GGACR/Millia Rage/Frame Data: Difference between revisions

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{{NavTabs|game=GGACR|chara=Millia Rage|matchups=yes|okizeme=no|forums=http://www.dustloop.com/forums/index.php?/forums/forum/23-millia-rage/|videos=https://acpr.keeponrock.in/#/?p1chars=millia&versions=AC%2BR|active=frame_data}}
{{GGACR/CharacterLinks}}


<div style="float:left; margin-right:25px;">
==Glossary==
{{TOC limit|3}}
[[Using_Frame_Data|How do I read frame data?]]
</div>
{{Template:FrameDataGlossary-GGACR}}
==[[GGACR/Frame Data|System Data]]==
<table class="wikitable">
{{#lst:{{BASEPAGENAME}}/Data|system data}}
</table>
<br style="clear:both;"/>
<br style="clear:both;"/>


==Normals==
==[[GGACR/Frame Data|System Data]]==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{{#cargo_query:tables=ggacrCharacters
|-
|fields=ROUND(defense,2)=Damage Received Modifier,guts=Guts Rating,guardBalance=Guard Balance,CONCAT("1/", guardRecovery, "F")=Guard Recovery,weight=Gravity Mod,stunResistance=Stun Resist,CONCAT(wakeupFaceDown,"F")=Wakeup Face Down,CONCAT(wakeupFaceUp,"F")=Wakeup Face Up
{{FullFrameDataHeader-GGACR}}
|where=name="{{#titleparts:{{BASEPAGENAME}}| |-1}}"
|-
|format=table
{{AttackVersion|name=5P |subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|5P}}
{{#lst:{{BASEPAGENAME}}/Data|5P Extra}}
|-
{{AttackVersion|name=5K |subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|5K}}
{{#lst:{{BASEPAGENAME}}/Data|5K Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
*Attack is fully extended on 7F
}}
}}
<div class="mw-collapsible mw-collapsed" data-expandtext="Show Advanced Character Stats" data-collapsetext="Hide Advanced Character Stats">{{clear}}
===Ground Movement Values===
{{#cargo_query:tables=ggacrCharacters
|fields=walkSpeedForwards=Forwards Walk Speed,walkSpeedBackwards=Backwards Walk Speed,initialDashSpeed=Initial Dash Speed,dashAcceleration=Dash Acceleration,friction=Friction
|where=name="{{#titleparts:{{BASEPAGENAME}}| |-1}}"
|format=table
}}
}}
|-
===Backdash Values===
{{AttackVersion|name=c.S |subtitle=}}
{{#cargo_query:tables=ggacrCharacters
{{#lst:{{BASEPAGENAME}}/Data|c.S}}
|fields=backdashDuration=Backdash Duration,CONCAT("1~",backdashInvulnerability,"F")=Backdash Invuln,backdashVX=Backdash Horizontal Speed
{{#lst:{{BASEPAGENAME}}/Data|c.S Extra}}
|where=name="{{#titleparts:{{BASEPAGENAME}}| |-1}}"
|-
|format=table
{{AttackVersion|name=f.S |subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|f.S}}
{{#lst:{{BASEPAGENAME}}/Data|f.S Extra}}
|-
{{AttackVersion|name=5H |subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|5H}}
{{#lst:{{BASEPAGENAME}}/Data|5H Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
*2nd hit has startup 12F
}}
}}
===Jump Values===
{{#cargo_query:tables=ggacrCharacters
|fields=CONCAT(prejump,"F")=Prejump,numberOfJumps=Number of Jumps,jumpVY=Jump vY,jumpGravity=Jump Gravity,CONCAT(jumpDuration,"F")=Jump Duration,jumpVXForwards=Forwards Jump vX,jumpVXBackwards=Backwards Jump vX
|where=name="{{#titleparts:{{BASEPAGENAME}}| |-1}}"
|format=table
}}
}}
|-
====High Jump Values====
{{AttackVersion|name=6P |subtitle=|rowspan=2}}
{{#cargo_query:tables=ggacrCharacters
{{#lst:{{BASEPAGENAME}}/Data|6P}}
|fields=CONCAT(prejump,"F")=Prejump,highJumpVY=High Jump vY,highJumpGravity=High Jump Gravity,CONCAT(highJumpDuration,"F")=High Jump Duration,highJumpVXFowards=Forwards High Jump vX,highJumpVXBackwards=Backwards High Jump vX
{{#lst:{{BASEPAGENAME}}/Data|6P Extra}}
|where=name="{{#titleparts:{{BASEPAGENAME}}| |-1}}"
|-
|format=table
{{Description|12|text=
{{ColumnList |text=
*Staggers opponent on ground CH (Max 39F)
*Initial prorate 90%
}}
}}
===Air Dash Values===
{{#cargo_query:tables=ggacrCharacters
|fields=numberOfAirDashes=Number of Air Dashes,CONCAT(airDashStartup,"F")=Forwards Air Dash Startup,CONCAT(airDashForwardsDuration,"F")=Forwards Air Dash Duration,airDashForwardsSpeed=Forwards Air Dash Speed,CONCAT(airDashBackwardsStartup,"F")=Backwards Air Dash Startup,CONCAT(airDashBackwardsDuration,"F")=Backwards Air Dash Duration,airDashBackwardsSpeed=Backwards Air Dash Speed,minimumRisingAirDashHeight=Minimum Rising Airdash Height
|where=name="{{#titleparts:{{BASEPAGENAME}}| |-1}}"
|format=table
}}
}}
|-
===Tension Gain Values===
{{AttackVersion|name=6K |subtitle=|rowspan=2}}
{{#cargo_query:tables=ggacrCharacters
{{#lst:{{BASEPAGENAME}}/Data|6K}}
|fields=walkForwardsTensionGain=Forwards Walk,runTensionGain=Run,jumpForwardsTensionGain=Forwards Jump,airDashForwardsTensionGain=Forwards Air Dash
{{#lst:{{BASEPAGENAME}}/Data|6K Extra}}
|where=name="{{#titleparts:{{BASEPAGENAME}}| |-1}}"
|-
|format=table
{{Description|12|text=
{{ColumnList |text=
*Initial prorate 80%
*Hits crouching opponents on 20F (tested on Sol)
}}
}}
===Proximity Ranges===
{{#cargo_query:tables=ggacrCharacters
|fields=closeSlashProximityRange=Close Slash Proximity Range,,groundThrowRange=Ground Throw Range,airThrowRange=Air Throw Range
|where=name="{{#titleparts:{{BASEPAGENAME}}| |-1}}"
|format=table
}}
}}
|-
</div>{{clear}}
{{AttackVersion|name=6H |subtitle=|rowspan=2}}
 
{{#lst:{{BASEPAGENAME}}/Data|6H}}
==Normal Moves==
{{#lst:{{BASEPAGENAME}}/Data|6H Extra}}
{{GGACR-FullFrameDataTable|moveType=normal}}
|-
{{Description|12|text=
{{ColumnList |text=
*Slams down opponent and fully untechable on hit
}}
}}
|-
{{AttackVersion|name=5D |subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|5D}}
{{#lst:{{BASEPAGENAME}}/Data|5D Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
*Millia is in CH state during entire move
}}
}}
|-
{{AttackVersion|name=2P |subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|2P}}
{{#lst:{{BASEPAGENAME}}/Data|2P Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
*Initial prorate 85%
}}
}}
|-
{{AttackVersion|name=2K |subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|2K}}
{{#lst:{{BASEPAGENAME}}/Data|2K Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
*Initial prorate 75%
}}
}}
|-
{{AttackVersion|name=2S |subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|2S}}
{{#lst:{{BASEPAGENAME}}/Data|2S Extra}}
|-
{{AttackVersion|name=2H |subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|2H}}
{{#lst:{{BASEPAGENAME}}/Data|2H Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
*Initial prorate 90%
*Floats opponent on hit (untechable for 20F, on CH for 48F)
}}
}}
|-
{{AttackVersion|name=2D |subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|2D}}
{{#lst:{{BASEPAGENAME}}/Data|2D Extra}}
|-
{{AttackVersion|name=j.P |subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|j.P}}
{{#lst:{{BASEPAGENAME}}/Data|j.P Extra}}
|-
{{AttackVersion|name=j.K |subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|j.K}}
{{#lst:{{BASEPAGENAME}}/Data|j.K Extra}}
|-
{{AttackVersion|name=j.S |subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|j.S}}
{{#lst:{{BASEPAGENAME}}/Data|j.S Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
*Air dash cancelable
}}
}}
|-
{{AttackVersion|name=j.H |subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|j.H}}
{{#lst:{{BASEPAGENAME}}/Data|j.H Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
*Floats opponent on hit (untechable for 20F)
*Air dash cancelable
}}
}}
|-
{{AttackVersion|name=j.2H |subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|j.2H}}
{{#lst:{{BASEPAGENAME}}/Data|j.2H Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
*Slams down opponent on air hit (untechable for 16F)
}}
}}
|-
{{AttackVersion|name=j.D |subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|j.D}}
{{#lst:{{BASEPAGENAME}}/Data|j.D Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
*Initial prorate 80%
*Wall bounces opponent on hit
*Air dash cancelable
}}
}}
|-
|}


==Universal Mechanics==
==Universal Mechanics==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{{GGACR-FullFrameDataTable|moveType=other}}
|-
{{FullFrameDataHeader-GGACR}}
|-
{{AttackVersion|name=Ground Throw |subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|Ground Throw}}
{{#lst:{{BASEPAGENAME}}/Data|Ground Throw Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
*Floats opponent on hit
*Forced prorate 40%
*Millia has 15F to juggle opponent on successful throw
}}
}}
|-
{{AttackVersion|name=Air Throw |subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|Air Throw}}
{{#lst:{{BASEPAGENAME}}/Data|Air Throw Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
*Wall bounces opponent on hit (untechable for 60F)
*Forced prorate 50%
}}
}}
|-
{{AttackVersion|name=[[GGACR/Defense#Dead Angle Attack|DAA]]|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|DAA}}
{{#lst:{{BASEPAGENAME}}/Data|DAA Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
*Floats opponent on hit (untechable for 40F)
*Initial prorate 40%
}}
}}
|-
|}


==Specials==
==Special Moves==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{{GGACR-FullFrameDataTable|moveType=special}}
|-
: ※1: After throwing Silent Force, crouch or Roll over the hairpin to recover it (takes 1F to recover); The hairpin can only be recovered 122F after hitting the ground
{{FullFrameDataHeader-GGACR}}
|-
{{AttackVersion|name=Lust Shaker|subtitle=214S or SSS...|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|214S}}
{{#lst:{{BASEPAGENAME}}/Data|214S Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
*Hitstop 6F
*Listed Frame Adv is for no repeated hits
*Can cancel to Longinus, Iron Saviour, or Roll from 8F onwards
}}
}}
|-
{{AttackVersion|name=S Tandem Top|subtitle=236S|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|236S}}
{{#lst:{{BASEPAGENAME}}/Data|236S Extra}}
|-
{{Description|12|text=
{{ColumnList
|text=
*Wall bounces opponent on hit (untechable for 22F)
*Millia is in CH state during move
*Total duration 38F
*FRC timing 3~4F
*Disc disappears if Millia gets hit
*Cannot use Pretty Maze, Tandem Top, or Secret Garden until 42F after disc disappears
}}
}}
|-
{{AttackVersion|name=H Tandem Top|subtitle=236H|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|236H}}
{{#lst:{{BASEPAGENAME}}/Data|236H Extra}}
|-
{{Description|12|text=
{{ColumnList
|text=
*Wallbounces opponent on hit (untechable for 28F)
*Millia is in CH state during move
*FRC timing 20~21F
*Disc disappears if Millia gets hit
*Cannot use Pretty Maze, Tandem Top, or Secret Garden until 42F after disc disappears
}}
}}
|-
{{AttackVersion|name=Bad Moon|subtitle=j.236P|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|j.236P}}
{{#lst:{{BASEPAGENAME}}/Data|j.236P Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
*Floats opponent on hit (untechable for 30F)
*Millia is crouching during landing recovery
*Hitstop 6F
*Initial prorate 80%
*FRC timing 5~7F after landing or being blocked
*Listed Recovery is on whiff
*On whiff, Recovery 1~15F are airborne
*Listed Frame Adv is for fastest possible TK Bad Moon (Startup 16F)
*Has minimum height requirement
}}
}}
|-
{{AttackVersion|name=Turbo Fall|subtitle=j.236K|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|j.236K}}
{{#lst:{{BASEPAGENAME}}/Data|j.236K Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
*Can pass through opponent during fall
*FRC timing 14~15F
*Fastest possible TK Turbo Fall has total duration 29F
*Has minimum height requirement
*Landing recovery is cancellable into Special Moves
}}
}}
|-
{{AttackVersion|name=Forward Roll|subtitle=214K|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|214K}}
{{#lst:{{BASEPAGENAME}}/Data|214K Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
*Can pass through opponent
*Millia is in CH state 1~15F
*Can pick up Hairpin during move
}}
}}
|-
{{AttackVersion|name=Iron Savior|subtitle=214P|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|214P}}
{{#lst:{{BASEPAGENAME}}/Data|214P Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
*Millia is airborne from 7F onwards
*Blows back opponent and fully untechable on hit
*Initial prorate 90%
*FRC timing 17~22F
}}
}}
|-
{{AttackVersion|name=K Silent Force|subtitle=j.214K|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|j.214K}}
{{#lst:{{BASEPAGENAME}}/Data|j.214K Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
*Staggers opponent on ground CH (Max 49F)
*Untechable for 33F
*Millia is in CH state during entire move
*Initial prorate 80%
*Has minimum height requirement
*see notes *2
}}
}}
|-
{{AttackVersion|name=S Silent Force|subtitle=j.214S|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|j.214S}}
{{#lst:{{BASEPAGENAME}}/Data|j.214S Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
*Staggers opponent on ground CH (Max 49F)
*Untechable for 33F
*Millia is in CH state during entire move
*Initial prorate 80%
*Has minimum height requirement
*see notes *2
}}
}}
|-
{{AttackVersion|name=H Silent Force|subtitle=j.214H|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|j.214H}}
{{#lst:{{BASEPAGENAME}}/Data|j.214H Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
*Staggers opponent on ground CH (Max 49F)
*Untechable for 33F
*Millia is in CH state during entire move
*Initial prorate 80%
*Has minimum height requirement
*see notes *2
}}
}}
|-
{{AttackVersion|name=Secret Garden|subtitle=214H > Direction + H|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|214H H}}
{{#lst:{{BASEPAGENAME}}/Data|214H H Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
*Millia is in CH state 1~55F
*Bubble guaranteed to come out after 52F
*Accepts up to 4 additional inputs to control direction of bubble from 2~55F
*Press D to cancel Secret Garden from 7~33F (total cancel duration 21F; non-CH state)
*Bubble passes through other projectiles
*Cannot use another Secret Garden, Pretty Maze, or Tandem Top until 27F after bubble disappears
}}
}}
|-
|}
:TRANSLATION NEEDED
: *1: (1)1(1) ??? 2(1)xn
: *2: After throwing Silent Force, crouch or Roll over the hairpin to recover it (takes 1F to recover); The hairpin can only be recovered 122F after hitting the ground


==Force Breaks==
==Force Breaks==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{{GGACR-FullFrameDataTable|moveType=forcebreak}}
|-
{{FullFrameDataHeader-GGACR}}
|-
{{AttackVersion|name=FB Pretty Maze|subtitle=236D|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|236D}}
{{#lst:{{BASEPAGENAME}}/Data|236D Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
*Total duration 33F
*Millia is airborne from 1~20F
*Floats and pulls in opponent on hit (untechable for 35F)
*Pulls in opponent on block
*Millia is in CH state during entire move
*Disc guaranteed to appear after 22F
*Cannot use Pretty Maze, Tandem Top, or Secret Garden until 42F after disc disappears
*FRC timing 6~8F
}}
}}
|-
{{AttackVersion|name=FB Air Pretty Maze|subtitle=j.236D|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|j.236D}}
{{#lst:{{BASEPAGENAME}}/Data|j.236D Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
*Wallbounces opponent on hit (untechable for 50F)
*Millia is in CH state until she lands
*Disc guaranteed to appear after 12F
*Cannot use Pretty Maze, Tandem Top, or Secret Garden until 42F after disc disappears
*FRC timing 4~6F
}}
}}
|-
{{AttackVersion|name=FB Secret Garden|subtitle=214D > Direction + H/D|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|j.214D H}}
{{#lst:{{BASEPAGENAME}}/Data|j.214D H Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
*Millia is airborne from 5F onwards
*Millia is in CH state 1~25F and 55~68F
*Disc guaranteed to appear after 30F
*Accepts up to 4 additional inputs to control direction of bubble from 6~41F
*Bubble passes through other projectiles
*Cannot perform another Secret Garden, Pretty Maze, or Tandem Top until 27F after bubble disappears
}}
}}
|-
{{AttackVersion|name=Longinus|subtitle=Lust Shaker > 214D|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|214S 214D}}
{{#lst:{{BASEPAGENAME}}/Data|214S 214D Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
*Slides opponent on hit (untechable for 55F, slides for 26F)
*Blockstun 20F
*Forced prorate 80%
}}
}}
|-
|}


==Overdrives==
==Overdrives==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{{GGACR-FullFrameDataTable|moveType=super}}
|-
{{FullFrameDataHeader-GGACR}}
|-
{{AttackVersion|name=Winger|subtitle=2141236H|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|2141236H}}
{{#lst:{{BASEPAGENAME}}/Data|2141236H Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
*Rising portion floats opponent on hit (untechable for 60F)
*Falling portion wallbounces opponent on hit (untechable for 60F)
*FRC timing 23~24F
*Final hit slides opponent on hit (untechable for 60F, slides for 35F)
}}
}}
|-
{{AttackVersion|name=Air Winger|subtitle=j.2141236H|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|j.2141236H}}
{{#lst:{{BASEPAGENAME}}/Data|j.2141236H Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
*Initial prorate 70%
*Slides opponent on hit (untechable for 60F, slides for 36F)
}}
}}
|-
{{AttackVersion|name=Emerald Rain|subtitle=236236S|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|236236S}}
{{#lst:{{BASEPAGENAME}}/Data|236236S Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
*Wall bounces opponent and fully untechable on hit
*2nd disc has startup 26F, 3rd disc has startup 46F
}}
}}
|-
|}


==Instant Kill==
==Instant Kill==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{{GGACR-FullFrameDataTable|moveType=instantkill}}
|-
 
{{FullFrameDataHeader-GGACR}}
|-
{{AttackVersion|name=Iron Maiden|subtitle=During IK Mode: 236236H|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|IK}}
{{#lst:{{BASEPAGENAME}}/Data|IK Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
*IK Mode activation time 66F
*Listed Frame Adv is for an opponent blocking on corner
}}
}}
|-
|}
==Gatling Table==
==Gatling Table==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
Line 523: Line 83:
! P !! K !! S !! H !! D !! Cancel
! P !! K !! S !! H !! D !! Cancel
|-
|-
! 5P
! {{MiniMoveCard|game=GGACR|chara=Millia Rage|input=5P}}
| <span style="color:green">5P</span>, 2P, 6P || 5K, 2K || c.S, f.S, 2S || 5H, 2H, 6H || 5D, 2D || Jump, Sp
| {{color|green|5P<sup>[+]</sup>, 2P<sup>[+]</sup>, 6P<sup>[+]</sup>}} ||{{color|green|5K<sup>[+]</sup>, 2K<sup>[+]</sup>}} || c.S, f.S, 2S || 5H, 2H, 6H || 5D, 2D || Jump, Special, Super
|-
|-
! 2P
! {{MiniMoveCard|game=GGACR|chara=Millia Rage|input=2P}}
| 5P, 2P, 6P || 5K, 2K || c.S, f.S, 2S || 5H, 2H || 5D, 2D || Sp
| {{color|green|5P<sup>[+]</sup>, 2P<sup>[+]</sup>, 6P<sup>[+]</sup>}} || {{color|green|5K<sup>[+]</sup>, 2K<sup>[+]</sup>}} || c.S, f.S, 2S || 5H, 2H || 5D, 2D || Special, Super
|-
|-
! 6P
! {{MiniMoveCard|game=GGACR|chara=Millia Rage|input=6P}}
| - || - || c.S, f.S, 2S || 5H, 2H, 6H || 5D || Jump, Sp
| - || - || c.S, f.S, 2S || 5H, 2H, 6H || 5D || Jump, Special, Super
|-
|-
! 5K
! {{MiniMoveCard|game=GGACR|chara=Millia Rage|input=5K}}
| 6P || <span style="color:green">5K</span>, 2K, 6K || c.S, f.S, 2S || 5H, 2H || 5D, 2D || Jump, Sp
| 6P || {{color|green|5K<sup>[+]</sup>}}, 2K, 6K || c.S, f.S, 2S || 5H, 2H || 5D, 2D || Jump, Special, Super
|-
|-
! 2K
! {{MiniMoveCard|game=GGACR|chara=Millia Rage|input=2K}}
| 6P || 5K, <span style="color:green">2K</span> || c.S, f.S, 2S || 2H || 5D, 2D || Sp
| 6P || {{color|green|5K<sup>[+]</sup>, 2K<sup>[+]</sup>}} || c.S, f.S, 2S || 2H || 5D, 2D || Special, Super
|-
|-
! 6K
! {{MiniMoveCard|game=GGACR|chara=Millia Rage|input=6K}}
| - || - || - || - || - || Sp
| - || - || - || - || - || Special, Super
|-
|-
! c.S
! {{MiniMoveCard|game=GGACR|chara=Millia Rage|input=c.S}}
| 6P || - || f.S, 2S || 5H, 2H || 5D || Jump, Sp
| 6P || - || f.S, 2S || 5H, 2H || 5D || Jump, Special, Super
|-
|-
! f.S
! {{MiniMoveCard|game=GGACR|chara=Millia Rage|input=f.S}}
| - || - || 2S || 5H, 2H || 5D || Jump, Sp
| - || - || 2S || 5H, 2H || 5D || Jump, Special, Super
|-
|-
! 2S
! {{MiniMoveCard|game=GGACR|chara=Millia Rage|input=2S}}
| 5P || - || - || 5H, 2H || 5D || Jump, Sp
| 5P || - || - || 5H, 2H || 5D || Jump, Special, Super
|-
|-
! 5H
! {{MiniMoveCard|game=GGACR|chara=Millia Rage|input=5H}}
| - || - || - || - || 5D, 2D || Sp
| - || - || - || - || 5D, 2D || Special, Super
|-
|-
! 2H
! {{MiniMoveCard|game=GGACR|chara=Millia Rage|input=2H}}
| - || - || - || - || 5D, 2D || Jump, Sp
| - || - || - || - || 5D, 2D || Jump, Special, Super
|-
|-
! 6H
! {{MiniMoveCard|game=GGACR|chara=Millia Rage|input=6H}}
| - || - || - || - || - || Sp
| - || - || - || - || - || Special, Super
|-
|-
! 5D
! {{MiniMoveCard|game=GGACR|chara=Millia Rage|input=5D}}
| - || - || - || - || - || homing jump
| - || - || - || - || - || Homing Jump
|-
|-
! 2D
! {{MiniMoveCard|game=GGACR|chara=Millia Rage|input=2D}}
| - || - || - || - || - || Sp
| - || - || - || - || - || Special, Super
|-
|-
|}
|}
Line 573: Line 133:
! P !! K !! S !! H !! D !! Cancel
! P !! K !! S !! H !! D !! Cancel
|-
|-
! j.P
! {{MiniMoveCard|game=GGACR|chara=Millia Rage|input=j.P}}
| <span style="color:green">j.P</span> || <span style="color:green">j.K</span> || j.S || j.H, j.2H || j.D || Sp
| {{color|green|j.P<sup>[+]</sup>}} || {{color|green|j.K<sup>[+]</sup>}} || j.S || j.H, j.2H || j.D || Special, Super
|-
|-
! j.K
! {{MiniMoveCard|game=GGACR|chara=Millia Rage|input=j.K}}
| j.P || - || j.S || j.H || j.D || Jump, Sp
| j.P || - || j.S || j.H || j.D || Jump, Special, Super
|-
|-
! j.S
! {{MiniMoveCard|game=GGACR|chara=Millia Rage|input=j.S}}
| j.P || - || - || j.H, j.2H || - || Sp, A.Dash
| j.P || - || - || j.H, j.2H || - || Special, Super, Air Dash
|-
|-
! j.H
! {{MiniMoveCard|game=GGACR|chara=Millia Rage|input=j.H}}
| - || - || - || - || - || Sp, A.Dash
| - || - || - || - || - || Special, Super, Air Dash
|-
|-
! j.2H
! {{MiniMoveCard|game=GGACR|chara=Millia Rage|input=j.2H}}
| - || - || - || - || - || Sp
| - || - || - || - || - || Special, Super
|-
|-
! j.D
! {{MiniMoveCard|game=GGACR|chara=Millia Rage|input=j.D}}
| - || - || - || - || - || Sp, A.Dash
| - || - || - || - || - || Special, Super, Air Dash
|-
|-
|}
|}
*5D can be only canceled into Homing Jump on ground hit
*5D can be only canceled into Homing Jump on ground hit
:'''Black''' = On Hit or Block
:'''X''' = X is available on hit or block
:<span style="color:green">'''Green''' = Available on whiff</span>
:{{color|green|'''X<sup>[+]</sup>''' <nowiki>=</nowiki> X is available on hit, block, or whiff}}
: '''Sp''' = Special Attacks and Overdrives (aka: Specials and Supers)
 
: '''Su''' = Overdrives (aka: Supers)
==Navigation==
==Navigation==
{{#lst:{{BASEPAGENAME}}/Data|Links}}
{{notice|To edit frame data, edit values in [[GGACR/Millia Rage/Data]].}}
{{notice|To edit frame data, edit values in [[GGACR/Millia Rage/Data]].}}
{{Navbar-GGACR}}
{{#lst:GGACR/Navigation}}

Latest revision as of 16:36, 27 September 2023


Glossary

How do I read frame data?

System Data Glossary  
Defense The amount of damage that characters take is multiplied by this number.
Guts The amount of damage that characters take decreases as their life lowers. For more info see here.
Prejump Number of frames before a character becomes airborne from a jump, during which they are throw invincible but cannot block.
Weight The character's weight class, which determines how fast they fall when being hit in the air.
Backdash Number of frames this move is in a recovery state before returning to neutral.
Forward Dash Number of frames this move is in a recovery state before returning to neutral. Most characters have a run instead of a forward dash.
GuardBalance Amount of Guard Gauge characters gain when blocking is multiplied by this Guard Balance modifier.
WakeupFaceDown Amount of time the character is knocked down when the character is face down.
WakeupFaceUp Amount of time the character is knocked down when the character is face up.
Frame Data Glossary  
Guard How this attack can be guarded. All non-throws can be blocked with air Faultless Defense unless otherwise stated.
Startup Number of frames for this move to reach the first active frame (includes the first active frame).
Active Number of active frames in this attack. Values in () are for gaps between hits of an attack.
Recovery Number of frames this move is in a recovery state before returning to neutral.
OnBlock After blocking this attack, how soon can the attacker move compared to the defender. Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else.
  • A positive value means the attacker can move first.
  • A negative value means the defender can move first.
Invuln Attribute and Hitbox invincibility for this attack.
gbp Guard Bar Plus. How much the Guard Bar increases on block.
gbm Guard Bar Minus. How much the Guard Bar decreases on hit.
prorate How much additional damage proration this attack has. There are two types of proration, Initial and Forced.
Cancel What this attack can cancel into. Any other cases will be listed in its respective notes.
Cancel Types  
C Self cancellable
S Special/Overdrive cancellable
J Jump cancellable
R Roman cancellable
F Force Roman cancellable
Tension Amount of tension gained on hit. For special moves first value is amount gained on startup. For moves using tension values are after tension penalty applied.
Level Attack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions.
Blockstun When blocked, how many frames the opponent is stuck in a blocking animation. Values shown here are for ground blocking.
GroundHit When hitting a grounded opponent, how many frames of hitstun they experience. Stagger shows time if no directions are pressed.
AirHit When hitting an airborne opponent, how many frames for which they cannot air tech.
  • The duration of wallstick and slide is part of total untechable time.
  • Ground bounce lasts for 10 frames which are added on top of move's untechable time.
    • Notes field will include ground bounce frames in untech time.
Attack Level Values

Each attack has an Attack Level. Depending on the level, the attack will inflict a different amount of hitstun / blockstun, though some attacks override these default values with their own.

Use the chart below to determine how much hitstun/blockstun an attack will inflict.

Blockstun
Attack Level Lv 1 Lv 2 Lv 3 Lv 4 Lv 5
Normal Blockstun 9 11 13 16 18
FD Blockstun +2 +2 +2 +2 +2
IB Blockstun -2 -3 -3 -4 -4
Air Blockstun 9 11 13 16 19
Air FD Blockstun +2 +3 +4 +4 +4
Air IB Blockstun -6 -6 -6 -7 -8
Blockstop/Hitstop 11 12 13 14 15


Hitstun/Untech Time
Attack Level Lv 1 Lv 2 Lv 3 Lv 4 Lv 5
Standing Hitstun 10 12 14 17 19
Crouching Hitstun +0 +1 +1 +1 +1
Untechable Time (Air hit) 10 12 14 16 18
Hitstop 11 12 13 14 15
CH Hitstop +0 +2 +4 +8 +12
  • Untechable time is doubled on CH.
  • Additional hitstop from CH only affects the receiver. In practice it acts as additional hitstun/untechable time.
For more values, see GGACR/Frame Data


System Data

Damage Received Modifier Guts Rating Guard Balance Guard Recovery Gravity Mod Stun Resist Wakeup Face Down Wakeup Face Up
1.21 3 1.25 1/6F 1.05 55 23F 25F

Ground Movement Values

Forwards Walk Speed Backwards Walk Speed Initial Dash Speed Dash Acceleration Friction
4.5 3.5 11.8 0.45 90

Backdash Values

Backdash Duration Backdash Invuln Backdash Horizontal Speed
11 1~5F 14.0

Jump Values

Prejump Number of Jumps Jump vY Jump Gravity Jump Duration Forwards Jump vX Backwards Jump vX
3F 2 28.0 1.6 36F 4.7 4.5

High Jump Values

Prejump High Jump vY High Jump Gravity High Jump Duration Forwards High Jump vX Backwards High Jump vX
3F 29.0 1.1 54F 8.0 7.0

Air Dash Values

Number of Air Dashes Forwards Air Dash Startup Forwards Air Dash Duration Forwards Air Dash Speed Backwards Air Dash Startup Backwards Air Dash Duration Backwards Air Dash Speed Minimum Rising Airdash Height
2 6F 12F 20.0 6F 12F 15.0 60

Tension Gain Values

Forwards Walk Run Forwards Jump Forwards Air Dash
12 22 10 22

Proximity Ranges

Close Slash Proximity Range Ground Throw Range Air Throw Range
130 40 88

Normal Moves

input guard level onBlock startup active recovery cancel invuln prorate blockstun groundHit airHit hitstop damage tension gbp gbm
input guard level onBlock startup active recovery cancel invuln prorate blockstun groundHit airHit hitstop damage tension gbp gbm
5P Mid 1 -1 7 5 6 CSJR 9 10 10 11 18 1.44 3 8
5K Mid 1 -10 5 6 14 CSJR 9 10 10 11 12 1.44 3 8
c.S Mid 3 -6 7 3,3 17 SJR 13 14 14 13 22×2 2.64×2 10×2 7×2
f.S Mid 3 -4 7 2 16 SJR 13 14 14 13 28 2.64 10 7
5H Mid 5 -4 6 4(2)2 21 SR 18 19 18 15 30×2 3.84×2 20×2 6×2
5D High 3 -12 27 3 23 R 8~23F Low Profile
30~41F Feet
13 Launch 48 14 13 12 2.64 8 20
6P Mid 3 -9 7 9,3 20 SJR 1~12F Upper Body 90% 13 14 14 13 22×2 2.64×2 10×2 7×2
6K High 4 +5 18 4 8 SR 1~19F Lower Body
20~21F Feet
80% 16 17 16 14 25 3.84 11 6
6H Mid 5 -9 16 3 25 SR 18 Launch 60 15 60 7.68 20 6
2P Mid 1 +2 5 2 6 CSR 85% 9 10 10 11 9 1.44 3 8
2K Low 1 +1 5 2 7 CSR 75% 9 10 10 11 8 2.64 3 8
2S Low 3 -5 9 4 15 SJR 90% 13 14 14 13 26 2.64 8 7
2H Mid 4 -2 11 7 12 SJR 1~3F Low Profile 90% 16 Launch 20 14 36 3.84 14 6
2D Low 3 -1 13 3 12 SR 10~21F Feet 13 Down 14 13 26 2.64 8 7
j.P High/Air 1 5 6 8 CSR 9 10 10 11 10 1.44 3 8
j.K High/Air 2 4 9 9 SJR 11 12 12 12 12 2.64 5 7
j.S High/Air 3 9 6 12 SR 13 14 14 13 26 2.64 8 7
j.H High/Air 3 12 3 11 SR 13 Launch 20 13 32 2.64 8 9
j.2H High/Air 2 8 4(2)6(2)4 17 SR 11 12 16 12 22×3 2.64×3 5×3 9×3
j.D High/Air 4 17 7 9+6 after landing SR 80% 16 Launch 38 + WBounce 14 48 2.64 11 6

Universal Mechanics

name guard level onBlock startup active recovery cancel invuln prorate blockstun groundHit airHit hitstop damage tension gbp gbm
name guard level onBlock startup active recovery cancel invuln prorate blockstun groundHit airHit hitstop damage tension gbp gbm
Ground Throw 40 pixels Forced 40% Launch 28 50 4.00 6
Air Throw 88 pixels Forced 50% 60 + WBounce 55 4.00 6
Dead Angle Attack Mid 3 -25 7 6 33 R 1~12F All
13~40F Throw
40% 13 Launch 40 13 20 0.52 10 7

Special Moves

input name guard level onBlock startup active recovery cancel invuln prorate frcWindow blockstun groundHit airHit hitstop damage tension gbp gbm
input name guard level onBlock startup active recovery cancel invuln prorate frcWindow blockstun groundHit airHit hitstop damage tension gbp gbm
214S Lust Shaker All 3 +5 10 1(3)×N 5 R N/A 13 14 14 6 12×N 1.50/1.20xN 10×N 7×N
236S S Tandem Top All 3 -1 11 13 15 F 3~4F 13 Launch 22 + WBounce 13 40 1.25/1.20 0 7
236H H Tandem Top All 3 60 33 Total 32 F 20~21F 13 Launch 28 + WBounce 13 50 1.25/1.20 0 12
j.236P Bad Moon High/Air 3 -15 11 Until landing 22 after landing RF 80% 5~7F after landing or block 13 Launch 30 6 24×N 1.50/1.80xN 8 7×N
j.236K Turbo Fall Until landing+12 F 14~15F 2.00/-
214K Forward Roll Total 24 2~15F Very Low Profile N/A 2.00/-
214P Iron Savior Low 3 -13 17 Until corner 18+8 after landing RF 90% 17~22F 13 Launch 60 13 36 2.00/4.80 8 7
j.214K/S K/S Silent Force All 2 11 1(1)×2,2(1)×N Total 13 80% N/A 11 12 33 12 20 1.50/2.40 0 10
j.214H H Silent Force All 2 16 1(1)×2,2(1)×N Total 18 80% N/A 11 12 33 12 20 1.50/2.40 0 10
214H > H Secret Garden All 3 56 18(8) Total 74 N/A 13 14 14 13 30×5 3.00/1.20×5 0 7×5
※1: After throwing Silent Force, crouch or Roll over the hairpin to recover it (takes 1F to recover); The hairpin can only be recovered 122F after hitting the ground

Force Breaks

input name guard level onBlock startup active recovery cancel invuln prorate frcWindow blockstun groundHit airHit hitstop damage tension gbp gbm
input name guard level onBlock startup active recovery cancel invuln prorate frcWindow blockstun groundHit airHit hitstop damage tension gbp gbm
236D Pretty Maze All 4 43 41 Total 33 6~8F 16 Launch 35 14 22×3 0 5×3
j.236D Air Pretty Maze All 5 13 33 Total 21 F 4~6F 18 Launch 50 + WBounce 15 50 0 12
214D > H FB Secret Garden All 3 34 18(8) Total 68 N/A 13 14 14 13 30×5 -/0.24×5 0 7×5
214S > 214D Longinus All 5 +7 5 8 6 R Forced 80% N/A 20 Launch 55 + WStick 26 15 35 20 6

Overdrives

input name guard level onBlock startup active recovery cancel invuln prorate frcWindow blockstun groundHit airHit hitstop damage tension gbp gbm
input name guard level onBlock startup active recovery cancel invuln prorate frcWindow blockstun groundHit airHit hitstop damage tension gbp gbm
2141236H Winger Mid×5, High 5 -21 6+1 2×5(10)15 30 after landing RF 1~7F All 23~24F 18 Launch 60×5, 60 + Slide 35 15 40,25×4,80 20×5,15 6×6
j.2141236H Air Winger High/Air 5 -13 1+6 Until landing 30 after landing R 1~7F All 70% N/A 18 Launch 60 + Slide 36 15 80 15 10
236236S Emerald Rain All 3 -3 4+2 Total 75 1~5F Strike N/A 13 Launch 120 + WBounce 13 36×3 10×3 7×3

Instant Kill

input name guard level onBlock startup active recovery cancel invuln prorate blockstun groundHit airHit hitstop damage tension gbp gbm
input name guard level onBlock startup active recovery cancel invuln prorate blockstun groundHit airHit hitstop damage tension gbp gbm
236236H Iron Maiden All -62 5+29 Total 165 5~6F Strike 0 Fatal 3×16

Gatling Table

Ground Gatlings
P K S H D Cancel
5PGGAC Millia 5P.pngGuardMidStartup7Recovery6Advantage-1 5P[+], 2P[+], 6P[+] 5K[+], 2K[+] c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Special, Super
2PGGAC Millia 2P.pngGuardMidStartup5Recovery6Advantage+2 5P[+], 2P[+], 6P[+] 5K[+], 2K[+] c.S, f.S, 2S 5H, 2H 5D, 2D Special, Super
6PGGAC Millia 6P.pngGuardMidStartup7Recovery20Advantage-9 - - c.S, f.S, 2S 5H, 2H, 6H 5D Jump, Special, Super
5KGGAC Millia 5K.pngGuardMidStartup5Recovery14Advantage-10 6P 5K[+], 2K, 6K c.S, f.S, 2S 5H, 2H 5D, 2D Jump, Special, Super
2KGGAC Millia 2K.pngGuardLowStartup5Recovery7Advantage+1 6P 5K[+], 2K[+] c.S, f.S, 2S 2H 5D, 2D Special, Super
6KGGAC Millia 6K.pngGuardHighStartup18Recovery8Advantage+5 - - - - - Special, Super
c.SGGAC Millia cS.pngGuardMidStartup7Recovery17Advantage-6 6P - f.S, 2S 5H, 2H 5D Jump, Special, Super
f.SGGAC Millia fS.pngGuardMidStartup7Recovery16Advantage-4 - - 2S 5H, 2H 5D Jump, Special, Super
2SGGAC Millia 2S.pngGuardLowStartup9Recovery15Advantage-5 5P - - 5H, 2H 5D Jump, Special, Super
5HGGAC Millia 5H.pngGuardMidStartup6Recovery21Advantage-4 - - - - 5D, 2D Special, Super
2HGGAC Millia 2H.pngGuardMidStartup11Recovery12Advantage-2 - - - - 5D, 2D Jump, Special, Super
6HGGAC Millia 6H.pngGuardMidStartup16Recovery25Advantage-9 - - - - - Special, Super
5DGGAC Millia 5D.pngGuardHighStartup27Recovery23Advantage-12 - - - - - Homing Jump
2DGGAC Millia 2D.pngGuardLowStartup13Recovery12Advantage-1 - - - - - Special, Super
Air Gatlings
P K S H D Cancel
j.PGGAC Millia jP.pngGuardHigh/AirStartup5Recovery8Advantage- j.P[+] j.K[+] j.S j.H, j.2H j.D Special, Super
j.KGGAC Millia jK.pngGuardHigh/AirStartup4Recovery9Advantage- j.P - j.S j.H j.D Jump, Special, Super
j.SGGAC Millia jS.pngGuardHigh/AirStartup9Recovery12Advantage- j.P - - j.H, j.2H - Special, Super, Air Dash
j.HGGAC Millia jH.pngGuardHigh/AirStartup12Recovery11Advantage- - - - - - Special, Super, Air Dash
j.2HGGAC Millia j2H.pngGuardHigh/AirStartup8Recovery17Advantage- - - - - - Special, Super
j.DGGAC Millia jD.pngGuardHigh/AirStartup17Recovery9+6 after landingAdvantage- - - - - - Special, Super, Air Dash
  • 5D can be only canceled into Homing Jump on ground hit
X = X is available on hit or block
X[+] = X is available on hit, block, or whiff

Navigation

To edit frame data, edit values in GGACR/Millia Rage/Data.
Systems Pages