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Good tool for pressure, tick throws, and can be useful for mashing out of pressure. Mostly sees its use in starting frame traps and ocassionally as an oki tool due to its quick speed, low recovery and leaving Sol at +2. | Good tool for pressure, tick throws, and can be useful for mashing out of pressure. Mostly sees its use in starting frame traps and ocassionally as an oki tool due to its quick speed, low recovery and leaving Sol at +2. | ||
2P is occasionally used in relaunches, OS'd with 2H or c.S to bait bursts. | |||
''80% proration (no proration in DI).'' | ''80% proration (no proration in DI).'' | ||
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{{MoveData | {{MoveData |
Revision as of 20:52, 3 April 2018
Sol Badguy |
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Defense Modifier: x 1.00
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Overview
Guilty Gear's original poster character and creator Ishiwatari's nod to the lead singer of his favorite band: Freddie Mercury of Queen. Sol "Frederick" Badguy is a hard hitting, close range character with a variety of odd moves.
Sol thrives in the opponent's face with fast pokes, moves that go under others, and the best Dragon Punch period. His high/low mixup is very poor, but his tick throws, frame traps, and abundance of meter give him plenty of things to play with. Outside of his optimal range, he has some other decent midscreen tools, too. Though his main BnB, Sidewinder Loop, requires character specific precision, his combos are generally very freestyle and deal high amounts of damage. But in order to get to those combos, Sol players will need to play a bit tricky.
Pros/Strengths
- Volcanic Viper: breaks through pressure, reversals, and punishes like no other DP in the game.
- Good command throw which leads to guaranteed damage.
- Very good 3 frame poke/5 frame anti-air (5K). All-around excellent Anti-Air.
- High damage, meterless combos that knock down.
- Punishing frame traps that lead to huge damage on counterhit.
- Freddie Mercury reincarnate.
Cons/Weaknesses
- Poor conversion and lacks threatening tools outside of optimal range.
- Struggles against zoners.
- Subpar mixup options which can make Sol very easy to read.
- Limited pressure; generally wants to go for the mixup quickly.
Notable Moves
- 5K, 2D, 6P, j.P, j.H
- Volcanic Viper, Wild Throw, Sidewinder, Grand Viper, Tyrant Rave (FB)
Note: Frame data for normals is as follows, x[x] where x is the move normally and [x] is the move in Dragon Install.
Normal Moves
5P |
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5K |
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c.S |
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f.S |
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5H |
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6P |
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6H |
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5D |
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Dead Angle Attack |
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2P |
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2K |
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2S |
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2H |
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2D |
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j.P |
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j.K |
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j.S |
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j.H |
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j.D |
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Throws
Ground Throw |
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Air Throw |
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Special Moves
Gun-Flame 236P |
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Gun-Flame (Feint) 214P |
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Volcanic Viper 623S/H or j.623S/H |
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Knockdown Volcanic Viper -> 214K |
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Grand Viper 214S |
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Bandit Revolver 236K or j.236K |
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Bandit Bringer 236[K] |
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Riot Stamp 214K |
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Wild Throw 623K |
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Sidewinder j.236H |
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Fafnir 41236H |
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Slam During Dragon Install, j.214K |
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How to score Clean Hits: For Grand Viper, hit with the point of the hilt. For Sidewinder, hit with the end of his arm. For FB Fafnir, hit with the upper part of the fist. For Bandit Bringer, hit with the end of the blast. Opponents must be airborne. FB Sidewinder will automatically Clean Hit on hit, even on grounded opponents. Hitstop from a Clean Hit is 27F.
- 1: Damage of a Clean Hit Sidewinder is 35 + 25 * (# of Clean Hits). Force Break Sidewinder automatically adds in 1 Clean Hit.
- 2: Damage of Tyrant Rave is [25 + 30 * (# of Clean Hits)] * 3 + 84.
- 3: On hit, the opponent gains Tension Gauge and Burst Gauge based on 70% of the damage value.
Force Breaks
FB Fafnir 41236D |
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Tyrant Rave Fafnir -> 64D |
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FB Sidewinder j.236D |
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How to score Clean Hits: For Grand Viper, hit with the point of the hilt. For Sidewinder, hit with the end of his arm. For FB Fafnir, hit with the upper part of the fist. For Bandit Bringer, hit with the end of the blast. Opponents must be airborne. FB Sidewinder will automatically Clean Hit, regardless of opponent's position. Hitstop from a Clean Hit is 27F.
- 1: Damage of a Clean Hit Sidewinder is 35 + 25 * (# of Clean Hits). Force Break Sidewinder automatically adds in 1 Clean Hit.
- 2: Damage of Tyrant Rave is 25 + 30 * (# of Clean Hits) * 3 + 84.
- 3: On hit, the opponent gains Tension Gauge and Burst Gauge based on 70% of the damage value.
Overdrives
Tyrant Rave ver.Beta 632146H |
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Dragon Install 214214S |
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Dragon Install 2nd 214214214214P+H |
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Instant Kill
Napalm Death in IK Mode: 236236H |
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- A.B.A [★]
- Anji Mito [★]
- Axl Low [★]
- Baiken [★]
- Bridget [★]
- Chipp Zanuff [★]
- Dizzy [★]
- Eddie [★]
- Faust [★]
- I-No [★]
- Jam Kuradoberi [★]
- Johnny [★]
- Justice [★]
- Kliff Undersn [★]
- Ky Kiske [★]
- May [★]
- Millia Rage [★]
- Order-Sol [★]
- Potemkin [★]
- Robo-Ky [★]
- Slayer [★]
- Sol Badguy [★]
- Testament [★]
- Venom [★]
- Zappa [★]
Click [★] for character's full frame data
• Starter Guide •
HUD •
Controls •
Frame Data & System Data •
FAQ •
Training Mode •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo System •
Gauges •
Misc •