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|recovery=total 21 | |recovery=total 21 | ||
|frameAdv= | |frameAdv= | ||
|description= | |description= A new version of Nightmare Circular. Similar to the H version, except the attack is actually delayed; people who normally expect the H version can be thrown off by this, so it should be used once in a while. | ||
}} | }} | ||
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|recovery=9 | |recovery=9 | ||
|frameAdv=+9 | |frameAdv=+9 | ||
|description= | |description= Good reversal. Safe on block, poisons and knocks down on hit. Can combo after counterhit. One caveat: if the opponent is close enough, it *is* possible to get thrown out of this after super flash. Rarely happens, but characters with command grabs (Potemkin, Slayer, etc) can take advantage of this, so watch out. | ||
}} | }} | ||
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|recovery=41 | |recovery=41 | ||
|frameAdv=-24 | |frameAdv=-24 | ||
|description= | |description= Grants Testament 3 "dolls" (2 on first hit, 1 on second). Allows Testament to use powered up versions of his traps. This is pretty much a combo ender, especially in the corner. Can be FRC'd after the first hit to allow for combos. | ||
}} | }} | ||
}} | }} | ||
<br clear=all/> | <br clear=all/> | ||
==Instant Kill== | ==Instant Kill== | ||
{{MoveData | {{MoveData |
Revision as of 03:20, 10 October 2013
Overview
- Strengths
- Strong zoning game. Long range normals with good hitboxes. Effective mixups.
- Weaknesses
- Normals are somewhat slow. needs meter or a curse to maximize his pressure. Lacks a reliable reversal with 50% tension.
- Movement Options
- Double Jump, 1 Air Dash, Dash Type: Run
Defense Modifier: x 1.00
Guts Rating: 1
Stun Resistance: 65
Prejump:
Backdash Time: 16
Backdash Invincibility: 9
Wakeup (Face Up/Down): /
Move List
- See also: Testament Full Frame Data
Normals
5P |
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5K |
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c.S |
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f.S |
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5H |
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6P |
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6K |
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6H |
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3H |
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5D |
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Dead Angle Attack |
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2P |
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2K |
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2S |
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2H |
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2D |
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j.P |
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j.K |
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j.S |
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j.H |
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j.D |
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Throws
Ground Throw |
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Air Throw |
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Specials
Phantom Soul 236P/K |
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Crow Attacks automatic after curse |
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Badlands 214P air OK |
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EXE Beast 41236S/H |
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Warrant 214K |
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HITOMI 214S |
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Zeinest 214H air OK |
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Lucht Warrant 22P/K |
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Force Breaks
Grave Digger 214D air OK |
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FB Phantom Soul 236D |
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Overdrives
Nightmare Circular 632146S/H |
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Master of Puppet 236236H |
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Instant Kill
Seventh Sign in IK Mode: 236236H |
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Strategy
Offense
Defense
Combos
conditional combos~ f.S>6K>6HS
crouching or counter hit only. (I think this one would work if f.S hit an aerial opponent too, but then you'd want to go for bl anyway.)
from overhead or low~
6P>c.S>HS>BL>6K>BL>2HS>BL>tkBL
light weights. depending on the character and circumstances, remove 2H. needs more research. probably best to end the gatling close.
6P>c.S>HS>BL>f.S>6K>BL>2HS>BL
middle weights. small dash necessary for some characters.
6P>c.S>HS>BL>f.S>6K>BL
Johnny and heavier. use K on PO and JO (i'm guessing this means in place of f.S, but not sure).
6P>c.S>2S>2D>Gravedigger>pick up~
2D>GD likely works on everyone.
6P>c.S>2S>2D>BL
confirmed for dizzy.
6P>c.S>f.S>6K>6HS(FRC)>c.S>6K>BL>2HS>zeinest>DJHS> JD>BL>P-skull
since 6P forces crouch、crouch restricted combos will work. please confirm. confirmed on Millia.
(super close)2D>zeinest>2K>K-skull
curse hits:Axl, Slayer curse misses:(blank for now)
6P>c.S>HS>HS-nightmare circular(are there multiple versions of circular now?)>P-skull
a simple poison+curse combo
throw combos~
throw>(as soon as possible)f.S>6K>BL>BLx2>tkBL
light characters
throw>(asap)f.S>6K>BL>2HS>zeinest>J, delay, JHD>1hitBL>P-skull
middle weight curse combo. for people that have trouble with this, try the following combo.
throw>(asap)f.S>6K>BL>BL>dash, P-skull
middle weight curse combo
throw>f.S>6K>BL>2HS>BL
Standard mid screen throw combo vs. anyone but Venom, Dizzy, Robo. Depending on the character and situation, you might try one of the following combos for curse.
throw>f.S>6K>BL>2HS>dash JP>JP>JK>JS>air zeinest>air back dash BL>P-skull
↑combo under construction. sacrifices okizeme to curse the opponent, so keep that in mind.
throw>P-skull
for:Venom, Dizzy, Johnny, (add dash for Robo-ky) works on everyone?
throw>6K>BL>tkBL
Baiken combo
throw>f.S>6K>BL>tkBL
Robo combo
throw>f.S>6K>BL>2HS>zeinest>JHS>JD>BL
confirmed on Axl, Testament. better damage and still knocks down.
dust~
(nothing in this category yet)
combo parts~
2D>zeinest
hits: does not hit:Axl,
(the following is not exactly organized, feel free to clean up)
• 5p -> (this info is useful for knowing when 2p,5p can lead to a tick throw setup, or to use 5p,2k in place of 2p,2k to create a more visually convincing mixup with 6p)
AB BR CH FA JA KL MA MI ZA
whiffs (2p,p, throw tick always works)
AN ED IN
block connects, hit whiffs (p,2k block string works if they are in blockstun, i.e. after a blocked exe beast)
AX BA VE
block whiffs, hit connects (2p,p throw tick works if they are in blockstun, i.e. after a blocked exe beast)
DI HO JO JU KY PO RO SL SO TE
connects (p,2k block string always works)
• 2d xx 214h ->
AX AN DI ED IN HO JA JU RO SL SO VE ZA
2k xx 236k (hits OTG)
CH FA JO MA MI PO TE
full combo
• throw ->
-> midscreen, 0 tension (otg curse combos from throw)
AB AX AN HO JO KY PO RO SL SO
f.s,6k xx 214p, 2h xx 214p, 66~236p
CH ZA
f.s,6k xx 214p, 66~236p
BA BR DI FA JA JU KL MA MI
236p
ED IN TE VE
f.s,6k xx 214p, 214p, 66~236p
-> midscreen, 50 tension (into master of puppets)
AB AX AN CH JO KY PO SL TE ZA
f.s,6k xx 214p, 2h xx 214p, 236236h
BA BR DI FA JA JU (OTG) KL MA VE (OTG)
236236h
HO RO
f.s,6k xx 214p, 2h xx 236236h
BR MA
f.s,6k xx 214p, 214p, 214p, 236236h
ED IN MI SO
f.s,6k xx 214p, 214p, 236236h
-> corner, 50 tension (combo inot poison super from throw in the corner. does quite a lot of damage from a throw, 50%+)
AB
214h, 632146h, c.s xx 214h -> ender
AN CH ED HO IN JO KY SL SO TE ZA
214h, 632146h, c.s xx 214h, 66~9~j.p,k,s xx j.214h, j.214p(1), s xx 214h -> ender
BA
632146h, c.s xx 214h, j.p,k,s xx j.214p(1), s xx 214h -> ender
BR
214h, 632146h, c.s xx 214h, j.p,k,d xx j.214p(1), s xx 214h -> ender
DI JA KL MI
214h, 632146h, c.s xx 214h, j.h,d xx j.214p(1), s xx 214h -> ender
- delay j.h as much as possible
- KL - delay initial 214h and last c.s as much as possible
FA
214h, 632146h, c.s xx jc j.k,d xx j.214p(1), s xx 214h, 66~9~j.p,k,s xx j.214h, j.214p(1)(, c.s xx 214h -> ender)
JU VE
DOESNT WORK
PO RO
214h, 632146h, c.s xx 214h, 66~9~j.p,p,k,s xx j.214h, j.214p(1), s xx 214h -> ender
• short gatling into h xx 214p -> (short gatling being typically 2 hits into 5h)
-> midscreen, 0/50 tension (mop)
AB AN AX ED HO JO KY SL SO VE ZA
f.s,6k xx 214p, 2h xx 214p/236236h
- KY VE - straight into oki/ps/mop for reliability
- SO delay initial f.s
BA BR DI JA MA MI
6k xx 214p(, 236236h)
IN JU
6k xx 214p, 2h xx 214p/236236h
- use previous combo for reliability
PO RO
f.s,6k xx 214p(, 236236h)
• net loop off any float -> k,s xx 214h or c.s xx 214h or 2s xx 214h etc. -> (this is basically your bnb off many things, particularly exe beast pickups and anti-air 2s xx net)
AB AN AX CH ED HO JO JU KY SL SO VE ZA
delay 9~j.h,d xx j.214h, 8~j.s xx j.214p(1), c.s xx 214h -> ender
BA BR DI FA IN JA KL MA MI
delay 9~j.h,d xx j.214h, 2~8~sj.s xx j.214p(1), c.s xx 214h -> ender
PO RO
delay 9~j.h,d xx j.214h, 8~j.k,s jc dj.k,d xx dj.214h, dj.214p(1), c.s xx 214h -> ender
- A.B.A [★]
- Anji Mito [★]
- Axl Low [★]
- Baiken [★]
- Bridget [★]
- Chipp Zanuff [★]
- Dizzy [★]
- Eddie [★]
- Faust [★]
- I-No [★]
- Jam Kuradoberi [★]
- Johnny [★]
- Justice [★]
- Kliff Undersn [★]
- Ky Kiske [★]
- May [★]
- Millia Rage [★]
- Order-Sol [★]
- Potemkin [★]
- Robo-Ky [★]
- Slayer [★]
- Sol Badguy [★]
- Testament [★]
- Venom [★]
- Zappa [★]
Click [★] for character's full frame data
• Starter Guide •
HUD •
Controls •
Frame Data & System Data •
FAQ •
Training Mode •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo System •
Gauges •
Misc •