GGACR/Sol Badguy

From Dustloop Wiki
< GGACR
Revision as of 14:42, 11 February 2018 by 190.166.141.99 (talk)
Sol Badguy
GGAC Sol Portrait.png

Defense Modifier: x 1.00
Guts Rating: 1
Stun Resistance: 60
Prejump:
Backdash Time: 16
Backdash Invincibility: 8
Wakeup (Face Up/Down): /

Movement Options
Double Jump, 1 Airdash, Dash Type: Run
  

Overview

Guilty Gear's original poster character and creator Ishiwatari's nod to the lead singer of his favorite band: Freddie Mercury of Queen. Sol "Frederick" Badguy is a hard hitting, close range character with a variety of odd moves.

Sol thrives in the opponent's face with fast pokes, moves that go under others, and the best Dragon Punch period. His high/low mixup is very poor, but his tick throws, frame traps, and abundance of meter give him plenty of things to play with. Outside of his optimal range, he has some other decent midscreen tools, too. Though his main BnB, Sidewinder Loop, requires character specific precision, his combos are generally very freestyle and deal high amounts of damage. But in order to get to those combos, Sol players will need to play a bit tricky.

Pros/Strengths

  • Volcanic Viper: breaks through pressure, reversals, and punishes like no other DP in the game.
  • Good command throw which leads to guaranteed damage.
  • Very good 3 frame poke/5 frame anti-air (5K). All-around excellent Anti-Air.
  • High damage, meterless combos that knock down.
  • Punishing frame traps that lead to huge damage on counterhit.
  • Freddie Mercury reincarnate.

Cons/Weaknesses

  • Poor conversion and lacks threatening tools outside of optimal range.
  • Struggles against zoners.
  • Subpar mixup options which can make Sol very easy to read.
  • Limited pressure; generally wants to go for the mixup quickly.

Notable Moves

  • 5K, 2D, 6P, j.P, j.H
  • Volcanic Viper, Wild Throw, Sidewinder, Grand Viper, Tyrant Rave (FB)


Note: Frame data for normals is as follows, x[x] where x is the move normally and [x] is the move in Dragon Install.

Normal Moves

5P
GGAC Sol 5P.png
Ora
10[12] HLF 4[3] 4[2] 6[4] 0[+4] -
5K
GGAC Sol 5K.png
Only I get to push buttons.
14x2 HLF 3[2] 2,6[1,4] 13[7] -7[-1] -
c.S
GGAC Sol cS.png
Punish and Frame Trap Starter
30[28] HLF 5[3] 2[1] 12[10] 0[+3] -
f.S
GGAC Sol fS.png
Your go-to spacing tool
30[28] HLF 7[5] 1[1] 24[14] -11[0] -
5H
GGAC Sol 5H.png
Counter Hit > Pain
40[44] HLF 11[6] 2[1] 26[13] -9[+5] -
6P
GGAC Sol 6P.png
Bullying 101
32 HLF 11[6] 3[2] 20[10] -9[+2] -
6H
GGAC Sol 6H.png
Exercise judgment unless you want to get dizzied.
32x2[40x2] HLF 13[8] 5,1 30[16] -14[+2] -
5D
GGAC Sol 5D.png
The Great American Unblockable
17[20] HF 24[18] 3[2] 24[12] -13[0] -
Dead Angle Attack
GGAC Sol 6P.png
Piss off!
25 All 11 3 25 -14 -
2P
GGAC Sol 2P.png
Poke
8 HLF 5[3] 4[2] 4 +2[+4] -
2K
GGAC Sol 2K.png
Use in Wild Throw
and empty jump setups
12[14] LF 6[4] 3[2] 8[6] -1[+2] -
2S
GGAC Sol 2S.png
Save your strings
25[24] HLF 10[7] 3[2] 8[5] +3[+7] -
2H
GGAC Sol 2H.png
(Re)launch all day
36[40] HLF 8[5] 6[3] 26[13] -13[+3] -
2D
GGAC Sol 2D.png
Get down, make love
28[30] LF 7[5] 3[2] 20[13] -6[+4] -
j.P
GGAC Sol jP.png
Mash
13[12] HA 5[3] 7[4] 4[3] - -
j.K
GGAC Sol jK.png
Break a Leg
22 HA 6 6[3] 17[12] - -
j.S
GGAC Sol jS.png
Your premium safe jump tool.
28[25] HA 9[6] 3[2] 23[12] - -
j.H
GGAC Sol jH.png
Stone Cold Crazy
24x2 [20x2] HA 9[8] 6,8[4,4] 0 - -
j.D
GGAC Sol jD.png
TEYAH
40 HA 9 7 10+5 after landing - -


Throws

Ground Throw
GGAC Sol throw.png
Rushing Headlong
60 43 dots - - - - -
Air Throw
GGAC Sol airThrow.png
So I got my handgun

And I blew 'em away

60 88 dots - - - - -


Special Moves

Gun-Flame
236P
GGAC Sol 236P.png
They call him Mister Farenheit
50,42,30,30 All 21 9x2,6x2 total 50 -3 - 60 All 20 6 7 +7 -
Gun-Flame (Feint)
214P
GGAC Sol 214P.png
Psych
8 HL 13 2 31 -9 -
Volcanic Viper
623S/H or j.623S/H
GGAC Sol 623S.png
Go The Fuck To Sleep
20,36 HLF 7 3(3)11 21+10 after landing -28 - 36,24 All 5 2(3)9 10 after landing - - 20,36 HLF 5 2(3)18 29+8 after landing -43 - 46,26 All 5 2(3)18 10 after landing - - 20x3 HLF 7 3(1)4,2 21+10 after landing -19 - 60,18x9 HLF 7 3,54 36+10 after landing -78 - 20x3 HLF,any x2 7 3(2)2,6 landing 10 - -
Knockdown
Volcanic Viper -> 214K
GGAC Sol 623S214K.png
Not shown: Deceptive hitbox
16 HF 12 4 10 after landing - -
Grand Viper
214S
GGAC Sol 214S.png
The loudest move
for the loudest game
8x7,32 LFx7,HLF 17 4x4,2x2,5(20)3 37 -21 -
Bandit Revolver
236K or j.236K
GGAC Sol 236K.png
Boy you'd better begin...
24,36 HLF 9 5(11)9 2+7 after landing -3 - 22,20x2 All 6 3(14)4,2 12 after landing - - 20x3,50 HLF*3, HF 7 3,3,3(9)9 3+7 after landing +3 -
Bandit Bringer
236[K]
GGAC Sol 236Khold.png
... To get those crazy notions right out of your head
50 HA 32 6 9+4 after landing +1 -
Riot Stamp
214K
GGAC Sol 214K.png
You shouldn't use this move,
but you will
40 HA see note - 3 after landing -4~ -
Wild Throw
623K
GGAC Sol 623K.png
The bane of blocking
30 70 pixels 4 1 - - -
Sidewinder
j.236H
GGAC Sol j236H.png
JAMA DA
35 *1 HA 9 4 13 after landing - -
Fafnir
41236H
GGAC Sol 41236D.png
Your long range melee combo tool
40 HLF 19 3 27 -13 -
Slam
During Dragon Install, j.214K
GGACR Sol j214K.png
Watch your head
60 HA 17 12 10 after landing +3 -


How to score Clean Hits: For Grand Viper, hit with the point of the hilt. For Sidewinder, hit with the end of his arm. For FB Fafnir, hit with the upper part of the fist. For Bandit Bringer, hit with the end of the blast. Opponents must be airborne. FB Sidewinder will automatically Clean Hit on hit, even on grounded opponents. Hitstop from a Clean Hit is 27F.

  • 1: Damage of a Clean Hit Sidewinder is 35 + 25 * (# of Clean Hits). Force Break Sidewinder automatically adds in 1 Clean Hit.
  • 2: Damage of Tyrant Rave is [25 + 30 * (# of Clean Hits)] * 3 + 84.
  • 3: On hit, the opponent gains Tension Gauge and Burst Gauge based on 70% of the damage value.


Force Breaks

FB Fafnir
41236D
GGAC Sol 41236D.png
Have a seat
60 HLF 11 3 17 +7 -
Tyrant Rave
Fafnir -> 64D
GGAC Sol 46D.png
25% supers, welcome to the USA
[25+30n]x3+84 *2 All 3+1 33 35 -6 -
FB Sidewinder
j.236D
GGAC Sol j236H.png
A deal you can't refuse
60 *1 All 9 4 13 after landing - -


How to score Clean Hits: For Grand Viper, hit with the point of the hilt. For Sidewinder, hit with the end of his arm. For FB Fafnir, hit with the upper part of the fist. For Bandit Bringer, hit with the end of the blast. Opponents must be airborne. FB Sidewinder will automatically Clean Hit, regardless of opponent's position. Hitstop from a Clean Hit is 27F.

  • 1: Damage of a Clean Hit Sidewinder is 35 + 25 * (# of Clean Hits). Force Break Sidewinder automatically adds in 1 Clean Hit.
  • 2: Damage of Tyrant Rave is 25 + 30 * (# of Clean Hits) * 3 + 84.
  • 3: On hit, the opponent gains Tension Gauge and Burst Gauge based on 70% of the damage value.


Overdrives

Tyrant Rave ver.Beta
632146H
GGAC Sol 632146H.png
This is how we sold the Wii version.
80,60 HLF 5+1 11(17)15 31 -15 -
Dragon Install
214214S
GGAC Sol 214214S.png
GGPO
- - 19+1 - total 20 - -
Dragon Install 2nd
214214214214P+H
GGAC Sol 214214S.png
Unplug your controller
- - 63+64 - total: 127 - -


Instant Kill

Napalm Death
in IK Mode: 236236H
GGAC Sol IK.png
You suffer, but why?
Fatal All 7+8 12 26+1 after landing -22 -