BBCF/Susano'o/Frame Data: Difference between revisions

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==Navigation==
==Navigation==
{{#lst:{{BASEPAGENAME}}/Data|Links}}
{{#lst:{{BASEPAGENAME}}/Data|Links}}
{{notice|To edit frame data, edit values in [[{{BASEPAGENAME}}/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}
{{notice|To edit frame data, edit values in [[{{BASEPAGENAME}}/Data]].}}
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Revision as of 08:09, 6 March 2021

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System Data


Normal Moves

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5A


5B


5C


2A


2B


2C


6A


  • The shot has armor against other projectiles, and will cancel out one hit of opponent's projectiles, regardless of projectile durability level.
6B


  • Fatal Counter
6C


  • Can cancel startup into Inevitable Calamity
3C


j.A


j.B


j.C


Drive Moves

  • On hits that unlock, hitstop becomes 20F
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5D


2D


6D


  • Only does one hit.
  • Hits crouching opponents on last active frame therefore startup 26, frame adv -8
4D


  • Unlocks on 16F
j.D


Universal Mechanics

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Forward Throw


  • Minimum Damage 100%
Back Throw


  • Minimum Damage 100%
Air Throw


  • Minimum Damage 100%
Counter Assault


Crush Trigger
Uncharged/Charged


Specials

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Sundering Claws Lv1
236A


On block, immediately enters recovery animation

Sundering Claws Lv2
236A


  • On block, immediately enters recovery animation
Sundering Claws Lv3
236A


  • On block, immediately enters recovery animation
  • Only does follow-up hit on hit (not blocked). Values in [] are for follow-up.
Towering Flame
623C


  • Counterhit state for entire move
Megalith Lv1
214A


  • Fatal Counter
  • Counterhit state until 10F after active frames
Megalith Lv2
214A


  • Fatal Counter
  • Counterhit state until 10F after active frames
Megalith Lv3
214A


  • Fatal Counter
  • Counterhit state until 10F after active frames
  • Guard Break on normal block
  • Guard crushed opponent recovers 20F after Susano'o
Hunter's Fang Lv1
214B


Hunter's Fang Lv2
214B


  • Projectile appers the frame Susanoo lands, has 8 active frames, 8F hitstop
Air Hunter's Fang Lv1
j.214B


Air Hunter's Fang Lv2
j.214B


  • Projectile appers the frame Susanoo lands, has 8 active frames, 8F hitstop
Dancing Dual Kick
236B


Inevitable Calamity
CCCC....


  • Mash C for more hits.
  • Press B+C/C+D to stop and go into recovery.
  • Chip Damage 15% of base damage
Splintering Thrust
63214C


  • Counterhit state for entire move
Blade of Judgement
236D


Distortion Drives

  • All Distortion Drives have the following properties unless otherwise stated:
    • Cost 50 Heat
    • Heat Gauge Cooldown 180F
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Liberating Dagger
236236D


  • Values in [] are during OD
  • Only available when Blade of Judgement is unlocked
  • Minimum Damage 40%: 1120 [1400]
  • Counterhit state for entire move
Collapsing Resentment
[2]8D


  • Unlocks all Special Attacks to level 1.
  • Counterhit state for entire move
  • On Guard Point, hitstop for Susano'o reduced by 1F. Opponent hitstop unchanged
Strike of the Possessed God
632146D


  • Values in [] are during OD
  • Minimum Damage range: 499 - 2014 [765 - 2355]
  • First hit and final part (the laser) have Minimum Damage 10%
  • All other hits Minimum Damage 15%
  • Performs the following parts only if the matching seal is unlocked. (Final part always activates)
  • P2 only applies to first hit, all other hits have 100% P2.
  • 1st part does 0 damage if Lv1, 500 damage if Lv2, 500*2 if Lv3
  • 2nd part does 500 damage iv Lv1
  • 3rd part does 500 damage if Lv1, 600 damage if Lv2, 700 if Lv3
  • 4th part does 100*5, 300 damage if Lv1, 100*5, 900 if Lv2
  • 5th part does 200*6 if Lv1
  • 6th part does 350*6 if Lv1
  • 7th part does 500*2 if Lv1
  • 8th part does 1500 [2000] if Lv1
  • final part does 190*21 [190*35]
  • Counterhit state for entire move

Exceed Accel

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Bloodsplitter
ABCD


  • Minimum Damage 10%: 315 {604+59}
  • Counterhit state for entire move

Astral Heat

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Roar of the Mad King
2141236C


  • Counterhit state for entire move

Revolver Action Table

Ground Revolver Action Table
A B C D Cancels
5A 6A 5B, 2B, 6B 5C, 2C, 6C, 3C 5D, 2D, 6D, 4D Throw, Jump, Special
5B[1] 6A 2B, 6B 5C, 2C, 3C 5D, 2D, 6D, 4D Jump[-], Special
5C[1] 6A - 2C 5D, 2D, 4D Jump[-], Special
5D - - - 2D, 6D, 4D Special
2A[3] 5A, 2A, 6A 5B, 2B, 6B 5C, 2C, 6C, 3C 5D, 2D, 6D, 4D Throw, Special
2B[1] 6A 5B 5C, 2C, 3C 5D, 2D, 6D, 4D Special
2C[1] - - 5C, 6C, 3C 5D, 2D, 6D, 4D Jump, Special
2D - - - - Special[-]
6A - - - 4D -
6B 6A - 6C, 3C 5D, 2D, 6D, 4D Special
6C - - - 5D, 2D, 6D, 4D Special
6D - - - - Special[-]
3C - - - 4D Special
Air Revolver Action Table
A B C D Cancels
j.A - j.B j.C j.D Throw, Jump, Special
j.B j.A - j.C j.D Jump, Special
j.C - - - j.D Jump, Special
j.D - - - - Special
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Special = Specials and Supers
Super = Supers only

Navigation

To edit frame data, edit values in BBCF/Susano'o/Data.