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| <center>{{Character Label|GGACR|May|42px}}</center> | | <center>{{Character Label|GGACR|May|size=42px}}</center> |
| {{Overview/navigation}} | | {{GGACR/CharacterLinks}} |
| {{MFlag|verify}}<!-- Needs expert verification --> | | {{MFlag|verify}}<!-- Needs expert verification --> |
| <div style="float:left;"> | | <div style="float:left;"> |
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| {{Combo Notation|game=GGACR|width=85%|additional= | | {{Combo Notation|game=GGACR|width=85%|additional= |
| :'''SVD''' = Mr. Dolphin Vertical (S) | | :'''SVD''' = Mr. Dolphin Vertical (S) |
| :'''HS-VD''' = Mr. Dolphin Vertical (HS) | | :'''HVD''' = Mr. Dolphin Vertical (HS) |
| :'''HVD''' = Mr. Dolphin Vertical (HS) | | :'''HVD''' = Mr. Dolphin Vertical (HS) |
| :'''SHD''' = Mr. Dolphin Horizontal (S) | | :'''SHD''' = Mr. Dolphin Horizontal (S) |
| :'''HS-HD''' = Mr. Dolphin Horizontal (HS)
| |
| :'''HHD''' = Mr. Dolphin Horizontal (HS) | | :'''HHD''' = Mr. Dolphin Horizontal (HS) |
| :'''~FB''' = Force break (e.g., 56D after SHD or HHD, or 58D after SVD or HVD) | | :'''SVD FB or HVD FB''' = Mr. Dolphin Vertical Force Break (e.g., 58D after SVD or HVD) |
| | :'''HHD FB or SHD FB''' = Mr. Dolphin Horizontal Force Break (e.g., 56D after SHD or HHD) |
| :'''OHK''' = Overhead Kiss | | :'''OHK''' = Overhead Kiss |
| :'''xN''' = Repeat when needed | | :'''xN''' = Repeat when needed |
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| | Title = 3K Chargeless Ender | | | Title = 3K Chargeless Ender |
| | Oneliner = Not the best, but definitely the easiest. | | | Oneliner = Not the best, but definitely the easiest. |
| | Difficulty = {{clr|1|Very Easy}} | | | Difficulty = Very Easy |
| | Anchor = BeginnerCombo1 | | | Anchor = BeginnerCombo1 |
| | Video = | | | Video = |
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| | Title = 2D > HHD Charge Buffer | | | Title = 2D > HHD Charge Buffer |
| | Oneliner = A much better combo, but requires charge buffering. | | | Oneliner = A much better combo, but requires charge buffering. |
| | Difficulty = {{clr|1|Easy}} | | | Difficulty = Easy |
| | Anchor = BeginnerCombo2 | | | Anchor = BeginnerCombo2 |
| | Video = | | | Video = |
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| | Title = OHK Dolphin Loop | | | Title = OHK Dolphin Loop |
| | Oneliner = Simple, but a lot of room to optimize. | | | Oneliner = Simple, but a lot of room to optimize. |
| | Difficulty = {{clr|1|Easy}} | | | Difficulty = Easy |
| | Anchor = BeginnerCombo3 | | | Anchor = BeginnerCombo3 |
| | Video = | | | Video = |
| | Size = 256x192 | | | Size = 256x192 |
| | Recipe = {{clr|2|63214K}}, {{clr|3|SVD}}, {{clr|1|2P}} > {{clr|4|HVD}} | | | Recipe = {{clr|2|63214K}} > {{clr|3|SVD}} > {{clr|1|2P}} > {{clr|4|HVD}} |
| | content = | | | content = |
| A simple juggle from May's Overhead Kiss command grab. | | A simple juggle from May's Overhead Kiss command grab. |
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| | Title = SVD Loop | | | Title = SVD Loop |
| | Oneliner = The signature May BNB. | | | Oneliner = The signature May BNB. |
| | Difficulty = {{clr|5|Medium}} | | | Difficulty = Medium |
| | Anchor = CoreCombo1 | | | Anchor = CoreCombo1 |
| | Video = | | | Video = |
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| | Title = 6P Pickup | | | Title = 6P Pickup |
| | Oneliner = More corner carry, but less damage and not universal. | | | Oneliner = More corner carry, but less damage and not universal. |
| | Difficulty = {{clr|5|Medium}} | | | Difficulty = Medium |
| | Anchor = CoreCombo2 | | | Anchor = CoreCombo2 |
| | Video = | | | Video = |
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| {{TheoryBox | | {{TheoryBox |
| | Title = Corner HVD Slide Pickup | | | Title = Corner HHD Slide Pickup |
| | Oneliner = Huge corner damage for high difficulty and lots of character specificity. | | | Oneliner = Huge corner damage for high difficulty and lots of character specificity. |
| | Difficulty = {{clr|4|Hard}} | | | Difficulty = Hard |
| | Anchor = CoreCombo2 | | | Anchor = CoreCombo2 |
| | Video = | | | Video = |
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| | Title = OHK into SVD Loops | | | Title = OHK into SVD Loops |
| | Oneliner = A great BNB for big damage from OHK. | | | Oneliner = A great BNB for big damage from OHK. |
| | Difficulty = {{clr|5|Medium}} | | | Difficulty = Medium |
| | Anchor = CoreCombo2 | | | Anchor = CoreCombo2 |
| | Video = | | | Video = |
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| *CH SVD > HHD FB > 6[P] > HHD > 6[P] > HHD | | *CH SVD > HHD FB > 6[P] > HHD > 6[P] > HHD |
| *Low 6[H] > SVD > 5P > c.S > HVD | | *Low 6[H] > SVD > 5P > c.S > HVD |
| *CH 236236S> Dash cS > 5H > HVD | | *CH 236236S> Dashing c.S > 5H > HVD |
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| ===Impossible Dust Combos=== | | ===Impossible Dust Combos=== |
| | *FD Cancel: [https://youtu.be/noftw614gPY?t=15 5D 8 > FD > jH > ...] |
| | *Double Jump Cancel: [https://youtu.be/noftw614gPY?t=25 5D 8 > Slight Delay 8/9? > jH > 66 > ...] |
| | *IAD Cancel: [https://youtu.be/noftw614gPY?t=35 5D 9 > Slight Delay 6 > jH > ...] |
| | *SB Cancel into j623H: [https://youtu.be/noftw614gPY?t=44 5D 8 > jH > jH > SB > j623H > c.S > 5H > HVD] |
| | *Triple jH FD/SB Cancel: [https://youtu.be/O8BiD77M3Hg?t=79 5D 8 > jH > jH FD/SB > Falling jH > ...] (Yes this is an AC video but the start works in +R) |
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| *5D 8 > jH > jH FD > Falling jH > ...
| | Common Follow-ups which depend on character, timing, and spacing: |
| **c.S > 5H > SVD/HVD > etc
| | *c.S > 5H > SVD/HVD > etc |
| ** c.S > 6P > HHD > etc
| | * c.S > 6P > HHD > etc |
| **6[H] > SVD/HVD > etc
| | *6[H] > SVD/HVD > etc |
| *5D 8 > jH > jH FD > Falling jH > c.S > SVD/HVD FRC > c.S > 5H > SVD/HVD
| |
| | |
| ------------ | | ------------ |
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| ===Corner=== | | ===Corner=== |
| | [[File:+R May Basic Intermediate Corner Combo Flow Chart.drawio.png]] |
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| *2K > 2D > HHD > Dashing 2P > 2S > HHD > Dashing c.S > 5H > HHD > c.S > 5H > HHD > Dashing 2D > HVD | | *2K > 2D > HHD > Dashing 2P > 2S > HHD > Dashing c.S > 5H > HHD > c.S > 5H > HHD > Dashing 2D > HVD |
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| |} | | |} |
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| *c.S > 6P > 5H (No delay) > HHD > Dashing c.S > 5H > HHD > Dashing c.S > 5H > HVD (333 damage) | | *c.S > 6P > 5H (No delay) > HHD > Dashing c.S > 5H > HHD > Dashing c.S > 5H > HVD (333 damage TE) |
| {| class="wikitable sortable" border="1" style="margin" | | {| class="wikitable sortable" border="1" style="margin" |
| |- | | |- |
| | Character Specific | | | TE/ED/CH/DI?/JU/ZA |
| | |} |
| | |
| | *c.S > 6P > Similar slight delay 5H > HHD > Dashing c.S > 5H > HHD > Dashing c.S > 5H > HVD (~333 damage) |
| | {| class="wikitable sortable" border="1" style="margin" |
| | |- |
| | | FA/SL/VE/KL/AX |
| |} | | |} |
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| {| class="wikitable sortable" border="1" style="margin" | | {| class="wikitable sortable" border="1" style="margin" |
| |- | | |- |
| | Ky, Anji, Venom | | | KY/AN/PO/RO/JO* (On JO the second HHD needs to be delayed, but c.S > 5H > HHD for the second loop is more optimal for damage on him) |
| |} | | |} |
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| {| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" | | {| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" |
| |- | | |- |
| ! Character !! Air > c.S > 6P > HHD !! Slide > 6P > HHD !! Slide > c.S > 5H > HHD !! Corner Combo !! Meter !! Damage !! Detail | | ! Character !! Air > c.S > 6P > HHD !! Slide > 6P > HHD !! Slide > c.S > 5H > HHD !! Difficulty !! Corner Combo !! Meter !! Damage !! Detail |
| | |- |
| | | A.B.A. || OK ||- ||- || Easy || 2D > HHD > 5H > HHD > 5H > HHD > 2H > HHD > f.S || 0 || 222 || No knockdown, but easy |
| | |- |
| | | A.B.A. || OK ||- ||- || Medium || 2D > HHD > 5H > HHD > 5H > HHD > 2H > HHD > HHD FB > Dashing c.S > 5H > HVD || 25 || 241 || The easy route where you spend 25 meter to get a knockdown and a bit more damage |
| | |- |
| | | A.B.A. || OK ||- ||- || Hard || c.S > 6P > 5H > Delayed HHD > Dashing c.S > 6P > HHD > Dashing c.S > 5H > HVD || 0 || 232 || |
| |- | | |- |
| | A.B.A. || OK ||- ||- || 2D > HHD > 5H > HHD > 5H > HHD > 2H > HHD > fS || 0 || 222 || No knockdown, but easy | | | [https://www.youtube.com/watch?v=hltDcXULOw0 Anji] || OK ||- || - || Easy || [https://www.youtube.com/watch?v=hltDcXULOw0 c.S > 6P > c.S > 6P > HHD > Dashing c.S > 6P > HHD > Dashing c.S > 5H > HVD] || 0 || 272 || |
| |- | | |- |
| | A.B.A. || OK ||- ||- || 2D > HHD > 5H > HHD > 5H > HHD > 2H > HHD > HHD FB > Dashing c.S > 5H > HVD || 25 || 241 || The easy route where you spend 25 meter to get a knockdown and a bit more damage | | | Axl ||- || -||- || Medium || c.S > 6P > Delayed 5H > HHD > 5H > HHD > f.S > HHD || 0 || 258 || |
| |- | | |- |
| | A.B.A. || OK ||- ||- || c.S > 6P > 2H > HHD > c.S > 6P > HHD > c.S > 5H > HVD || 0 || 227 || Very difficult | | | [https://www.youtube.com/watch?v=FHzsf5xXhRI Baiken] ||- ||- || -|| Hard or Very Hard || [https://www.youtube.com/watch?v=FHzsf5xXhRI c.S > 6P > 5H > Slight Delay HHD > Dashing c.S > 6P > HHD > Dashing c.S > 5H > HVD] || 0 || 305 || For knockdown, do 2D > HVD ender instead of c.S > 5H > HVD |
| | | |- |
| | | | Bridget || -|| OK ||- || Medium-Hard || Run momentum 6P > 5H > HHD > Dashing c.S > 6P > HHD > Dashing c.S > 5H > HVD || 0 || 254 || No Knockdown. Can do 5H > HHD ender (245), 2D > HVD (236), or 6H > HHD (254) ender which all knock down. |
| | |- |
| | | Bridget || -|| OK ||- || Very Hard || c.S > 6P > Delayed 5H > HHD > Dashing c.S > 6P > HHD > 6H > HHD || 0 || 286 || |
| | |- |
| | | Chipp || OK || -||- || Easy || c.S > 6P > 5H > HHD > Dashing c.S > 6P > HHD > c.S > 5H > HVD || 0 || 333 || |
| | |- |
| | | [https://www.youtube.com/watch?v=Kstj7l9FRvo Dizzy] || OK || -||- || Easy || [https://www.youtube.com/watch?v=Kstj7l9FRvo c.S > 6P > 5H > HHD > Dashing c.S > 6P > HHD > 2H > HHD] || 0 || 291 || Run momentum makes the Dashing c.S easier |
| | |- |
| | | Eddie || OK || OK||- || Easy || c.S > 6P > 5H > HHD > Dashing c.S > 6P > HHD > Dashing c.S > 5H > HVD || 0 || 279 || Knockdown |
| | |- |
| | | Eddie || OK || OK||- || Hard || c.S > 6P > 5H > HHD > Dashing c.S > 6P > HHD > 6H > HHD > HHD || 0 || 296 || Weak Knockdown |
| | |- |
| | | Faust || OK || OK || -|| Medium || c.S > 6P > Delayed 5H > HHD > Dashing c.S > 6P > HHD > c.S > 5H > HVD || 0 || 267 || Knockdown |
| | |- |
| | | Faust || OK || OK || -|| Medium || c.S > 6P > Delayed 5H > HHD > Dashing c.S > 6P > HHD > 5H > HHD > HHD || 0 || 275 || Weak Knockdown |
| | |- |
| | | HOS || OK ||- || -|| Medium || Running Momentum 5H > 2D > HHD > 2H > HHD > Dashing 2P > 2S > HVD || 0 || 209 || Knockdown |
| | |- |
| | | HOS || OK ||- || -|| Hard || 41236[D] (setup) > c.S > 6P > 5H > HHD > ]D[ > Dash]ing c.S > 6P > HHD > Dashing c.S > 5H > HVD || 0 || 250 || Knockdown |
| |- | | |- |
| | Anji || OK ||- || - || c.S > 6P > c.S > 6P > HHD > c.S > 6P > HHD > c.S > 5H > HVD || 0 || 272 || | | | I-No || OK || -||- || Medium-Hard || Run momentum 6P > 5H > HHD > Dashing c.S > 6P > HHD > Dashing c.S > 5H > HVD || 0 || 249 || No knockdown |
| |- | | |- |
| | Axl ||- || -||- || c.S > 6P > delay 5H > HHD > 5H > HHD > f.S > HHD || 0 || 258 || | | | I-No || OK || -||- || Very Hard || c.S > 6P > Delayed 5H > Slight Delay HHD > Dashing c.S > 6P > HHD > 6H > HHD || 0 || 281 || |
| |- | | |- |
| | Baiken ||- ||- || -|| c.S > 6P > 5H > HHD > c.S > 6P > HHD > c.S > 5H > HVD || 0 || 302 || For knockdown, do 2D > HVD ender instead of c.S > 5H > HVD | | | Jam || OK || OK ||- || Hard || Slight run momentum c.S > 6P > 5H > Maximum delayed SHD > Dashing c.S > 6P > HHD > c.S > 5H > HVD || 0 || 277 || No Knockdown |
| |- | | |- |
| | Bridget || -||OK ||- || c.S > 6P > delay 5H > HHD > c.S > 6P > HHD > 6H > HHD || 0 || 286 || | | | Jam || OK || OK ||- || Very Hard || 41236[D] (setup) > c.S > 6P > 5H > ]D[ > HHD > Dashing c.S > 6P > HHD > 6H > HHD || 0 || 276 || Weak HHD knockdown |
| |- | | |- |
| | Chipp ||OK || -||- || c.S > 6P > 5H > HHD > c.S > 6P > HHD > c.S > 5H > HVD || 0 || 333 || | | | Johnny || OK || -|| OK || Easy || c.S > 6P > c.S > 6P > HHD > Dashing c.S > 5H > HHD > Dashing c.S > 5H > HVD || 0 || 266 || |
| |- | | |- |
| | Dizzy ||OK || -||- || c.S > 6P > 5H > HHD > c.S > 6P > HHD > 2H > HHD || 0 || 291 || | | | [https://www.youtube.com/watch?v=LaUC7i2JjrQ Justice] || OK || OK ||- || Easy || [https://youtu.be/LaUC7i2JjrQ?t=8 c.S > 6P > 5H > HHD > Dashing c.S > 6P > HHD > Dashing c.S > 5H > HVD] || 0 || 267 || No Knockdown |
| |- | | |- |
| | Eddie || OK|| OK||- || c.S > 6P > 5H > HHD > c.S > 6P > HHD > 6H > HHD > HHD || 0 || 296 || | | | [https://youtu.be/LaUC7i2JjrQ?t=8 Justice] || OK || OK ||- || Very Hard || [https://youtu.be/LaUC7i2JjrQ?t=16 c.S > 6P > 5H > HHD > Dashing c.S > 6P > HHD > 6H > HHD > HHD] || 0 || 284 || Weak Knockdown |
| |- | | |- |
| | Faust || OK||OK || -|| c.S > 6P > delay 5H > HHD > c.S > 6P > HHD > 6H > HVD || 0 || 265 || 5H > HHD > HHD ender instead of 6H > HVD ender does slightly more and is easier | | | Kliff ||OK ||OK || -|| Medium || [https://youtu.be/KDVkWxsKIZU?t=89 c.S > 6P > Delayed 5H > HHD > Dashing c.S > 6P > HHD > Dashing c.S > 5H > HVD] || 0 || ??? || [https://youtu.be/KDVkWxsKIZU This Video] also has alternative metered options for more damage |
| |- | | |- |
| | HOS ||OK ||- || -|| 41236[D] (setup) > c.S > 6P > 5H > HHD > ]D[ > c.S > 6P > HHD > Dashing c.S > 5H > HVD || 0 || 250 || | | | Kliff ||OK ||OK || -|| Very Hard || c.S > 6P > Delayed 5H > HHD > Dashing c.S > 6P > HHD > 6H > HHD > HHD || 0 || 296 || Weak Knockdown |
| |- | | |- |
| | I-No ||OK || -||- || c.S > 6P > delay 5H > delay HHD > c.S > 6P > HHD > 6H > HHD || 0 || 281 || | | | Ky ||OK || -||- || Hard || c.S > 6P > c.S > 6P > HHD > Dashing c.S > 6P > HHD > Dashing c.S > 5H > HHD > c.S > 5H > HHD || 0 || 289 || You can't get a knockdown when going for two c.S > 5H reps. In order to get two reps you need to hit the first c.S > 5H not fully in the corner so the HHD doesn't whiff/uncombo |
| |- | | |- |
| | Jam || OK||OK ||- || 41236[D] (setup) > c.S > 6P > 5H > ]D[ > HHD > c.S > 6P > HHD > 6H > HHD || 0 || 276 || | | | May ||- || OK ||- || Very Hard || 41236[D] (setup) > c.S > 6P > 5H > HHD > ]D[ > c.S > 6P > HHD > 5H > HHD > HHD || 0 || 279 || |
| |- | | |- |
| | Johnny ||OK || -||OK || c.S > 6P > c.S > 6P > HHD > c.S > 5H > HHD > c.S > 5H > HVD || 0 || 266 || | | | Millia || OK ||- ||- || Easy || c.S > 6P > 5H > HHD > 2P > 2S > HVD || 0 || 234 || Knockdown |
| |- | | |- |
| | Justice ||OK ||OK ||- || c.S > 6P > 5H > HHD > c.S > 6P > HHD > 6H > HHD > HHD || 0 || 284 || - | | | Millia || OK ||- ||- || Very Hard || c.S > 6P > 5H > SHD > Dashing 2P > 2S > HHD > Dashing 2P > 2S > 5H > HVD || 0 || 279 || No knockdown |
| |- | | |- |
| | Kliff ||OK ||OK || -|| c.S > 6P > delay 5H > HHD > c.S > 6P > HHD > 6H > HHD > HHD || 0 || 296 || | | | Millia || OK ||- ||- || Very Hard || c.S > 6P > 5H > HHD > Micro dash to back charge before 5H > HHD > 2P > 2S > HHD || 0 || 289 || No knockdown |
| |- | | |- |
| | Ky ||OK || -||- || c.S > 6P > c.S > 6P > HHD > c.S > 6P > HHD > c.S > 5H > HHD > c.S > 5H > HHD || 0 || 289 || You can't get a knockdown when going for two c.S > 5H reps. In order to get two reps you need to hit the first c.S > 5H not fully in the corner so the HHD doesn't whiff/uncombo | | | Millia || OK ||- ||- || Hard || Run Momentum* 6P > 5H > SHD > Dashing c.S* > 6P > HHD > Dashing c.S > 5H > HVD || 0 || 286 || Knockdown. |
| | Run Momentum*: |
| | 9-24 frames of running makes the Dashing c.S a 1 frame link |
| | |
| | 25-70 = 2 frame link |
| | |
| | 71+ = 3 frame link |
| |- | | |- |
| | May ||- ||OK ||- || 41236[D] (setup) > c.S > 6P > 5H > HHD > ]D[ > c.S > 6P > HHD > 5H > HHD > HHD || 0 || 279 || | | | Millia || OK ||- ||- || Very Hard || Run Momentum* 6P > 5H > SHD > Dashing c.S* > 6P > HHD FRC (the HHD hits VERY late) > Full charge 6[H] > HHD || 25 || 298 || No knockdown |
| | Run Momentum*: |
| | 9-24 frames of running makes the Dashing c.S a 1 frame link |
| | |
| | 25-70 = 2 frame link |
| | |
| | 71+ = 3 frame link |
| |- | | |- |
| | Millia ||OK||- ||- || c.S > 6P > 5H > HHD > 5H > HHD > 2P > 2S > HHD || 0 || 289 || No knockdown | | | Potemkin || OK ||- || OK || Easy || c.S > 6P > c.S > 6P > HHD > Dashing c.S > 5H > SHD > Dashing c.S > 5H > HVD || 0 || ??? || |
| |- | | |- |
| | Potemkin ||OK ||- ||OK || c.S > 6P > c.S > 6P > HHD > c.S > 5H > SHD > c.S > 5H > SHD > 2P > 2S > HVD || 0 || 238 || The two c.S > 5H > SHD need to be as deep into the corner as possible. You can alternatively use HHD, but you have to delay it making for a harder combo. | | | Potemkin || OK ||- || OK || Hard || c.S > 6P > c.S > 6P > HHD > Dashing c.S > 5H > SHD > Dashing c.S > 5H > SHD > Dashing 2P > 2S > HVD || 0 || 238 || The two c.S > 5H > SHD need to be as deep into the corner as possible. You can alternatively use HHD, but you have to delay it making for a harder combo. |
| |- | | |- |
| | Robo Ky ||OK ||- ||OK || 41236[D] (setup) > c.S > 6P > 5H > ]D[ > c.S > 6P > HHD > c.S > 5H > HHD > c.S > 5H > HHD || 0 || 244 || | | | Robo Ky || OK || - || OK || Very Hard || 41236[D] (setup) > c.S > 6P > 5H > ]D[ > Dashing c.S > 6P > HHD > Dashing c.S > 5H > HHD > Dashing c.S > 5H > HHD || 0 || 244 || |
| |- | | |- |
| | Slayer || OK||- || -|| c.S > 6P > delay 5H > HHD > c.S > 6P > HHD > 6H > HHD || 0 || 257 || | | | [https://www.youtube.com/watch?v=TXdB3c-QyxM Slayer] || OK || - || - || Medium || [https://www.youtube.com/watch?v=TXdB3c-QyxM c.S > 6P > Delayed 5H > HHD > Dashing c.S > 6P > HHD > Dashing c.S > 5H > HVD] || 0 || 254 || |
| |- | | |- |
| | Sol ||OK || OK|| -|| c.S > 6P > delay 5H > HHD > c.S > 6P > HHD > c.S > 5H > HVD || 0 || 267 || Alternative route 1 (meterless hoop setup) for 264 damage: 61234[D] > c.S > 6P > 5H > ]D[ > HHD > Dashing c.S > 6P > HHD > Dashing c.S > 5H > HVD | | | [https://www.youtube.com/watch?v=Jm2VK%20jqhgM Sol] || OK || OK || - || Very Hard || [https://www.youtube.com/watch?v=Jm2VK_jqhgM&t=17s c.S > 6P > Delayed 5H (1F) > HHD > Dashing c.S > 6P > HHD > c.S > 5H > HVD] || 0 || 267 || Alternative route 1 (meterless hoop setup) for 264 damage: 61234[D] > c.S > 6P > 5H > ]D[ > HHD > Dashing c.S > 6P > HHD > Dashing c.S > 5H > HVD |
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| Alternative route 2 (25% meter) for 251 damage (easiest with minimum setup): Run momentum'''†''' 5H > 2D > HHD > 5H > HHD > HHD FB > Dashing c.S > 5H > HVD. | | Alternative route 2 (25% meter) for 251 damage (easiest with minimum setup): Run momentum'''†''' 5H > 2D > HHD > 5H > HHD > HHD FB > Dashing c.S > 5H > HVD. |
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| | Testament ||OK ||OK ||OK || c.S > 6P > 5H > delay HHD > c.S > 6P > HHD > c.S > 5H > HHD > 2P > 2S > HVD || 0 || 282 || | | | Testament || OK || OK || OK || Medium || c.S > 6P > 5H > Delayed HHD > c.S > 6P > HHD > Dashing c.S > 5H > HHD > Dashing 2P > 2S > HVD || 0 || 282 || |
| | |- |
| | | Venom || OK || OK || OK || Medium || c.S > 6P > Delayed 5H > HHD > Dashing c.S > 6P > HHD > Dashing c.S > 5H > HVD || 0 || ??? || Knockdown??? |
| |- | | |- |
| | Venom ||OK || OK||OK || c.S > 6P > delay 5H > HHD> c.S > 6P > HHD > 6H > HHD > HHD || 0 || 296 || | | | Venom || OK || OK || OK || Very Hard || c.S > 6P > Delayed 5H > HHD > Dashing c.S > 6P > HHD > 6H > HHD > HHD || 0 || 296 || Weak Knockdown |
| |- | | |- |
| | Zappa || OK||OK ||OK || c.S > 6P > 5H > HHD > c.S > 6P > HHD > c.S > 5H > HHD > c.S > 5H > HHD || 0 || 291 || Replace 2nd rep of c.S > 5H > HHD with 2P > 2S > HVD for slightly less damage, but a knockdown | | | Zappa || OK || OK || OK || Medium || c.S > 6P > 5H > HHD > Dashing c.S > 6P > HHD > Dashing c.S > 5H > HHD > Dashing c.S > 5H > HHD || 0 || 291 || Replace 2nd rep of c.S > 5H > HHD with 2P > 2S > HVD for slightly less damage, but a knockdown |
| |} | | |} |
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| ==Navigation== | | ==Navigation== |
| <center>{{Character Label|GGACR|May|42px}}</center> | | <center>{{Character Label|GGACR|May|size=42px}}</center> |
| {{Overview/navigation}} | | {{GGACR/CharacterLinks}} |
| {{#lst:GGACR/Navigation}} | | {{#lst:GGACR/Navigation}} |