GGACR/Slayer/Frame Data: Difference between revisions

From Dustloop Wiki
< GGACR‎ | Slayer
m (→‎Overdrives: It has been tested that Dot has forced prorate instead of initial prorate)
(moving to cargo)
Line 5: Line 5:
</div>
</div>
==[[GGACR/Frame Data|System Data]]==
==[[GGACR/Frame Data|System Data]]==
<table class="wikitable">
{{#cargo_query:tables=ggacrCharacters
{{#lst:{{BASEPAGENAME}}/Data|system data}}
|fields=name,defense,guts,prejump,weight,backdash,guardBalance,wakeupFaceUp,wakeupFaceDown,umo
</table>
|where=name="{{#titleparts:{{BASEPAGENAME}}| |-1}}"
|format=table
}}
<br style="clear:both;"/>
<br style="clear:both;"/>


==Normals==
==Normals==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{{#cargo_query:tables=MoveData_GGACR
|-
|fields=input,damage,gbp,gbm,prorate,guard,level,cancel,tension,startup,active,recovery,onBlock,invuln,images,hitboxes,notes
{{FullFrameDataHeader-GGACR}}
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="normal"
|-
|format=dynamic table|order by=_rowID|rows per page=50
{{AttackVersion|name={{Tt|5P
|details fields=notes,images,hitboxes
|[[File:GGAC_Slayer_5P.png|200x200px]]}}|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|5P}}
{{#lst:{{BASEPAGENAME}}/Data|5P Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
*Histun on standing hit 14F
*Untechable for 15F (CH for 16F)
}}
}}
|-
{{AttackVersion|name={{Tt|5K
|[[File:GGAC_Slayer_5K.png|200x200px]]}}|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|5K}}
{{#lst:{{BASEPAGENAME}}/Data|5K Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
*Histun on standing hit 17F
*Untechable for 17F (CH for 20F)
}}
}}
|-
{{AttackVersion|name={{Tt|c.S
|[[File:GGAC_Slayer_cS.png|200x200px]]}}|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|c.S}}
{{#lst:{{BASEPAGENAME}}/Data|c.S Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
*Histun on standing hit 20F
*Untechable for 17F (CH for 22F)
}}
}}
|-
{{AttackVersion|name={{Tt|f.S
|[[File:GGAC_Slayer_fS.png|200x200px]]}}|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|f.S}}
{{#lst:{{BASEPAGENAME}}/Data|f.S Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
*Histun on standing hit 16F
}}
}}
|-
{{AttackVersion|name={{Tt|5H
|[[File:GGAC_Slayer_5H.png|200x200px]]}}|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|5H}}
{{#lst:{{BASEPAGENAME}}/Data|5H Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
*Slides opponent on air hit (untechable for 30F, slides for 30F)
}}
}}
|-
{{AttackVersion|name={{Tt|6P
|[[File:GGAC_Slayer_6P.png|200x200px]]}}|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|6P}}
{{#lst:{{BASEPAGENAME}}/Data|6P Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
*Wall bounces opponent on hit (untechable for 26F)
*Initial prorate 90%
*FRC timing 18~20F
}}
}}
|-
{{AttackVersion|name={{Tt|6K
|[[File:GGAC_Slayer_6K.png|200x200px]]}}|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|6K}}
{{#lst:{{BASEPAGENAME}}/Data|6K Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
*Initial prorate 90%
*Slayer is airborne from 8~24F
}}
}}
|-
{{AttackVersion|name={{Tt|6[K]
|[[File:GGAC_Slayer_6[K].png|200x200px]]}}|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|6[K]}}
{{#lst:{{BASEPAGENAME}}/Data|6[K] Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
*Airborne from 8F until landing
*hold K until 10F to get Feint
}}
}}
|-
{{AttackVersion|name={{Tt|6H
|[[File:GGAC_Slayer_6H.png|200x200px]]}}|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|6H}}
{{#lst:{{BASEPAGENAME}}/Data|6H Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
*Histun on standing hit 24F
*Ground bounces opponent on air hit (untechable for 36F, on CH for 62F)
*Staggers opponent on ground CH (Max 47F)
*FRC timing 17~18F
*Hits crouching opponents on 22F (tested on Sol)
}}
}}
|-
{{AttackVersion|name={{Tt|5D
|[[File:GGAC_Slayer_5D.png|200x200px]]}}|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|5D}}
{{#lst:{{BASEPAGENAME}}/Data|5D Extra}}
|-
{{AttackVersion|name={{Tt|5[D]
|[[File:GGAC_Slayer_5[D].png|200x200px]]}}|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|5[D]}}
{{#lst:{{BASEPAGENAME}}/Data|5[D] Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
*hold D until 20F to get Feint
*Can cancel to 2K or 2D on 32F
}}
}}
|-
{{AttackVersion|name={{Tt|2P
|[[File:GGAC_Slayer_2P.png|200x200px]]}}|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|2P}}
{{#lst:{{BASEPAGENAME}}/Data|2P Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
*Histun on standing hit 13F
*Untechable for 16F (CH for 18F)
}}
}}
|-
{{AttackVersion|name={{Tt|2K
|[[File:GGAC_Slayer_2K.png|200x200px]]}}|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|2K}}
{{#lst:{{BASEPAGENAME}}/Data|2K Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
*Initial prorate 90%
*Histun on standing hit 18F
*Can gatlings from 11~14F
}}
}}
|-
{{AttackVersion|name={{Tt|2S
|[[File:GGAC_Slayer_2S.png|200x200px]]}}|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|2S}}
{{#lst:{{BASEPAGENAME}}/Data|2S Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
*Untechable for 48F on air CH
*Can gatlings from 11~21F
}}
}}
|-
{{AttackVersion|name={{Tt|2H
|[[File:GGAC_Slayer_2H.png|200x200px]]}}|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|2H}}
{{#lst:{{BASEPAGENAME}}/Data|2H Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
*Forced prorate 80%
*Staggers opponent on ground hit (Max 49F)
*Pulls in opponent on air hit (???)
*Untechable for 40F
*Hitstop 0F
*Dizzy modifier x0.25
}}
}}
|-
{{AttackVersion|name={{Tt|2D
|[[File:GGAC_Slayer_2D.png|200x200px]]}}|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|2D}}
{{#lst:{{BASEPAGENAME}}/Data|2D Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
*Knocks down opponent on ground hit
*Untechable for 26F (on CH for 76F)
}}
}}
|-
{{AttackVersion|name={{Tt|j.P
|[[File:GGAC_Slayer_jP.png|200x200px]]}}|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|j.P}}
{{#lst:{{BASEPAGENAME}}/Data|j.P Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
*Untechable for 14F (on CH for 16F)
}}
}}
|-
{{AttackVersion|name={{Tt|j.K
|[[File:GGAC_Slayer_jK.png|200x200px]]}}|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|j.K}}
{{#lst:{{BASEPAGENAME}}/Data|j.K Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
*Untechable for 19F (on CH for 24F)
}}
}}
|-
{{AttackVersion|name={{Tt|j.2K
|[[File:GGAC_Slayer_j2K.png|200x200px]]}}|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|j.2K}}
{{#lst:{{BASEPAGENAME}}/Data|j.2K Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
*Floats opponent on ground hit (untechable for 33F, on CH for 40F)
*On air hit, untechable for 33F (on CH for 44F)
}}
}}
|-
{{AttackVersion|name={{Tt|j.S
|[[File:GGAC_Slayer_jS.png|200x200px]]}}|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|j.S}}
{{#lst:{{BASEPAGENAME}}/Data|j.S Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
*Pulls in opponent on hit
*Untechable for 19F (on CH for 22F)
*Hitstop 6F
*Can jump cancel from 13F onwards
*Order of hits is (back hit, forward hit) x2, so forward hit startup is 7F (3+2+(2))
}}
}}
}}
|-
{{AttackVersion|name={{Tt|j.H
|[[File:GGAC_Slayer_jH.png|200x200px]]}}|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|j.H}}
{{#lst:{{BASEPAGENAME}}/Data|j.H Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
*Ground bounces opponent on CH (untechable for 60F)
*Untechable for 23F
*Initial prorate 80%
}}
}}
|-
{{AttackVersion|name={{Tt|j.D
|[[File:GGAC_Slayer_jD.png|200x200px]]}}|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|j.D}}
{{#lst:{{BASEPAGENAME}}/Data|j.D Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
*Slams down opponent on air hit (Untechable time 20F)
*Staggers opponent on ground CH (max 39F)
*5F Landing recovery
}}
}}
|-
|}


==Universal Mechanics==
==Universal Mechanics==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{{#cargo_query:tables=MoveData_GGACR
|-
|fields=input,name,damage,gbp,gbm,prorate,guard,level,cancel,tension,startup,active,recovery,onBlock,invuln,images,hitboxes,notes
{{FullFrameDataHeader-GGACR}}
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="other"
|-
|format=dynamic table|order by=_rowID|rows per page=50
{{AttackVersion|name={{Tt|Throw
|details fields=notes,images,hitboxes
|[[File:GGAC_Slayer_throw.png|200x200px]]}}|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|Ground Throw}}
{{#lst:{{BASEPAGENAME}}/Data|Ground Throw Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
*Knocks down opponent on hit
*Forced prorate 50%
}}
}}
|-
{{AttackVersion|name={{Tt|Air Throw
|[[File:GGAC_Slayer_airThrow.png|200x200px]]}}|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|Air Throw}}
{{#lst:{{BASEPAGENAME}}/Data|Air Throw Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
*Slams down opponent and fully untechable
*Forced prorate 50%
}}
}}
|-
{{AttackVersion|name={{Tt|[[GGACR/Defense#Dead Angle Attack|DAA]]|[[File:GGAC_Slayer_6P.png|200x200px]]}}|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|DAA}}
{{#lst:{{BASEPAGENAME}}/Data|DAA Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
*Knocks down opponent on hit
*Initial prorate 50%
}}
}}
}}
|-
|}


==Specials==
==Specials==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{{#cargo_query:tables=MoveData_GGACR
|-
|fields=input,name,damage,gbp,gbm,prorate,guard,level,cancel,tension,startup,active,recovery,onBlock,invuln,images,hitboxes,notes
{{FullFrameDataHeader-GGACR}}
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="special"
|-
|format=dynamic table|order by=_rowID|rows per page=50
{{AttackVersion|name={{Tt|P Mappa Hunch|[[File:GGAC_Slayer_236P.png|200x200px]]}}|subtitle=236P|rowspan=2}}
|details fields=notes,images,hitboxes
{{#lst:{{BASEPAGENAME}}/Data|236P}}
{{#lst:{{BASEPAGENAME}}/Data|236P Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
*Untechable for 25F
}}
}}
|-
{{AttackVersion|name={{Tt|K Mappa Hunch|[[File:GGAC_Slayer_236P.png|200x200px]]}}|subtitle=236K|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|236K}}
{{#lst:{{BASEPAGENAME}}/Data|236K Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
*Untechable for 27F
}}
}}
|-
{{AttackVersion|name={{Tt|Mappa Hunch Feint|[[File:GGAC_Slayer_236P.png|200x200px]]}}|subtitle=236[P/K]|rowspan=3}}
{{#lst:{{BASEPAGENAME}}/Data|236[P]}}
{{#lst:{{BASEPAGENAME}}/Data|236[P] Extra}}
|-
{{#lst:{{BASEPAGENAME}}/Data|236[K]}}
{{#lst:{{BASEPAGENAME}}/Data|236[K] Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
*Slayer is in CH state during move
}}
}}
|-
{{AttackVersion|name={{Tt|P Dandy Step|[[File:GGAC_Slayer_214P.png|200x200px]]}}|subtitle=214P|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|214P}}
{{#lst:{{BASEPAGENAME}}/Data|214P Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
*FRC timing 9~12F
*Can cancel into followups from 16F onwards
}}
}}
|-
{{AttackVersion|name={{Tt|K Dandy Step|[[File:GGAC_Slayer_214P.png|200x200px]]}}|subtitle=214K|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|214K}}
{{#lst:{{BASEPAGENAME}}/Data|214K Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
*FRC timing 15~18F
*Can cancel into followups from 20F onwards
}}
}}
|-
{{AttackVersion|name={{Tt|S Dandy Step|[[File:GGACR_Slayer_DandyStepS.png|200x200px]]}}|subtitle=214S|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|214S}}
{{#lst:{{BASEPAGENAME}}/Data|214S Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
*Can pass through opponent from 10~16F
*Can cancel into followups from 22F onwards
*Slayer is in CH state during move
}}
}}
|-
{{AttackVersion|name={{Tt|H Dandy Step|[[File:GGACR_Slayer_DandyStepS.png|200x200px]]}}|subtitle=214H|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|214H}}
{{#lst:{{BASEPAGENAME}}/Data|214H Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
*Can pass through opponent from 19~26F
*Can cancel into followups from 32F onwards
*Slayer is in CH state during move
}}
}}
|-
{{AttackVersion|name={{Tt|Pilebunker|[[File:GGAC_Slayer_214PP.png|200x200px]]}}|subtitle=Dandy > P|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|Dandy P}}
{{#lst:{{BASEPAGENAME}}/Data|Dandy P Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
*Slides opponent on hit (untechable for 50F, slides for 26F)
*Wall sticks opponent on CH (untechable for 112F, sticks for 37F)
*Forced prorate 80%
*Dizzy modifier x0
}}
}}
|-
{{AttackVersion|name={{Tt|Crosswise Heel|[[File:GGAC_Slayer_214PK.png|200x200px]]}}|subtitle=Dandy > K|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|Dandy K}}
{{#lst:{{BASEPAGENAME}}/Data|Dandy K Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
*Slayer is airborne from 19F onwards
*Floats opponent on hit (1st hit untechable for 32F, 2nd hit for 42F)
*Slayer is in CH state until landing
*1st hit has hitstop 6F
*2nd hit has forced prorate 85%
}}
}}
|-
{{AttackVersion|name={{Tt|Under Pressure|[[File:GGAC_Slayer_214PS.png|200x200px]]}}|subtitle=Dandy > S|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|Dandy S}}
{{#lst:{{BASEPAGENAME}}/Data|Dandy S Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
*Staggers opponent on ground CH (max 39F)
*Untechable for 24F
*Can cancel into It's Late from 8F onwards
}}
}}
|-
{{AttackVersion|name={{Tt|It's Late|[[File:GGAC_Slayer_214PH.png|200x200px]]}}|subtitle=Dandy > H|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|Dandy H}}
{{#lst:{{BASEPAGENAME}}/Data|Dandy H Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
*Hitstun on standing hit 22F
*Slides opponent on CH (untechable 72F, slides for 32F)
*Slams down opponent and fully untechable on air hit
}}
}}
|-
{{AttackVersion|name={{Tt|It's Late|[[File:GGAC_Slayer_214PH.png|200x200px]]}}|subtitle=Under Pressure > H|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|Dandy S H}}
{{#lst:{{BASEPAGENAME}}/Data|Dandy S H Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
*Ground bounces opponent on CH (untechable for 90F)
*Slams down opponent and fully untechable on air hit
}}
}}
}}
|-
{{AttackVersion|name={{Tt|Bloodsucking Universe|[[File:GGAC_Slayer_63214H.png|200x200px]]}}|subtitle=236H|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|236H}}
{{#lst:{{BASEPAGENAME}}/Data|236H Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
*Forced prorate 60%
*Staggers opponent on hit (Max 13F)
*Recovery on whiff is 40F
*Slayer gains health equal to 75% of damage dealt to opponent
*FRC timing 26~27F (2F after successful throw)
*Slayer is in CH state during recovery
}}
}}
|-
{{AttackVersion|name={{Tt|Undertow|[[File:GGAC_Slayer_632146P.png|200x200px]]}}|subtitle=632146P|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|632146P}}
{{#lst:{{BASEPAGENAME}}/Data|632146P Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
*Ground bounces opponent on hit (untechable for 36F, on CH for 62F)
*Initial prorate 50%
*Can absorb one (non-super) hit for half damage from 5~28F
*FRC timing 24~27F
}}
}}
|-
{{AttackVersion|name={{Tt|Footloose Journey|[[File:GGAC_Slayer_j214K.png|200x200px]]}}|subtitle=j.214K|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|j.214K}}
{{#lst:{{BASEPAGENAME}}/Data|j.214K Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
*Floats opponent on hit (untechable for 24F)
*Hitstop 7F
*Order of hits is (front then back) x 3
}}
}}
|-
|}


==Force Breaks==
==Force Breaks==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{{#cargo_query:tables=MoveData_GGACR
|-
|fields=input,name,damage,gbp,gbm,prorate,guard,level,cancel,tension,startup,active,recovery,onBlock,invuln,images,hitboxes,notes
{{FullFrameDataHeader-GGACR}}
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="forcebreak"
|-
|format=dynamic table|order by=_rowID|rows per page=50
{{AttackVersion|name={{Tt|Big Bang Upper|[[File:GGAC_Slayer_236D.png|200x200px]]}}|subtitle=236D|rowspan=2}}
|details fields=notes,images,hitboxes
{{#lst:{{BASEPAGENAME}}/Data|236D}}
{{#lst:{{BASEPAGENAME}}/Data|236D Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
*Floats opponent high on hit (untechable for 62F)
*Slayer is in CH state from 1~42F
*Uppercut portion of the attack has a startup of 12F
*Dizzy modifier x0
*Big Bang Upper must be performed from neutral; cannot be canceled into
}}
}}
|-
{{AttackVersion|name={{Tt|FB Pilebunker|[[File:GGAC_Slayer_214PP.png|200x200px]]}}|subtitle=Dandy > D|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|Dandy D}}
{{#lst:{{BASEPAGENAME}}/Data|Dandy D Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
*Wall sticks opponent and fully untechable on hit (sticks for 27F, on CH for 45F)
*Blockstun on standing block 30F
*Dizzy modifier x0
*Attack Level 6
}}
}}
|-
{{AttackVersion|name={{Tt|FB Dandy Step|[[File:GGACR_Slayer_214D.png|200x200px]]}}|subtitle=214D|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|214D}}
{{#lst:{{BASEPAGENAME}}/Data|214D Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
*Can cancel into followups from 10F onwards
}}
}}
}}
|-
|}


==Overdrives==
==Overdrives==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{{#cargo_query:tables=MoveData_GGACR
|-
|fields=input,name,damage,gbp,gbm,prorate,guard,level,cancel,tension,startup,active,recovery,onBlock,invuln,images,hitboxes,notes
{{FullFrameDataHeader-GGACR}}
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="super"
|-
|format=dynamic table|order by=_rowID|rows per page=50
{{AttackVersion|name={{Tt|Dead on Time|[[File:GGAC_Slayer_632146S.png|200x200px]]}}|subtitle=632146S|rowspan=2}}
|details fields=notes,images,hitboxes
{{#lst:{{BASEPAGENAME}}/Data|632146S}}
{{#lst:{{BASEPAGENAME}}/Data|632146S Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
*Wall sticks opponent on hit (untechable for 50F, sticks for 32F) (on CH untechable for 112F, sticks for 60F)
*Slayer is in CH state until landing
*Forced prorate 75%
*Dizzy modifier x0
*Opponent cannot input any commands from super flash until after the 1st active frame
*FRC timing 15~17F
}}
}}
}}
|-
{{AttackVersion|name={{Tt|Eternal Wings|[[File:GGAC_Slayer_236236H.png|200x200px]]}}|subtitle=236236H|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|236236H}}
{{#lst:{{BASEPAGENAME}}/Data|236236H Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
*Floats opponent and fully untechable on hit
*Slayer is in CH state until landing
}}
}}
|-
{{AttackVersion|name={{Tt|Up and Close Dandy|[[File:GGAC_Slayer_j214214S.png|200x200px]]}}|subtitle=j.214214S|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|j.214214S}}
{{#lst:{{BASEPAGENAME}}/Data|j.214214S Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
*Head portion has hitstop 7F, staggers opponent on ground hit (Max 46F)
*Wall bounces opponent on air CH (untechable for 100F)
*Data listed in [ ] is for the back part (tail)
*The tail is a projectile
}}
}}
|-
|}


==Instant Kill==
==Instant Kill==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{{#cargo_query:tables=MoveData_GGACR
|-
|fields=input,name,damage,gbp,gbm,prorate,guard,level,cancel,tension,startup,active,recovery,onBlock,invuln,images,hitboxes,notes
{{FullFrameDataHeader-GGACR}}
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="instantkill"
|-
|format=dynamic table|order by=_rowID|rows per page=50
{{AttackVersion|name={{Tt|All Dead|[[File:GGAC_Slayer_IK.png|200x200px]]<hr>[[File:GGAC_Slayer_IK2.png|200x200px]]}}|subtitle=in IK Mode: 236236H|rowspan=2}}
|details fields=notes,images,hitboxes
{{#lst:{{BASEPAGENAME}}/Data|IK}}
{{#lst:{{BASEPAGENAME}}/Data|IK Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
*IK Mode activation: 80F
}}
}}
}}
 
|-
|}
==Gatling Table==
==Gatling Table==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"

Revision as of 03:53, 5 October 2021


System Data

Error: No field named "backdash" found for any of the specified database tables.


Normals

input damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln
input damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln
5P 16 3 7 Mid 1 CJR 1.44 5 4 4 +2
5K 22 6 6 Mid 2 SJR 2.64 6 3 8 +1
c.S 30 10 6 Mid 3 SJR 2.64 7 4 10 0
f.S 30 10 6 Mid 3 SJR 2.64 13 2 8 +4
5H 45 20 6 Mid 5 SJR 3.84 13 5 18 -4
5D 22 8 20 High 3 R 2.64 24 3 20 -9
5[D] Total 34
6P 45 20 6 90% Mid 5 RF 3.84 18 6 14 -1 1~6F Upper Body
7~23F Above Knees
6K 22 8 7 90% High/Air 3 R 2.64 21 5 1+3 after landing +5 8~21F Lower Body
6[K] Total 24+3 after landing 8~24F Feet
6H 40 20 6 Mid 5 SJRF 3.84 21 6 13 +0
2P 14 3 7 Mid 1 CR 1.44 4 2 5 +3
2K 18 5 7 90% Low 2 R 2.64 6 2 11 -1 3~4F, 12~15F Feet
2S 32 10 6 Mid 3 SJR 2.64 8 6 15 -7 5~9F Upper Body
2H 42 15 15 Forced 80% Low 5 R 3.84 13 2 22 -5 5~14F Below Knees
2D 34 15 6 Low 5 R 3.84 7 15 12 -8
j.P 10 3 8 High/Air 1 CR 1.44 5 3 7
j.K 22 8 7 High/Air 3 SJR 2.64 6 5 6
j.2K 22 8 15 High/Air 3 R 3.60 13 3 16
j.S 16×4 8×4 6×4 High/Air 3 SJR 2.64×4 3 2(2)2(4)2(2)2 6
j.H 36 8 6 80% High/Air 3 SR 2.64 14 5 7
j.D 40 8 6 High/Air 3 SJR 2.64 7 5 19+5 after landing

Universal Mechanics

input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln
input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln
Ground Throw Ground Throw 52 6, 7 49 pixels 4.00
Air Throw Air Throw 60 6 Forced 50% 88 pixels 4.00
DAA Dead Angle Attack 25 10 7 50% All 3 R 0.52 18 6 17 -9 1~23F All
24~36F Throw

Specials

input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln
input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln
236P P Mappa Hunch 40 20 6 Mid 5 R 2.00/4.80 11 3 17 -1
236K K Mappa Hunch 40 20 6 Mid 5 R 2.00/4.80 14 6 16 -3
236[P] P Mappa Hunch Feint 2.00/- Total 23
236[K] K Mappa Hunch Feint 2.00/- Total 27
214P P Dandy Step F 2.50/- Total 30 1~3F Strike
214K K Dandy Step F 2.50/- Total 38 1~6F Strike
214S S Dandy Step 2.50/- Total 30 6~13F Above Knees
14~17F Upper Body
214H H Dandy Step 2.50/- Total 40 15~22F Above Knees
23~27F Upper Body
Dandy > P Pilebunker 80 20 10 Forced 80% Mid 5 R 3.00/7.20 3 3 33 -17
Dandy > K Crosswise Heel 23, 27 10×2 7,10 100%, Forced 85% Mid 3 R 3.00/4.80×2 6 4(9)7 16+5 after landing -14 3~18F Above Feet
19~25F Upper Body
Dandy > S Under Pressure 36 10 7 Mid 3 R 2.50/7.20 5 2 15 -3
Dandy > H It's Late 52 15 6 High 5 R 2.50/7.20 18 6 9 +4 5~17F Throw
Dandy > S > H It's Late 52 15 6 High 5 R 2.50/7.20 14 6 12 +1 1~13F Throw
236H Bloodsucking Universe 55 6 Forced 60% 92 pixels F -/6.00 7 2 29
632146P Undertow 60 10 7 50% Mid 3 RF 2.00/7.20 28 3 13 -2 5~28F Armor
j.214K Footloose Journey 26×3 14×3 6×3 All 4 R 2.00/3.60×3 5 2(2)×6 Until landing+11

Force Breaks

input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln
input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln
236D Big Bang Upper 80 20 18 Mid 5 R 10 6 35 -22 1~1F Upper Body
2~3F Above Knees
4~13F Above Feet
214D FB Dandy Step Total 30 1~12F Strike
13~17F Low Profile
Dandy > D FB Pilebunker 90 20 6 Mid 5 R 3 3 31 -3

Overdrives

input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln
input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln
632146S Dead on Time 140 20 6 Forced 75% All 5 RF 7+1 10 31+21 after landing -43 7~9F Strike
236236H Eternal Wings 88 20 6 Mid 5 R 5+2 18 36+7 after landing -42 1~24F Strike
j.214214S Up and Close Dandy 100 [160] 20 [20] 6 [6] Mid [All] 5 R[-] 7+2 Until landing [6] 20 after landing 1~10F Strike

Instant Kill

input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln
input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln
236236H All Dead Fatal 20 All 5 10+10 10 25 -16 10~17F strike

Gatling Table

Ground Gatlings
P K S H D Cancel
5P 6P - - - 5D j
2P 6P - - - 5D -
6P - - - - - -
5K 6P 6K - - 5D j, sp
2K* - - 2S 2H 5D, 2D -
6K - - - - - -
c.S - - f.S - 5D j, sp
f.S - 6K - - 5D j, sp
2S* - 6K - 2H 5D, 2D j, sp
5H - - - - 5D, 2D j, sp
2H - - - - - -
6H - - - - - j, sp
5D - - - - - homing jump
2D - - - - - -
Air Gatlings
P K S H D Cancel
j.P j.P j.k - - - -
j.K - j.2K - - - j, sp
j.2K - - - - - sp
j.S - j.2K - - - j, sp
j.H - j.2K - - - sp
j.D - j.2K - - - sp


  • 5D can be only canceled into Homing Jump on ground hit
  • 2K has a "late" gatling window of F11-14, and thus the gatlings may feel like links, rather than "true gatlings"
  • 2S has a "late" gatling window of F11-21, and thus the gatlings may feel like links, rather than "true gatlings"
  • Chart imported from AC Slayer, please note any +R changes as necessary
Black = On Hit or Block
Green = Available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Navigation

To edit frame data, edit values in GGACR/Slayer/Data.