GGACR/Slayer/Frame Data: Difference between revisions

From Dustloop Wiki
< GGACR‎ | Slayer
No edit summary
No edit summary
 
(50 intermediate revisions by 15 users not shown)
Line 1: Line 1:
{{NavTabs|game=GGACR|chara=Slayer|okizeme=yes|forums=http://www.dustloop.com/forums/index.php?/forums/forum/27-slayer/|active=frame_data}}
{{GGACR/CharacterLinks}}
==Glossary==
[[Using_Frame_Data|How do I read frame data?]]
{{Template:FrameDataGlossary-GGACR}}
<br style="clear:both;"/>


<div style="float:left; margin-right:25px;">
{{TOC limit|3}}
</div>
==[[GGACR/Frame Data|System Data]]==
==[[GGACR/Frame Data|System Data]]==
{{#lst:{{BASEPAGENAME}}/Data|SystemData}}
{{#cargo_query:tables=ggacrCharacters
<br style="clear:both;"/>
|fields=ROUND(defense,2)=Damage Received Modifier,guts=Guts Rating,guardBalance=Guard Balance,CONCAT("1/", guardRecovery, "F")=Guard Recovery,weight=Gravity Mod,stunResistance=Stun Resist,CONCAT(wakeupFaceDown,"F")=Wakeup Face Down,CONCAT(wakeupFaceUp,"F")=Wakeup Face Up
==Normals==
|where=name="{{#titleparts:{{BASEPAGENAME}}| |-1}}"
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|format=table
|-
{{FrameDataHeader-GGACR}}
|-
{{AttackVersion|name=5P
|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|5P Full}}
|-
{{Description
|11|text=
{{ColumnList |text=
*Histun on standing hit 14F
*Untechable for 15F (CH for 16F)
}}
}}
|-
{{AttackVersion|name=5K
|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|5K Full}}
|-
{{Description
|11|text=
{{ColumnList |text=
*Histun on standing hit 17F
*Untechable for 17F (CH for 20F)  
}}
}}
|-
{{AttackVersion|name=c.S
|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|c.S Full}}
|-
{{Description
|11|text=
{{ColumnList |text=
*Histun on standing hit 20F
*Untechable for 17F (CH for 22F)
}}
}}
|-
{{AttackVersion|name=f.S
|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|f.S Full}}
|-
{{Description
|11|text=
{{ColumnList |col=1 |text=
*Histun on standing hit 16F
}}
}}
|-
{{AttackVersion|name=5H
|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|5H Full}}
|-
{{Description
|11|text=
{{ColumnList |col=1 |text=
*Slides opponent on air hit (untechable for 30F, slides for 30F)  
}}
}}
|-
{{AttackVersion|name=6P
|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|6P Full}}
|-
{{Description
|11|text=
{{ColumnList |text=
*Upper body invincible 1~6F, above knees invincible 7~23F
*Wall bounces opponent on hit (untechable for 26F)
*Initial prorate 90%
*FRC timing 18~20F
}}
}}
|-
{{AttackVersion|name=6K
|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|6K Full}}
|-
{{Description
|11|text=
{{ColumnList |text=
*Initial prorate 90%
*Lower body invincible 8~21F
*Slayer is airborne from 8~24F
}}
}}
|-
{{AttackVersion|name=6[K]
|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|6[K] Full}}
|-
{{Description
|11|text=
{{ColumnList |text=
*Feet invincible and airborne from 8F onwards
*hold K until 10F to get Feint
}}
}}
|-
{{AttackVersion|name=6H
|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|6H Full}}
|-
{{Description
|11|text=
{{ColumnList |text=
*Histun on standing hit 24F
*Ground bounces opponent on air hit (untechable for 36F, on CH for 62F)
*Staggers opponent on ground CH (Max 47F)
*FRC timing 17~18F
*Hits crouching opponents on 22F (tested on Sol)
}}
}}
|-
{{AttackVersion|name=5D
|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|5D Full}}
|-
{{AttackVersion|name=5[D]
|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|5[D] Full}}
|-
{{Description
|11|text=
{{ColumnList |text=
*hold D until 20F to get Feint
*Can cancel to 2K or 2D on 32F
}}
}}
|-
{{AttackVersion|name=2P
|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|2P Full}}
|-
{{Description
|11|text=
{{ColumnList |text=
*Histun on standing hit 13F
*Untechable for 16F (CH for 18F)
}}
}}
|-
{{AttackVersion|name=2K
|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|2K Full}}
|-
{{Description
|11|text=
{{ColumnList |text=
*Feet invincible 3~4F and 12~15F
*Initial prorate 90%
*Histun on standing hit 18F
*Can gatlings from 11~14F
}}
}}
|-
{{AttackVersion|name=2S
|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|2S Full}}
|-
{{Description
|11|text=
{{ColumnList |text=
*Upper body invincible 5~9F
*Untechable for 48F on air CH
*Can gatlings from 11~21F
}}
}}
|-
{{AttackVersion|name=2H
|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|2H Full}}
|-
{{Description
|11|text=
{{ColumnList |text=
*Feet invincible 5~14F
*Forced prorate 80%
*Staggers opponent on ground hit (Max 49F)
*Pulls in opponent on air hit (???)
*Untechable for 40F
*Hitstop 0F
*Dizzy modifier x0.25
}}
}}
|-
{{AttackVersion|name=2D
|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|2D Full}}
|-
{{Description
|11|text=
{{ColumnList |text=
*Knocks down opponent on ground hit
*Untechable for 26F (on CH for 76F)
}}
}}
|-
{{AttackVersion|name=j.P
|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|j.P Full}}
|-
{{Description
|11|text=
{{ColumnList |col=1 |text=
*Untechable for 14F (on CH for 16F)
}}
}}
<div class="mw-collapsible mw-collapsed" data-expandtext="Show Advanced Character Stats" data-collapsetext="Hide Advanced Character Stats">{{clear}}
===Ground Movement Values===
{{#cargo_query:tables=ggacrCharacters
|fields=walkSpeedForwards=Forwards Walk Speed,walkSpeedBackwards=Backwards Walk Speed,initialDashSpeed=Initial Dash Speed,dashAcceleration=Dash Acceleration,friction=Friction
|where=name="{{#titleparts:{{BASEPAGENAME}}| |-1}}"
|format=table
}}
}}
|-
===Backdash Values===
{{AttackVersion|name=j.K
{{#cargo_query:tables=ggacrCharacters
|subtitle=|rowspan=2}}
|fields=backdashDuration=Backdash Duration,CONCAT("1~",backdashInvulnerability,"F")=Backdash Invuln,backdashVX=Backdash Horizontal Speed
{{#lst:{{BASEPAGENAME}}/Data|j.K Full}}
|where=name="{{#titleparts:{{BASEPAGENAME}}| |-1}}"
|-
|format=table
{{Description
|11|text=
{{ColumnList |col=1 |text=
*Untechable for 19F (on CH for 24F)
}}
}}
===Jump Values===
{{#cargo_query:tables=ggacrCharacters
|fields=CONCAT(prejump,"F")=Prejump,numberOfJumps=Number of Jumps,jumpVY=Jump vY,jumpGravity=Jump Gravity,CONCAT(jumpDuration,"F")=Jump Duration,jumpVXForwards=Forwards Jump vX,jumpVXBackwards=Backwards Jump vX
|where=name="{{#titleparts:{{BASEPAGENAME}}| |-1}}"
|format=table
}}
}}
|-
====High Jump Values====
{{AttackVersion|name=j.2K
{{#cargo_query:tables=ggacrCharacters
|subtitle=|rowspan=2}}
|fields=CONCAT(prejump,"F")=Prejump,highJumpVY=High Jump vY,highJumpGravity=High Jump Gravity,CONCAT(highJumpDuration,"F")=High Jump Duration,highJumpVXFowards=Forwards High Jump vX,highJumpVXBackwards=Backwards High Jump vX
{{#lst:{{BASEPAGENAME}}/Data|j.2K Full}}
|where=name="{{#titleparts:{{BASEPAGENAME}}| |-1}}"
|-
|format=table
{{Description
|11|text=
{{ColumnList |text=
*Floats opponent on ground hit (untechable for 33F, on CH for 40F)
*On air hit, untechable for 33F (on CH for 44F)
}}
}}
|-
{{AttackVersion|name=j.S
|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|j.S Full}}
|-
{{Description
|11|text=
{{ColumnList |text=
*Pulls in opponent on hit
*Untechable for 19F (on CH for 22F)
*Hitstop 6F
*Can jump cancel from 13F onwards
*Order of hits is (back hit, forward hit) x2, so forward hit startup is 7F (3+2+(2))
}}
}}
|-
{{AttackVersion|name=j.H
|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|j.H Full}}
|-
{{Description
|11|text=
{{ColumnList |text=
*Ground bounces opponent on CH (untechable for 60F)
*Untechable for 23F
*Initial prorate 80%
}}
}}
===Air Dash Values===
{{#cargo_query:tables=ggacrCharacters
|fields=numberOfAirDashes=Number of Air Dashes,CONCAT(airDashStartup,"F")=Forwards Air Dash Startup,CONCAT(airDashForwardsDuration,"F")=Forwards Air Dash Duration,airDashForwardsSpeed=Forwards Air Dash Speed,CONCAT(airDashBackwardsStartup,"F")=Backwards Air Dash Startup,CONCAT(airDashBackwardsDuration,"F")=Backwards Air Dash Duration,airDashBackwardsSpeed=Backwards Air Dash Speed,minimumRisingAirDashHeight=Minimum Rising Airdash Height
|where=name="{{#titleparts:{{BASEPAGENAME}}| |-1}}"
|format=table
}}
}}
|-
===Tension Gain Values===
{{AttackVersion|name=j.D
{{#cargo_query:tables=ggacrCharacters
|subtitle=|rowspan=2}}
|fields=walkForwardsTensionGain=Forwards Walk,runTensionGain=Run,jumpForwardsTensionGain=Forwards Jump,airDashForwardsTensionGain=Forwards Air Dash
{{#lst:{{BASEPAGENAME}}/Data|j.D Full}}
|where=name="{{#titleparts:{{BASEPAGENAME}}| |-1}}"
|-
|format=table
{{Description
|11|text=
{{ColumnList |text=
*Slams down opponent on air hit (Untechable time 20F)
*Staggers opponent on ground CH (max 39F)
*5F Landing recovery
}}
}}
===Proximity Ranges===
{{#cargo_query:tables=ggacrCharacters
|fields=closeSlashProximityRange=Close Slash Proximity Range,,groundThrowRange=Ground Throw Range,airThrowRange=Air Throw Range
|where=name="{{#titleparts:{{BASEPAGENAME}}| |-1}}"
|format=table
}}
}}
|-
</div>{{clear}}
|}


==Normal Moves==
{{GGACR-FullFrameDataTable|moveType=normal}}
:※1: Includes one sided hitstop
==Universal Mechanics==
==Universal Mechanics==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{{GGACR-FullFrameDataTable|moveType=other}}
|-
{{FrameDataHeader-GGACR}}
|-
{{AttackVersion|name=Throw
|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|Ground Throw Full}}
|-
{{Description
|11|text=
{{ColumnList |text=
*Knocks down opponent on hit
*Forced prorate 50%
}}
}}
|-
{{AttackVersion|name=Air Throw
|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|Air Throw Full}}
|-
{{Description
|11|text=
{{ColumnList |text=
*Slams down opponent and fully untechable
*Forced prorate 50%
}}
}}
|-
{{AttackVersion|name=[[GGACR/Defense#Dead Angle Attack|DAA]]|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|DAA Full}}
|-
{{Description
|11|text=
{{ColumnList |text=
*Fully invincible 1~23F
*Throw invincible 24~36F
*Knocks down opponent on hit
*Initial prorate 50%
}}
}}
|-
|}


==Specials==
==Special Moves==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{{GGACR-FullFrameDataTable|moveType=special}}
|-
{{FrameDataHeader-GGACR}}
|-
{{AttackVersion|name=P Mappa Hunch|subtitle=236P|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|236P Full}}
|-
{{Description
|11|text=
{{ColumnList |col=1 |text=
*Untechable for 25F
}}
}}
|-
{{AttackVersion|name=K Mappa Hunch|subtitle=236K|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|236K Full}}
|-
{{Description
|11|text=
{{ColumnList |col=1 |text=
*Untechable for 27F
}}
}}
|-
{{AttackVersion|name=Mappa Hunch Feint|subtitle=236[P/K]|rowspan=3}}
{{#lst:{{BASEPAGENAME}}/Data|236[P] Full}}
|-
{{#lst:{{BASEPAGENAME}}/Data|236[K] Full}}
|-
{{Description
|11|text=
{{ColumnList |col=1 |text=
*Slayer is in CH state during move
}}
}}
|-
{{AttackVersion|name=P Dandy Step|subtitle=214P|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|214P Full}}
|-
{{Description
|11|text=
{{ColumnList |text=
*Strike invincible 1~3F
*FRC timing 9~12F
*Can cancel into followups from 16F onwards
}}
}}
|-
{{AttackVersion|name=K Dandy Step|subtitle=214K|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|214K Full}}
|-
{{Description
|11|text=
{{ColumnList |text=
*Strike invincible 1~6F
*FRC timing 15~18F
*Can cancel into followups from 20F onwards
}}
}}
|-
{{AttackVersion|name=S Dandy Step|subtitle=214S|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|214S Full}}
|-
{{Description
|11|text=
{{ColumnList |text=
*Above knees invincible 6~13F
*Upper body invincible 14~17F
*Can pass through opponent from 10~16F
*Can cancel into followups from 22F onwards
*Slayer is in CH state during move
}}
}}
|-
{{AttackVersion|name=H Dandy Step|subtitle=214H|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|214H Full}}
|-
{{Description
|11|text=
{{ColumnList |text=
*Above knees invincible 15~22F
*Upper body invincible 23~27F
*Can pass through opponent from 19~26F
*Can cancel into followups from 32F onwards
*Slayer is in CH state during move
}}
}}
|-
{{AttackVersion|name=Pilebunker|subtitle=Dandy > P|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|Dandy P Full}}
|-
{{Description
|11|text=
{{ColumnList |text=
*Slides opponent on hit (untechable for 50F, slides for 26F)
*Wall sticks opponent on CH (untechable for 112F, sticks for 37F)
*Forced prorate 80%
*Dizzy modifier x0
}}
}}
|-
{{AttackVersion|name=Crosswise Heel|subtitle=Dandy > K|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|Dandy K Full}}
|-
{{Description
|11|text=
{{ColumnList |text=
*Above feet invincible 3~18F
*Upper body invincible 19~25F
*Slayer is airborne from 19F onwards
*Floats opponent on hit (1st hit untechable for 32F, 2nd hit for 42F)
*Slayer is in CH state until landing
*1st hit has hitstop 6F
*2nd hit has forced prorate 85%
}}
}}
|-
{{AttackVersion|name=Under Pressure|subtitle=Dandy > S|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|Dandy S Full}}
|-
{{Description
|11|text=
{{ColumnList |text=
*Staggers opponent on ground CH (max 39F)
*Untechable for 24F
*Can cancel into It's Late from 8F onwards
}}
}}
|-
{{AttackVersion|name=It's Late|subtitle=Dandy > H|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|Dandy H Full}}
|-
{{Description
|11|text=
{{ColumnList |text=
*Throw invincible 5~17F
*Hitstun on standing hit 22F
*Slides opponent on CH (untechable 72F, slides for 32F)
*Slams down opponent and fully untechable on air hit
}}
}}
|-
{{AttackVersion|name=It's Late|subtitle=Under Pressure > H|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|Dandy S H Full}}
|-
{{Description
|11|text=
{{ColumnList |text=
*Throw invincible 1~13F
*Ground bounces opponent on CH (untechable for 90F)
*Slams down opponent and fully untechable on air hit
}}
}}
|-
{{AttackVersion|name=Bloodsucking Universe|subtitle=236H|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|236H Full}}
|-
{{Description
|11|text=
{{ColumnList |text=
*Forced prorate 60%
*Staggers opponent on hit (Max 13F)
*Recovery on whiff is 40F
*Slayer gains health equal to 75% of damage dealt to opponent
*FRC timing 26~27F (2F after successful throw)
*Slayer is in CH state during recovery
}}
}}
|-
{{AttackVersion|name=Undertow|subtitle=632146P|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|632146P Full}}
|-
{{Description
|11|text=
{{ColumnList |text=
*Ground bounces opponent on hit (untechable for 36F, on CH for 62F)
*Initial prorate 50%
*Can absorb one (non-super) hit for half damage from 5~28F
*FRC timing 24~27F
}}
}}
|-
{{AttackVersion|name=Footloose Journey|subtitle=j.214K|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|j.214K Full}}
|-
{{Description
|11|text=
{{ColumnList |text=
*Floats opponent on hit (untechable for 24F)
*Hitstop 7F
*Order of hits is (front then back) x 3
}}
}}
|-
|}


==Force Breaks==
==Force Breaks==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{{GGACR-FullFrameDataTable|moveType=forcebreak}}
|-
{{FrameDataHeader-GGACR}}
|-
{{AttackVersion|name=Big Bang Upper|subtitle=236D|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|236D Full}}
|-
{{Description
|11|text=
{{ColumnList |text=
*Upper body invincible on 1F
*Above knees invincible 2~3F
*Above feet invincible 4~13F
*Floats opponent high on hit (untechable for 62F)
*Slayer is in CH state from 1~42F
*Uppercut portion of the attack has a startup of 12F
*Dizzy modifier x0
*Big Bang Upper must be performed from neutral; cannot be canceled into
}}
}}
|-
{{AttackVersion|name=FB Pilebunker|subtitle=Dandy > D|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|Dandy D Full}}
|-
{{Description
|11|text=
{{ColumnList |text=
*Wall sticks opponent and fully untechable on hit (sticks for 27F, on CH for 45F)
*Blockstun on standing block 30F
*Dizzy modifier x0
}}
}}
|-
{{AttackVersion|name=FB Dandy Step|subtitle=214D|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|214D Full}}
|-
{{Description
|11|text=
{{ColumnList |text=
*Strike invincible 1~12F
*Low profile 13~17F
*Can cancel into followups from 10F onwards
}}
}}
|-
|}


==Overdrives==
==Overdrives==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{{GGACR-FullFrameDataTable|moveType=super}}
|-
{{FrameDataHeader-GGACR}}
|-
{{AttackVersion|name=Dead on Time|subtitle=632146S|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|632146S Full}}
|-
{{Description
|11|text=
{{ColumnList |text=
*Strike invincible 7~9F
*Wall sticks opponent on hit (untechable for 50F, sticks for 32F) (on CH untechable for 112F, sticks for 60F)
*Slayer is in CH state until landing
*Initial prorate 75%
*Dizzy modifier x0
*Opponent cannot input any commands from super flash until after the 1st active frame
*FRC timing 15~17F
}}
}}
|-
{{AttackVersion|name=Eternal Wings|subtitle=236236H|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|236236H Full}}
|-
{{Description
|11|text=
{{ColumnList |text=
*Strike invincible 1~24F
*Floats opponent and fully untechable on hit
*Slayer is in CH state until landing
}}
}}
|-
{{AttackVersion|name=Up and Close Dandy|subtitle=j.214214S|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|j.214214S Full}}
|-
{{Description
|11|text=
{{ColumnList |text=
*Strike invincible 1~10F
*Head portion has hitstop 7F, staggers opponent on ground hit (Max 46F)
*Wall bounces opponent on air CH (untechable for 100F)
*Data listed in [ ] is for the back part (tail)
*The tail is a projectile
}}
}}
|-
|}


==Instant Kill==
==Instant Kill==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{{GGACR-FullFrameDataTable|moveType=instantkill}}
|-
 
{{FrameDataHeader-GGACR}}
|-
{{AttackVersion|name=All Dead|subtitle=in IK Mode: 236236H|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|IK Full}}
|-
{{Description
|11|text=
{{ColumnList |text=
*IK Mode activation: 80F
*Strike invincible 10~17F
}}
}}
|-
|}
==Gatling Table==
==Gatling Table==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
Line 647: Line 81:
! P !! K !! S !! H !! D !! Cancel
! P !! K !! S !! H !! D !! Cancel
|-
|-
! 5P
! {{MiniMoveCard|game=GGACR|chara=Slayer|input=5P}}
| 6P
| {{color|purple|5P<sup>[*]</sup>}}{{color|green|<sup>[+]</sup>}}, {{color|purple|2P<sup>[*]</sup>}}{{color|green|<sup>[+]</sup>}}, {{color|green|6P<sup>[+]</sup>}} || {{color|purple|5K<sup>[*]</sup>}}{{color|green|<sup>[+]</sup>}}, {{color|purple|2K<sup>[*]</sup>}}{{color|green|<sup>[+]</sup>}}|| - || - || 5D || Jump
| -
| -
| -
| 5D
| j
|-  
|-  
! 2P
! {{MiniMoveCard|game=GGACR|chara=Slayer|input=2P}}
| 6P
| {{color|purple|5P<sup>[*]</sup>}}{{color|green|<sup>[+]</sup>}}, {{color|purple|2P<sup>[*]</sup>}}{{color|green|<sup>[+]</sup>}}, {{color|green|6P<sup>[+]</sup>}} || - || - || - || 5D || -
| -
| -
| -
| 5D
| -
|-  
|-  
! 6P
! {{MiniMoveCard|game=GGACR|chara=Slayer|input=6P}}
| -
| - || - || - || - || - || -
| -
| -
| -
| -
| -
|-  
|-  
! 5K
! {{MiniMoveCard|game=GGACR|chara=Slayer|input=5K}}
| 6P
| 6P || 6K || - || - || 5D || Jump, Special, Super
| 6K
| -
| -
| 5D
| j, sp
|-  
|-  
! 2K*
! {{MiniMoveCard|game=GGACR|chara=Slayer|input=2K}}
| -
| - || - || {{color|purple|2S<sup>[*]</sup>}} || {{color|purple|2H<sup>[*]</sup>}} || {{color|purple|5D<sup>[*]</sup>}}, {{color|purple|2D<sup>[*]</sup>}} || -
| -
| 2S
| 2H
| 5D, 2D
| -
|-  
|-  
! 6K
! {{MiniMoveCard|game=GGACR|chara=Slayer|input=6K}}
| -
| - || - || - || - || - || -
| -
| -
| -
| -
| -
|-  
|-  
! c.S
! {{MiniMoveCard|game=GGACR|chara=Slayer|input=c.S}}
| -
| - || - || f.S || - || 5D || Jump, Special, Super
| -
| f.S
| -
| 5D
| j, sp
|-  
|-  
! f.S
! {{MiniMoveCard|game=GGACR|chara=Slayer|input=f.S}}
| -
| - || 6K || - || - || 5D || Jump, Special, Super
| -
| -
| -
| 5D
| j, sp
|-  
|-  
! 2S+
! {{MiniMoveCard|game=GGACR|chara=Slayer|input=2S}}
| -
| - || {{color|purple|6K<sup>[*]</sup>}} || - || {{color|purple|2H<sup>[*]</sup>}} || {{color|purple|5D<sup>[*]</sup>}}, {{color|purple|2D<sup>[*]</sup>}} || Jump, Special, Super
| 6K
| -
| 2H, 6H
| 5D, 2D
| j
|-  
|-  
! 5H
! {{MiniMoveCard|game=GGACR|chara=Slayer|input=5H}}
| -
| - || - || - || 2H || 5D, 2D || Jump, Special, Super
| -
| -
| -
| 5D, 2D
| j, sp
|-  
|-  
! 2H
! {{MiniMoveCard|game=GGACR|chara=Slayer|input=2H}}
| -
| - || - || - || - || - || -
| -
| -
| -
| -
| -
|-  
|-  
! 6H
! {{MiniMoveCard|game=GGACR|chara=Slayer|input=6H}}
| -
| - || - || - || - || - || Jump, Special, Super
| -
| -
| -
| -
| j, sp
|-  
|-  
! 5D
! {{MiniMoveCard|game=GGACR|chara=Slayer|input=5D}}
| -
| - || - || - || - || - || Homing Jump
| -
| -
| -
| -
| homing jump
|-  
|-  
! 2D
! {{MiniMoveCard|game=GGACR|chara=Slayer|input=2D}}
| -
| - || - || - || - || - || -
| -
| -
| -
| -
| -
|-  
|-  
|}
|}
Line 767: Line 131:
! P !! K !! S !! H !! D !! Cancel
! P !! K !! S !! H !! D !! Cancel
|-
|-
! j.P
! {{MiniMoveCard|game=GGACR|chara=Slayer|input=j.P}}
| j.P
| {{color|green|j.P<sup>[+]</sup>}} || {{color|green|j.K<sup>[+]</sup>}} || - || - || - || -
| j.k
| -
| -
| -
| -
|-  
|-  
! j.K
! {{MiniMoveCard|game=GGACR|chara=Slayer|input=j.K}}
| -
| - || j.2K || - || - || - || Jump, Special, Super
| j.2K
| -
| -
| -
| j, sp
|-  
|-  
! j.2K
! {{MiniMoveCard|game=GGACR|chara=Slayer|input=j.2K}}
| -
| - || - || - || - || - || -
| -
| -
| -
| -
| sp
|-  
|-  
! j.S
! {{MiniMoveCard|game=GGACR|chara=Slayer|input=j.S}}
| -
| - || j.2K || - || - || - || {{color|purple|Jump<sup>[*]</sup>}}, Special, Super
| j.2K
| -
| -
| -
| j, sp
|-  
|-  
! j.H
! {{MiniMoveCard|game=GGACR|chara=Slayer|input=j.H}}
| -
| - || j.2K || - || - || - || Special, Super
| j.2K
| -
| -
| -
| sp
|-  
|-  
! j.D
! {{MiniMoveCard|game=GGACR|chara=Slayer|input=j.D}}
| -
| - || j.2K || - || - || - || Jump, Special, Super
| j.2K
|-
| -
| -
| -
| sp
|}
|}




*5D can be only canceled into Homing Jump on ground hit
*5D can be only canceled into Homing Jump on ground hit
*2K has a "late" gatling window of F11-14, and thus the gatlings may feel like links, rather than "true gatlings"
*Delay gatling windows are: 5P – 10~12F; 2P – 9~10F; 2K – 11~14F; 2S – 11~18F
*2S has a "late" gatling window of F11-21, and thus the gatlings may feel like links, rather than "true gatlings"
**5P > 6P and 2P > 6P use the delay window only on whiff
* Chart imported from AC Slayer, please note any +R changes as necessary
:'''X''' = X is available on hit or block
 
:{{color|green|'''X<sup>[+]</sup>''' <nowiki>=</nowiki> X is available on hit, block, or whiff}}
:'''Black''' = On Hit or Block
:{{color|purple|'''X<sup>[*]</sup>''' <nowiki>=</nowiki> X is a delayed cancel, not immediately on hit like normal}}
:<span style="color:green">'''Green''' = Available on whiff</span>
: '''Sp''' = Special Attacks and Overdrives (aka: Specials and Supers)
: '''Su''' = Overdrives (aka: Supers)


==Navigation==
==Navigation==
{{#lst:{{BASEPAGENAME}}/Data|Links}}
{{notice|To edit frame data, edit values in [[GGACR/Slayer/Data]].}}
{{notice|To edit frame data, edit values in [[GGACR/Slayer/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}
{{#lst:GGACR/Navigation}}
{{Navbar-GGACR}}

Latest revision as of 16:42, 27 September 2023


Glossary

How do I read frame data?

System Data Glossary  
Defense The amount of damage that characters take is multiplied by this number.
Guts The amount of damage that characters take decreases as their life lowers. For more info see here.
Prejump Number of frames before a character becomes airborne from a jump, during which they are throw invincible but cannot block.
Weight The character's weight class, which determines how fast they fall when being hit in the air.
Backdash Number of frames this move is in a recovery state before returning to neutral.
Forward Dash Number of frames this move is in a recovery state before returning to neutral. Most characters have a run instead of a forward dash.
GuardBalance Amount of Guard Gauge characters gain when blocking is multiplied by this Guard Balance modifier.
WakeupFaceDown Amount of time the character is knocked down when the character is face down.
WakeupFaceUp Amount of time the character is knocked down when the character is face up.
Frame Data Glossary  
Guard How this attack can be guarded. All non-throws can be blocked with air Faultless Defense unless otherwise stated.
Startup Number of frames for this move to reach the first active frame (includes the first active frame).
Active Number of active frames in this attack. Values in () are for gaps between hits of an attack.
Recovery Number of frames this move is in a recovery state before returning to neutral.
OnBlock After blocking this attack, how soon can the attacker move compared to the defender. Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else.
  • A positive value means the attacker can move first.
  • A negative value means the defender can move first.
Invuln Attribute and Hitbox invincibility for this attack.
gbp Guard Bar Plus. How much the Guard Bar increases on block.
gbm Guard Bar Minus. How much the Guard Bar decreases on hit.
prorate How much additional damage proration this attack has. There are two types of proration, Initial and Forced.
Cancel What this attack can cancel into. Any other cases will be listed in its respective notes.
Cancel Types  
C Self cancellable
S Special/Overdrive cancellable
J Jump cancellable
R Roman cancellable
F Force Roman cancellable
Tension Amount of tension gained on hit. For special moves first value is amount gained on startup. For moves using tension values are after tension penalty applied.
Level Attack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions.
Blockstun When blocked, how many frames the opponent is stuck in a blocking animation. Values shown here are for ground blocking.
GroundHit When hitting a grounded opponent, how many frames of hitstun they experience. Stagger shows time if no directions are pressed.
AirHit When hitting an airborne opponent, how many frames for which they cannot air tech.
  • The duration of wallstick and slide is part of total untechable time.
  • Ground bounce lasts for 10 frames which are added on top of move's untechable time.
    • Notes field will include ground bounce frames in untech time.
Attack Level Values

Each attack has an Attack Level. Depending on the level, the attack will inflict a different amount of hitstun / blockstun, though some attacks override these default values with their own.

Use the chart below to determine how much hitstun/blockstun an attack will inflict.

Blockstun
Attack Level Lv 1 Lv 2 Lv 3 Lv 4 Lv 5
Normal Blockstun 9 11 13 16 18
FD Blockstun +2 +2 +2 +2 +2
IB Blockstun -2 -3 -3 -4 -4
Air Blockstun 9 11 13 16 19
Air FD Blockstun +2 +3 +4 +4 +4
Air IB Blockstun -6 -6 -6 -7 -8
Blockstop/Hitstop 11 12 13 14 15


Hitstun/Untech Time
Attack Level Lv 1 Lv 2 Lv 3 Lv 4 Lv 5
Standing Hitstun 10 12 14 17 19
Crouching Hitstun +0 +1 +1 +1 +1
Untechable Time (Air hit) 10 12 14 16 18
Hitstop 11 12 13 14 15
CH Hitstop +0 +2 +4 +8 +12
  • Untechable time is doubled on CH.
  • Additional hitstop from CH only affects the receiver. In practice it acts as additional hitstun/untechable time.
For more values, see GGACR/Frame Data


System Data

Damage Received Modifier Guts Rating Guard Balance Guard Recovery Gravity Mod Stun Resist Wakeup Face Down Wakeup Face Up
0.96 2 0.875 1/5F 1.0 70 20F 26F

Ground Movement Values

Forwards Walk Speed Backwards Walk Speed Initial Dash Speed Dash Acceleration Friction
4.5 2.75 0.0 0.4 95

Backdash Values

Backdash Duration Backdash Invuln Backdash Horizontal Speed
28 1~19F 0.0

Jump Values

Prejump Number of Jumps Jump vY Jump Gravity Jump Duration Forwards Jump vX Backwards Jump vX
4F 2 22.0 1.1 41F 6.5 6.5

High Jump Values

Prejump High Jump vY High Jump Gravity High Jump Duration Forwards High Jump vX Backwards High Jump vX
4F 26.0 1.0 53F 6.0 6.0

Air Dash Values

Number of Air Dashes Forwards Air Dash Startup Forwards Air Dash Duration Forwards Air Dash Speed Backwards Air Dash Startup Backwards Air Dash Duration Backwards Air Dash Speed Minimum Rising Airdash Height
1 9F 11F 15.0 6F 8F 14.0 60

Tension Gain Values

Forwards Walk Run Forwards Jump Forwards Air Dash
12 25 10 25

Proximity Ranges

Close Slash Proximity Range Ground Throw Range Air Throw Range
160 49 88

Normal Moves

input guard level onBlock startup active recovery cancel invuln prorate frcWindow blockstun groundHit airHit hitstop damage tension gbp gbm
input guard level onBlock startup active recovery cancel invuln prorate frcWindow blockstun groundHit airHit hitstop damage tension gbp gbm
5P Mid 1 +2 5 4 4 CJR N/A 9 14 15 11 16 1.44 3 7
5K Mid 2 +1 6 3 8 SJR N/A 11 17 17 12 22 2.64 6 6
c.S Mid 3 0 7 4 10 SJR N/A 13 20 17 13 30 2.64 10 6
f.S Mid 3 +4 13 2 8 SJR N/A 13 16 14 13 30 2.64 10 6
5H Mid 5 -4 13 5 18 SJR N/A 18 19 30 + Slide 30 15 45 3.84 20 6
5D High 3 -9 24 3 20 R N/A 13 Launch 48 14 13 22 2.64 8 20
5[D] Total 34 N/A
6P Mid 5 -1 18 6 14 RF 1~6F Upper Body
7~23F Above Knees
90% 18~20F 18 Launch 26 + WBounce 15 45 3.84 20 6
6K High/Air 3 +5 21 5 1+3 after landing R 8~21F Lower Body 90% N/A 13 14 14 13 22 2.64 8 7
6[K] Total 24+3 after landing 8~24F Feet N/A
6H Mid 5 +0 21 6 13 SJRF 17~18F 18 24 26 + GBounce 15 40 3.84 20 6
2P Mid 1 +3 4 2 5 CR N/A 9 13 16 11 14 1.44 3 7
2K Low 2 -1 6 2 11 R 3~4F, 12~15F Feet 90% N/A 11 18 12 12 18 2.64 5 7
2S Mid 3 -7 8 6 15 SJR 5~9F Upper Body N/A 13 14 14 13 32 2.64 10 6
2H Low 5 -5 13 2 22 R 5~14F Below Knees Forced 80% N/A 18 Stagger 49 41 0 42 3.84 15 15
2D Low 5 -8 7 15 12 R N/A 18 Down 26 15 34 3.84 15 6
j.P High/Air 1 5 3 7 CR N/A 9 10 14 11 10 1.44 3 8
j.K High/Air 3 6 5 6 SJR N/A 13 14 19 13 22 2.64 8 7
j.2K High/Air 3 13 3 16 R N/A 13 Launch 33 13 22 3.60 8 15
j.S High/Air 3 3 2(2)2(4)2(2)2 6 SJR N/A 13 14 19 6 16×4 2.64×4 8×4 6×4
j.H High/Air 3 14 5 7 SR 80% N/A 13 14 23 13 36 2.64 8 6
j.D High/Air 3 7 5 19+5 after landing SJR N/A 13 14 20 13 40 2.64 8 6
※1: Includes one sided hitstop

Universal Mechanics

name guard level onBlock startup active recovery cancel invuln prorate blockstun groundHit airHit hitstop damage tension gbp gbm
name guard level onBlock startup active recovery cancel invuln prorate blockstun groundHit airHit hitstop damage tension gbp gbm
Ground Throw 49 pixels Down 52 4.00 6, 7
Air Throw 88 pixels Forced 50% Down 60 4.00 6
Dead Angle Attack All 3 -9 18 6 17 R 1~23F All
24~36F Throw
50% 13 Launch Down 13 25 0.52 10 7

Special Moves

input name guard level onBlock startup active recovery cancel invuln prorate frcWindow blockstun groundHit airHit hitstop damage tension gbp gbm
input name guard level onBlock startup active recovery cancel invuln prorate frcWindow blockstun groundHit airHit hitstop damage tension gbp gbm
236P P Mappa Hunch Mid 5 -1 11 3 17 R N/A 18 19 25 15 40 2.00/4.80 20 6
236K K Mappa Hunch Mid 5 -3 14 6 16 R N/A 18 19 27 15 40 2.00/4.80 20 6
236[P] P Mappa Hunch Feint Total 23 N/A 2.00/-
236[K] K Mappa Hunch Feint Total 27 N/A 2.00/-
214P P Dandy Step Total 30 F 1~3F Strike 9~12F 2.50/-
214K K Dandy Step Total 38 F 1~6F Strike 15~18F 2.50/-
214S S Dandy Step Total 30 6~13F Above Knees
14~17F Upper Body
N/A 2.50/-
214H H Dandy Step Total 40 15~22F Above Knees
23~27F Upper Body
N/A 2.50/-
Dandy > P Pilebunker Mid 5 -17 3 3 33 R Forced 80% N/A 18 Launch 50 + Slide 26 15 80 3.00/7.20 20 10
Dandy > K Crosswise Heel Mid 3 -14 6 4(9)7 16+5 after landing R 3~18F Above Feet
19~25F Upper Body
100%, Forced 85% N/A 13 Launch 32, 42 6, 13 23, 27 3.00/4.80×2 10×2 7,10
Dandy > S Under Pressure Mid 3 -3 5 2 15 R N/A 13 14 24 13 36 2.50/7.20 10 7
Dandy > H It's Late High 5 +4 18 6 9 R 5~17F Throw N/A 18 22 34 15 52 2.50/7.20 15 6
Dandy > S > H It's Late High 5 +1 14 6 12 R 1~13F Throw N/A 18 19 30 15 52 2.50/7.20 15 6
236H Bloodsucking Universe 92 pixels 7 2 29 F Forced 60% 26~27F on hit Stagger 33 55 -/6.00 6
632146P Undertow Mid 3 -2 28 3 13 RF 5~28F Armor 50% 24~27F 13 Launch 26 + GBounce 13 60 2.00/7.20 10 7
j.214K Footloose Journey All 4 5 2(2)×6 Until landing+11 R N/A 16 Launch 24 7 26×3 2.00/3.60×3 14×3 6×3

Force Breaks

input name guard level onBlock startup active recovery cancel invuln prorate blockstun groundHit airHit hitstop damage tension gbp gbm
input name guard level onBlock startup active recovery cancel invuln prorate blockstun groundHit airHit hitstop damage tension gbp gbm
236D Big Bang Upper Mid 5 -22 10 6 35 R 1~1F Upper Body
2~3F Above Knees
4~13F Above Feet
18 Launch 66 15 80 20 18
214D FB Dandy Step Total 30 1~12F Strike
13~17F Low Profile
Dandy > D FB Pilebunker Mid 5 -3 3 3 31 R 30 Launch 80 + WStick 27 90 20 6

Overdrives

input name guard level onBlock startup active recovery cancel invuln prorate frcWindow blockstun groundHit airHit hitstop damage tension gbp gbm
input name guard level onBlock startup active recovery cancel invuln prorate frcWindow blockstun groundHit airHit hitstop damage tension gbp gbm
632146S Dead on Time All 5 -43 7+1 10 31+21 after landing RF 7~9F Strike Forced 75% 15~17F 18 Launch 50 + WStick 32 15 140 20 6
236236H Eternal Wings Mid 5 -42 5+2 18 36+7 after landing R 1~24F Strike N/A 18 Launch 120 15 88 20 6
j.214214S Up and Close Dandy Mid [All] 5 7+2 Until landing [6] 20 after landing R[-] 1~10F Strike N/A 18 Stagger 46 [19] 100 [18] 7 [15] 100 [160] 20 [20] 6 [6]

Instant Kill

input name guard level onBlock startup active recovery cancel invuln prorate blockstun groundHit airHit hitstop damage tension gbp gbm
input name guard level onBlock startup active recovery cancel invuln prorate blockstun groundHit airHit hitstop damage tension gbp gbm
236236H All Dead All 5 -16 10+10 10 25 10~17F strike 18 15 Fatal 20

Gatling Table

Ground Gatlings
P K S H D Cancel
5PGGAC Slayer 5P.pngGuardMidStartup5Recovery4Advantage+2 5P[*][+], 2P[*][+], 6P[+] 5K[*][+], 2K[*][+] - - 5D Jump
2PGGAC Slayer 2P.pngGuardMidStartup4Recovery5Advantage+3 5P[*][+], 2P[*][+], 6P[+] - - - 5D -
6PGGAC Slayer 6P.pngGuardMidStartup18Recovery14Advantage-1 - - - - - -
5KGGAC Slayer 5K.pngGuardMidStartup6Recovery8Advantage+1 6P 6K - - 5D Jump, Special, Super
2KGGAC Slayer 2K.pngGuardLowStartup6Recovery11Advantage-1 - - 2S[*] 2H[*] 5D[*], 2D[*] -
6KGGAC Slayer 6K.pngGuardHigh/AirStartup21Recovery1+3 after landingAdvantage+5 - - - - - -
c.SGGAC Slayer cS.pngGuardMidStartup7Recovery10Advantage0 - - f.S - 5D Jump, Special, Super
f.SGGAC Slayer fS.pngGuardMidStartup13Recovery8Advantage+4 - 6K - - 5D Jump, Special, Super
2SGGAC Slayer 2S.pngGuardMidStartup8Recovery15Advantage-7 - 6K[*] - 2H[*] 5D[*], 2D[*] Jump, Special, Super
5HGGAC Slayer 5H.pngGuardMidStartup13Recovery18Advantage-4 - - - 2H 5D, 2D Jump, Special, Super
2HGGAC Slayer 2H.pngGuardLowStartup13Recovery22Advantage-5 - - - - - -
6HGGAC Slayer 6H.pngGuardMidStartup21Recovery13Advantage+0 - - - - - Jump, Special, Super
5DGGAC Slayer 5D.pngGuardHighStartup24Recovery20Advantage-9 - - - - - Homing Jump
2DGGAC Slayer 2D.pngGuardLowStartup7Recovery12Advantage-8 - - - - - -
Air Gatlings
P K S H D Cancel
j.PGGAC Slayer jP.pngGuardHigh/AirStartup5Recovery7Advantage- j.P[+] j.K[+] - - - -
j.KGGAC Slayer jK.pngGuardHigh/AirStartup6Recovery6Advantage- - j.2K - - - Jump, Special, Super
j.2KGGAC Slayer j2K.pngGuardHigh/AirStartup13Recovery16Advantage- - - - - - -
j.SGGAC Slayer jS.pngGuardHigh/AirStartup3Recovery6Advantage- - j.2K - - - Jump[*], Special, Super
j.HGGAC Slayer jH.pngGuardHigh/AirStartup14Recovery7Advantage- - j.2K - - - Special, Super
j.DGGAC Slayer jD.pngGuardHigh/AirStartup7Recovery19+5 after landingAdvantage- - j.2K - - - Jump, Special, Super


  • 5D can be only canceled into Homing Jump on ground hit
  • Delay gatling windows are: 5P – 10~12F; 2P – 9~10F; 2K – 11~14F; 2S – 11~18F
    • 5P > 6P and 2P > 6P use the delay window only on whiff
X = X is available on hit or block
X[+] = X is available on hit, block, or whiff
X[*] = X is a delayed cancel, not immediately on hit like normal

Navigation

To edit frame data, edit values in GGACR/Slayer/Data.
Systems Pages