BBCF/Kokonoe/Combos

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< BBCF‎ | Kokonoe
Revision as of 15:55, 10 December 2021 by Blinkaji (talk | contribs) (→‎Advanced Combos: - Copied Combos From "Basic Combos")


Combo Notation GuideCharacter Name Abbreviations
7 7 8 8 9 9
4 4 5 5 6 6
1 1 2 2 3 3
Numbers represent direction on a keyboard numpad. For example, 236+A becomes 236A.
> = Proceed from the previous move to the following move.
/land = Indicate that the player must land at that point in the sequence.
, = Link To perform a second action after the first action completely finishes its animation. the previous move into the following move.
->/~ = Cancel To bypass the remaining time or frames in an action by proceeding directly into another action. the previous special into a follow-up special.
dl./delay = Delay the following move.
whiff/(whiff) = The move must whiff (not hit).
c. = Close
f. = Far
j. = Jumping/Aerial
hj./sj. = High Jump/Super Jump
jc = Jump Cancel
hjc/sjc = High Jump Cancel/Super Jump Cancel
dc/adc = Dash Cancel/Air Dash Cancel
CH = Counter Hit
AA = Anti-Air
IAS = Instant Air Special
[X] = Hold input.
]X[ = Release input.
(move) = Move is optional.
[X] or [Y] = Perform sequence X or Y.
[sequence] xN = Repeat sequence N amount of times.
(N) = Hit N of a move or move must deal N amount of hits.
IAD = Instant Air Dash
RC = Rapid Cancel
OD = Overdrive
ODc / cOD / ODC / OD Cancel = Overdrive Cancel
EA = Exceed Accel
AM = Amane
AR = Arakune
AZ = Azrael
BG = Bang
BU = Bullet
CR = Carl
CE = Celica
ES = Es
HK = Hakumen
HZ = Hazama
HI = Hibiki
TG = Tager
IN = Izanami
IZ = Izayoi
JI = Jin
JU = Jubei
KG = Kagura
KO = Kokonoe
LA = Λ-No.11-
LI = Litchi
MA = Mai
MK = Makoto
MU = Mu-12
NA = Naoto
NI = Nine
NO = Noel
NU = ν-No.13-
PL = Platinum
RC = Rachel
RG = Ragna
RE = Relius
SU = Susano'o
TK = Taokaka
TS = Tsubaki
VK = Valkenhayn
TE = Terumi


Resources

Kokonoe Resource Hub

Combo Theory

During a combo, 3C(1) must be delayed on the following in order for the combo to work properly midscreen and corner: Tager, Hazama, Tsubaki, Mu, Valkenhayn, and Terumi.

Makoto and Hakumen must have 3C(1) delayed while in the corner in order for the combo to work otherwise the combo will drop.

j.2C usually must have something covering it (such as a Graviton or a trap) or Kokonoe must spend meter in order to convert it into a full combo. However in the instances where:

  • Kokonoe lands j.2C as an air to air with the opponent slightly higher than her
  • Kokonoe lands a Fatal Counter Instant Overhead j.2C

Then Kokonoe can combo off j.2C without help since she'll be able to link j.2C into 5A.

You're going to want to learn combos that involve using no Gravitons at all in case you're put into a situation where you don't have any left in stock or you don't have enough for a big combo.

Basic Combos

Basic Combos
# Combo Position Damage Heat Gain Works on: Difficulty Notes
1 5A / 2A > 5B > 5C > 3C > 236A Anywhere All Beginner Very Very Basic Bread and Butter. Costs No Gravitons.
2 5A / 2A > 5B > 5C > 2C > 4D > 5B > 5C > 236A > 66 > 5C > 236A Midscreen to Near Corner All Easy Basic Bread and Butter using a Graviton which gives corner carry. If it brought the opponent to the corner, then tack on 5C > 22B/214A for Okizeme. Costs 1 Graviton.
3 5A / 2A > 5B > 5C > 3C > 236A > 6A > jc > j.C > j.3D > j.B(1) > j.C > j.214A Corner All Beginner Basic Corner Combo into j3D Fireball Okizeme. Costs 1 Graviton.
4 3C > 236[A] > 5A > 5B > 6A > 6C > djc > j.2C > j.6D > (Bomb Explodes) 66 > 5B > 5C > 236A > 66 > 5C > 236A Midscreen All Beginner Basic Corner Carry Combo with 3C. Costs 1 Graviton.
5 3C > 236[A] > 5A > 5B > 6A > jc > j.B(2) > jc > j.B(2) > j.2C > j.2D > j.236D > 6B > 5C > 3C(1) > 236A Midscreen All Easy Another basic combo with 3C. Costs 2 Graviton. When the your opponent has low health, it's better to do 236C as an ender for a round finish when you have 50 meter or more.
Throw / Air Throw starter
# Combo Position Damage Heat Gain Works on: Difficulty Notes
1 Forward Throw > 6D > 236[A] > 5A > 236D > 22B > (Lightning Hits) 5B > 5C > 236[A] > (Bomb Explodes) 6B > 5C > 3C(1) > 236[A] > (Bomb Explodes) 6B > 5C > 22B/214X Anywhere All Corner Carry with Bunker Reps. If the throw combo didn't bring them all the way to the corner, then do 214X instead of 22B. Costs 2 Gravitons.
2 Back Throw > 9D > 236D > 66 > 5B > 6A > 6C > 5B > 5C > 3C(1) > 236A Midscreen to Near Corner All Basic Back Throw combo. Costs 2 Gravitons. You can do 22C (Teleport) in place of 9D > 236D to make the combo Gravitonless.
3 Forward Throw > 9D > 2C > 236D > 22B > 236[A] > (Lightning Hits) 6B > 5C > 3C(1) > 236[A] > (Bomb Explodes) > 5C > 22B Corner All Corner Bunker loops. Gives Banishing Rays and Bunker Oki. Costs 2 Gravitons. Can be used to setup for Absolute Zero reset if you have 50 meter (Replace 5C > 22B with 236C if you do).
4 Air Throw > j.9D > j.236B > j.B(1) > j.236D > 6B > 5C > 3C(1) > 236A Midscreen All Basic Aerial Throw combo. Cost 2 Gravitons.

Combo List

Meterless Routes (5A/5B/5C/2A/2B/6B)
Combo Damage Heat Gain Graviton Cost Notes Example
5A / 2A > 5B > 5C > 3C > 236A 1783 12 0 Very Basic BnB.
5A / 2A > 5B > 5C > 2C > 8D > 5B > 6A > 5B > 5C > 236A > 665C > 236A > 665C > 22B 2618 20 1 BnB Corner Carry Route. Video.
5A / 2A > 5B > 5C > 2C > 8D > 5B > 5C > 236A > 66C > j214B~D > 66 > 6B > 5C > 3C(1) > 22A > 5C > 214X 2830 19 2 Fireball Launch Route - Midscreen. Video.
5A / 2A > 5B > 5C > 2C > 8D > 5B > 5C > 236A > 66C > j214B~D > 66 > jB > [1] 2556 19 2 Fireball Launch Route - Fullscreen. Video.
5A / 2A > 5B > 5C > 2C > 5D > 5B > 5C > 236[A]~D > 5B > 6A > 5C > 3C > 236[A] > 6B > 5C > 3C(1) > 236[A] > 5C > 22B 2923 20 2 Bunker Loop Corner Carry Route. Video.
6B > 5C > 2C > 5D > 5B > 5C > 236[A]~D > 5B > 5C > 3C > 236[A] > 5A > 6B > 5C > 6D > 214A 3084 21 2 Bunker Loop Combo From 6B. Video.
5A / 2A > 5B > 5C > 2C > 5D > 5B > 5C > 236A > Walk > 3C(1) > 22A > 6[A] > 6D > 5B > 5C > 214X 2641 18 2 Meterless Side Swap Route. Video.
2A / 2B > 5B > 6A > 6C > 8D > j236B > jB > 236[D]~]D[ > 22B > 2C > 6B > 5C > 3C(1) > 214X 3099 22 2 Meaty Anti Roll Route (OTG) - Advanced.
2A / 2B > 5B > 6A > 6C > 8D > j236B > jB > j236D > 22B > 5AA > 6B > 5C > 3C(1) > 214X 2911 20 2 Meaty Anti Roll Route (OTG) - Basic.
5A / 2A > 5B > 5C > 3C > 236A > 5B > 6A > jC > j3D > jB(1) > jC > j214A 2196 18 1 j3D Fireball Corner Okizeme Route. Video.


Meterless Routes (3C/6C/j2C)
Combo Damage Heat Gain Graviton Cost Notes Example
3C > 236[A] > 5A > 5B > 6A > jB > jB > j2C > j2D > j236D > 6B > 5C > 3C(1) > 236A 2309 16 2 Very Basic 3C Corner Carry Route.
3C > 236[A] > 5A > 5B > 6A > 6C > j9~j2C > { 6D / 4D } > 66 > 5B > 5C > 236A > 66 > 5C > 236A > 5C > 22B 2368 15 1 3C Corner Carry / Side Swap Route.
3C > 236[A] >~ 5A > 5B > 5C > 3C > 236[A] > 6B > 5C > 3C(1) > 236[A] > 6B > 5C > 3C(1) > 236[A] > 5C > 214X 2291 15 0 3C Gravitonless Bunker Loops.
3C > 236[A] >~ 5A > 5B > 5C > 3C(1) > 4D > 5B > 5C > 22B > Run Under > 5B > 5C > 236[A]~D > 6B > 5C > 3C(1) > 236[A] > 5C > 214X 2681 18 2 3C Side Swap Route.
3C > 236[A] >~ 5A > 5B > 5C > 3C > 236[A] > 66 > 6B > 5C > 236[A] > 5A > 6B > 5C > SJF > jB > [1] 2190 15 0 3C Safe Jump Route.
3C > 236[A] >~ 5A > 5B > 5C > 3C > 236[A] > 66 > 6B > 5C > 236[A] > 5A > 6B > 5C > IADF > ( 2B / 6B / Throw ) 2190 15 0 3C Airdash Okizeme Route.
6C > jC > j9D > j236D > 66 > 5B > 5C > 3C(1) > 4D > 5B > 5C > 2C >~ 236A > 66 > 5C > 236A > 5C > 22B 3471 24 3 6C Corner Carry Route. Video.


Metered Routes (5A/5B/5C/2A/2B/6B)
Combo Damage Heat Gain Graviton Cost Notes Example
2A > 5B > 5C > 3C > 214214A > 5D > 22B > 5B > 5C > 2C > 6C > j2C > j236D > 6B > 5C > 3C(1) > 214X 3585 Needs 41 2 Superball Corner Carry Route.
2A > 5B > 5C > 2C > 8D > 5B > 5C > 236A > 6C > jD > jB > j236D > 66[B] > 5C > 3C(1) > 236C 3899 Needs 30 3 50 Meter Damage Route.
2A > 5B > 5C > 2C > 8D > 5B > 5C > 236A > 66C > jD > jB > j236D > 66[B] > 214214A > 5D > 236C 4567 Needs 81 3 100 Meter Damage Route.
2A > 5B > 5C > 3C > 236A > 5B > 6A > jC > j3D > jB > jC > j2C > j236[D] > jC > j2C > ]D[ > 236C > RC~j9~1D~236[D] > 22B 2569 Needs 32 4 j5D Ice Reset Corner Okizeme Route.


Metered Routes (3C/6C/j2C)
Combo Damage Heat Gain Graviton Cost Notes Example
j2C > RC > jB(1) > 6A > 6C > jC > j9D > j236D > 66 > 6B > 5C > 3C(1) > 22A > 5C > 214X 3003 Needs 43 2 j2C RC Route.
j2C > 214214A > 5D > 22B > 5B > 5C > 236[A]~D > 6B > 5C > 3C(1) > 236[A] > 6B > 5C > 3C(1) > 236[A] > 5C > 22B 4219 Needs 43 2 j2C Superball Route.


Followups (j3D Fireball Okizeme)
Combo Damage Heat Gain Graviton Cost Notes Example
_____ > 22B > 2B > 5C > 236A > 5B > 6A > jC > j3D > jB(1) > jC > j214A 2448 11 1 Low Starter.
_____ > 22B > 6B > 5C > 236A > 5B > 6A > jC > j3D > jB(1) > jC > j214A 2809 15 1 High Starter.
_____ > 22C > 5B > 5C > 2C > 22B~D > 5B > j9 > 665B > 6A > jC > j3D > jB(1) > jC > j214A 2710 12 2 Crossup Starter.


Followups (j5D Ice Reset Okizeme)
Combo Damage Heat Gain Graviton Cost Notes Example
_____~]D[ > j2C > 6C > j9D > j236B > jC > j236[D] >~ ]D[ > 6B > 5C > 3C(1) > 22A > 5C > 214X 4459 25 2 Crossup High Starter. Video.
_____~]D[ -> 2B > 6[A] > jB > j2C > jD > jB~j236D > 6[B] > 5C > 3C(1) > 22A > 5C > 214X 3066 16 2 Crossup Low Starter. Video.
_____~]D[ > 2B > 6[A] > 6C > j7D > j236B > jB(1) > j236D > 22B => 5AA > 6B > 5C > 214X 3568 17 2 Low Starter.
_____~]D[ >~ 4BC >~ 2C > 236D > 22B > 236[A] >~ 5C > 2C > 6C > j2C > j3D > jC > j214X 3284 19 2 Throw Starter.


Aerial Routes (6A/jA/jB/jC/j2C)
Combo Damage Heat Gain Graviton Cost Notes Example
6A > 6C > 8D > j236B > jB(1) > 236[D]~]D[ > 22B > 2C > 6B > 5C > 3C(1) > 214X 4019 28 2 6A Anti Air Route - Advanced.
6A > 6C > 8D > j236B > jB(1) > j236D > 22B > 5AA > 6B > 5C > 3C(1) > 214X 3685 26 2 6A Anti Air Route - Basic.
jA(5) > djA(1) > jB(1) > j2C > jD > jB(1) > j236B > jB(1) > j236D > 22B > 5AA > 6B > 5C > 3C(1) > 214X 2181 15 2 jA Air to Air Route. Video.
jB(1) > jC > j9D > j236D > 66 > 5B > 6A > 6C > 5B > 5C > 3C(1) > 22A > 5C > 214X 2574 19 2 jB / jC Air to Air Route.
j2C > 5D > 236D > 66 > 5B > 6A > 6C > 5B > 5C > 3C(1) > 22A > 5C > 214X 2889 20 2 j2C Air to Air Route.
jB(1) > jC > jD > jB > j236D > 22B > 5B > 5C > 6B > 5C > 3C > 236A > 5C > 22B 3198 21 2 jB / jC Air to Air Corner Route.


Throw Routes (BC/4BC/jBC)
Combo Damage Heat Gain Graviton Cost Notes Example
BC > 6D > 236[A] > 5A > 236D~22B > 5B > 5C > 236[A] > 6B > 5C > 3C(1) > 236[A] > 5C > 214X 2881 20 2 BC Into Bunker Loops.
4BC > 9D > 236D > 66 > 5B > 6A > 6C > 5B > 5C > 3C(1) > 236A 2983 21 2 Very Basic 4BC Route.
4BC > 5D >~ 3C(1) > 236[A] > 5A > 236D > 22B > 5B > 5C > 236[A] > 6B > 5C > 3C > 236[A] > 5C > 214X 2866 20 2 4BC Into Bunker Loops. Video.
jBC > j.9D > j.236B > j.B(1) > j.236D > 6B > 5C > 3C(1) > 236A 2760 19 2 Very Basic jBC Route. Video.
jBC > j3D > 663C(1) > 236[A]~D > 6B > 5C > 3C(1) > 236[A] > 6B > 5C > 3C(1) > 236[A] > 5C > 214X 2760 19 2 jBC Into Bunker Loops. Video.
BC > 5D > 5C > 22B~D > 236[A] > 6B > 5C > 3C(1) > 236[A] > 6B > 5C > 3C(1) > 236[A] > 5C > 22B 3317 23 2 Corner BC Into Bunker Loops.
BC > 9D >~ 2C >~ 236D > 22B > 236[A] >~ 5C > 2C > 6C > j2C > j3D > jC > j214X 3284 23 2 Corner BC Okizeme Route.
BC > 9D > 236B > jC > 236[D] >~ ]D[ > 6B > 5C > 3C(1) > 22A > 5C > 214X 3393 23 2 Corner BC Damage Route.
jBC > j9D > 2C > 236D > 22B > 236[A] >~ 5C > 2C > 6C > j2C > j3D > jC > j214X 3284 23 2 Corner jBC Okizeme Route.
4BC > 9D >~ 2C > 236D > 22B > 236[A] > 6B > 5C > 3C(1) > 236[A] > 5C > 22B 3284 23 2 Cornered 4BC Okizeme Route.


Special Routes (236A/22B)
Combo Damage Heat Gain Graviton Cost Notes Example
236[A] > RC > 5B > 5C > 2C > 5D > 5B > 6A > 5C > 22B > 2C > 236[A]~D > 6B > 5C > 3C(1) > 236[A] > 6B > 5C > 3C(1) > 236[A] > 5C > 214X 3672 Needs 46 1 236[A] RC Route Video.
[ Lightning Hit ] > 5B > 6A > 6C > 5B > 5C > 3C(1) > 4D > 5B > 5C > 236A > 66 > 236A > 5C > 22B 3362 23 1 22X Corner Carry Route.
[ Lightning Hit ] > 5B > 6A > 6C > 8D > j236B > jB > 236[D]~]D[ > 22B > 2C > 6B > 5C > 3C(1) > 214X 3855 26 2 22X Rays Damage Route.
[ Lightning Hit ] > jB > j2C > j5D > jB > j236D > ( Run Under ) > 5B > 5C > 3C(1) > 22A > 5C > 214X 2951 21 2 22X Side Swap Route.
[ Lightning Hit ] > j2C > 5C > 3C(1) > 7D > 5B > 5C > 6C > j214B >~ D > 66 > 6B > 5C > 3C(1) > 22A > 5C > 214X 3897 27 2 22X Fireball Launch Route.


Distortion Routes (214214X)
Combo Damage Heat Gain Graviton Cost Notes Example
214214A > 5D > 22B > 5B > 5C > 236D > 6B > 5C > 3C(1) > 22A > 5C > 214X 3157 Needs 50 2 Superball Corner Carry Route.
214214A > 6D > 236D~22B > 236[A] > 5C > 2C > 6C > j2C > j3D > jC > j214X 3425 Needs 50 2 Cornered Superball Sideswap Route.


Counter Hit Routes
Combo Damage Heat Gain Graviton Cost Notes Example
5C > 22C > 6[A] > [AB] >~ 6C > j8D > j236B > jB(1) > j236D > 22B > 5AA > 6B > 5C > 3C(1) > 236C 6952 Needs 47 2 5C CH Damage Route - Crush Trigger. Video.
5C > 22C > 6[A] > 6C > j8D > j236B > jB(1) > 236[D]~]D[ > 22B > 2C > 6B > 5C > 3C(1) > 236C 6404 Needs 12 2 5C CH Damage Route - Advanced.
5C > 22C > 6[A] > 6C > j8D > j236B > jB(1) > j236D > 22B > 5AA > 6B > 5C > 3C(1) > 236C 5953 Needs 15 2 5C CH Route - Basic.
6C > 5B > 6A > 6C > j8D > j236B > jB(1) > 236[D]~]D[ > 22B > 2C > 6B > 5C > 3C(1) > 236C 5553 Needs 20 2 6C Fatal CH Route - Advanced.
6C > 5B > 6A > 6C > j8D > j236B > jB(1) > j236D > 22B > 5AA > 6B > 5C > 3C(1) > 236C 5254 Needs 20 2 6C Fatal CH Route - Basic.
236[A] > 5B > 5C > 2C > 5D > 5B > 5C > 22B > 2C > 236[A]~D > 6B > 5C > 3C(1) > 236[A] > 6B > 5C > 3C(1) > 236[A] > 5C > 214X 3695 26 1 236[A] CH Route.


Overdrive Routes
Combo Damage Heat Gain Graviton Cost Notes Example
5B > 5C > 3C > 5D > 5B > 5C > 236B > 5B > 236D > 6B > 5C > 3C(1) > 236C 5514 Needs 21 2 Overdrive Damage Route.
5B > 5C > 3C > 5D > 5B > 236[A]~D > 6B > 5C > 3C(1) > 236[A] > 6B > 5C > 3C(1) > 236[A] > 5C > 22B 3242 22 2 Overdrive Corner Carry Route. Video.
( 5C > ) 3C > ODC > 5B > 5C > 3C(1) > 5D > 5C > 236B > 5C > 2C > 6C > j2C > 236[D] > 6B > 214214A > 5D > 236C 5506 22 2 100 Meter Overdrive Damage Route.

Golden Tager Combos

Golden Tager combos require you to know how much health you have left since the less health you have, the more damage you'll be able to get off of it. Remember, the more you spin the stick while holding down the C button, the more damage will be tacked on when Golden Tager fires. Note that 6A>236[D]~64641236[C]~]D[~]C[ combo routes require you to have 40% HP or less, otherwise you'll end up getting regular Dreadnought Destroyer instead.

Golden Tager Guide by TempestTim

Video Examples

Note: The Koko videos from CF1 still apply in CF2

BBCF2 Koko Beginner Combos

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BBCF2 New Activate Explanation

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BBCF2 Koko Midscreen Routes

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BBCF Kokonoe Forward Throw Routes

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BBCF Kokonoe Midscreen Fireball Oki

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Bunker Setplay Explanation

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Confirming off of 5B when used on an airborne opponent

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BBCF2 Combo Collection

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