GGACR/Zappa/Data

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< GGACR‎ | Zappa
Revision as of 23:20, 2 September 2022 by Mech (talk | contribs) (→‎c.S Data)

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System Data

GGACR Zappa Icon.png Zappa Damage Received Mod. Guts Rating Guard Balance Guard Recovery Stun Resistance
GGAC Zappa Portrait.png ×1.0 2 ×1 1/F 60
Backdash Duration Backdash Invulnerability Face Up Wakeup Face Down Wakeup Gravity Modifier
1~F 49FF 55FF ×Middleweight (x1.0)
Walk Forwards Tension Gain Jump Forwards Tension Gain Air Dash Forwards Tension Gain Run Tension Gain Prejump
3F
Jump Duration Jump vY Jump Gravity Forwards Jump vX Backwards Jump vX
Backdash vX High Jump Duration High Jump vY High Jump Gravity Forwards High Jump vX Backwards High Jump vX
Air Dash Backwards Startup Forward Walk Speed Backwards Walk Speed Initial Dash Speed Dash Acceleration Friction
Air Dash Startup Air Dash Forwards Duration Air Dash Forwards Speed Air Dash Backwards Speed Air Dash Backwards Duration Minimum Rising Air Dash Height
Landing Recovery Number Of Air Dashes Number Of Jumps Ground Throw Range Air Throw Range c.S Proximity Range
F
Special Forwards Dash Unique Movement Options
Low Profile Run

Normal Moves

5P Data

5P
5P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
9 Mid 5 2 6 +2 +4 1 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 90% SJR 9 10 10 11
GGAC Zappa 5P.png
A gentleman always extends for a friendly handshake
GGXXACPR Zappa 5P-Hitbox.png

5K Data

5K
5K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
22 Mid 9 6 8 -2 -1 2 6 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 1~4F, 9~14F, 19~22F Feet
5~8F, 15~18F Lower Body
SR 11 13 13 12
GGAC Zappa 5K.png
Low Crush
GGXXACPR Zappa 5K-1-Hitbox.pngGGXXACPR Zappa 5K-2-Hitbox.png
Frames 9-11 • Frames 12-14

c.S Data

c.S
c.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
26 Mid 8 6 28 -10 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SJR 13 14 14 13
GGAC Zappa cS.png
S-ko poke
GGXXACPR Zappa cS-1-Hitbox.pngGGXXACPR Zappa cS-2-Hitbox.pngGGXXACPR Zappa cS-3-Hitbox.png

f.S Data

f.S
f.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30 Mid 13 9 10 -5 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SR 13 14 14 13
GGAC Zappa fS.png
Lunch always comes back to bite me
GGXXACPR Zappa fS-1-Hitbox.pngGGXXACPR Zappa fS-2-Hitbox.pngGGXXACPR Zappa fS-3-Hitbox.png
Frames 13-15 • Frames 16-18 • Frames 19-21
•Turns into puddle on whiff

f.S Puddle Data

f.S Puddle
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
0 Low 34 3 KD 2 5 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 11 Down 13 12
GGAC Zappa fSonground.png
Let's look at your presentation
GGXXACPR Zappa fS-ground-Hitbox.png
Frames 34-36

5H Data

5H
5H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
20×3 High 22 3×6 12 -7 4 11×3 6×3
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84×3 22~39F Lower Body RF 16 17 16 7 31~33F, 37~39F
GGAC Zappa 5H.png
GGXXACPR Zappa 5H-1-Hitbox.pngGGXXACPR Zappa 5H-2-Hitbox.pngGGXXACPR Zappa 5H-3-Hitbox.png
Frames 22-24, 31-33 • Frames 25-27, 34-36 • Frames 28-30, 37-39
Each hitbox counts as separate hit
•Max 3 hits

5D Data

5D
5D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
17 High 26 4 22 -9 4 11 20
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 10~33F Throw
18~37F Lower Body
SR 16 Launch 16 14
GGAC Zappa 5D.png
GGXXACPR Zappa 5D-1-Hitbox.pngGGXXACPR Zappa 5D-2-Hitbox.png
Frames 26-27 • Frames 28-29
•Zappa is in CH state during move

6P Data

6P
6P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
24 Low 11 3 18 -7 3 8 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 90% 1~13F Above Knees SJR 13 14 14 13
GGAC Zappa 6P.png
GGXXACPR Zappa 6P-Hitbox.png
•Causes knockdown on ground CH

6H Data

6H
6H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
50 High 21 19 14 -14 5 15 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 44~49F Low Profile
50~57F Above Feet
R 18 Launch 20 + WBounce 15
GGAC Zappa 6H.png
GGXXACPR Zappa 6H-1-Hitbox.pngGGXXACPR Zappa 6H-2-Hitbox.pngGGXXACPR Zappa 6H-3-Hitbox.pngGGXXACPR Zappa 6H-4-Hitbox.pngGGXXACPR Zappa 6H-5-Hitbox.png
•Zappa is airborne from 19~39F
•Untechable on CH for 60F

2P Data

2P
2P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
12 Mid 5 3 9 -2 1 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 90% 1~End Low Profile SJR 9 10 10 11
GGAC Zappa 2P.png
Could you lend me 200 yen?
GGXXACPR Zappa 2P-Hitbox.png

2K Data

2K
2K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
16 Low 7 6 7 -1 2 5 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 80% SR 11 13 13 12
GGAC Zappa 2K.png
GGXXACPR Zappa 2K-1-Hitbox.pngGGXXACPR Zappa 2K-2-Hitbox.png
Frames 7-9 • Frames 10-12

2S Data

2S
2S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
26 Mid 11 9 12 -7 -6 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 1~4F, 9~10F, 20~21F, 26~31F Low Profile SR 13 14 14 13
GGAC Zappa 2S.png
GGXXACPR Zappa 2S-1-Hitbox.pngGGXXACPR Zappa 2S-2-Hitbox.png
Frames 11-13 • Frames 14-19
•Staggers on ground CH (max 49F)

2H Data

2H
2H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
60 Mid 15 5 14 0 +1 5 20 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 SJR 18 Stagger 35 18 15
GGAC Zappa 2H.png
GGXXACPR Zappa 2H-Hitbox.png
•Dizzy modifier x2

2D Data

2D
2D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30 Low 11 6 12 -4 -3 3 8 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 10~20F Low Profile SR 13 14 14 13
GGAC Zappa 2D.png
GGXXACPR Zappa 2D-1-Hitbox.pngGGXXACPR Zappa 2D-2-Hitbox.png
Frames 11-13 • Frames 14-16

j.P Data

j.P
j.P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
13 High/Air 6 6 9 1 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 SJR 9 10 10 11
GGAC Zappa jP.png
Go to anti-air
GGXXACPR Zappa jP-1-Hitbox.pngGGXXACPR Zappa jP-2-Hitbox.png
Frames 6-8 • Frames 9-11

j.K Data

j.K
j.K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
22 High/Air 10 11 18 2 5 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SR 11 13 13 12
GGAC Zappa jK.png
GGXXACPR Zappa jK-1-Hitbox.pngGGXXACPR Zappa jK-2-Hitbox.png
Frames 10-15 • Frames 16-20

j.S Data

j.S
j.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
32 High/Air 9 3 15 3 8 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 JR 13 14 14 13
GGAC Zappa jS.png
GGXXACPR Zappa jS-Hitbox.png

j.H Data

j.H
j.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
28 High/Air 12 2(1)2 12 3 8 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 R 13 14 14 13
GGAC Zappa jH.png
Crossups: just the start of them
GGXXACPR Zappa jH-Hitbox.png
•Max 1 hit

j.D Data

j.D
j.D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
44 High/Air 9 6 18+5 after landing 3 8 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SR 13 Launch 28 14 13
GGAC Zappa jD.png
GGXXACPR Zappa jD-1-Hitbox.pngGGXXACPR Zappa jD-2-Hitbox.png
Frames 9-11 • Frames 12-14
•Wall bounces on CH (untechable on ground hit for 60F)

Dog Normals

Wake Dog Data

D
Awaken Dog
dog
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
Total 30
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
GGACR Zappa AwakenDog.png
Doggie!
•If the dog idles for 300F it enters sleep mode
•30F to awaken dog

5D Dog Data

5D
5D
dog
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
20 Mid 16 8 36 [60] 2 0 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.20 1~6F, 48~50F, 54~59F Low Profile 11 13 13 12
GGAC Zappa dog 5D.png
Reliable combo and pressure tool
GGXXACPR Zappa dog 5D-1-Hitbox.pngGGXXACPR Zappa dog 5D-2-Hitbox.png
•Can only cancel into this attack from 5D or 2D

6D Dog Data

6D
6D
dog
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
20 Mid 17 12 17 [24 after landing] 2 0 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.20 1~13F, 34F onwards Low Profile
14~33F Feet
11 13 20 12
GGAC Zappa dog 6D.png
Excellent range
GGACR Zappa Dog 6D Hitbox.png
•On hit or block, Dog performs rebound animation (total 61F)
•Pulls in opponent on air hit

8D Dog Data

8D
8D
dog
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
20 All 10 [see notes] 12 31 [24 after landing] 3 0 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.20 1~4F, 44F onwards Low Profile
9~43F Feet
13 Launch 28 14 13
GGAC Zappa dog 8D.png
Tail DP
GGACR Zappa Dog 8D Hitbox 1.pngGGACR Zappa Dog 8D Hitbox 2.png
•+1[0] Soul on hit
•Followup has startup of 10F when performed after 5D or 2D
•Followup has startup of 4F when performed after 6D, 8D, or 4DD

2D Dog Data

2D
2D
dog
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
45 Mid 36 4 27 [51] 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.20 14 Launch 24 13
GGAC Zappa dog 2D-1.pngGGACR Zappa dog 2D-2.png
Anticipation Pose • Makes 2H proud
GGACR Zappa Dog 2D Hitbox.png
•Chip damage x2
•Follow-up version can only be done from 5D or 2D
•+3[0] Souls on hit
•+1[0] Souls on block

4D Dog Data

4D
4D
dog
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
Total 59 [24 after landing]
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
All
GGAC Zappa dog 4D.png
RETREAT
•Can perform Followup Attack (4DD) between 2~43F [2~16F frames before landing]

4DD Dog Data

4DD
4DD
dog
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
20 High/Air 13 Until landing 40 [24 after landing] 2 0 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.20 75% 1~12F, 37F onwards Low Profile
13~36F Above Feet
11 13 12 12
GGAC Zappa dog 4DD.png
GGACR Zappa Dog 4DD Hitbox.png
•Dog performs rebound animation on hit or block
•Slams down opponent on air hit

Triplet Normals

c.S Triplet Data

c.S
c.S
triplets
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
20 Mid 6 2 12 0 +1 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SJR 13 14 14 13
GGAC Zappa ghost cS.png
amamamamamamamama

f.S Triplet Data

f.S
f.S
triplets
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
20 Mid 9 7 7 0 +1 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 90% SJR 13 14 14 13
GGAC Zappa ghost fS.png
•Staggers on CH (max 39F)

f.SS Triplet Data

f.SS
f.SS
triplets
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
20 Mid 10 7 9,11 -2 +1 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 90% SJR 13 14 14 13
•Staggers on CH (max 35F)
•Listed Frame Adv is from the 2nd hit

5H Triplet Data

5H
5H
triplets
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
25 Mid 14 5 13 -4 -3 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SJR 13 14 14 13
GGAC Zappa ghost 5H.png

5HH Triplet Data

5HH
5HH
triplets
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
25 Mid 15 5 15,17 -6 -5 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SJR 13 14 14 13
•Listed Frame Adv is from the 2nd hit

6S Triplet Data

6S
6S
triplets
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
28 Mid 14 6 20 -9 -8 4 14 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 SJR 16 17 16 14
GGAC Zappa ghost 6S.png

6H Triplet Data

6H
6H
triplets
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30×3 High 16 5(3)5(10)5 8 +4 +5 4 11×3 6×3
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84×3 R 16 17 16 14
GGAC Zappa ghost 6H.png
•After Zappa turns his back all of the currently present triplets attack
•Zappa's body has the same recovery regardless of # of triplets

2S Triplet Data

2S
2S
triplets
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
18 Low 5 6 6 0 +1 2 5 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SR 11 13 13 12
GGAC Zappa ghost 2S.png

2SS Triplet Data

2SS
2SS
triplets
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
18 Low 6 6 8,10 -2 -1 2 5 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 SR 11 13 13 12
•Listed Frame Adv is from the 2nd hit

2H Triplet Data

2H
2H
triplets
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
25 All 14 9 14 +2 +3 3 6 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.20 13 Launch 22 13
GGAC Zappa ghost 2H.png

2HH Triplet Data

2HH
2HH
triplets
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
25 All 14 9 16 0 +1 3 6 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.20 13 Launch 24 13

j.S Triplet Data

j.S
j.S
triplets
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
25 All 10 5 21 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SR 13 14 14 13
GGAC Zappa ghost jS.png

j.SS Triplet Data

j.SS
j.SS
triplets
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
25 All 11 5 21 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SR 13 14 14 13

j.2S Triplet Data

j.2S
j.2S
triplets
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
18 All 7 6 8 2 3 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SR 9 13 13 12
GGAC Zappa ghost j2S.png
•Level 1 Attack on block

j.H Triplet Data

j.H
j.H
triplets
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
25 All 19 9 17 3 6 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.20 13 Launch 22 13
GGAC Zappa ghost jH.png

j.HH Triplet Data

j.HH
j.HH
triplets
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
25 All 15 9 17 3 6 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.20 13 Launch 22 13

Sword Normals

c.S Sword Data

c.S
c.S
sword
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
36 All 5 4 14 -4 -3 3 0 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SJR 13 Stand 14 14 13
GGAC Zappa sword cS.png
Your first bloody slash

f.S Sword Data

f.S
f.S
sword
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30 All 8 2 19 -4 -3 4 0 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 90% SR 16 17 16 14
GGAC Zappa sword fS.png
Your real first bloody slash

5H Sword Data

5H
5H
sword
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30×2 All 9 2(10)3 16 -2 -1 4 0 6×2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84×2 SR 16 17 16 14
GGAC Zappa sword 5H.png

6H Sword Data

6H
6H
sword
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
29,15 High/Air→All, Low/Air 13 24,6 2 +4 +5 4,2 0 6,7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84×2 SR 16, 11 17, 12 18 14, 12
GGAC Zappa sword 6H.png
Ridiculous
•Startup to hit crouching opponent is 22F (tested on Sol)
•Opponent must guard: High from 13~28F, All from 29~36F, Low from 37F onwards

2S Sword Data

2S
2S
sword
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
22 Low/Air [All] 9 3 15 -6 -5 2 0 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 85% SR 11 13 13 12
GGAC Zappa sword 2S.png
•Must only be blocked low if the Sword attack comes out at its default grounded height

2H Sword Data

2H
2H
sword
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30×2 All 7 14,8 9 +2 +3 5 0 6×2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84×2 SJR 18 19 18 15
GGAC Zappa sword 2H.png
•Zappa is in CH state during move
•Frame Adv is -12 if 2nd hit misses opponent

j.S Sword Data

j.S
j.S
sword
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
26 High/Air 7 3 18 2 0 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 80% SJR 11 13 13 12
GGAC Zappa sword jS.png

j.H Sword Data

j.H
j.H
sword
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
32 High/Air 9 9 15 2 0 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 90% SRF 11 13 13 12 9~11F
GGAC Zappa sword jH.png
SWORDS DON'T BEND THAT WAY

Raoh Normals

c.S Raoh Data

c.S
c.S
raoh
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
40 Mid 10 11 0 +6 +7 4 14 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 SR 16 17 16 14
GGAC Zappa raoh cS.png
GGXXACPR Zappa Raoh cS-1-Hitbox.pngGGXXACPR Zappa Raoh cS-2-Hitbox.png
Frames 10-13, 17-20 • Frames 14-16

f.S Raoh Data

f.S
f.S
raoh
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
36 Mid 9 6 16 -5 -4 4 14 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 SJR 16 17 16 14
GGAC Zappa raoh fS.png
GGXXACPR Zappa Raoh fS-1-Hitbox.pngGGXXACPR Zappa Raoh fS-2-Hitbox.png
Frames 9-10, 13-14 • Frames 11-12

5H Raoh Data

5H
5H
raoh
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
48 Low 13 9 13 -3 KD 5 15 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 SR 18 Down 18 15
GGAC Zappa raoh 5H.png
GGXXACPR Zappa Raoh 5H-1-Hitbox.pngGGXXACPR Zappa Raoh 5H-2-Hitbox.pngGGXXACPR Zappa Raoh 5H-3-Hitbox.png
Frames 13-15 • Frames 16-18 • Frames 19-21

5D Raoh Data

5D
5D
raoh
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30 High 24 5 8 +4 +5 4 11 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 SR 16 Launch 16 14
GGAC Zappa raoh 5D.png
GGXXACPR Zappa Raoh 5D-1-Hitbox.pngGGXXACPR Zappa Raoh 5D-2-Hitbox.png
Frames 24-26 • Frames 27-28

6H Raoh Data

6H
6H
raoh
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
76 Mid 17 6 24 -11 -10 5 20 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 SR 18 Launch 65 + Slide 50 15
GGAC Zappa raoh 6H.png
he Sight of Pain
GGXXACPR Zappa Raoh 6H-1-Hitbox.pngGGXXACPR Zappa Raoh 6H-2-Hitbox.png
Frames 17-19 • Frames 20-22
•Attack is fully extended on 20F

2S Raoh Data

2S
2S
raoh
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
36 Low 7 3 11 0 +1 3 8 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SR 13 14 14 13
GGAC Zappa raoh 2S.png
GGXXACPR Zappa Raoh 2S-Hitbox.png

2H Raoh Data

2H
2H
raoh
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
68 Low 19 8 12 -1 0 5 15 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 SR 18 Launch 28 15
GGAC Zappa raoh 2H.png
GGXXACPR Zappa Raoh 2H-1-Hitbox.pngGGXXACPR Zappa Raoh 2H-2-Hitbox.png
Frames 19-22 • Frames 23-26

j.S Raoh Data

j.S
j.S
raoh
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
35 High/Air 7 3 15 3 8 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 JR 13 14 16 13
GGAC Zappa raoh jS.png
2S but aerial
GGXXACPR Zappa Raoh jS-Hitbox.png

j.H Raoh Data

j.H
j.H
raoh
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
45 High/Air 16 6 13 4 11 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 R 16 Launch 36 + GBounce 14
GGAC Zappa raoh jH.png
5D but aerial
GGXXACPR Zappa Raoh-jH-1-Hitbox.pngGGXXACPR Zappa Raoh-jH-2-Hitbox.png
Frames 16-18 • Frames 19-21

Universal Mechanics

Ground Throw Data

Ground Throw
Ground Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
60 45 pixels 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
4.00 50% Launch 60 + WBounce
GGAC Zappa throw.png
•Sends opponent on opposite side of throw direction

Air Throw Data

Air Throw
Air Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
60 88 pixels HKD 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
4.00 50% Down
GGAC Zappa airThrow.png
Free OTG summons
•Sends opponent on opposite side of throw direction

DAA Data

DAA
Dead Angle Attack
other
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
25 All 15 4 15 -5 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
0.52 50% 1~20F All
21~31F Throw
13 Down 14 13
GGAC Zappa 2H.png
GGACR Zappa DAA Hitbox.png

Naked Specials

236P Data

236P
Hello, Three Centipedes
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
20 Mid 10 4 20 -12 KD 2 6 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
5.00/12.00 1~13F All
14~End Throw
R 11 Launch 60 12
GGAC Zappa konnichiwa.png
GGACR Zappa 236P Hitbox.png
•Gives summon on 15F
•Zappa is in CH state 14~29F
•+1 Soul on hit

Triplet Specials

236P Triplet Data

236P
Please Don't Come Back
triplets
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
16 All 15 see notes Total 39 3 0 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.00/1.20 F 11 14 14 13 10~11F
GGAC Zappa SonoMama.png
The all-purpose projectile
•Lasts for 2 bounces off the floor (78F when performed on the ground)
•On frame 37 the ghost's horizontal position changes to match that of the opponent then drops straight down
•For the ground version, startup of 53F to hit a standing opponent (tested on Sol)
•Zappa is in CH state for entire duration
•If Zappa has no ghosts, nothing is fired and has a total animation length of 49F on the ground, 41F in the air
•FRC timing 10~11F
•See note ※1

236K/S/H Triplet Data

236K/S/H
Please Don't Come Back
triplets
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
16 All 9 See notes Total 39 -6 3 0 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.00/1.20 F 11 14 14 13 10~11F
GGAC Zappa SonoMama.png
•K version lasts for 3 bounces off the floor (49F for ground version)
•H version lasts until it hits the floor (46F for ground version)
•Zappa is in CH state during move
•If Zappa has no ghosts, nothing is fired and has a total animation length of 49F on the ground, 41F in the air
•See note ※1

236D Triplet Data

236D
Please Don't Come Back
triplets
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
16×3 All 11 see notes Total 52 see notes 3 0 7×3
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.00/1.20 F 11 14 14 13 16~17F
GGAC Zappa SonoMamaD.png
•Zappa is in CH state during move
•Active frames are the same as the K, S, and H versions
•Frame Adv varies depending on number of ghosts remaining: [3 ghosts (K,S,H): -15, 2 ghosts (S,H): -16, 1 ghost (S): -17]
•Total length for air version: 54F
•See note ※1

Banana Data

Banana
Banana
triplets
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
0 Low 99 KD 2 0 5
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
-/2.64 11 Launch 13 12
GGAC Zappa banana.png
  • Trombone*

Golf Ball Data

Golf Ball
Golf Ball
triplets
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30 All 38 4 0 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
-/3.84 16 17 16 14
GGAC Zappa golfball.png
  • Burp*

Potted Plant Data

Potted Plant
Potted Plant
triplets
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
25 All 1 43 2 0 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
-/2.64 11 13 13 12
GGAC Zappa hachiue.png
  • Crash*

214P Triplet Data

214P
I Was Lonely After All...
triplets
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
Total 32
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
GGAC Zappa RecallTriplets.png
•Triplets begin returning on 18F
•Recalling a Haunting Triplet ends Haunting
•Zappa is in CH state from 1~20F

Sword Specials

236S Sword Data

236S
This Has Gotta Hurt
sword
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
20 Mid 12 16 13 -12 -11 4 14 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.50/6.00 RF 16 17 16 14 1~3F of recovery after hit or block
GGAC Zappa itasou.png
Joust!
•Staggers on ground CH (max 43F)
•Zappa has 28F recovery on hit or block
•Can cancel into Followup from 12F of recovery onwards on hit or block
•If the attack hits really late into the active frames you cannot cancel this move into Followup
•+1 Soul on hit

236S H Sword Data

236S~H
This Has Gotta Hurt Followup
sword
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
45 Mid 9 12 26 -24 KD 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.00/7.00 R 13 Launch 60 13
GGAC Zappa itasou H.png
•Zappa is in CH state during move
•+3 Souls on hit

623H Sword Data

623H
Please Fall
sword
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
40 All 10 9 29 -21 4 14 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.50/6.00 90% 1~12F Upper Body, Throw RF 16 Launch 26 14 13~16F
GGAC Zappa ochitoite.png
•+2 Souls on hit

63214H Sword Data

63214H
Come Close, and I'll Kill You
sword
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30 All 17 4 16 -3 4 14 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.50/3.60 RF 16 Launch 28 + WBounce 14 17~20F
GGAC Zappa 63214H.png

j.236H Sword Data

j.236H
Coming Through
sword
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
24×N All 12 Until landing 23 after landing 3 6×N 4×N
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.50/3.00×N RF 13 Launch 24 6 1~2F after landing
GGAC Zappa hai.png
A screenful of hitbox
•Sword first hits below Zappa
•Sword starts spinning on hit or block (1 full revolution takes 8F)

Raoh Specials

236S Raoh Data

236S
Darkness Anthem
raoh
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
35×2 Mid 25 18 8 +7 +8 5 14×2 6×2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.00/3.60×2 18 19 60 15
GGAC Zappa darkness.png
GGACR Zappa Raoh 236S Hitbox.png
•Can cancel into Followup Attack from 24~35F
•Darkness Anthem projectile is still active after inputting the Followup Attack
•Chip damage x4
•Max 2 hits
•Projectile appears on 23F

j.236S Raoh Data

j.236S
Air Darkness Anthem
raoh
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
35×2 Mid 25 18 8 +7 +8 5 14×2 6×2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.00/3.60×2 18 19 60 15
GGAC Zappa darkness.png
GGACR Zappa Raoh 236S Hitbox.png
•Can cancel into Followup Attack from 2~35F
•Followup Attack starts up on 36F
•Projectile appears on 23F
•Listed Frame Adv is from TKing attack (startup 28F, total 50F)

236S P/K/S/H Raoh Data

236S>P/K/S/H
Darkness Anthem Followup
raoh
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
50 Mid 15 34(2)20 Total 38 0 KD 4 20 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.00/3.60 16 Launch 60 14
GGAC Zappa darknessFollowup.png
GGACR Zappa Raoh 236SX Hitbox.png
•Zappa is in CH state during move
•Chip damage x0.375
•Max 1 hit
•Darkness Anthem Attack disappears on 13F (if it hasn't already)

214S Raoh Data

214S
Last Edguy
raoh
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
80 Mid 4 12 37 -30 -29 5 20 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.00/7.20 1~4F All
5~7F Strike
R 18 Launch 60 15
GGAC Zappa edogai.png
WHAT AN AMATEUR
GGACR Zappa Raoh 214S Hitbox 1.pngGGACR Zappa Raoh 214S Hitbox 2.pngGGACR Zappa Raoh 214S Hitbox 3.pngGGACR Zappa Raoh 214S Hitbox 4.png
•Zappa is in CH state during move
•Chip damage x0
•Attack is fully extended on 10F

j.214S Raoh Data

j.214S
Air Last Edguy
raoh
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
80 All 4 12 Until landing+3 -35 -34 5 20 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.00/7.20 1~4F All
5~7F Strike
R 18 Launch 60 15
GGAC Zappa edogai.png
GGACR Zappa Raoh 214S Hitbox 1.pngGGACR Zappa Raoh 214S Hitbox 2.pngGGACR Zappa Raoh 214S Hitbox 3.pngGGACR Zappa Raoh 214S Hitbox 4.png
•Listed Frame Adv is from TKing attack (startup 7F)
•Zappa is in CH state during move
•Chip damage x0
•Attack is fully extended on 10F

Force Breaks

214D Data

214D
Etiquette Starts Here
other
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30 High 16 5 11 +3 KD 5 15 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
R 18 Down 18 15
GGAC Zappa regaishou.png
This is "Elegance"
GGACR Zappa 214D Hitbox 1.pngGGACR Zappa 214D Hitbox 2.png
•Slams down opponent on hit
•Ground bounces on CH
•Zappa is in CH state during move
•Removes Zappa's current summon on 1F
•+2 Soul on hit

Overdrives

632146H Data

632146H
Birth

other
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
40×4 Mid 1+11 8 30 -15 KD 4 14×4 6×4
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1~19F All
20~21F Strike
R 16 Launch 60 14
GGAC Zappa 632146H.png
And this is where it gets weird
GGACR Zappa 632146H-1 Hitbox.pngGGACR Zappa 632146H-2 Hitbox.png
•Removes Zappa's current summon on 1F
•+1 Soul per hit

632146S Raoh Data

632146S
Bellows Malice
raoh
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
40×10 Mid 5+10 27 Total 37 +13 KD 5 20×10 6×10
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1~5F All 18 Launch 60 7
GGAC Zappa 632146S.png
GGACR Zappa Raoh 632146S Hitbox.png
•Zappa is in CH state during move
•Chip damage x2.5

Instant Kill

236236H
I'm Scared...
other
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
Fatal 30 pixels 4+2 35 10
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1~5F Strike
GGAC Zappa IK1.pngGGAC Zappa IK2.png
TURN OFF THE TV
•IK Mode activation: 76F

Category

Systems Pages