BBCF/Azrael/Combos

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< BBCF‎ | Azrael
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Combo Notation Guide
7 Template:7 8 Template:8 9 Template:9
4 Template:4 5 Template:5 6 Template:6
1 Template:1 2 Template:2 3 Template:3
Numbers represent direction on a keyboard numpad. For example Template:2Template:3Template:6D becomes 236D
> = cancel into the next attack
, = link the next attack after preceding move's recovery
jc = jump cancel
hjc = high jump cancel
RC = Rapid Cancel
CH = Counter Hit
IAD = Instant Air Dash
OD = Overdrive
EA = Exceed Accel
GB = 236A
TC(L) = 236C>6C(>6C)
SD = 214C
PS = 623B
VC = 236D
HB = 214D
BHS = 236236D
SP = 214214D


Combo List

2A
Combo Position Weak Point Damage Heat Works on: Notes
2A>A>B>2C>6D/3D Anywhere - 1411
B
Combo Position Weak Point Damage Heat Works on: Notes
B>2C,B>TC>VC>3C>6A>C>C>SD,PS,6A,2C>6D Corner Upper 4429
6B
Combo Position Weak Point Damage Heat Works on: Notes
6B>VC>6C>3C>3C>6A,C>PS,6B>TCL,2C>6D Midscreen to corner Upper 4546 Delay VC as much as possible
C
Combo Position Weak Point Damage Heat Works on: Notes
C(CH)>VC>6C>(6A)x5,C>PS,C>TCL,2C>6D Midscreen to corner Upper 5810
C(CH)>VC>6C>3C>3C>(6A)x3,C>PS,6A,6B>TCL,BHS Midscreen to corner Upper 6827 Start ≥ 9
Sentinel Dump
Combo Position Weak Point Damage Heat Works on: Notes
SD,C>TC>VC>(C)x4>6A,PS,C>TCL,2C>6D Anywhere Upper 4941
SD,C>TC>VC>(C)x3>6C>6A,PS,C>TCL,2C>6D Midscreen to corner Upper 5092
Valiant Crash
Combo Position Weak Point Damage Heat Works on: Notes
VC>6C>3C>3C>6A,C>PS,6A,C>TCL,2C>6D Near fullscreen to corner Upper 5515
VC(full charge)>6C>3C>3C>(6A)x4,C>PS,6A,6B>TCL,BHS Midscreen to corner Upper 8451 Can start meterless, net gain of 3
Hornet Bunker
Combo Position Weak Point Damage Heat Works on: Notes
HB(CH or full charge),walk,B>2C>3D,walk,C>TCL,6A,6B>hj.ABC>jc.D Midscreen to corner - 4056, 4916(charged)
HB(CH)>6A,2C>3D,6A,C>TCL,6B>hj.ABC>jc.D Near corner - 4339
HB(full charge)>6A,2C>3D,6A,C>TCL,6A,6B>j.C>jc.D Near corner - 5352

Combo Theory

In order for both hits of Panzer Strike to connect after a Valiant Charge combo, hold forward during PS. It also helps if the opponent is not too high, which can be achieved by delaying Leopard Launcher (or Valiant Crash).

It is generally worth it to deal slightly less damage in order to inflict a weakpoint. An upper weakpoint usually leads to better combos than a lower weakpoint, but in some instances the lower ender can lead to better oki.

Video Examples