Overview
Guilty Gear's original poster character and creator Ishiwatari's nod to the lead singer of his favorite band: Freddie Mercury of Queen. Sol "Frederick" Badguy is a hard hitting, close range character with a variety of odd moves.
Sol thrives in the opponent's face with fast pokes, moves that go under others, and the best Dragon Punch period. His high/low mixup is very poor, but his tick throws, frame traps, and abundance of meter give him plenty of things to play with. Outside of his optimal range, he has some other decent midscreen tools, too. Though his main BnB, Sidewinder Loop, requires character specific precision, his combos are generally very freestyle and deal high amounts of damage. But in order to get to those combos, Sol players will need to play a bit tricky.
Pros/Strengths
- Volcanic Viper: breaks through pressure, reversals, and punishes like no other DP in the game.
- Good command throw which leads to guaranteed damage.
- Very good 3 frame poke/5 frame anti-air (5K). All-around excellent Anti-Air.
- High damage, meterless combos that knock down.
- Punishing frame traps that lead to huge damage on counterhit.
- Freddie Mercury reincarnate.
Cons/Weaknesses
- Poor conversion and lacks threatening tools outside of optimal range.
- Struggles against zoners.
- Subpar mixup options which can make Sol very easy to read.
- Limited pressure; generally wants to go for the mixup quickly.
Notable Moves
- 5K, 2D, 6P, j.P, j.H
- Volcanic Viper, Wild Throw, Sidewinder, Grand Viper, Tyrant Rave (FB)
Note: Frame data for normals is as follows, x[x] where x is the move normally and [x] is the move in Dragon Install.
Normal Moves
5P
Ora
|
10[12]
|
HLF
|
4[3]
|
4[2]
|
6[4]
|
0[+4]
|
-
|
|
5K
Only I get to push buttons.
|
14x2
|
HLF
|
3[2]
|
2,6[1,4]
|
13[7]
|
-7[-1]
|
-
|
|
c.S
Punish and Frame Trap Starter
|
30[28]
|
HLF
|
5[3]
|
2[1]
|
12[10]
|
0[+3]
|
-
|
|
f.S
Your go-to spacing tool
|
30[28]
|
HLF
|
7[5]
|
1[1]
|
24[14]
|
-11[0]
|
-
|
|
5H
Counter Hit > Pain
|
40[44]
|
HLF
|
11[6]
|
2[1]
|
26[13]
|
-9[+5]
|
-
|
|
6P
Bullying 101
|
32
|
HLF
|
11[6]
|
3[2]
|
20[10]
|
-9[+2]
|
-
|
|
6H
Exercise judgment unless you want to get dizzied.
|
32x2[40x2]
|
HLF
|
13[8]
|
5,1
|
30[16]
|
-14[+2]
|
-
|
|
5D
The Great American Unblockable
|
17[20]
|
HF
|
24[18]
|
3[2]
|
24[12]
|
-13[0]
|
-
|
|
2P
Poke
|
8
|
HLF
|
5[3]
|
4[2]
|
4
|
+2[+4]
|
-
|
|
2K
Use in Wild Throw and empty jump setups
|
12[14]
|
LF
|
6[4]
|
3[2]
|
8[6]
|
-1[+2]
|
-
|
|
2S
Save your strings
|
25[24]
|
HLF
|
10[7]
|
3[2]
|
8[5]
|
+3[+7]
|
-
|
|
2H
(Re)launch all day
|
36[40]
|
HLF
|
8[5]
|
6[3]
|
26[13]
|
-13[+3]
|
-
|
|
2D
Get down, make love
|
28[30]
|
LF
|
7[5]
|
3[2]
|
20[13]
|
-6[+4]
|
-
|
|
j.P
Mash
|
13[12]
|
HA
|
5[3]
|
7[4]
|
4[3]
|
-
|
-
|
|
j.S
Your premium safe jump tool.
|
28[25]
|
HA
|
9[6]
|
3[2]
|
23[12]
|
-
|
-
|
|
j.H
Stone Cold Crazy
|
24x2 [20x2]
|
HA
|
9[8]
|
6,8[4,4]
|
0
|
-
|
-
|
|
j.D
TEYAH
|
40
|
HA
|
9
|
7
|
10+5 after landing
|
-
|
-
|
|
Throws
Ground Throw
Rushing Headlong
|
|
Air Throw
So I got my handgun
And I blew 'em away
|
|
Special Moves
Gun-Flame 236P
They call him Mister Farenheit
|
50,42,30,30
|
All
|
21
|
9x2,6x2
|
total 50
|
-3
|
-
|
60
|
All
|
20
|
6
|
7
|
+7
|
-
|
|
Gun-Flame (Feint) 214P
Psych
|
|
Volcanic Viper 623S/H or j.623S/H
Go The Fuck To Sleep
|
20,36
|
HLF
|
7
|
3(3)11
|
21+10 after landing
|
-28
|
-
|
36,24
|
All
|
5
|
2(3)9
|
10 after landing
|
-
|
-
|
20,36
|
HLF
|
5
|
2(3)18
|
29+8 after landing
|
-43
|
-
|
46,26
|
All
|
5
|
2(3)18
|
10 after landing
|
-
|
-
|
20x3
|
HLF
|
7
|
3(1)4,2
|
21+10 after landing
|
-19
|
-
|
60,18x9
|
HLF
|
7
|
3,54
|
36+10 after landing
|
-78
|
-
|
20x3
|
HLF,any x2
|
7
|
3(2)2,6
|
landing 10
|
-
|
-
|
|
Knockdown Volcanic Viper -> 214K
Not shown: Deceptive hitbox
|
16
|
HF
|
12
|
4
|
10 after landing
|
-
|
-
|
|
Grand Viper 214S
The loudest move for the loudest game
|
8x7,32
|
LFx7,HLF
|
17
|
4x4,2x2,5(20)3
|
37
|
-21
|
-
|
|
Bandit Revolver 236K or j.236K
Boy you'd better begin...
|
24,36
|
HLF
|
9
|
5(11)9
|
2+7 after landing
|
-3
|
-
|
22,20x2
|
All
|
6
|
3(14)4,2
|
12 after landing
|
-
|
-
|
20x3,50
|
HLF*3, HF
|
7
|
3,3,3(9)9
|
3+7 after landing
|
+3
|
-
|
|
Bandit Bringer 236[K]
... To get those crazy notions right out of your head
|
50
|
HA
|
32
|
6
|
9+4 after landing
|
+1
|
-
|
|
Riot Stamp 214K
You shouldn't use this move, but you will
|
40
|
HA
|
see note
|
-
|
3 after landing
|
-4~
|
-
|
|
Wild Throw 623K
The bane of blocking
|
|
Sidewinder j.236H
JAMA DA
|
35 *1
|
HA
|
9
|
4
|
13 after landing
|
-
|
-
|
|
Fafnir 41236H
Your long range melee combo tool
|
|
Slam During Dragon Install, j.214K
Watch your head
|
60
|
HA
|
17
|
12
|
10 after landing
|
+3
|
-
|
|
How to score Clean Hits: For Grand Viper, hit with the point of the hilt. For Sidewinder, hit with the end of his arm. For FB Fafnir, hit with the upper part of the fist. For Bandit Bringer, hit with the end of the blast. Opponents must be airborne. FB Sidewinder will automatically Clean Hit on hit, even on grounded opponents. Hitstop from a Clean Hit is 27F.
- 1: Damage of a Clean Hit Sidewinder is 35 + 25 * (# of Clean Hits). Force Break Sidewinder automatically adds in 1 Clean Hit.
- 2: Damage of Tyrant Rave is [25 + 30 * (# of Clean Hits)] * 3 + 84.
- 3: On hit, the opponent gains Tension Gauge and Burst Gauge based on 70% of the damage value.
Force Breaks
FB Fafnir 41236D
Have a seat
|
|
Tyrant Rave Fafnir -> 64D
25% supers, welcome to the USA
|
[25+30n]x3+84 *2
|
All
|
3+1
|
33
|
35
|
-6
|
-
|
|
FB Sidewinder j.236D
A deal you can't refuse
|
60 *1
|
All
|
9
|
4
|
13 after landing
|
-
|
-
|
|
How to score Clean Hits: For Grand Viper, hit with the point of the hilt. For Sidewinder, hit with the end of his arm. For FB Fafnir, hit with the upper part of the fist. For Bandit Bringer, hit with the end of the blast. Opponents must be airborne. FB Sidewinder will automatically Clean Hit, regardless of opponent's position. Hitstop from a Clean Hit is 27F.
- 1: Damage of a Clean Hit Sidewinder is 35 + 25 * (# of Clean Hits). Force Break Sidewinder automatically adds in 1 Clean Hit.
- 2: Damage of Tyrant Rave is 25 + 30 * (# of Clean Hits) * 3 + 84.
- 3: On hit, the opponent gains Tension Gauge and Burst Gauge based on 70% of the damage value.
Overdrives
Tyrant Rave ver.Beta 632146H
This is how we sold the Wii version.
|
80,60
|
HLF
|
5+1
|
11(17)15
|
31
|
-15
|
-
|
|
Dragon Install 214214S
GGPO
|
|
Dragon Install 2nd 214214214214P+H
Unplug your controller
|
-
|
-
|
63+64
|
-
|
total: 127
|
-
|
-
|
|
Instant Kill
Napalm Death in IK Mode: 236236H
You suffer, but why?
|
Fatal
|
All
|
7+8
|
12
|
26+1 after landing
|
-22
|
-
|
|
Click [★] for character's full frame data