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Following the events of | Following the events of Chrono Phantasma, Noel Vermillion has lost many of her memories due to splitting part of herself into Mu in order to prevent ending the world. | ||
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{{StrengthsAndWeaknesses | {{StrengthsAndWeaknesses | ||
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*Short effective range, can't really contest most other characters from far away. | *Short effective range, can't really contest most other characters from far away. | ||
*Unreliable reversal options. | *Unreliable reversal options. | ||
*Heavily meter dependent - | *Heavily meter dependent - often needs to rapid cancel to do any sophisticated mixup attempts. | ||
* | *Difficult to convert stray hits into combos | ||
*Careless drive usage is easily punishable. | *Careless drive usage is easily punishable. | ||
*Drive loses heavily to | *Drive loses heavily to defensive Overdrive usage. | ||
}} | }} | ||
}} | }} |
Revision as of 15:32, 10 November 2020
Overview | Combos | Strategy/Counter Strategy | Full Frame Data | Discord | Forums | Videos |
Overview
Lore: | Following the events of Chrono Phantasma, Noel Vermillion has lost many of her memories due to splitting part of herself into Mu in order to prevent ending the world. |
Drive: Chain Revolver
Noel's Drives function two different ways. Upon initial Drive press, Noel uses a Drive attack, and then she is in a a chain revolver state where all of her normal commands are different and three more special moves are available. The chain revolver state lasts until you stop inputting commands or perform a special/distortion cancel.
- Noel may cancel any Drive move into any other move, with the exception that she may not repeat a move twice in a row.
- If chain revolver ends without a special cancel, Noel performs a short reload animation before being able to perform any other commands again.
- Noel is limited to 4 normal commands after the initial drive stater. Attempts to perform more will be ignored, but she may still perform a special cancel at this point.
- In drive state, Noel can use any special move she previously had access to, as well as 3 special moves exclusive to Drive: Spring Raid, Bloom Trigger, and Assault Through.
Activating Noel's Overdrive has numerous positive effects:
- Faster startup speed and faster recovery for drive moves (Loses "Reload" animation)
- Thor (air super) allows Noel to recover in the air after the missile fires
- Bloom Trigger hits more than twice
- Assault Through has increased invuln and short invisibility before going active
- Spring Raid has increased untech time allowing for combos
Normal Moves
5A | Template:AttackDataHeader-BBCF |
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5B | Template:AttackDataHeader-BBCF |
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5C | Template:AttackDataHeader-BBCF |
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2A | Template:AttackDataHeader-BBCF |
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2B | Template:AttackDataHeader-BBCF |
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2C | Template:AttackDataHeader-BBCF |
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6A | Template:AttackDataHeader-BBCF |
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6B | Template:AttackDataHeader-BBCF |
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6C | Template:AttackDataHeader-BBCF |
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3C | Template:AttackDataHeader-BBCF |
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j.A | Template:AttackDataHeader-BBCF |
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j.B | Template:AttackDataHeader-BBCF |
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j.C | Template:AttackDataHeader-BBCF |
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j.2C | Template:AttackDataHeader-BBCF |
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Drive Moves
5D | Template:AttackDataHeader-BBCF |
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2D | Template:AttackDataHeader-BBCF |
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6D | Template:AttackDataHeader-BBCF |
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4D | Template:AttackDataHeader-BBCF |
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j.D | Template:AttackDataHeader-BBCF |
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d.5A | Template:AttackDataHeader-BBCF |
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d.6A (d.4A) | Template:AttackDataHeader-BBCF |
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d.5B | Template:AttackDataHeader-BBCF |
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d.6B (d.4B) | Template:AttackDataHeader-BBCF |
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d.5C | Template:AttackDataHeader-BBCF |
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d.6C (d.4C) | Template:AttackDataHeader-BBCF |
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d.5D | Template:AttackDataHeader-BBCF |
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d.2D | Template:AttackDataHeader-BBCF |
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d.6D | Template:AttackDataHeader-BBCF |
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d.4D | Template:AttackDataHeader-BBCF |
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Bloom Trigger d.236D |
Template:AttackDataHeader-BBCF |
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Assault Through d.214D |
Template:AttackDataHeader-BBCF |
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Spring Raid d.623D |
Template:AttackDataHeader-BBCF |
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Universal Mechanics
Forward Throw | Template:AttackDataHeader-BBCF |
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Back Throw | Template:AttackDataHeader-BBCF |
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Air Throw | Template:AttackDataHeader-BBCF |
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Counter Assault 6A+B |
Template:AttackDataHeader-BBCF |
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Crush Trigger A+B |
Template:AttackDataHeader-BBCF |
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Specials
XI. Optic Barrel 236A/B |
Template:AttackDataHeader-BBCF |
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Chamber Shot 236C |
Template:AttackDataHeader-BBCF |
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XIII. Revolver Blast j.214C |
Template:AttackDataHeader-BBCF |
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IX. Muzzle Flitter 214A |
Template:AttackDataHeader-BBCF |
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Flash Suppressor 22B/C |
Template:AttackDataHeader-BBCF |
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Distortion Drives
Zero Gun: Fenrir 632146D |
Template:AttackDataHeader-BBCF |
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Bullet Storm > Zero Gun: Thor j.236236D |
Template:AttackDataHeader-BBCF |
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Exceed Accel
Zero Gun: Sleipnir ABCD during Overdrive |
Template:AttackDataHeader-BBCF |
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Astral Heat
Valkyrie Veil 236236C |
Template:AttackDataHeader-BBCF |
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Valkyrie Veil 214214C |
Template:AttackDataHeader-BBCF |
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External References
- Japanese Name: ノエル=ヴァーミリオン
- Japanese Wiki
- Japanese BBS
- Arcade Profile Dan Rankings
- Character Video Thread
To edit frame data, edit values in BBCF/Noel Vermillion/Data. Be sure to update both the
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and the move Full
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Click [★] for character's full frame data
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