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''' | ''' | ||
CH J.D | '''CH J.D''' | ||
> c.S > J.K > J.S > J.H > BL(1) > c.S > J.H > J.D > Net > BL(1) | J.D > c.S > J.K > J.S > J.H > BL(1) > c.S > J.H > J.D > Net > BL(1) | ||
J.D > land, J.H > J.D > BL(1) > c.S > J.H > J.D > Net > BL(1) | |||
J.D > dash NC > c.S > J.K > J.S > dJ.S > dj.H > BL(1) | |||
> dash NC > c.S > J.K > J.S > dJ.S > dj.H > BL(1) | |||
* May be easier or harder depending on how high you hit them. | * May be easier or harder depending on how high you hit them. | ||
(Near Corner) J.D > 5H > GD (sideswitch) > 5H > BL OR J.H > J.D > BL(1) > GD (sideswitch) > 5H > BL | |||
(Near Corner) > 5H > GD (sideswitch) > 5H > BL OR J.H > J.D > BL(1) > GD (sideswitch) > 5H > BL | |||
Revision as of 16:28, 1 December 2013
Overview
- Strengths
- Strong zoning game. Long range normals with good hitboxes. Effective mixup game.
- Weaknesses
- Normals are somewhat slow. Needs meter or a curse to maximize his pressure. Lacks a reliable reversal without 50% tension.
- Movement Options
- Double Jump, 1 Air Dash, Dash Type: Run
Defense Modifier: x 1.00
Guts Rating: 1
Stun Resistance: 65
Prejump:
Backdash Time: 16
Backdash Invincibility: 9
Wakeup (Face Up/Down): /
Move List
- See also: Testament Full Frame Data
Normals
5P |
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5K |
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c.S |
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f.S |
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5H |
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6P |
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6K |
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6H |
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3H |
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5D |
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Dead Angle Attack |
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2P |
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2K |
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2S |
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2H |
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2D |
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j.P |
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j.K |
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j.S |
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j.H |
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j.D |
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Throws
Ground Throw |
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Air Throw |
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Specials
Phantom Soul 236P/K |
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Crow Attacks automatic after curse |
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Badlands 214P air OK |
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EXE Beast 41236S/H |
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Warrant 214K |
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HITOMI 214S |
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Zeinest 214H air OK |
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Lucht Warrant 22P/K |
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Force Breaks
Grave Digger 214D air OK |
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FB Phantom Soul 236D |
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Overdrives
Nightmare Circular 632146S/H |
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Master of Puppet 236236H |
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Instant Kill
Seventh Sign in IK Mode: 236236H |
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Strategy
Offense
Defense
Combos
Notation:
BL = Badlands (214P)
BL(1) = 1 Hit Badlands. Only the first hit is supposed to connect.
TKBL = Tiger-Knee Badlands (2147P)
GD = Grave Digger (214D)
Net = Zeinest (214H)
P/K-Skull = Phantom Soul (236P/K)
NC = H Nightmare Circular (632146H)
Basic combos ->
Standing: f.S > 3H(2) > BL
Crouching: f.S > 6K > 6H
... > c.S > 5H > NC > P-skull
Launch/Juggle ->
Anti-air 2S > Net > (delay) J.H > J.D > BL(1) > (dash) c.S > Net > J.H > J.D > Net > BL(1)
Exe Beast > c.S > J.K > J.S > J.H > BL(1) > (dash) c.S > Net > J.H > J.D > Net > BL(1)
Badlands Loop ->
Light characters - 2K/6P > c.S > 5H > BL > 6K > BL > 2H > BL > TKBL
Medium characters - 2K/6P > c.S > 5H > BL > f.S > 6K > BL > 2H > BL
Heavy characters - 2K/6P > c.S > 5H > BL > f.S > 6K > BL
Crouch confirms ->
6P > c.S > f.S > 6K > 6H (FRC) > f.S > 6K > BL > 2H > Net > J.H > J.D > BL(1) > P-skull (if close enough)
- Millia, May, Kliff, Slayer, Axl
6P > c.S > f.S > 6K > 6H (FRC) > f.S > 6K > BL > 2H > BL > TKBL
- Baiken, Bridget, Chipp, Eddie, I-No, Justice, Order-Sol, Sol, Venom, Zappa
- Omit TKBL on everyone but Baiken and Bridget
6P > c.S > f.S > 6K > 6H (FRC) > f.S > 6K > BL > TKBL
- Dizzy, Jam
Sweep ->
2D > Net > J.H > J.D > Net > J.D > BL(1) > (dash) c.S > Net > J.H > J.D > Net > BL(1)
- Chipp, Faust, Johnny, May, Millia, Potemkin, Testament
2D > Net > 2K (otg) > K-Skull
- Anji, Axl, Dizzy, Eddie, I-No, Jam, Justice, Order-Sol, Robo-Ky, Slayer, Sol, Venom, Zappa
2D > HS Exe Beast FRC > c.S > 5H > Net > delay J.H > J.D > Net > J.D > BL(1)
- Must be close to opponent (at least close enough to get c.S). Exe FRC -> c.S has to be done as fast as possible to avoid OTG'ing.
- For A.B.A, Baiken, Dizzy, Eddie, Kliff, Ky and Venom, substitute 5H w/ 2H.
- For Robo-Ky, do c.S > 2S instead.
Throw ->
Throw > f.S > 6K > BL > 2H > BL
- Standard throw combo. Against light characters you can add a TKBL at the end.
Throw > f.S > 6K > BL > 2H > Net > delay J.H > J.D> BL(1) >P-skull
- Medium characters
Throw > P-skull
- Venom, Dizzy, Johnny, Robo-Ky (dash before skull)
Throw > 6K > BL > TKBL
- Baiken
Throw > f.S > 6K > BL > TKBL
- Robo-Ky
(Corner) Throw > 5H > Net > dash J.H > J.D > BL(1) (sideswitch) > c.S > Net > TKBL
All of the following are corner only and require 50% tension
Throw > Net > NC > c.S > Net > etc
- A.B.A
Throw > Net > NC > c.S > Net > dash J.P J.K J.S BL(1) or dash J.H J.D > BL(1) (sideswitch) > c.S > Net > BL
- Anji, Chipp, Eddie, I-No, Johnny, Ky, Slayer, Sol, Testament, Zappa
Throw > NC > c.S > Net > dash J.P > J.K > J.S > BL(1) (sideswitch) > c.S > Net > BL
- Baiken
Throw > Net > NC > c.S > Net > dash J.P > J.K > J.D > BL(1) (sideswitch) > c.S > Net > BL
- Bridget
Throw > 214h, 632146h, c.s xx 214h, j.h,d xx j.214p(1), s xx 214h -> ender
Net > NC > c.S > Net > dash J.H > J.D > BL(1) (sideswitch) > c.S > Net > BL
- Dizzy, Jam, Kliff, Millia
- For Kliff, delay inital Net, J.H and last c.S as much as possible
Throw > Net > NC > c.S > J.K > J.D > BL(1) > c.S > Net > dash > J.P > J.K > J.S > Net > BL(1) > (c.S > Net > BL)
- Faust
Throw > Net > NC > c.S > Net > dash J.P > J.P > J.K > J.S > Net > BL(1) (sideswitch) > c.S > Net > BL
- Potemkin, Robo-Ky
Dust ->
5D > J.D > BL(1) > c.S > Net > J.H > J.D > BL(1) > c.S > Net > J.H > J.D > Net > BL(1)
- If you did 5D close to opponent, use this.
5D > J.D > BL(1) > f.S > 6K > BL > 2H > BL
- Should be used if you hit 5D from further away.
(Corner) 5D > J.D > BL(1) > NC > c.S > Net > dash J.H > J.D > BL(1) (sideswitch) > c.S > Net > TKBL
(Corner) 5D > J.D > BL(1) > 5H > Net > dash J.H > J.D > BL(1) > c.S > Net > TKBL
(Corner) 5D > J.D > BL(1) > 5H > Net > J.H > J.D > Net > BL(1)
- Less damage than above, but easier/more stable.
Misc ->
CH J.D J.D > c.S > J.K > J.S > J.H > BL(1) > c.S > J.H > J.D > Net > BL(1)
J.D > land, J.H > J.D > BL(1) > c.S > J.H > J.D > Net > BL(1)
J.D > dash NC > c.S > J.K > J.S > dJ.S > dj.H > BL(1)
- May be easier or harder depending on how high you hit them.
(Near Corner) J.D > 5H > GD (sideswitch) > 5H > BL OR J.H > J.D > BL(1) > GD (sideswitch) > 5H > BL
CH NC > c.S > J.K > J.S > J.H > BL(1) > c.S > Net > J.H > J.D > Net > BL(1)
CH 2H > 5D > J.D > Net > J.D > BL (opponent flies into net) > dash SJ.D > BL(1)
- A.B.A [★]
- Anji Mito [★]
- Axl Low [★]
- Baiken [★]
- Bridget [★]
- Chipp Zanuff [★]
- Dizzy [★]
- Eddie [★]
- Faust [★]
- I-No [★]
- Jam Kuradoberi [★]
- Johnny [★]
- Justice [★]
- Kliff Undersn [★]
- Ky Kiske [★]
- May [★]
- Millia Rage [★]
- Order-Sol [★]
- Potemkin [★]
- Robo-Ky [★]
- Slayer [★]
- Sol Badguy [★]
- Testament [★]
- Venom [★]
- Zappa [★]
Click [★] for character's full frame data
• Starter Guide •
HUD •
Controls •
Frame Data & System Data •
FAQ •
Training Mode •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo System •
Gauges •
Misc •