BBCF/Valkenhayn R. Hellsing/Frame Data: Difference between revisions

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==Navigation==
==Navigation==
{{#lst:{{BASEPAGENAME}}/Data|Links}}
{{#lst:{{BASEPAGENAME}}/Data|Links}}
{{notice|To edit frame data, edit values in [[{{BASEPAGENAME}}/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}
{{notice|To edit frame data, edit values in [[{{BASEPAGENAME}}/Data]].}}
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Revision as of 08:09, 6 March 2021

  Overview   Combos   Strategy/Counter Strategy   Full Frame Data   Discord   Forums   Videos    

System Data


Normal Moves

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5A


5B


5C


2A


2B


2C


6A


  • On Guard Point, hitstop for Valk is 0F. Opponent hitstop unchanged
6B


  • First 2 active frames only hit above Valk
6C


  • Fatal Counter
3C


j.A


j.B


j.C


Drive Moves

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Human > Wolf


Wolf > Human


  • Can cancel into ground normals and throws on 7F
Air Human > Wolf


  • Can cancel into air normals and throw on 7F
Air Wolf > Human


  • Can cancel into air normals and throw on 7F
5A


5B


  • Hitbox fully extended on 10F
5C


j.A


j.AA


j.AAA


j.B


j.C


6D


  • Can cancel into attacks on 5F
4D


  • Can cancel into attacks on 11F
2D/1D/3D


  • Can cancel into attacks on 3F
8D


  • Can cancel into attacks on 9F
7D


  • Can cancel into attacks on 11F
9D


  • Can cancel into attacks on 5F
6D Cancel


  • Can cancel into attacks on 14F. During OD, on 7F
4D Cancel


  • Can cancel into attacks on 21F. During OD, on 3F
2D/1D/3D Cancel


  • Can cancel into attacks on 12F. During OD, on 10F
8D Cancel


  • Can cancel into attacks on 20F. During OD, on 14F
7D Cancel


  • Can cancel into attacks on 15F. During OD, on 3F
9D Cancel


  • Can cancel into attacks on 15F. During OD, on 9F

Universal Mechanics

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Forward Throw


  • Minimum Damage 100%
Back Throw


  • Minimum Damage 100%
Air Throw


  • Minimum Damage 100%
Himmel Wolf
BC[w]


  • Minimum Damage 100%
Air Himmel Wolf
j.BC[w]


  • Minimum Damage 100%
Counter Assault


CrushTrigger
Uncharged/Charged


Specials

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Nacht Jager
236A


On hit/block, Valk goes into Recovery animation (23F)

Schwarz Jagd
236B


Weiss Jagd
236B > 236B


Nacht Rosen
236C


Mondlicht
j.214B


A Konig Wolf
236A[w]


Air A Konig Wolf
j.236A[w]


B Konig Wolf
236B[w]


Air B Konig Wolf
j.236B[w]


C Konig Wolf
236C[w]


Air C Konig Wolf
j.236C[w]


A Eisen Wolf
j.214A[w]


B Eisen Wolf
j.214B[w]


C Eisen Wolf
j.214C[w]


Distortion Drives

  • All Distortion Drives have the following properties unless otherwise stated:
    • Cost 50 Heat
    • Heat Gauge Cooldown 180F
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Sturm Wolf
632146D


  • Values in [] are during OD
  • Minimum Damage 20%: 1012 [1280]
Konig Flug
j.236236C


  • Values in [] are during OD
  • Minimum Damage 20%: 1000 [1280]

Exceed Accel

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Sieg Nagel
ABCD during OD


  • Values in [] are when canceled into or immediately after activating Overdrive
  • Values in {} are during Active Flow
  • Minimum Damage 10%: 295 {570+57}

Astral Heat

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Blut Vollmond
214214C


Revolver Action Table

Human Ground Revolver Action Table
A B C D Cancels
5A[3] 5A[+], 2A, 6A 5B, 2B, 6B 5C, 2C, 6C, 3C 5D, 4D Throw, Jump, Special
5B[1] - 2B 5C, 2C, 6C, 3C - Jump, Special
5C - - 6C Wolf Dash[+] Jump[-], Special
2A[3] 5A, 2A[+] 5B, 2B, 6B 5C, 2C, 6C, 3C 5D, 4D Throw, Special
2B[1] - 5B 5C, 2C, 6C, 3C - Special
2C - 6B 5C, 6C, 3C Wolf Dash[+] Jump, Special
6A - - - - -
6B - - - 5D, 4D -
6C - 6B 3C Wolf Dash[+] Special
3C - - - Wolf Dash[+] Special
Human Air Revolver Action Table
A B C D Cancels
j.A j.A j.B j.C j.D Throw, Jump, Special
j.B j.A - j.C j.D Jump, Special
j.C - - - - Special
Wolf Ground Revolver Action Table
A B C D Cancels
5A[3] 5A 5B 5C Wolf Dash Throw, Jump, Special
5B - - 5C Wolf Dash Jump, Special
5C - - - Wolf Dash Special
Wolf Air Revolver Action Table
A B C D Cancels
j.A[3] j.A j.B j.C Wolf Dash Throw, Jump, Special
j.B - - j.C Wolf Dash Jump, Special
j.C - - - Wolf Dash Jump, Special
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Special = Specials and Supers
Super = Supers only

Navigation

To edit frame data, edit values in BBCF/Valkenhayn R. Hellsing/Data.