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</div> | </div> | ||
==[[GGACR/Frame Data|System Data]]== | ==[[GGACR/Frame Data|System Data]]== | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|SystemData}} | ||
<br style="clear:both;"/> | <br style="clear:both;"/> | ||
== Normals == | == Normals == | ||
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|- | |- | ||
{{AttackVersion|name=5P |subtitle=|rowspan=2}} | {{AttackVersion|name=5P |subtitle=|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|5P Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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|- | |- | ||
{{AttackVersion|name=5K |subtitle=|rowspan=2}} | {{AttackVersion|name=5K |subtitle=|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|5K Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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|- | |- | ||
{{AttackVersion|name=c.S |subtitle=}} | {{AttackVersion|name=c.S |subtitle=}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|c.S Full}} | ||
|- | |- | ||
{{AttackVersion|name=f.S |subtitle=}} | {{AttackVersion|name=f.S |subtitle=}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|f.S Full}} | ||
|- | |- | ||
{{AttackVersion|name=5H |subtitle=}} | {{AttackVersion|name=5H |subtitle=}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|5H Full}} | ||
|- | |- | ||
{{AttackVersion|name=6P |subtitle=|rowspan=2}} | {{AttackVersion|name=6P |subtitle=|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|6P Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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|- | |- | ||
{{AttackVersion|name=6K |subtitle=|rowspan=2}} | {{AttackVersion|name=6K |subtitle=|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|6K Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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|- | |- | ||
{{AttackVersion|name=6H |subtitle=|rowspan=2}} | {{AttackVersion|name=6H |subtitle=|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|6H Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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|- | |- | ||
{{AttackVersion|name=5D |subtitle=|rowspan=2}} | {{AttackVersion|name=5D |subtitle=|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|5D Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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|- | |- | ||
{{AttackVersion|name=2P |subtitle=|rowspan=2}} | {{AttackVersion|name=2P |subtitle=|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|2P Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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|- | |- | ||
{{AttackVersion|name=2K |subtitle=|rowspan=2}} | {{AttackVersion|name=2K |subtitle=|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|2K Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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|- | |- | ||
{{AttackVersion|name=2S |subtitle=|rowspan=2}} | {{AttackVersion|name=2S |subtitle=|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|2S Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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|- | |- | ||
{{AttackVersion|name=2H |subtitle=|rowspan=2}} | {{AttackVersion|name=2H |subtitle=|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|2H Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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|- | |- | ||
{{AttackVersion|name=2D |subtitle=|rowspan=2}} | {{AttackVersion|name=2D |subtitle=|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|2D Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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|- | |- | ||
{{AttackVersion|name=j.P |subtitle=}} | {{AttackVersion|name=j.P |subtitle=}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|j.P Full}} | ||
|- | |- | ||
{{AttackVersion|name=j.K |subtitle=}} | {{AttackVersion|name=j.K |subtitle=}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|j.K Full}} | ||
|- | |- | ||
{{AttackVersion|name=j.S |subtitle=|rowspan=2}} | {{AttackVersion|name=j.S |subtitle=|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|j.S Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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|- | |- | ||
{{AttackVersion|name=j.H |subtitle=}} | {{AttackVersion|name=j.H |subtitle=}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|j.H Full}} | ||
|- | |- | ||
{{AttackVersion|name=j.D |subtitle=|rowspan=2}} | {{AttackVersion|name=j.D |subtitle=|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|j.D Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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|- | |- | ||
{{AttackVersion|name=Ground Throw|subtitle=|rowspan=2}} | {{AttackVersion|name=Ground Throw|subtitle=|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|Ground Throw Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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|- | |- | ||
{{AttackVersion|name=Air Throw |subtitle=|rowspan=2}} | {{AttackVersion|name=Air Throw |subtitle=|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|Air Throw Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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|- | |- | ||
{{AttackVersion|name=[[GGACR/Defense#Dead Angle Attack|DAA]]|subtitle=|rowspan=2}} | {{AttackVersion|name=[[GGACR/Defense#Dead Angle Attack|DAA]]|subtitle=|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|DAA Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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|- | |- | ||
{{AttackVersion|name=Mega Fist Forward|subtitle=236P|rowspan=2}} | {{AttackVersion|name=Mega Fist Forward|subtitle=236P|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|236P Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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|- | |- | ||
{{AttackVersion|name=Mega Fist Backward|subtitle=214P|rowspan=2}} | {{AttackVersion|name=Mega Fist Backward|subtitle=214P|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|214P Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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|- | |- | ||
{{AttackVersion|name=Slide Head|subtitle=236S|rowspan=2}} | {{AttackVersion|name=Slide Head|subtitle=236S|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|236S Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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|- | |- | ||
{{AttackVersion|name=Hammer Fall|subtitle=[4]6H|rowspan=2}} | {{AttackVersion|name=Hammer Fall|subtitle=[4]6H|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|[4]6H Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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|- | |- | ||
{{AttackVersion|name=Hammer Fall Break|subtitle=Hammer Fall > P|rowspan=2}} | {{AttackVersion|name=Hammer Fall Break|subtitle=Hammer Fall > P|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|[4]6H P Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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|- | |- | ||
{{AttackVersion|name=F.D.B.|subtitle=63214S|rowspan=2}} | {{AttackVersion|name=F.D.B.|subtitle=63214S|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|63214S Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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|- | |- | ||
{{AttackVersion|name=F.D.B. Reflect |subtitle=|rowspan=2}} | {{AttackVersion|name=F.D.B. Reflect |subtitle=|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|63214S Reflect Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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|- | |- | ||
{{AttackVersion|name=Potemkin Buster|subtitle=632146P|rowspan=2}} | {{AttackVersion|name=Potemkin Buster|subtitle=632146P|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|632146P Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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|- | |- | ||
{{AttackVersion|name=Heat Knuckle|subtitle=623H|rowspan=2}} | {{AttackVersion|name=Heat Knuckle|subtitle=623H|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|623H Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
Line 357: | Line 357: | ||
|- | |- | ||
{{AttackVersion|name=Heat Extend|subtitle=Heat Knuckle > 63214H|rowspan=2}} | {{AttackVersion|name=Heat Extend|subtitle=Heat Knuckle > 63214H|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|623H 63214H Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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|- | |- | ||
{{AttackVersion|name=Judge Gauntlet|subtitle=63214D|rowspan=2}} | {{AttackVersion|name=Judge Gauntlet|subtitle=63214D|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|63214D Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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|- | |- | ||
{{AttackVersion|name=Aerial Potemkin Buster|subtitle=j.632146D|rowspan=2}} | {{AttackVersion|name=Aerial Potemkin Buster|subtitle=j.632146D|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|j.632146D Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
Line 415: | Line 415: | ||
|- | |- | ||
{{AttackVersion|name=Giganter|subtitle=632146H|rowspan=2}} | {{AttackVersion|name=Giganter|subtitle=632146H|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|632146H Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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|- | |- | ||
{{AttackVersion|name=Gigantic Bullet|subtitle=Giganter > 4123641236P|rowspan=2}} | {{AttackVersion|name=Gigantic Bullet|subtitle=Giganter > 4123641236P|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|632146H 4123641236P Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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|- | |- | ||
{{AttackVersion|name=Heavenly Potemkin Buster|subtitle=236236S|rowspan=2}} | {{AttackVersion|name=Heavenly Potemkin Buster|subtitle=236236S|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|236236S Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
Line 464: | Line 464: | ||
|- | |- | ||
{{AttackVersion|name=Magnum Opera|subtitle=in IK Mode: 236236H|rowspan=2}} | {{AttackVersion|name=Magnum Opera|subtitle=in IK Mode: 236236H|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|IK Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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: '''Su''' = Overdrives (aka: Supers) | : '''Su''' = Overdrives (aka: Supers) | ||
==Navigation== | ==Navigation== | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|Links}} | ||
{{notice|To edit frame data, edit values in [[GGACR/Potemkin/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}} | {{notice|To edit frame data, edit values in [[GGACR/Potemkin/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}} | ||
{{Navbar-GGACR}} | {{Navbar-GGACR}} |
Revision as of 08:13, 7 September 2020
Overview | Combos | Strategy/Counter Strategy | Okizeme | Full Frame Data | Forums |
System Data
Normals
Damage | GuardHow this attack can be guarded. Throws have their throw range listed instead. High: High or air Faultless Defense Low: Low or air FD Mid: Any ground block or air FD |
StartupHow many frames it takes for the move to become able to strike the opponent. Startup includes the frame on which the move becomes active. | ActiveHow many frames for which the move has a hitbox where if the opponent touches it, they will take damage. Occurs after Startup. | RecoveryHow many frames that the move must go through after its active frames end to automatically go back to a neutral state. | On-BlockAlso known as Frame AdvantageThe difference between the attacker's recovery and the period that the opponent is in blockstun. This value is based on the first active frame. | Invulnerability | ||||
---|---|---|---|---|---|---|---|---|---|---|
5P | ||||||||||
| ||||||||||
5K | ||||||||||
| ||||||||||
c.S | ||||||||||
f.S | ||||||||||
5H | ||||||||||
6P | ||||||||||
| ||||||||||
6K | ||||||||||
| ||||||||||
6H | ||||||||||
| ||||||||||
5D | ||||||||||
| ||||||||||
2P | ||||||||||
| ||||||||||
2K | ||||||||||
| ||||||||||
2S | ||||||||||
| ||||||||||
2H | ||||||||||
| ||||||||||
2D | ||||||||||
| ||||||||||
j.P | ||||||||||
j.K | ||||||||||
j.S | ||||||||||
| ||||||||||
j.H | ||||||||||
j.D | ||||||||||
|
Universal Mechanics
Specials
Damage | GuardHow this attack can be guarded. Throws have their throw range listed instead. High: High or air Faultless Defense Low: Low or air FD Mid: Any ground block or air FD |
StartupHow many frames it takes for the move to become able to strike the opponent. Startup includes the frame on which the move becomes active. | ActiveHow many frames for which the move has a hitbox where if the opponent touches it, they will take damage. Occurs after Startup. | RecoveryHow many frames that the move must go through after its active frames end to automatically go back to a neutral state. | On-BlockAlso known as Frame AdvantageThe difference between the attacker's recovery and the period that the opponent is in blockstun. This value is based on the first active frame. | Invulnerability | ||||
---|---|---|---|---|---|---|---|---|---|---|
Mega Fist Forward 236P | ||||||||||
| ||||||||||
Mega Fist Backward 214P | ||||||||||
| ||||||||||
Slide Head 236S | ||||||||||
| ||||||||||
Hammer Fall [4]6H | ||||||||||
| ||||||||||
Hammer Fall Break Hammer Fall > P | ||||||||||
| ||||||||||
F.D.B. 63214S | ||||||||||
| ||||||||||
F.D.B. Reflect | ||||||||||
| ||||||||||
Potemkin Buster 632146P | ||||||||||
| ||||||||||
Heat Knuckle 623H | ||||||||||
| ||||||||||
Heat Extend Heat Knuckle > 63214H | ||||||||||
|
Force Breaks
Version | Damage | GuardHow this attack can be guarded. Throws have their throw range listed instead. High: High or air Faultless Defense Low: Low or air FD Mid: Any ground block or air FD |
StartupHow many frames it takes for the move to become able to strike the opponent. Startup includes the frame on which the move becomes active. | ActiveHow many frames for which the move has a hitbox where if the opponent touches it, they will take damage. Occurs after Startup. | RecoveryHow many frames that the move must go through after its active frames end to automatically go back to a neutral state. | On-BlockAlso known as Frame AdvantageThe difference between the attacker's recovery and the period that the opponent is in blockstun. This value is based on the first active frame. | Invulnerability | |||
---|---|---|---|---|---|---|---|---|---|---|
Judge Gauntlet 63214D | ||||||||||
| ||||||||||
Aerial Potemkin Buster j.632146D | ||||||||||
|
Overdrives
Instant Kill
Gatling Table
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
5P | 5P, 2P, 6P | K, 2K | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | Jump, Sp |
2P | 5P, 2P, 6P | 5K, 2K | c.S, f.S, 2S | 5H, 2H | 5D, 2D | Sp |
6P | - | - | - | - | - | Jump, Sp |
5K | - | - | c.S, f.S, 2S | 5H, 2H | 5D, 2D | Jump, Sp |
2K | - | - | c.S, f.S, 2S | 2H | 5D, 2D | Sp |
6K | - | - | - | - | 2D | Jump, Sp |
c.S | - | - | f.S, 2S | 5H, 2H | 5D, 2D | Jump, Sp |
f.S | - | - | 2S | 5H, 2H | 5D, 2D | Jump, Sp |
2S | - | - | - | 2H | 5D, 2D | Sp |
5H | - | - | - | - | 5D, 2D | Sp |
2H | - | - | - | - | 5D, 2D | Sp |
6H | - | - | - | - | - | Sp |
D | - | - | - | - | - | homing jump |
2D | - | - | - | - | - | Sp |
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
j.P | j.P | j.K | j.S | j.H | j.D | Sp |
j.K | j.P | - | j.S | - | - | Jump, Sp |
j.S | j.P | - | - | j.H | j.D | Sp |
j.H | - | - | - | - | Sp | |
j.D | - | - | - | - | - | - |
- 5D can be only canceled into Homing Jump on ground hit
- Black = On Hit or Block
- Green = Available on whiff
- Sp = Special Attacks and Overdrives (aka: Specials and Supers)
- Su = Overdrives (aka: Supers)
To edit frame data, edit values in GGACR/Potemkin/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- A.B.A [★]
- Anji Mito [★]
- Axl Low [★]
- Baiken [★]
- Bridget [★]
- Chipp Zanuff [★]
- Dizzy [★]
- Eddie [★]
- Faust [★]
- I-No [★]
- Jam Kuradoberi [★]
- Johnny [★]
- Justice [★]
- Kliff Undersn [★]
- Ky Kiske [★]
- May [★]
- Millia Rage [★]
- Order-Sol [★]
- Potemkin [★]
- Robo-Ky [★]
- Slayer [★]
- Sol Badguy [★]
- Testament [★]
- Venom [★]
- Zappa [★]
Click [★] for character's full frame data
• Starter Guide •
HUD •
Controls •
Frame Data & System Data •
FAQ •
Training Mode •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo System •
Gauges •
Misc •