 | High/Air | 6 | 2 | 7 | 80 | 100 | Normal | SJR | 1 | 11 | 12 | 24 | 16 | 35 | 9 | +0 | +0 | ||||
j.AAA[w] | 300 | High/Air | 6 | 3 | 9 | 80 | 100 | Normal | SJR | 1 | 11 | 12 | 24 | 16 | 35 | 9 | +0 | +0 | ||||
j.B[w] | 650 | High/Air | 9 | 3 | 12 | 80 | 85 | Normal | SJR | 2 | 13 | 17 | 26 | 21 | 38 | 10 | +0 | +1 | ||||
j.C[w] | 900 | High/Air | 15 | 3 | 16 | 80 | 89 | Normal | SJR | 3 | 16 | 17 | 26 | 22 | 40 | 11 | +0 | +2 | ||||
6D[w] | Rasen Wolf (6) | |||||||||||||||||||||
4D[w] | Rasen Wolf (4) | 1~10 All | ||||||||||||||||||||
2D[w] | Rasen Wolf (2) | |||||||||||||||||||||
8D[w] | Rasen Wolf (8) | |||||||||||||||||||||
7D[w] | Rasen Wolf (7) | 1~10 All | ||||||||||||||||||||
9D[w] | Rasen Wolf (9) | |||||||||||||||||||||
6D Cancel | Geschwind Wolf (6) | |||||||||||||||||||||
4D Cancel | Geschwind Wolf (4) | |||||||||||||||||||||
2D Cancel | Geschwind Wolf (2) | |||||||||||||||||||||
8D Cancel | Geschwind Wolf (8) | |||||||||||||||||||||
7D Cancel | Geschwind Wolf (7) | |||||||||||||||||||||
9D Cancel | Geschwind Wolf (9) | |||||||||||||||||||||
xD 4C | Break | 5 |
Universal Mechanics
input | name | damage | guard | startup | active | recovery | onBlock | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
B+C | Forward Throw | 0, 1500 | Throw(70) | 7 | 3 | 23 | 100 | 50 | Normal | SR | 0, 4 | Launch 100 + Slide + WBounce | 0 | +0 | ||||||||
4B+C | Back Throw | 0, 1500 | Throw(70) | 7 | 3 | 23 | 100 | 50 | Normal | SR | 0, 4 | Launch 100 + Slide + WBounce | 0 | +0 | ||||||||
j.B+C | Air Throw | 0, 1500 | Throw(120) | 7 | 3 | 23+3L | 100 | 50 | Normal | SR | 0, 4 | 60 + WBounce 60 | 0 | +0 | ||||||||
6A+B | Counter Assault | 0 | All | 14 | 6 | 28 | -15 | 1~20 All | 50 | 92 | Very Short | R | 4 | 18 | Launch | 19 | Launch | 34 | 12 | +0 | +5 | |
5A+B | Crush Trigger | 1000 | Guard Break 32/Barrier | 20 | 1 | 25 | 0 | 100 | 60 | Normal | R | 24 | Crumple | 60 + GBounce + Down 23 | Crumple | 74 + GBounce + Down 23 | 11 | +0 | +2 | |||
5[A+B] | Crush Trigger | 1000 | Guard Break 60/Barrier | 30~61 | 1 | 25 | 0 | 100 | 100 | Long | R | 24 | Crumple | 60 + GBounce + Down 23 | Crumple | 74 + GBounce + Down 23 | 11 | +0 | +2 | |||
B+C[w] | Himmel Wolf | 0, 1400 | Throw(70) | 7 | 3 | 22 | 100 | 60 | Normal | SR | 0, 4 | Launch 50 + WBounce 60 | 0, 15 | +0 | ||||||||
j.B+C[w] | Air Himmel Wolf | 0, 1400 | Throw(90) | 7 | 3 | 22+11L | 100 | 60 | Normal | SR | 0, 4 | 50 + WBounce 60 | 0, 15 | +0 |
Specials
input | name | damage | guard | startup | active | recovery | onBlock | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
236A | Nacht Jager | 900 | All | 14 | 15 | 23 | 0 | 90 | 79 | Long | R | 3 | 23 | 25 | 35 | 30 | 49 | 11 | +0 | +2 | ||
236B | Schwarz Jagd | 900 | Low/Air | 19 | 4 | 21 | -8 | 90 | 89 | Long | R | 3 | 16 | Launch | 40 | Launch | 57 | 11 | +0 | +2 | ||
236B~236B | Weiss Jagd | 1000 | All | 15 | 5 | 25 | -13 | 100 | 89 | Long | R | 3 | 16 | Launch | 27 + Slide | Launch | 41 + Slide | 11 | +0 | +2 | ||
236C | Nacht Rosen | 1050 | Mid | 21 | 4 | 25 | -10 | 90 | 92 | Long | R | 4 | 18 | Launch | 42 | Launch | 57 | 12 | +0 | +5 | ||
j.214B | Mondlicht | 900 | All | 13 | 5 | Until L+16 | 90 | 82 | Long | R | 4 | 18 | Launch | 40 + WBounce 42 + WStick 20 | Launch | 55 + WBounce 42 + WStick 20 | 12 | +0 | +5 | |||
236A[w] | A Konig Wolf | 1000 | All | 20 | 8 | 19 | 80 | 89 | Long | R | 3 | 16 | Launch | 42 | Launch | 56 | 6 | +0 | +2 | |||
j.236A[w] | Air A Konig Wolf | 1000 | All | 20 | 8 | Until L+12 | 80 | 89 | Long | R | 3 | 16 | Launch | 42 | Launch | 56 | 6 | +0 | +2 | |||
236B[w] | B Konig Wolf | 1000 | All | 20 | 8 | Until L+12 | 80 | 89 | Long | R | 3 | 16 | Launch | 50 | Launch | 64 | 6 | +0 | +2 | |||
j.236B[w] | Air B Konig Wolf | 1000 | All | 22 | 8 | Until L+12 | 80 | 89 | Long | R | 3 | 16 | Launch | 50 | Launch | 64 | 6 | +0 | +2 | |||
236C[w] | C Konig Wolf | 1000 | All | 20 | 8 | Until L+12 | 80 | 89 | Long | R | 3 | 16 | Launch | 50 | Launch | 64 | 6 | +0 | +2 | |||
j.236C[w] | Air C Konig Wolf | 1000 | All | 22 | 8 | Until L+12 | 80 | 89 | Long | R | 3 | 16 | Launch | 50 | Launch | 64 | 6 | +0 | +2 | |||
j.214A[w] | A Eisen Wolf | 1000 | All | 22 | Until L | 18L | 80 | 89 | Long | R | 3 | 16 | Launch | 60 [+ Down 23] | Launch | 74 + Down 23 | 6 | +0 | +2 | |||
j.214B[w] | B Eisen Wolf | 1000 | All | 22 | Until L | 18L | 80 | 89 | Long | R | 3 | 16 | Launch | 60 [+ Down 23] | Launch | 74 + Down 23 | 6 | +0 | +2 | |||
j.214C[w] | C Eisen Wolf | 1000 | All | 22 | Until L | 18L | 80 | 89 | Long | R | 3 | 16 | Launch | 60 [+ Down 23] | Launch | 74 + Down 23 | 6 | +0 | +2 |
Distortion Drives
- All Distortion Drives have the following properties unless otherwise stated:
- Cost 50 Heat
- Heat Gauge Cooldown 180F
input | name | damage | guard | startup | active | recovery | onBlock | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
632146D | Sturm Wolf | 800, 180×17, 1200 [800, 180×20, 1000×2] | All | 1+(69 Flash)+9 | 3 | 38 | -22 | 1~12 All | 80 | 82, 100×18 [82, 100×22] | Normal | R | 4, 3×17, 5 [4, 3×20, 5×2] | 18 | 40×11, Launch×7 | Stand, 40 + GBounce×17, 40 [Stand, 40 + GBounce×20, 40×2] | 30 | 30, 10, 8, 6, 4, 2×7, 1×6, 20 [30, 10, 8, 6, 4, 2×7, 1×9, 10, 20] | +5, +2×17, +8 [+5, +2×20, +8×2] | |||
j.236236C | Konig Flug | 1000×2, 3000 [1000×2, 350×4, 3000] | All | 4+(53 Flash)+2 | Until L+ 3 | 37 | 100 | 60 | Normal | R | 4 | 18 | Launch | 60, 180, 120 [×4, 120 + GBounce] | 6, 3 | 6, 3, 4 [6, 3, 0×4, 0/+4] | +0 |
Exceed Accel
input | name | damage | guard | startup | active | recovery | onBlock | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
A+B+C+D | Sieg Nagel | 600×3, 0, 1150 {600,1200×2, 0, 2700} | All | 20 [10] | 3 | 34 | -10 | 1~22 All [1~12 All] | 125 | 80 | Long | 26 | Launch | 100 + GBounce + Down 23 | 20 | 20, 13×2, 0×2 {20, 20×2, 0×2} | +0 |
Astral Heat
input | name | damage | guard | startup | active | recovery | onBlock | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
214214C | Blut Vollmond | 0,800,900×21,6000 | Mid | 7+(55 Flash)+7 | 1,1,1 | 15+55L | -52 | 1~19 All | 4 | 18 | 15 |
Revolver Action Table
A | B | C | D | Cancels | |
---|---|---|---|---|---|
5A[3] | 5A[+], 2A, 6A | 5B, 2B, 6B | 5C, 2C, 6C, 3C | 5D, 4D | Throw, Jump, Special |
5B[1] | - | 2B | 5C, 2C, 6C, 3C | - | Jump, Special |
5C | - | - | 6C | Wolf Dash[+] | Jump[-], Special |
2A[3] | 5A, 2A[+] | 5B, 2B, 6B | 5C, 2C, 6C, 3C | 5D, 4D | Throw, Special |
2B[1] | - | 5B | 5C, 2C, 6C, 3C | - | Special |
2C | - | 6B | 5C, 6C, 3C | Wolf Dash[+] | Jump, Special |
6A | - | - | - | - | - |
6B | - | - | - | 5D, 4D | - |
6C | - | 6B | 3C | Wolf Dash[+] | Special |
3C | - | - | - | Wolf Dash[+] | Special |
A | B | C | D | Cancels | |
---|---|---|---|---|---|
j.A | j.A | j.B | j.C | j.D | Throw, Jump, Special |
j.B | j.A | - | j.C | j.D | Jump, Special |
j.C | - | - | - | - | Special |
A | B | C | D | Cancels | |
---|---|---|---|---|---|
5A[3] | 5A | 5B | 5C | Wolf Dash | Throw, Jump, Special |
5B | - | - | 5C | Wolf Dash | Jump, Special |
5C | - | - | - | Wolf Dash | Special |
A | B | C | D | Cancels | |
---|---|---|---|---|---|
j.A[3] | j.A | j.B | j.C | Wolf Dash | Throw, Jump, Special |
j.B | - | - | j.C | Wolf Dash | Jump, Special |
j.C | - | - | - | Wolf Dash | Jump, Special |
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[+] = X is available on whiff
- X[#] = X can be used only # times per string
- Special = Specials and Supers
- Super = Supers only
External References
To edit frame data, edit values in BBCF/Valkenhayn R. Hellsing/Data.
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Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •