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*5-28F Body & Projectile Invul. | *5-28F Body & Projectile Invul. | ||
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Used mainly to help bait certain DPs during drive pressure | Used mainly to help bait certain DPs during drive pressure. As combo filler, it produces a higher elevation launch after 6D, d.6d, or a d.5B in the corner. | ||
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====== <span style="visibility:hidden;font-size:0">Bloom Trigger</span> ====== | ====== <span style="visibility:hidden;font-size:0">Bloom Trigger</span> ====== | ||
{{MoveData | {{MoveData |
Revision as of 14:53, 10 November 2020
Overview | Combos | Strategy/Counter Strategy | Full Frame Data | Discord | Forums | Videos |
Overview
Lore: | Following the events of Continuum Shift, Noel Vermillion has deserted the NOL and fled to the land of Ikaruga. Under the guidance of Sector Seven, Noel now seeks the strength to save her friend, Tsubaki Yayoi, who has been brainwashed by the NOL. |
Drive: Chain Revolver
Noel's Drives function two different ways. Upon initial Drive press, Noel uses a Drive attack, and then she is in a a chain revolver state where all of her normal commands are different and three more special moves are available. The chain revolver state lasts until you stop inputting commands or perform a special/distortion cancel.
- Noel may cancel any Drive move into any other move, with the exception that she may not repeat a move twice in a row.
- If chain revolver ends without a special cancel, Noel performs a short reload animation before being able to perform any other commands again.
- Noel is limited to 4 normal commands after the initial drive stater. Attempts to perform more will be ignored, but she may still perform a special cancel at this point.
- In drive state, Noel can use any special move she previously had access to, as well as 3 special moves exclusive to Drive: Spring Raid, Bloom Trigger, and Assault Through.
Activating Noel's Overdrive has numerous positive effects:
- Faster startup speed and faster recovery for drive moves (Loses "Reload" animation)
- Thor (air super) allows Noel to recover in the air after the missile fires
- Bloom Trigger hits more than twice
- Assault Through has increased invuln and short invisibility before going active
- Spring Raid has increased untech time allowing for combos
Normal Moves
5A | Template:AttackDataHeader-BBCF |
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5B | Template:AttackDataHeader-BBCF |
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5C | Template:AttackDataHeader-BBCF |
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2A | Template:AttackDataHeader-BBCF |
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2B | Template:AttackDataHeader-BBCF |
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2C | Template:AttackDataHeader-BBCF |
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6A | Template:AttackDataHeader-BBCF |
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6B | Template:AttackDataHeader-BBCF |
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6C | Template:AttackDataHeader-BBCF |
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3C | Template:AttackDataHeader-BBCF |
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j.A | Template:AttackDataHeader-BBCF |
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j.B | Template:AttackDataHeader-BBCF |
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j.C | Template:AttackDataHeader-BBCF |
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j.2C | Template:AttackDataHeader-BBCF |
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Drive Moves
5D | Template:AttackDataHeader-BBCF |
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2D | Template:AttackDataHeader-BBCF |
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6D | Template:AttackDataHeader-BBCF |
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4D | Template:AttackDataHeader-BBCF |
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j.D | Template:AttackDataHeader-BBCF |
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d.5A | Template:AttackDataHeader-BBCF |
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d.6A (d.4A) | Template:AttackDataHeader-BBCF |
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d.5B | Template:AttackDataHeader-BBCF |
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d.6B (d.4B) | Template:AttackDataHeader-BBCF |
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d.5C | Template:AttackDataHeader-BBCF |
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d.6C (d.4C) | Template:AttackDataHeader-BBCF |
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d.5D | Template:AttackDataHeader-BBCF |
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d.2D | Template:AttackDataHeader-BBCF |
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d.6D | Template:AttackDataHeader-BBCF |
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d.4D | Template:AttackDataHeader-BBCF |
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Bloom Trigger d.236D |
Template:AttackDataHeader-BBCF |
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Assault Through d.214D |
Template:AttackDataHeader-BBCF |
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Spring Raid d.623D |
Template:AttackDataHeader-BBCF |
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Universal Mechanics
Forward Throw | Template:AttackDataHeader-BBCF |
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Back Throw | Template:AttackDataHeader-BBCF |
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Air Throw | Template:AttackDataHeader-BBCF |
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Counter Assault 6A+B |
Template:AttackDataHeader-BBCF |
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Crush Trigger A+B |
Template:AttackDataHeader-BBCF |
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Specials
XI. Optic Barrel 236A/B |
Template:AttackDataHeader-BBCF |
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Chamber Shot 236C |
Template:AttackDataHeader-BBCF |
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XIII. Revolver Blast j.214C |
Template:AttackDataHeader-BBCF |
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IX. Muzzle Flitter 214A |
Template:AttackDataHeader-BBCF |
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Flash Suppressor 22B/C |
Template:AttackDataHeader-BBCF |
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Distortion Drives
Zero Gun: Fenrir 632146D |
Template:AttackDataHeader-BBCF |
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Bullet Storm > Zero Gun: Thor j.236236D |
Template:AttackDataHeader-BBCF |
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Exceed Accel
Zero Gun: Sleipnir ABCD during Overdrive |
Template:AttackDataHeader-BBCF |
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Astral Heat
Valkyrie Veil 236236C |
Template:AttackDataHeader-BBCF |
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Valkyrie Veil 214214C |
Template:AttackDataHeader-BBCF |
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External References
- Japanese Name: ノエル=ヴァーミリオン
- Japanese Wiki
- Japanese BBS
- Arcade Profile Dan Rankings
- Character Video Thread
To edit frame data, edit values in BBCF/Noel Vermillion/Data. Be sure to update both the
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and the move Full
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Click [★] for character's full frame data
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