BBCF/Nine the Phantom/Combos: Difference between revisions

From Dustloop Wiki
No edit summary
Line 136: Line 136:
===Tanzanite Freeze Combo Enders===
===Tanzanite Freeze Combo Enders===


A very common place to advantage of how Nine's normals and spells system works to get the right spell for oki you want.
Tanzanite is a very common place to take advantage of how Nine's spell system works and get the right spell for the oki you want.


After doing j.[Wx3] in a combo, you can do
After doing j.[Wx3] in a combo, you can do

Revision as of 17:22, 2 January 2021

  Overview   Combos   Strategy/Counter Strategy   Full Frame Data   Discord   Forums   Videos    
Combo Notation GuideCharacter Name Abbreviations
7 7 8 8 9 9
4 4 5 5 6 6
1 1 2 2 3 3
Numbers represent direction on a keyboard numpad. For example, 236+A becomes 236A.
> = Proceed from the previous move to the following move.
/land = Indicate that the player must land at that point in the sequence.
, = Link To perform a second action after the first action completely finishes its animation. the previous move into the following move.
->/~ = Cancel To bypass the remaining time or frames in an action by proceeding directly into another action. the previous special into a follow-up special.
dl./delay = Delay the following move.
whiff/(whiff) = The move must whiff (not hit).
c. = Close
f. = Far
j. = Jumping/Aerial
hj./sj. = High Jump/Super Jump
jc = Jump Cancel
hjc/sjc = High Jump Cancel/Super Jump Cancel
dc/adc = Dash Cancel/Air Dash Cancel
CH = Counter Hit
AA = Anti-Air
IAS = Instant Air Special
[X] = Hold input.
]X[ = Release input.
(move) = Move is optional.
[X] or [Y] = Perform sequence X or Y.
[sequence] xN = Repeat sequence N amount of times.
(N) = Hit N of a move or move must deal N amount of hits.
IAD = Instant Air Dash
RC = Rapid Cancel
OD = Overdrive
ODc / cOD / ODC / OD Cancel = Overdrive Cancel
EA = Exceed Accel
AM = Amane
AR = Arakune
AZ = Azrael
BG = Bang
BU = Bullet
CR = Carl
CE = Celica
ES = Es
HK = Hakumen
HZ = Hazama
HI = Hibiki
TG = Tager
IN = Izanami
IZ = Izayoi
JI = Jin
JU = Jubei
KG = Kagura
KO = Kokonoe
LA = Λ-No.11-
LI = Litchi
MA = Mai
MK = Makoto
MU = Mu-12
NA = Naoto
NI = Nine
NO = Noel
NU = ν-No.13-
PL = Platinum
RC = Rachel
RG = Ragna
RE = Relius
SU = Susano'o
TK = Taokaka
TS = Tsubaki
VK = Valkenhayn
TE = Terumi


Combo List

___ starter
# Combo Position Damage Heat Gain Works on: Difficulty Notes
_

Midscreen

4A/5A > 5C > 3C > [FFW] > 6C > 236D > 214A > 4A > 6A > jc j.A > j.[Wx3] > Ender of your choice

4A Video Example#1
4A Video Example #2
Damage:
Notes:
  • Poke (5A) or jab (4A) combo
  • See the Tanzanite Freeze Combo ender section in Combo Theory below for more details on the ender


5B > 214A > RC > 5A > 6A > sjc j.2A > j.[Wx3] > Ender of your choice

Video Example
Damage:
Requires: 50 meter
Notes:
  • 5B poke RC combo to convert a 5B poke into a much more damaging combo than what you would get meterless
  • See the Tanzanite Freeze Combo ender section in Combo Theory below for more details on the ender
  • Due note that the current video example shows an unlisted alternate ender route to squeeze more damage out of the combo to end the round


CH 6A > jc jC > djc j.C > j.[FFW] > falling j.A > 6A > sjc j.A > j.[Wx3] > Ender of Your Choice

Video Example
Notes:
  • Anti Air Combo.
  • See the Tanzanite Freeze Combo ender section in Combo Theory below for more details on the ender


Air to Air j.A > j.C > djc > j.C > j.[FFW] > falling j.A > 6A > sjc j.A > j.[Wx3] > Ender of your choice

Video Example
Damage:
Notes:
  • Air to Air j.A combo for when you jump up to tag them out of an air approach or jump in
  • See the Tanzanite Freeze Combo ender section in Combo Theory below for more details on the ender


CH Air to Air j.A > land 6C > sjc j.2C > j.[FFW] > falling j.A > 6A > jc j.2A > j.[Wx3] > Ender of your choice

Video Example
Damage:
Requires: Low to the ground j.A
Notes:
  • Air to air combo for when you hit someone falling down from an air teleport dash
  • See the Tanzanite Freeze Combo ender section in Combo Theory below for more details on the ender


CH AA 6C > sjc j.A > djc j.C > j.[FFW] > falling j.A > 6A > sjc j.A > j.[Wx3] > falling j.C > 5A > 3C > 214A

Video Example
Damage: 3399
Notes:
  • 6C Combo for when you Anti-Air people a bit far out or catch them trying to jump out of your pressure
  • See the Tanzanite Freeze Combo ender section in Combo Theory below for more details on the ender


Falling j.2A > 4C > 3C > [FFW] > 5A > sjc >j.A > j.2A > j.[Wx3] > falling j.B > 2B > 3C > [WWF] oki

Video Example
Damage:
Notes:
  • Falling j.2A combo that's typically done as a whiff punish from doing teleport dash forward > teleport dash up to bait your opponent pushing a button. However, it can also just be used in general situations where you open people up with j.2A falling back down to the ground.
  • See the Tanzanite Freeze Combo ender section in Combo Theory below for more details on the ender


[FFW] > 5A > 6A > sjc j.2A > j.[Wx3] > Ender of your choice

Video Example
Damage:
Requires: Kunzite spell in your active slot
Notes:
  • Up close Kunzite Overhead combo
  • See the Tanzanite Freeze Combo ender section in Combo Theory below for more details on the ender


[FFW] > 6C > 236D > 214A > 4C > 5A > 6A > sjc j.A > j.[Wx3] > Ender of your choice

Video Example
Damage:
Notes:
  • Kunzite Overhead combo for when you've pushed back a bit far from before using it in your blockstring
  • See the Tanzanite Freeze Combo ender section in Combo Theory below for more details on the ender


High Up j.[FFW]> falling j.B > 6C > sjc j.C > j.A > djc j.C > j.C > j.214A

Video Example
Damage:
Requires: Kunzite spell in your active slot
Notes:
  • Kunzite combo for when you catch people pushing a button in neutral from a bit far out
  • Leaves you with Kunzite spell at the end


Throw/Back Throw |> 5A > 6A > sjc j.A > j.[Wx3] > Ender of your choice

Video Example
Damage:
Notes:
  • Midscreen Throw Combo
  • See the Tanzanite Freeze Combo ender section in Combo Theory below for more details on the ender


FC 214C |> super jump j.A > j.C > djc j.C > j.[FFW] > falling j.A > 6A > sjc jA > j.[Wx3] > Ender of Choice

Video Example
Damage:
Notes:
  • Fatal Counter Navy Pressure combo for when you're close enough to convert the ground bounce into a full combo
  • See the Tanzanite Freeze Combo ender section in Combo Theory below for more details on the ender

Corner

Nine doesn't typically have many corner specific combos. A lot of her midscreen combos work just fine though so if you don't see what you're looking for here, you can just use a similar combo listed under midscreen screens.


Throw > 6C > 236D > 214A > 4A > 6A > jc j.A > j.[Wx3] > Ender of your choice

Video Example
Damage:
Notes:
  • Corner Throw Combo for when there's just a little bit of space between you and the corner
  • See the Tanzanite Freeze Combo ender section in Combo Theory below for more details on the ender

Combo Theory

Tanzanite Freeze Combo Enders

Tanzanite is a very common place to take advantage of how Nine's spell system works and get the right spell for the oki you want.

After doing j.[Wx3] in a combo, you can do

  • falling j.A > 5A > 3C > [WWF] for Fairy oki
  • falling j.B > 2B > 3C > [AAF] for Uvarovite oki
  • falling j.C > 5A > 3C > 214A for max damage and Kunzite ready in your active slot
  • Any of the routes above into 3C > 236236D/Astral if you've met the conditions

Video Examples

BBCF Nine the Phantom - Basic Combos (by Meno)

BBCF1.3 Nine combo collections


Navigation