Combo Notation Guide | Character Name Abbreviations | |||||||||
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Resources
Kokonoe Resource Hub
Combo Theory
During a combo, 3C(1) must be delayed on the following in order for the combo to work properly midscreen and corner: Tager, Hazama, Tsubaki, Mu, Valkenhayn, and Terumi.
Makoto and Hakumen must have 3C(1) delayed while in the corner in order for the combo to work otherwise the combo will drop.
j.2C usually must have something covering it (such as a Graviton or a trap) or Kokonoe must spend meter in order to convert it into a full combo. However in the instances where:
- Kokonoe lands j.2C as an air to air with the opponent slightly higher than her
- Kokonoe lands a Fatal Counter Instant Overhead j.2C
Then Kokonoe can combo off j.2C without help since she'll be able to link j.2C into 5A.
You're going to want to learn combos that involve using no Gravitons at all in case you're put into a situation where you don't have any left in stock or you don't have enough for a big combo.
Basic Combos
# | Combo | Position | Damage | Heat Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|---|---|
1 | 5A > 5B > 5C > 3C > 236A | Anywhere | All | Beginner | Very Very Basic Bread and Butter. Costs no Gravitons. | ||
2 | 5A > 5B > 5C > 2C > 236A | Anywhere | All | Beginner | Very Basic combo going into 2C. Costs no Gravitons | ||
3 | 5A > 5B > 5C > 2C > 4D > 5B > 5C > 236A > 66 > 5C > 236A | Midscreen to Near Corner | All | Easy | Basic Bread and Butter using a Graviton which gives corner carry. If it brought the opponent to the corner, then tack on 5C > 22B/214A for oki. Costs 1 Graviton. | ||
4 | 5B > 5C > 3C > 236A > 6A > jc > j.C > j.3D > j.B(1) > j.C > j.214A | Corner | All | Beginner | Basic Corner Combo into Flame Cage Oki. Costs 1 Graviton. | ||
5 | 3C > 236[A] > 5A > 5B > 6A > 6C > djc > j.2C > j.6D > (Bomb Explodes) 66 > 5B > 5C > 236A > 66 > 5C > 236A | Midscreen | All | Beginner | Basic Corner Carry Combo with 3C. Costs 1 Graviton. | ||
6 | 3C > 236[A] > 5A > 5B > 6A > jc > j.B(2) > jc > j.B(2) > j.2C > j.2D > j.236D > 6B > 5C > 3C(1) > 236A | Midscreen | All | Easy | Another basic combo with 3C. Costs 2 Graviton. When the your opponent has low health, it's better to do 236C as an ender for a round finish when you have 50 meters or more. |
# | Combo | Position | Damage | Heat Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|---|---|
1 | Forward Throw > 6D > 236[A] > 5A > 236D > 22B > (Lightning Hits) 5B > 5C > 236[A] > (Bomb Explodes) 6B > 5C > 3C(1) > 236[A] > (Bomb Explodes) 6B > 5C > 22B/214X | Anywhere | All | Corner Carry with Bunker Reps. If the throw combo didn't bring them all the way to the corner, then do 214X instead of 22B. Costs 2 Gravitons. | |||
2 | Back Throw > 9D > 236D > 66 > 5B > 6A > 6C > 5B > 5C > 3C(1) > 236A | Midscreen to Near Corner | All | Basic Back Throw combo. Costs 2 Gravitons. You can do 22C (Teleport) in place of 9D > 236D to make the combo Gravitonless. | |||
3 | Forward Throw > 9D > 2C > 236D > 22B > 236[A] > (Lightning Hits) 6B > 5C > 3C(1) > 236[A] > (Bomb Explodes) > 5C > 22B | Corner | All | Corner Bunker loops. Gives Banishing Rays and Bunker Oki. Costs 2 Gravitons. Can be used to setup for Absolute Zero reset if you have 50 meter (Replace 5C > 22B with 236C if you do). | |||
4 | Air Throw > j.9D > j.236B > j.B(1) > j.236D > 6B > 5C > 3C(1) > 236A | Midscreen | All | Basic Aerial Throw combo. Cost 2 Gravitons. |
Advanced Combos
# | Combo | Damage | Heat | Graviton Cost | Notes |
---|---|---|---|---|---|
1 | 2A > 5B > 5C > 2C > 8D > 5B > 6A > 5B > 5C > 236A > 665C > 236A > 665C > 22B | 2618 | 20 | 1 | Video. Bread and Butter Corner Carry Route. |
2 | 2A > 5B > 5C > 2C > 8D > 5B > 5C > 236A > 66C > j214B~D > 66 > 6B > 5C > 3C(1) > 22A > 5C > 214X | 2830 | 19 | 2 | Video. Fireball Launch Corner Carry Route - Reaches the Corner. |
3 | 2A > 5B > 5C > 2C > 8D > 5B > 5C > 236A > 66C > j214B~D > 66 > jB > [1] | 2556 | 19 | 2 | Video. Fireball Launch Corner Carry Route - Corner to Corner Safe Jump. |
4 | 2A > 5B > 5C > 2C > 5D > 5B > 5C > 236[A]~D > 5B > 6A > 5C > 3C > 236[A] > 6B > 5C > 3C(1) > 236[A] > 5C > 22B | 2923 | 20 | 2 | Video. Character Specifics. Bunker Loop Corner Carry Route. |
5 | 6B > 5C > 2C > 5D > 5B > 5C > 236[A]~D > 5B > 5C > 3C > 236[A] > 5A > 6B > 5C > 6D > 214A | 3084 | 21 | 2 | Video. Character Specifics. Bunker Loop Corner Carry Route From 6B. |
6 | 2A > 5B > 5C > 2C > 5D > 5B > 5C > 236A > Walk > 3C(1) > 22A > 6[A] > 6D > 5B > 5C > 214X | 2641 | 18 | 2 | Video. Meterless Side Swap Route. |
7 | 2A / 2B > 5B > 6A > 6C > 8D > j236B > jB > 236[D]~]D[ > 22B > 2C > 6B > 5C > 3C(1) > 214X | 3099 | 22 | 2 | Meaty Anti Roll Route (OTG) - Standard Version |
8 | 2A / 2B > 5B > 6A > 6C > 8D > j236B > jB > j236D > 22B > 5AA > 6B > 5C > 3C(1) > 214X | 2911 | 20 | 2 | Meaty Anti Roll Route (OTG) - Simple Version |
9 | 2A > 5B > 5C > 3C > 236A > 5B > 6A > jC > j3D > jB(1) > jC > j214A | 2196 | 18 | 1 | Video. j3D Fireball Corner Okizeme Route. |
# | Combo | Damage | Heat | Graviton Cost | Notes |
---|---|---|---|---|---|
1 | 2B > 5C > 3C > CT > 66 > 3C(1) > 4D > 5B > 5C > 236A > 66 > 236A > 5C > 22B | 2230 | Requires 17 | 1 | 25 Meter Corner Carry Route - When 2C Would Usually Whiff. |
2 | 2A > 5B > 5C > 3C > 214214A > 5D > 22B > 5B > 5C > 2C > 6C > j2C > j236D > 6B > 5C > 3C(1) > 22A > 5C > 214X | 3585 | Requires 41 | 2 | 50 Meter Corner Carry Route - Superball Carry Version. |
3 | 2A > 5B > 5C > 2C > 8D > 5B > 5C > 236A > 6C > jD > jB > j236D > 66[B] > 5C > 3C(1) > 236C | 3899 | Requires 30 | 3 | 50 Meter Damage Route - Similar to Fireball Launch. |
4 | 2A > 5B > 5C > 2C > 8D > 5B > 5C > 236A > 66C > jD > jB > j236D > 66[B] > 214214A > 5D > 236C | 4567 | Requires 81 | 3 | 100 Meter Damage Route - Fireball Launch Like. |
5 | 2A > 5B > 5C > 3C > 236A > 5B > 6A > jC > j3D > jB > jC > j2C > j236[D] > jC > j2C > ]D[ > 236C > RC~j9~1D~236[D] > 22B | 2569 | Requires 32 | 4 | j5D Ice Reset Corner Okizeme Route. |
# | Combo | Damage | Heat | Graviton Cost | Notes |
---|---|---|---|---|---|
1 | _____ > 22B => 6B > 5C > 2C > 6C > j9D > j236B > jC > j236[D] >~ ]D[ > 6B > 5C > 3C(1) > 22A > 5C > 214X | 4448 | 32 | 2 | High Followup. |
2 | _____ > 22B => 2B > 5C > 2C > 6C > j9D > j236B > jC > j236[D] >~ ]D[ > 6B > 5C > 3C(1) > 22A > 5C > 214X | 3083 | 16 | 2 | Low Followup. |
3 | _____ > 22C > 5B > 5C > 2C > 22B~D > 5B > j9 > 5B > 6A > jC > j3D > jB(1) > jC > j214A | 2710 | 12 | 2 | Crossup Followup. |
# | Combo | Damage | Heat | Graviton Cost | Notes |
---|---|---|---|---|---|
1 | _____~]D[ > j2C > 6C > j9D > j236B > jC > j236[D] >~ ]D[ > 6B > 5C > 3C(1) > 22A > 5C > 214X | 4459 | 25 | 2 | Video. Crossup High Followup. |
2 | _____~]D[ -> 2B > 6[A] > jB > j2C > jD > jB~j236D > 6[B] > 5C > 3C(1) > 22A > 5C > 214X | 3066 | 16 | 2 | Video. Crossup Low Followup. |
3 | _____~]D[ > 2B > 6[A] > 6C > j7D > j236B > jB(1) > j236D > 22B => 5AA > 6B > 5C > 214X | 3568 | 17 | 2 | Low Followup. |
4 | _____~]D[ >~ 4BC >~ 2C > 236D > 22B > 236[A] >~ 5C > 2C > 6C > j2C > j3D > jC > j214X | 3284 | 19 | 2 | Throw Followup. |
# | Combo | Damage | Heat | Graviton Cost | Notes |
---|---|---|---|---|---|
1 | 3C > 236[A] > 5A > 5B > 6A > 6C > j9~j2C > { 6D / 4D } > 66 > 5B > 5C > 236A > 66 > 5C > 236A > 5C > 22B | 2368 | 15 | 1 | 3C Corner Carry and Side Swap Route. |
2 | 3C > 236[A] >~ 5A > 5B > 5C > 3C > 236[A] > 6B > 5C > 3C(1) > 236[A] > 6B > 5C > 3C(1) > 236[A] > 5C > 214X | 2291 | 15 | 0 | 3C Gravitonless Bunker Loops. |
3 | 3C > 236[A] >~ 5A > 5B > 5C > 3C(1) > 4D > 5B > 5C > 22B > Run Under > 5B > 5C > 236[A]~D > 6B > 5C > 3C(1) > 236[A] > 5C > 214X | 2681 | 18 | 2 | 3C Standard Side Swap Route. |
4 | 3C > 236[A] >~ 5A > 5B > 5C > 3C > 236[A] > 66 > 6B > 5C > 236[A] > 5A > 6B > 5C > SJF > jB > [1] | 2190 | 15 | 0 | 3C Safe Jump Router. |
5 | 3C > 236[A] >~ 5A > 5B > 5C > 3C > 236[A] > 66 > 6B > 5C > 236[A] > 5A > 6B > 5C > IADF > ( 2B / 6B / Throw ) | 2190 | 15 | 0 | 3C Standard Airdash Okizeme. |
6 | 6C > jC > j9D > j236D > 66 > 5B > 5C > 3C(1) > 4D > 5B > 5C > 2C >~ 236A > 66 > 5C > 236A > 5C > 22B | 3471 | 24 | 3 | Video. 6C Corner Carry Route. |
# | Combo | Damage | Heat | Graviton Cost | Notes |
---|---|---|---|---|---|
1 | j2C > RC > jB(1) > 6A > 6C > jC > j9D > j236D > 66 > 6B > 5C > 3C(1) > 22A > 5C > 214X | 3003 | Requires 43 | 2 | j2C Rapid Cancel Conversion. |
2 | j2C > 214214A > 5D > 22B > 5B > 5C > 236[A]~D > 6B > 5C > 3C(1) > 236[A] > 6B > 5C > 3C(1) > 236[A] > 5C > 22B | 4219 | Requires 43 | 2 | j2C Superball Conversion. |
# | Combo | Damage | Heat | Graviton Cost | Notes |
---|---|---|---|---|---|
1 | 6A > 6C > 8D > j236B > jB(1) > 236[D]~]D[ > 22B > 2C > 6B > 5C > 3C(1) > 214X | 4019 | 28 | 2 | 6A Anti Air Damage Route - Standard Version. |
2 | 6A > 6C > 8D > j236B > jB(1) > j236D > 22B > 5AA > 6B > 5C > 3C(1) > 214X | 3685 | 26 | 2 | 6A Anti Air Damage Route - Simple Version. |
3 | jA(5) > djA(1) > jB(1) > j2C > jD > jB(1) > j236B > jB(1) > j236D > 22B > 5AA > 6B > 5C > 3C(1) > 214X | 2181 | 15 | 2 | Video. jA Air to Air Damage Route. |
4 | jB(1) > jC > j9D > j236D > 66 > 5B > 6A > 6C > 5B > 5C > 3C(1) > 22A > 5C > 214X | 2574 | 19 | 2 | jB / jC Air to Air Corner Carry Route. |
5 | j2C > 5D > 236D > 66 > 5B > 6A > 6C > 5B > 5C > 3C(1) > 22A > 5C > 214X | 2889 | 20 | 2 | j2C Air to Air Corner Carry Route. |
6 | jB(1) > jC > jD > jB > j236D > 22B > 5B > 5C > 6B > 5C > 3C > 236A > 5C > 22B | 3198 | 21 | 2 | jB / jC Air to Air Corner Route. |
# | Combo | Damage | Heat | Graviton Cost | Notes |
---|---|---|---|---|---|
1 | BC > 6D > 236[A] > 5A > 236D~22B > 5B > 5C > 236[A] > 6B > 5C > 3C(1) > 236[A] > 5C > 214X | 2881 | 20 | 2 | Forward Throw Into Bunker Loops. |
2 | 4BC > 5D >~ 3C(1) > 236[A] > 5A > 236D > 22B > 5B > 5C > 236[A] > 6B > 5C > 3C > 236[A] > 5C > 214X | 2866 | 20 | 2 | Video. Back Throw Into Bunker Loops. |
3 | jBC > j3D > 66(1) > 236[A]~D > 6B > 5C > 3C(1) > 236[A] > 6B > 5C > 3C(1) > 236[A] > 5C > 214X | 2760 | 19 | 2 | Video. Air Throw Into Bunker Loops. |
4 | BC > 5D > 5C > 22B~D > 236[A] > 6B > 5C > 3C(1) > 236[A] > 6B > 5C > 3C(1) > 236[A] > 5C > 22B | 3317 | 23 | 2 | Corner Forward Throw Into Bunker Loops. |
5 | BC > 9D >~ 2C >~ 236D > 22B > 236[A] >~ 5C > 2C > 6C > j2C > j3D > jC > j214X | 3284 | 23 | 2 | Corner Forward Throw Okizeme Route. |
6 | BC > 9D > 236B > jC > 236[D] >~ ]D[ > 6B > 5C > 3C(1) > 22A > 5C > 214X | 3393 | 23 | 2 | Corner Forward Throw Damage Route. |
7 | jBC > j9D > 2C > 236D > 22B > 236[A] >~ 5C > 2C > 6C > j2C > j3D > jC > j214X | 3284 | 23 | 2 | Corner Air Throw Okizeme Route. |
8 | 4BC > 9D >~ 2C > 236D > 22B > 236[A] > 6B > 5C > 3C(1) > 236[A] > 5C > 22B | 3284 | 23 | 2 | Cornered Back Throw Okizeme Route. |
# | Combo | Damage | Heat | Graviton Cost | Notes |
---|---|---|---|---|---|
1 | 236[A] > RC > 5B > 5C > 2C > 5D > 5B > 6A > 5C > 22B > 2C > 236[A]~D > 6B > 5C > 3C(1) > 236[A] > 6B > 5C > 3C(1) > 236[A] > 5C > 214X | 3672 | Requires 46 | 1 | Video. |
2 | [ Lightning Hit ] > 5B > 6A > 6C > 5B > 5C > 3C(1) > 4D > 5B > 5C > 236A > 66 > 236A > 5C > 22B | 3362 | 23 | 1 | Banishing Rays Corner Carry Route. |
3 | [ Lightning Hit ] > 5B > 6A > 6C > 8D > j236B > jB > 236[D]~]D[ > 22B > 2C > 6B > 5C > 3C(1) > 214X | 3855 | 26 | 2 | Banishing Rays Damage Route. |
4 | [ Lightning Hit ] > jB > j2C > j5D > jB > j236D > ( Run Under ) > 5B > 5C > 3C(1) > 22A > 5C > 214X | 2951 | 21 | 2 | Banishing Rays Side Swap Route. |
5 | [ Lightning Hit ] > j2C > 5C > 3C(1) > 7D > 5B > 5C > 6C > j214B >~ D > 66 > 6B > 5C > 3C(1) > 22A > 5C > 214X | 3897 | 27 | 2 | Banishing Rays Fireball Launch Route - Reaches the Corner. |
6 | 214214A > 5D > 22B > 5B > 5C > 236D > 6B > 5C > 3C(1) > 22A > 5C > 214X | 3157 | Requires 50 | 2 | Superball Corner Carry Route. |
7 | 214214A > 6D > 236D~22B > 236[A] > 5C > 2C > 6C > j2C > j3D > jC > j214X | 3425 | Requires 50 | 2 | Superball Sideswap Cornered Route. |
# | Combo | Damage | Heat | Graviton Cost | Notes |
---|---|---|---|---|---|
1 | 5C > 22C > 6[A] > [AB] >~ 6C > j8D > j236B > jB(1) > j236D > 22B > 5AA > 6B > 5C > 3C(1) > 236C | 6952 | Requires 47 | 2 | Video. 5C High Damage Counter Hit Confirm - Crush Trigger Version. |
2 | 5C > 22C > 6[A] > 6C > j8D > j236B > jB(1) > 236[D]~]D[ > 22B > 2C > 6B > 5C > 3C(1) > 236C | 6404 | Requires 12 | 2 | 5C High Damage Counter Hit Confirm - Standard Version. |
3 | 5C > 22C > 6[A] > 6C > j8D > j236B > jB(1) > j236D > 22B > 5AA > 6B > 5C > 3C(1) > 236C | 5953 | Requires 15 | 2 | 5C High Damage Counter Hit Confirm - Simple Version. |
4 | 6C > 5B > 6A > 6C > j8D > j236B > jB(1) > 236[D]~]D[ > 22B > 2C > 6B > 5C > 3C(1) > 236C | 5553 | Requires 20 | 2 | 6C High Damage Fatal Counter Confirm - Standard Version. |
5 | 6C > 5B > 6A > 6C > j8D > j236B > jB(1) > j236D > 22B > 5AA > 6B > 5C > 3C(1) > 236C | 5254 | Requires 20 | 2 | 6C High Damage Fatal Counter Confirm - Simple Version. |
6 | 236[A] > 5B > 5C > 2C > 5D > 5B > 5C > 22B > 2C > 236[A]~D > 6B > 5C > 3C(1) > 236[A] > 6B > 5C > 3C(1) > 236[A] > 5C > 214X | 3695 | 26 | 1 | 236[A] High Damage Counter Hit Confirm. |
# | Combo | Damage | Heat | Graviton Cost | Notes |
---|---|---|---|---|---|
1 | 5B > 5C > 3C > 5D > 5B > 5C > 236B > 5B > 236D > 6B > 5C > 3C(1) > 236C | 5514 | Requires 21 | 2 | Overdrive Damage Route - {OD=100%}. |
2 | 5B > 5C > 3C > 5D > 5B > 236[A]~D > 6B > 5C > 3C(1) > 236[A] > 6B > 5C > 3C(1) > 236[A] > 5C > 22B | 3242 | 22 | 2 | Video. Overdrive Corner Carry Route - {OD=100%}. |
3 | ( 5C > ) 3C > ODC > 5B > 5C > 3C(1) > 5D > 5C > 236B > 5C > 2C > 6C > j2C > 236[D] > 6B > 214214A > 5D > 236C | 5506 | 22 | 2 | 100 Meter Overdrive Damage Route - {OD=100%}. |
Golden Tager Combos
Golden Tager combos require you to know how much health you have left since the less health you have, the more damage you'll be able to get off of it. Remember, the more you spin the stick while holding down the C button, the more damage will be tacked on when Golden Tager fires. Note that 6A>236[D]~64641236[C]~]D[~]C[ combo routes require you to have 40% HP or less, otherwise you'll end up getting regular Dreadnought Destroyer instead.
Golden Tager Guide by TempestTim
Video Examples
Note: The Koko videos from CF1 still apply in CF2
BBCF2 Koko Beginner Combos
BBCF2 New Activate Explanation
BBCF2 Koko Midscreen Routes
BBCF Kokonoe Forward Throw Routes
BBCF Kokonoe Midscreen Fireball Oki
Bunker Setplay Explanation
Confirming off of 5B when used on an airborne opponent
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