< BBCF | Iron Tager
Combo Notation Guide | Character Name Abbreviations | |||||||||
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Combo List
# | Combo | Position | Magnetism | Difficulty | Notes |
---|---|---|---|---|---|
1 | 6A > 6B(B) > 236A , 5A > 5B > 3C > (236A ,) 22D | Anywhere | No | Easy | Works best early in combos and magnetizes opponent. |
2 | (5B >) 5C > 6A > 2C > 623C , 22D | Anywhere | No | Easy | Useful for ending longer combos. |
3 | (airborne) (5B >) 5C > 6A > 2C > 22D (whiff) , 2A > 5B > 5C > 623C , 22D | Anywhere | Yes | Medium | Hold 22D (whiff) slightly longer to get a sideswap reset. |
4 | (airborne) (5B >) 5C > 6A > 2C > 22D (whiff) , 2A > 5B > 5C > 6A > 2C > 623C , 22D | Anywhere | Yes | Medium | Most damage, but prone to dropping at the end of long combos. |
5 | 6C > 5D , 6C > 5D , 6C > 5D > 236B , 6A > 6C > 5D > 236B , 6BB > 22D | Facing Corner | Yes | Medium | Corner combo loop for massive damage. Can end with 6B > 2D for slightly better oki. |
6 | (on FCH, airborne) 6C/5B > 9jc j.C > j.D , land > 9jc j.C j.D , land 5C > 6A > 2C > 623C , 22D | Anywhere | No | Medium | You can hold 9 to jump as soon as possible. |
7 | 41236D/623D , (6A > 236B ,) 6A > 6C > 9jc j.2C , 3C > 623C , 22D | Not facing corner | No | Hard | Spark Bolt extension, requires low 6A. Can be added in almost any combo for more damage. |
8 | 6C > 9jc j.2C , 5B > 623D , 6A > 6C > 9jc j.2C , 3C > 623C , 22D | Not facing corner | No | Hard | Uses Spark Bolt, requires low 6A, adds good damage. |
9 | 623C > RC 6C > 9jc j.2C , 3C > 623C , 22D | Anywhere | No | Medium | Primary RC extension, sideswaps, RC window is fairly generous. |
10 | 623C > RC 236B , 6A > 6C > 9jc j.2C , 3C > 623C , 22D | Anywhere | No | Hard | Sideswaps, more damage but tighter RC window. |
Ground Combos
# | Combo | Position | Magnetism | SB | Damage | Heat Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|---|---|---|---|
1A | 5A > 5B > 3C > (236A* , ) 22D | Anywhere | No | No | 1104 / 1566 | 12 / 15 | All | Very Easy | Applies magnetism. *Prone to whiffing on small characters w/o starting magnetism. |
1B | 5A > 5B > 3C > 236A~236A | Anywhere | No | No | 1935 | 13 | All | Very Easy | Most damage, does not apply magnetism. |
2 | 5A > 5B > 3C > 236A , 5A > 5B > 5C > 623C , 22D | Anywhere | No | No | 2596 | 22 | Not on small characters | Easy | Must be really close at the start. |
3 | [Crouching] 5A > 5B > 5C > 6A > 6B > 2C > 623C , 22D | Anywhere | No | No | 2631 | 23 | All | Very Easy | 6A whiffs at max range. |
4 | 5A > 5B > 3C > 623C (whiff) , 5C > 6A > 2C > 623C , 22D | Anywhere | Yes | No | 2699 | 23 | All | Easy | Common magnetized combo. |
5 | 5A > 5B > 3C > 623C (whiff) , 5C > 4D , 5B > 5C > 623C , 22D | Anywhere | Yes | No | 2801 | 24 | All | Medium | Typically works with midrange 5A. |
6 | 5A > 3C > 623C (whiff) , 5C > 4D , 5B > 5C > 6A > 2C > 623C , 22D | Anywhere | Yes | No | 3133 | 26 | All | Easy | Similar to #5, but requires 5A > 3C for a tighter hitconfirm window. |
7 | 5A > 5B > 3C > 623C (whiff) , 6B > 2C > 623C , 22D | Anywhere | Yes | No | 2350 | 21 | All | Medium | 6B sideswaps depending on start distance. |
8 | 5A, 5B > 5C > 41236D , 5C > 6A > 2C > 623C , 22D | Midscreen | No | Yes | 3109 | 26 | All | Easy | |
9 | 5A, 5B > 5C > 41236D , low 6A > 236B , low 6A > 6C > 9jc j.2C , 3C > 623C , 22D | Midscreen | No | Yes | 3710 | 30 | All | Medium | |
10 | [AA] 5A / 2A > 9jc j.A > j.B > j.C > j.63214A | Anywhere | No | No | 1902 / 1852 | 13 | All | Easy | 5A / 2A > j.A window is very tight. |
11 | [AA] 2A > 4D , 5A > 5B > 5C > 6A > 2C > 623C , 22D | Anywhere | No | No | 2446 | 21 | All | Hard | 2A > 4D must be input as 2A > 5 > 4D to avoid 214D misinput. |
12 | [AA] 5A > 623D , walk back , low 6A > 236B , low 6A > 6C > 9jc j.2C , 3C > 623C , 22D | Midscreen | No | Yes | 3583 | 30 | All | Hard | |
13 | [CH] [AA] 5A / 2A > 9jc j.2C , 5B > 5C > 6A > 2C > 623C , 22D | Anywhere | No | No | 2982 | 25 | All | Medium | |
14 | [CH] [AA] 5A / 2A > 9jc j.2C , 5B > 5C > 6A > 2C > 623D , walk back , low 6A > 6C > 9jc j.2C , 3C > 623C , 22D | Anywhere | No | Yes | 3835 | 31 | All | Hard |
# | Combo | Position | Magnetism | SB | Damage | Heat Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|---|---|---|---|
1 | 6A > 6BB > 2C > 623C , 22D | Anywhere | N/A | No | 2581 | 22 | All | Very Easy | |
2 | 6A > 6BB > 236A , 5A > 5B > 3C > (236A* ,) 22D | Anywhere | N/A | No | 2392 (2470) | 21 | All | Easy | *Followup 22D will whiff on small characters w/o starting magnetism. |
3 | 6A > 6BB > 236A , 5A > 5B > 3C > 623C (whiff) , 5C > 6A > 2C > 623C , 22D | Anywhere | Yes | No | 3231 | 27 | All | Easy | Magnetized version. |
4 | 6A > 6B > 236A , 5A > 5B > 3C > 623C (whiff) , 5C > 4D , 5B > 5C > 6A > 2C > 623C , 22D | Anywhere | Yes | No | 3507 | 29 | All | Medium | More damage, slightly harder. |
5 | 6A > 2C > 623D , 5C > 236A , 5B > 5C > 6A > 2C > 3C > 623C , 22D | Midscreen | N/A | Yes | 3812 | 31 | All | Medium | |
6 | 6A > 2C > 623D , walk back , low 6A > 6C > 9jc j.D , 5B > 5C > 6A > 2C > 3C > 623C , 22D | Midscreen | N/A | Yes | 4057 | 33 | All | Hard | |
7 | 6A > 2C > 623C > RC dl.6C > 9jc j.2C , 5B > 5C > 6A > 2C 623D , > 9jc j.2C , 6BB > 236A~236A | Midscreen | N/A | Yes | 4629 | -28 | All | Hard | Requires 35 Heat, hit j.2C when you're close to the ground. |
8A | [CH AA, low 6A] 6A > 6C > 9jc j.2C , 5B > 5C > 6A > 2C > 22D (whiff) , 2A > 5B > 5C > 623C , 22D | Anywhere | N/A | No | 4137 | 34 | All | Medium | Easier version without starting magnetism. |
8B | [CH AA, low 6A] 6A > 6C > 9jc j.D , 5B* > 5C > 6A > 2C > 22D (whiff) , 2A > 5B > 5C > 623C , 22D | Anywhere | No* | No | 4137 | 34 | All | Medium | *first 5B whiffs on small characters w/o starting magnetism. |
8C | [CH AA, low 6A] 6A > 6C > 9jc dl. j.D > 5C > 6A > 2C > 22D (whiff) , 2A > 5B > 5C > 6A > 2C > 623C , 22D | Anywhere | N/A | No | 4335 | 35 | All | Hard | Works on everyone regardless of starting magnetism. |
9 | [CH AA, low 6A] 6A > 236B, low 6A > 6C > 9jc j.2C , 5B > 5C > 6A > 2C > 623C , 22D | Anywhere | N/A | No | 4301 | 35 | All | Medium | |
10A | (CH) 6A (max hold) > 6C > 9jc j.D , land 5B > 5C > 6A > 2C > 22D (whiff) , 2A > 5B > 5C > 6A > 2C > 623C , 22D | Anywhere | N/A | No | 4532 | 36 | All | Medium | Easier version of #10B. |
10B | (CH) 6A (max hold) > 6C > 9jc dl. j.D , land 5C > 6A > 2C > 22D (whiff) , 2A > 5B > 5C > 6A > 2C > 623C , 22D | Anywhere | N/A | No | 4747 | 38 | All | Hard | |
11 | (CH) 6A (max hold) > 360B , 5D , 6C > 5D , 6C > 5D > 236B , 6A > 6C > 5D > 236B , 6B > 2D | Back to corner | N/A | No | 5299 | 42 | All | Hard | Connect first 5D high. |
12 | (CH) 6A (max hold) > 6C > 5D , 6C > 5D, 6C > 5D > 236B , 6A > 6C > 5D > 236B , 6B > 2D | Facing corner | N/A | No | 4974 | 40 | All | Hard | If no starting magnetism, slightly delay the first 5D. |
# | Combo | Position | Magnetism | SB | Damage | Heat Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|---|---|---|---|
1 | 5B > 3C > 236A , 5A > 9jc j.A > j.B > j.C > j.63214A | Anywhere | N/A | No | 2565 | 18 | All | Easy | Fairly tight 5A > j.A link. |
2 | 5B > 5C > 6A > 6B > 236A , 5A > 5B > 3C > (236A* ,) 22D | Anywhere | N/A | No | 2573 (2645) | 22 | All | Easy | W/o magnetism, 6A whiffs at mid-max 5B range. *Followup 22D will whiff on small characters w/o starting magnetism. |
3 | 5B > 3C > 623C (whiff) , 5C > 6A > 2C > 22D (whiff) , 2A > 5B > 5C > 6A > 2C > 623C , 22D | Anywhere | Yes | No | 3252 | 27 | All | Medium | Staple magnetized combo. |
4 | 5B > 5C > 6A > 6B > 236A , 5A > 5B > 3C > 623C (whiff) , 5C > 6A > 2C > 623C , 22D | Anywhere | Yes | No | 3400 | 28 | All | Medium | Magnetized version of Combo #2. |
5 | 5B > 5C > 41236D , low 6A > 236B , low 6A > 6C > 9jc j.2C , 3C > 623C , 22D | Midscreen | N/A | No | 3959 | 32 | All | Medium | Sparkbolt confirm. Used to kill if they aren't magnetized. |
6 | 6BB > 236A , 5A > 5B > 3C > 623C (whiff) , 5C > 6A > 2C > 623C , 22D | Midscreen | Yes | No | 3073 | 26 | All | Medium | Consistent magnetized 6B combo. |
7 | 6BB > 236A , 5A > 5B > 3C > 623C (whiff) , 5C > 4D , 5B > 5C > 6A > 2C > 623C , 22D | Anywhere | Yes | No | 3327 | 28 | All | Medium | Works best from just outside point-blank range. |
8A | (CH) 6B > 6C > 9jc j.2C , land 5B > 5C > 6A > 2C > 623C . 22D | Anywhere | Yes | No | 3760 | 31 | All | Medium | Easier version. |
8B | (CH) 6B > 6C > 9jc dl. j.D , land 5C > 6A > 2C > 22D (whiff) , 2A > 5B > 5C > 6A > 2C > 623C , 22D | Anywhere | Yes | No | 4137 | 34 | Medium | Harder version, more damage. |
# | Combo | Position | Magnetism | SB | Damage | Heat Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|---|---|---|---|
1A | 5C > 6A > 6BB > 236A , 5A > 5B > 3C > (236A* , ) 22D | Anywhere | No | No | 3067 (3146) | 26 | All | Medium | *Followup 22D will whiff on small characters w/o starting magnetism. |
1B | 5C > 6A > 6BB > 236A , 5A > 5B > 3C > (236A~236A) | Anywhere | No | No | 3316 | 23 | All | Medium | More damage than #1A. |
2 | 5C > 6A > 6BB > 236A , 5A > 5B > 3C > 623C (whiff) , 5C > 6A > 2C > 623C , 22D | Anywhere | Yes | No | 3986 | 32 | All | Medium | |
3 | 5C > 41236D , low 6A > 6C > 9jc j.2C , 5B > 5C > 6A > 2C > 623C , 22D | Midscreen | N/A | No | 4783 | 38 | All | Hard | Useful for confirm far hit 5C. |
4 | [CH] 5C > 6C > 9jc j.D , land 5B* > 5C > 6A > 2C > 22D (whiff) , 2A > 5B > 5C > 623C , 22D | Anywhere | Yes | No | 4827 | 39 | All | Medium | *first 5B whiffs on small characters w/o starting magnetism. |
5 | [CH] 5C > 6C > 9jc j.D , land 5C > 6A > 2C > 22D (whiff) , 2A > 5B > 5C > 6A > 2C > 623C , 22D | Anywhere | No* | No | 5057 | 40 | All | Hard | Works farther than above combo, requires precise slight delay j.D. *Starting magnetism necessary at max range. |
6 | (CH) 5C > 6C > 9jc j.D > j.63214A > RC 236B , 6A > 6C > 9jc j.2C , 3C > 623C , 22D | Anywhere | N/A | No | 5920 | -13 | All | Medium | Requires 25 Heat. |
7 | (CH) 5C > 6C > j.2C , 5B > 5C > 6A > 2C > 623C , 22D | Anywhere | N/A | No | 4622 | 37 | All | Medium | Must start right by the opponent. |
8 | (FCH) 6C > 9jc j.C > j.D , land > 9jc j.C > j.D , land > 9jc j.C > j.D > land 5C > 236A , 5B > 5C > 6A > 2C , 22D | Anywhere | N/A | No | 5747 | 45 | All | Medium | Slight delay before first jump cancel if starting magnetism. |
9A | (CH) 5C > ODC > 236236B > 236236B , 6C > j.2C , 3C > 236A~236A | Not in corner | N/A | No | 8246 | -88 | All | Medium | Short OD version, Terra Break when opponent is at the peak to land 6C after. |
9B | (CH) 5C > ODC > 236236B > 236236B , 6C > j.2C , 3C > 623D , 5C > 623C , 22D | Not in corner | N/A | Yes | 8701 | -84 | All | Medium | More damaging version with Spark Bolt. |
9C | (CH) 5C > ODC > 236236B > 236236B , 6C > EA | Not in corner | N/A | No | 9248 | -99 | All | Medium | Long OD version, at least 4 seconds. OD MTW > TB grants Active Flow. |
# | Combo | Position | Magnetism | SB | Damage | Heat Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|---|---|---|---|
1 | (CH) 5D , 6A (charge) > 6BB > 2C > 623C , 22D | Anywhere | N/A | No | 3282 | 27 | Easy | ||
2 | (CH) 5D , 360B , 6C > 9jc j.2C , 5B > 5C > 6A > 2C > 623C , 22D | Midscreen | Yes | No | 5038 | 40 | Medium | ||
3 | (CH) 5D , 6C > 5D , 6C > 5D , 6C > 5D > 236B , 6BB > 236A > 236A | Corner | N/A | No | 4874 | 35 | Medium | Sub 236A > 236A for 22D if you want magnetism. | |
4 | (FCH) 2D , 5C > 6A > 6BB > 236A , 5A > 3C > 623C (whiff) , 5C > 6A > 2C > 22D (whiff) , 2A > 5B > 5C > 6A > 2C > 623C , 22D | Anywhere | N/A | No | 4228 | 34 | Medium | ||
5 | (FCH) 2D , 3C > 623C (whiff) , 5B > 9jc j.C > j.D , land > 9jc j.C > j.D , land > 5C > 236A , 5B > 5C > 6A > 2C > 623C , 22D | Anywhere | N/A | No | 4810 | 38 | Not on Noel, Rachel, Amane, Kokonoe, Naoto, Es, Mai | Hard | For listed characters, omit the second j.C > j.D |
6 | (FCH) 2D , 3C > 623C (whiff) , 6A > 6C > dl 9jc j.C > j.D , land > 8jc j.C > j.D , land > 236A , 5B > 5C > 6A > 2C > 623C , 22D | Anywhere | N/A | No | 4976 | 40 | Very Hard | Requires low 6A. | |
7 | (CH) 4D , 3C > 623C (whiff) , 5C > 6A > 2C > 22D (whiff) , 2A > 5B > 5C > 623C , 22D | Anywhere | N/A | No | 3635 | 30 | Medium | Basic combo, no resources needed. | |
8 | (CH) 4D , 3C > 623C (whiff) , 5C > 6A > 2C > 623D , 6A > 6C > 9jc j.2C , 3C > 623C , 22D | Anywhere | N/A | Yes | 4448 | 36 | Hard | ||
9 | (CH) 4D , 3C > 623C (whiff) , 5C > 4D , 5B > 5C > 623D , 6A > 6C > 9jc j.2C , 3C > 623C , 22D | Anywhere | N/A | Yes | 4129 | 34 | Hard | More magnetism, tighter link. |
Air-to-Ground Combos
# | Combo | Position | Magnetism | SB | Damage | Heat Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|---|---|---|---|
1 | j.A > j.B > j.C > j.63214A | Anywhere | N/A | No | 1720 | 12 | All | Easy | Basic combo off j.A. |
2 | j.A > j.B > j.C > j.63214A > RC 236B , low 6A > 6C > 623C , 22D | Anywhere | N/A | No | 3096 | -31 | All | Easy | Requires 38 Heat. |
3 | [CH] j.A > j.D , land 5C > 6A > 2C > 22D (whiff) , 2A > 5B > 5C > 6A > 2C > 623C , 22D | Anywhere | N/A | No | 2818 | 24 | All | Easy |
# | Combo | Position | Magnetism | SB | Damage | Heat Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|---|---|---|---|
1 | j.B > j.C > j.63214A | Anywhere | N/A | No | 2003 | 14 | All | Easy | Basic combo off j.B. |
2 | j.B > j.C > j.63214A > RC 6C > 9jc j.2C , 5B > 5C > 6A > 2C > 623C , 22D | Anywhere | N/A | No | 4161 | -27 | All | Easy | Requires 36 Heat. |
3 | [CH] j.B , land 5C > 6A > 2C > 623C , 22D | Anywhere | N/A | No | 2640 | 23 | All | Easy | CH combo if you can't connect j.D and no magnetism. |
4 | [CH] j.B , land 5C > 6A > 2C > 22D (whiff) , 2A > 5B > 2C > 22D (whiff) , 5B > 5C > 6A > 2C > 623C , 22D | Anywhere | Yes | No | 3146 | 26 | All | Medium | CH combo if you can't connect j.D. |
5 | [CH] j.B > j.D , land low 6A > 6C > 9jc j.2C , 5B > 5C > 6A > 2C > 623C , 22D | Anywhere | N/A | No | 3882 | 32 | All | Medium | Optimal route, must be ascending j.B. |
6 | [CH] j.B , land 5C > 623D , low 6A > 236B , low 6A > 6C > 9jc j.2C , 3C > 623C , 22D | Anywhere | N/A | Yes | 3821 | 31 | All | Medium | Similar damage to #5, but usable without j.D. |
# | Combo | Position | Magnetism | SB | Damage | Heat Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|---|---|---|---|
1 | j.C > (j.B) > j.63214A | Anywhere | N/A | No | 2011 (2214) | 14 (15) | All | Easy | Basic combo off j.C, j.B only connects if not descending |
2 | j.C > j.B > j.63214A > RC 6C > 9jc j.2C , 5B > 5C > 6A > 2C > 623C , 22D | Anywhere | N/A | No | 4372 | -26 | All | Easy | Requires 35 Heat. |
3 | [CH] j.C , land 5B > 5C > 236A , 5B > 5C > 6A > 2C > 623C , 22D | Anywhere | N/A | No | 3121 | 26 | All | Easy | Easiest combo to connect from almost any height. |
4 | [CH] j.C > j.D , land 5C > 6A > 2C > 22D (whiff) , 2A > 5B > 5C > 6A > 2C > 623C , 22D | Anywhere | Yes | No | 3878 | 32 | All | Medium | Works best after a jump, especially w/o starting magnetism. |
5 | [CH] j.C > j.D , land 6A > 6C > 9jc j.2C , 5B > 5C > 6A > 2C > 623C , 22D | Anywhere | N/A | No | 4367 | 35 | All | Hard | Requires opponent close to the ground w/o starting magnetism. |
# | Combo | Position | Magnetism | SB | Damage | Heat Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|---|---|---|---|
1 | j.D , land (5B) > 5C > 6A > 2C > 22D (whiff) , 2A > 5B > 2C > 22D (whiff) , 5C > 6A > 623C , 22D | Anywhere | N/A | No | 3625 (3599) | 30 | All | Medium | 5B is sometimes necessary for a pickup, otherwise omit it. |
2 | j.D , land low 6A > 6C > 9jc j.2C , 5B 2C > 22D (whiff) , 5B > 5C > 6A > 2C > 623C , 22D | Anywhere | N/A | No | 4066 | 33 | All | Hard | Works best on descending j.D. |
3 | [CH] j.C , land 5B > 5C > 236A , 5B > 5C > 6A > 2C > 623C , 22D | Anywhere | N/A | No | 3121 | 26 | All | Easy | Easiest combo to connect from almost any height. |
4 | j.D , land (5B) > 5C > 623C > RC 6C > 9jc j.D , land 5B > 5C > 6A > 6BB > 236A~236A | Anywhere | Yes | No | 4641 (4495) | -26 | All | Medium | Requires 32 Heat. 5B is sometimes necessary for a pickup, otherwise omit it. |
5 | [CH] j.D , land low 6A > 6C > 9jc j.D , 5B > 2C > 22D (whiff) , 5B > 5C > 6A > 2C > 623C , 22D | Anywhere | N/A | No | 4308 | 35 | All | Hard | Works best on descending j.D. |
# | Combo | Position | Magnetism | SB | Damage | Heat Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|---|---|---|---|
1 | j.2C > RC > 5B > 5C > 6A > 2C > 623C > 22D | Anywhere | N/A | No | 3166 | -33 | Easy | Requires 42 Heat. | |
2 | j.2C > RC > 5B > 5C > 6A > 2C > 22D (whiff) , 2A > 5B > 5C > 6A > 2C > 623C , 22D | Anywhere | Yes | No | 3553 | -31 | Medium | Requires 42 Heat. Magnetized version. | |
3 | (FCH) j.2C , 5B > 9jc j.C > j.D , land > 9jc j.C > j.D , land 5C > 236A , 5B > 5C > 6A > 2C > 623C , 22D | Anywhere | N/A | No | 4684 | 37 | Not on Noel, Rachel, Amane, Kokonoe, Naoto, Es, Mai | Hard | For listed characters, omit the second j.C > j.D |
4 | (FCH) j.2C , 5B > 9jc j.C > j.D , land > 9jc j.C > j.D , land > 9jc j.C > j.D , land 5C > 236A , 5B > 5C > 6A > 2C > 623C , 22D | Anywhere | No | No | 4684 | 37 | Not on Noel, Rachel, Amane, Kokonoe, Naoto, Es, Mai | Hard | Only works with NO starting magnetism. |
4 | (FCH) j.2C , 9jc j.C > j.D , land > 9jc j.C > j.D , land 5C > 236A , 5B > 5C > 6A > 2C > 623C , 22D | Anywhere | N/A | No | 4821 | Consistent on crouching opponents. Requires low hit j.2C for consistency on standing opponents. | |||
5 | (FCH) j.2C , 9jc j.C > j.D , land > 9jc j.C > j.D , land > 9jc j.C > j.D , land 5C > 236A , 5B > 5C > 6A > 2C > 623C , 22D | Anywhere | No | No | 4821 | Only works with NO starting magnetism. | |||
6 | (FCH) j.2C , low 6A > 6C > 9jc j.C > j.D > land > 9jc j.C > j.D , land > 9jc j.C > j.D > land 5B > 22D (whiff) , 5B > 5C > 6A > 2C > 623C , 22D | Anywhere | N/A | No | 5336 | 42 | Very Hard | ||
7 | (FCH) j.2C , low 6A > 6C > 9jc j.C > j.D > land > 9jc j.C > j.D , land > 9jc j.C > j.D > land 5C > 236A , 5B > 5C > 6A > 2C > 623C , 22D | Anywhere | Yes | No | 5336 | 42 | Very Hard | Higher damage, only works with starting magnetism. |
# | Combo | Position | Magnetism | SB | Damage | Heat Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|---|---|---|---|
1 | 360A , 22D > RC 6C > 623C , 22D | Anywhere | N/A | No | 3660 | -26 | Medium | Requires 27 Heat. | |
2 | 360B , 6C > 9jc j.2C , 5B > 5C > 6A > 2C > 623C , 22D | Midscreen | N/A | No | 3530 | 29 | Easy | Standard meterless 360B combo. | |
3 | 360B , 6C > 9jc j.D , land 5B > 5C > 6A > 2C > 623C , 22D | Misdscreen | Yes | No | 3531 | 29 | Medium | More difficult variation, but gives about 7 seconds (400F) of Magnetism. | |
4 | 360B , 5D , 6C > 5D , 6C > 5D , 6C > 5D > 236B , 6BB > 236A > 236A | Back to Corner | N/A | No | 3792 | 27 | Medium | ||
5 | 360B , 5D , 6C > 5D , 6C > 5D > 236B , 6A > 6C > 5D > 236B , 6BB > 22D | Back to Corner | N/A | No | 3801 | 31 | Hard | Harder route, but ends with much better oki. |
# | Combo | Position | Magnetism | SB | Damage | Heat Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|---|---|---|---|
1 | 41236D , 5C > 6A > 2C > 22D (whiff) , 2A > 5B > 5C > 6A > 2C > 623C , 22D | Midscreen | N/A | Yes | 3619 | 30 | Medium | ||
2 | 41236D, 6A > 6C > j.2C, 5B > 5C > 6A > 2C > 623C , 22D | Not facing corner | N/A | Yes | 4082 | 33 | Hard | Requires low 6A. |
# | Combo | Position | Magnetism | SB | Damage | Heat Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|---|---|---|---|
1 | 236B , 5A > 5B > 3C > (236A , ) 22D | Anywhere | N/A | No | 2000 (2328) | 18 (21) | Easy | ||
2 | 236B , 5A > 5B > 3C > 623C (whiff) , 5C > 6A > 2C > 623C , 22D | Anywhere | Yes | No | 3135 | 26 | Medium | ||
3 | 236B > 5A > 5B > 3C > 41236D , 5C > 6A > 2C > 623C , 22D | Not facing corner | N/A | No | 3341 | 28 | Medium | ||
4 | (CH) 236B , 360B , 6C > 623C , 22D | Anywhere | N/A | No | 3570 | 30 | Medium | ||
5 | (CH) 236B , 6C > 9jc j.D , land 5B > 5C > 6A > 2C > 623C , 22D | Anywhere | N/A | No | 4177 | 34 | Medium | More damage and magnetism. |
Combo Theory
Video Examples
BBCF2 Tager combo collections
Examples of Tager Combos by Evira
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