GGACR/Testament: Difference between revisions

From Dustloop Wiki
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  |recovery=total 21
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  |description= A new version of Nightmare Circular. Similar to the H version, except the attack is actually delayed; people who normally expect the H version can be thrown off by this, so it should be used once in a while.


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  |description= Good reversal. Safe on block, poisons and knocks down on hit. Can combo after counterhit. One caveat: if the opponent is close enough, it *is* possible to get thrown out of this after super flash. Rarely happens, but characters with command grabs (Potemkin, Slayer, etc) can take advantage of this, so watch out.


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  |description= Grants Testament 3 "dolls" (2 on first hit, 1 on second). Allows Testament to use powered up versions of his traps. This is pretty much a combo ender, especially in the corner. Can be FRC'd after the first hit to allow for combos.


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<br clear=all/>
==Instant Kill==
==Instant Kill==
{{MoveData
{{MoveData

Revision as of 03:20, 10 October 2013

Testament

Overview

Strengths
Strong zoning game. Long range normals with good hitboxes. Effective mixups.
Weaknesses
Normals are somewhat slow. needs meter or a curse to maximize his pressure. Lacks a reliable reversal with 50% tension.
Movement Options
Double Jump, 1 Air Dash, Dash Type: Run

Defense Modifier: x 1.00
Guts Rating: 1
Stun Resistance: 65
Prejump:
Backdash Time: 16
Backdash Invincibility: 9
Wakeup (Face Up/Down): /

Move List

See also: Testament Full Frame Data

Normals

5P
GGAC Testament 5P.png
9 HLF 6 3 7 0 -
5K
GGAC Testament 5K.png
18 HLF 7 4 12 -2 -
c.S
GGAC Testament cS.png
24 HLF 5 3 18 -7 -
f.S
GGAC Testament fS.png
28 HLF 11 6 13 -5 -
5H
GGAC Testament 5H.png
36 HLF 10 4 18 -3 -
6P
GGAC Testament 6P.png
24 HF 17 3 26 -15 -
6K
GGAC Testament 6K.png
28 HLF 15 6 23 -15 -
6H
GGAC Testament 6H.png
55 HLF 15 6 28 -15 -
3H
GGACR Testament 3H.png
15x4 HLF 14 2,2,(2),2,2 17 -5 -
5D
GGAC Testament 5D.png
15 HF 31 6 18 +3 -
Dead Angle Attack
GGAC Testament 6P.png
25 All 13 3 18 -7 -
2P
GGAC Testament 2P.png
8 HLF 5 4 12 -6 -
2K
GGAC Testament 2K.png
12 L 6 4 11 -5 -
2S
GGAC Testament 2S.png
26 HLF 10 6 16 -8 -
2H
GGAC Testament 2H.png
38 HLF 16 3 20 -4 -
2D
GGAC Testament 2D.png
38 LF 14 3 30 -16 -
j.P
GGAC Testament jP.png
10 HA 5 6 12 - -
j.K
GGAC Testament jK.png
18 HA 6 5 12 - -
j.S
GGAC Testament jS.png
28 HA 8 3 16 - -
j.H
GGAC Testament jH.png
34 HA 13 5 15 - -
j.D
GGAC Testament jD.png
44 HA 10 6 20+5 after landing - -


Throws

Ground Throw
GGAC Testament throw.png
60 45 pixels - - - - -
Air Throw
GGAC Testament airThrow.png
60 88 pixels - - - - -


Specials

Phantom Soul
236P/K
GGAC Testament 236P.png
5 All 30 120 total 58 +2 -
Template:FrameDataNoHeader-GGACR
Crow Attacks
automatic after curse
GGAC Testament crowAttacks.png
20 All 35 24 16 - -
Template:FrameDataNoHeader-GGACR
Template:FrameDataNoHeader-GGACR
Template:FrameDataNoHeader-GGACR
Badlands
214P air OK
GGAC Testament 214P.png
26x2 All 17 3(6)2 13+15 after landing -13 -
Template:FrameDataNoHeader-GGACR
EXE Beast
41236S/H
GGAC Testament 41236S.png
36 All 22~81+6 20 total 42 +12 -
Template:FrameDataNoHeader-GGACR
Warrant
214K
GGAC Testament 214K.png
10 HLF 24 15 19 -20 -
HITOMI
214S
GGAC Testament 214S.png
GGAC Testament tree.png
30 HLF See notes 4 total 27 - -
Template:FrameDataNoHeader-GGACR
Zeinest
214H air OK
GGAC Testament 214H.png
GGAC Testament web.png
10 All 11 601 total 31 +2 -
Template:FrameDataNoHeader-GGACR
Template:FrameDataNoHeader-GGACR
Template:FrameDataNoHeader-GGACR
Lucht Warrant
22P/K
GGAC Testament 22P.png
- - - - total 42 - -


Force Breaks

Grave Digger
214D air OK
GGAC Testament 214D.png
58 All 14 6 16+3 after landing -8 -
Template:FrameDataNoHeader-GGACR
FB Phantom Soul
236D
GGACR Testament 236D.png
5 ?? 80 180 total 35 - -


Overdrives

Nightmare Circular
632146S/H
GGAC Testament 632146H.png
60 All 0+226 16 total 21 - -
Template:FrameDataNoHeader-GGACR
Master of Puppet
236236H
GGAC Testament 236236H.png
30x2 HLF 7+4 6(12)2 41 -24 -


Instant Kill

Seventh Sign
in IK Mode: 236236H
GGAC Testament IK1.png
GGAC Testament IK2.png
Fatal HLF 28+4 3 60 -44 -


Strategy

Offense

Defense

Combos

conditional combos~ f.S>6K>6HS

crouching or counter hit only. (I think this one would work if f.S hit an aerial opponent too, but then you'd want to go for bl anyway.)

from overhead or low~

6P>c.S>HS>BL>6K>BL>2HS>BL>tkBL

light weights. depending on the character and circumstances, remove 2H. needs more research. probably best to end the gatling close.


6P>c.S>HS>BL>f.S>6K>BL>2HS>BL

middle weights. small dash necessary for some characters.


6P>c.S>HS>BL>f.S>6K>BL

Johnny and heavier. use K on PO and JO (i'm guessing this means in place of f.S, but not sure).


6P>c.S>2S>2D>Gravedigger>pick up~

2D>GD likely works on everyone.

6P>c.S>2S>2D>BL

confirmed for dizzy.


6P>c.S>f.S>6K>6HS(FRC)>c.S>6K>BL>2HS>zeinest>DJHS> JD>BL>P-skull

since 6P forces crouch、crouch restricted combos will work. please confirm. confirmed on Millia.

(super close)2D>zeinest>2K>K-skull

curse hits:Axl, Slayer curse misses:(blank for now)

6P>c.S>HS>HS-nightmare circular(are there multiple versions of circular now?)>P-skull

a simple poison+curse combo


throw combos~

throw>(as soon as possible)f.S>6K>BL>BLx2>tkBL

light characters

throw>(asap)f.S>6K>BL>2HS>zeinest>J, delay, JHD>1hitBL>P-skull

middle weight curse combo. for people that have trouble with this, try the following combo.

throw>(asap)f.S>6K>BL>BL>dash, P-skull

middle weight curse combo

throw>f.S>6K>BL>2HS>BL

Standard mid screen throw combo vs. anyone but Venom, Dizzy, Robo. Depending on the character and situation, you might try one of the following combos for curse.

throw>f.S>6K>BL>2HS>dash JP>JP>JK>JS>air zeinest>air back dash BL>P-skull

↑combo under construction. sacrifices okizeme to curse the opponent, so keep that in mind.

throw>P-skull

for:Venom, Dizzy, Johnny, (add dash for Robo-ky) works on everyone?

throw>6K>BL>tkBL

Baiken combo

throw>f.S>6K>BL>tkBL

Robo combo

throw>f.S>6K>BL>2HS>zeinest>JHS>JD>BL

confirmed on Axl, Testament. better damage and still knocks down.

dust~

(nothing in this category yet)

combo parts~

2D>zeinest

hits: does not hit:Axl,


(the following is not exactly organized, feel free to clean up)


• 5p -> (this info is useful for knowing when 2p,5p can lead to a tick throw setup, or to use 5p,2k in place of 2p,2k to create a more visually convincing mixup with 6p)

AB BR CH FA JA KL MA MI ZA

whiffs (2p,p, throw tick always works)

AN ED IN

block connects, hit whiffs (p,2k block string works if they are in blockstun, i.e. after a blocked exe beast)

AX BA VE

block whiffs, hit connects (2p,p throw tick works if they are in blockstun, i.e. after a blocked exe beast)

DI HO JO JU KY PO RO SL SO TE

connects (p,2k block string always works)


• 2d xx 214h ->

AX AN DI ED IN HO JA JU RO SL SO VE ZA

2k xx 236k (hits OTG)

CH FA JO MA MI PO TE

full combo


• throw ->

-> midscreen, 0 tension (otg curse combos from throw)

AB AX AN HO JO KY PO RO SL SO

f.s,6k xx 214p, 2h xx 214p, 66~236p

CH ZA

f.s,6k xx 214p, 66~236p

BA BR DI FA JA JU KL MA MI

236p

ED IN TE VE

f.s,6k xx 214p, 214p, 66~236p


-> midscreen, 50 tension (into master of puppets)

AB AX AN CH JO KY PO SL TE ZA

f.s,6k xx 214p, 2h xx 214p, 236236h

BA BR DI FA JA JU (OTG) KL MA VE (OTG)

236236h

HO RO

f.s,6k xx 214p, 2h xx 236236h

BR MA

f.s,6k xx 214p, 214p, 214p, 236236h

ED IN MI SO

f.s,6k xx 214p, 214p, 236236h


-> corner, 50 tension (combo inot poison super from throw in the corner. does quite a lot of damage from a throw, 50%+)

AB

214h, 632146h, c.s xx 214h -> ender

AN CH ED HO IN JO KY SL SO TE ZA

214h, 632146h, c.s xx 214h, 66~9~j.p,k,s xx j.214h, j.214p(1), s xx 214h -> ender

BA

632146h, c.s xx 214h, j.p,k,s xx j.214p(1), s xx 214h -> ender

BR

214h, 632146h, c.s xx 214h, j.p,k,d xx j.214p(1), s xx 214h -> ender

DI JA KL MI

214h, 632146h, c.s xx 214h, j.h,d xx j.214p(1), s xx 214h -> ender

  • delay j.h as much as possible
  • KL - delay initial 214h and last c.s as much as possible

FA

214h, 632146h, c.s xx jc j.k,d xx j.214p(1), s xx 214h, 66~9~j.p,k,s xx j.214h, j.214p(1)(, c.s xx 214h -> ender)

JU VE

DOESNT WORK

PO RO

214h, 632146h, c.s xx 214h, 66~9~j.p,p,k,s xx j.214h, j.214p(1), s xx 214h -> ender


• short gatling into h xx 214p -> (short gatling being typically 2 hits into 5h)

-> midscreen, 0/50 tension (mop)

AB AN AX ED HO JO KY SL SO VE ZA

f.s,6k xx 214p, 2h xx 214p/236236h

  • KY VE - straight into oki/ps/mop for reliability
  • SO delay initial f.s

BA BR DI JA MA MI

6k xx 214p(, 236236h)

IN JU

6k xx 214p, 2h xx 214p/236236h

  • use previous combo for reliability

PO RO

f.s,6k xx 214p(, 236236h)


• net loop off any float -> k,s xx 214h or c.s xx 214h or 2s xx 214h etc. -> (this is basically your bnb off many things, particularly exe beast pickups and anti-air 2s xx net)

AB AN AX CH ED HO JO JU KY SL SO VE ZA

delay 9~j.h,d xx j.214h, 8~j.s xx j.214p(1), c.s xx 214h -> ender

BA BR DI FA IN JA KL MA MI

delay 9~j.h,d xx j.214h, 2~8~sj.s xx j.214p(1), c.s xx 214h -> ender

PO RO

delay 9~j.h,d xx j.214h, 8~j.k,s jc dj.k,d xx dj.214h, dj.214p(1), c.s xx 214h -> ender