< GGACR | Jam Kuradoberi
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==[[GGACR/Frame Data|System Data]]== | ==[[GGACR/Frame Data|System Data]]== | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|SystemData}} | ||
<br style="clear:both;"/> | <br style="clear:both;"/> | ||
== Normals == | == Normals == | ||
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|- | |- | ||
{{AttackVersion|name=5P|subtitle=}} | {{AttackVersion|name=5P|subtitle=}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|5P Full}} | ||
|- | |- | ||
{{AttackVersion|name=5K|subtitle=|rowspan=2}} | {{AttackVersion|name=5K|subtitle=|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|5K Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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|- | |- | ||
{{AttackVersion|name=c.S|subtitle=}} | {{AttackVersion|name=c.S|subtitle=}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|c.S Full}} | ||
|- | |- | ||
{{AttackVersion|name=f.S|subtitle=}} | {{AttackVersion|name=f.S|subtitle=}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|f.S Full}} | ||
|- | |- | ||
{{AttackVersion|name=5H|subtitle=|rowspan=2}} | {{AttackVersion|name=5H|subtitle=|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|5H Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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|- | |- | ||
{{AttackVersion|name=6P|subtitle=|rowspan=2}} | {{AttackVersion|name=6P|subtitle=|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|6P Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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|- | |- | ||
{{AttackVersion|name=6K|subtitle=|rowspan=2}} | {{AttackVersion|name=6K|subtitle=|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|6K Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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|- | |- | ||
{{AttackVersion|name=6H|subtitle=|rowspan=2}} | {{AttackVersion|name=6H|subtitle=|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|6H Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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|- | |- | ||
{{AttackVersion|name=6H > H|subtitle=|rowspan=2}} | {{AttackVersion|name=6H > H|subtitle=|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|6HH Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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|- | |- | ||
{{AttackVersion|name=3H|subtitle=|rowspan=2}} | {{AttackVersion|name=3H|subtitle=|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|3H Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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|- | |- | ||
{{AttackVersion|name=5D|subtitle=}} | {{AttackVersion|name=5D|subtitle=}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|5D Full}} | ||
|- | |- | ||
{{AttackVersion|name=2P|subtitle=|rowspan=2}} | {{AttackVersion|name=2P|subtitle=|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|2P Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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|- | |- | ||
{{AttackVersion|name=2K|subtitle=|rowspan=2}} | {{AttackVersion|name=2K|subtitle=|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|2K Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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|- | |- | ||
{{AttackVersion|name=2S|subtitle=|rowspan=2}} | {{AttackVersion|name=2S|subtitle=|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|2S Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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|- | |- | ||
{{AttackVersion|name=2H|subtitle=|rowspan=2}} | {{AttackVersion|name=2H|subtitle=|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|2H Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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|- | |- | ||
{{AttackVersion|name=2D|subtitle=|rowspan=2}} | {{AttackVersion|name=2D|subtitle=|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|2D Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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|- | |- | ||
{{AttackVersion|name=j.P|subtitle=}} | {{AttackVersion|name=j.P|subtitle=}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|j.P Full}} | ||
|- | |- | ||
{{AttackVersion|name=j.K|subtitle=}} | {{AttackVersion|name=j.K|subtitle=}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|j.K Full}} | ||
|- | |- | ||
{{AttackVersion|name=j.S|subtitle=|rowspan=2}} | {{AttackVersion|name=j.S|subtitle=|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|j.S Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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|- | |- | ||
{{AttackVersion|name=j.H|subtitle=}} | {{AttackVersion|name=j.H|subtitle=}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|j.H Full}} | ||
|- | |- | ||
{{AttackVersion|name=j.D|subtitle=|rowspan=2}} | {{AttackVersion|name=j.D|subtitle=|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|j.D Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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|- | |- | ||
{{AttackVersion|name=Ground Throw|subtitle=|rowspan=2}} | {{AttackVersion|name=Ground Throw|subtitle=|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|Ground Throw Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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|- | |- | ||
{{AttackVersion|name=Air Throw|subtitle=|rowspan=2}} | {{AttackVersion|name=Air Throw|subtitle=|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|Air Throw Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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|- | |- | ||
{{AttackVersion|name=[[GGACR/Defense#Dead Angle Attack|DAA]]|subtitle=|rowspan=2}} | {{AttackVersion|name=[[GGACR/Defense#Dead Angle Attack|DAA]]|subtitle=|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|DAA Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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|- | |- | ||
{{AttackVersion|name=Breath of Asanagi|subtitle=22K/S/H|rowspan=2}} | {{AttackVersion|name=Breath of Asanagi|subtitle=22K/S/H|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|22K/S/H Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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|- | |- | ||
{{AttackVersion|name=Ryuujin|subtitle=236K|rowspan=2}} | {{AttackVersion|name=Ryuujin|subtitle=236K|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|236K Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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|- | |- | ||
{{AttackVersion|name=Ryuujin (Air)|subtitle=j.236K|rowspan=2}} | {{AttackVersion|name=Ryuujin (Air)|subtitle=j.236K|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|j.236K Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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|- | |- | ||
{{AttackVersion|name=Ryuujin (Powered Up)|subtitle=236D|rowspan=2}} | {{AttackVersion|name=Ryuujin (Powered Up)|subtitle=236D|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|236D Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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|- | |- | ||
{{AttackVersion|name=Gekirin|subtitle=214K|rowspan=2}} | {{AttackVersion|name=Gekirin|subtitle=214K|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|214K Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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|- | |- | ||
{{AttackVersion|name=Gekirin (Air)|subtitle=j.214K|rowspan=2}} | {{AttackVersion|name=Gekirin (Air)|subtitle=j.214K|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|j.214K Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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|- | |- | ||
{{AttackVersion|name=Gekirin (Powered Up)|subtitle=214D|rowspan=2}} | {{AttackVersion|name=Gekirin (Powered Up)|subtitle=214D|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|214D Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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|- | |- | ||
{{AttackVersion|name=Kenroukaku|subtitle=623K|rowspan=2}} | {{AttackVersion|name=Kenroukaku|subtitle=623K|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|623K Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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|- | |- | ||
{{AttackVersion|name=Kenroukaku (Air)|subtitle=j.623K|rowspan=2}} | {{AttackVersion|name=Kenroukaku (Air)|subtitle=j.623K|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|j.623K Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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|- | |- | ||
{{AttackVersion|name=Kenroukaku (Powered Up)|subtitle=623D|rowspan=2}} | {{AttackVersion|name=Kenroukaku (Powered Up)|subtitle=623D|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|623D Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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|- | |- | ||
{{AttackVersion|name=Bakushuu|subtitle=236S|rowspan=2}} | {{AttackVersion|name=Bakushuu|subtitle=236S|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|236S Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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|- | |- | ||
{{AttackVersion|name=Mawarikomi|subtitle=Bakushuu > P|rowspan=2}} | {{AttackVersion|name=Mawarikomi|subtitle=Bakushuu > P|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|236S P Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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|- | |- | ||
{{AttackVersion|name=Ashiharai|subtitle=Bakushuu|rowspan=2}} | {{AttackVersion|name=Ashiharai|subtitle=Bakushuu|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|236S K Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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|- | |- | ||
{{AttackVersion|name=Hyappo Shinshou|subtitle=Bakushuu|rowspan=2}} | {{AttackVersion|name=Hyappo Shinshou|subtitle=Bakushuu|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|236S S Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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|- | |- | ||
{{AttackVersion|name=Senri Shinshou|subtitle=Bakushuu|rowspan=2}} | {{AttackVersion|name=Senri Shinshou|subtitle=Bakushuu|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|236S H Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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|- | |- | ||
{{AttackVersion|name=Senri Shinshou (Crossup)|subtitle=Bakushuu|rowspan=2}} | {{AttackVersion|name=Senri Shinshou (Crossup)|subtitle=Bakushuu|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|236S H Crossup Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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|- | |- | ||
{{AttackVersion|name=Hochifu (Parry)|subtitle=546|rowspan=2}} | {{AttackVersion|name=Hochifu (Parry)|subtitle=546|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|546 Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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|- | |- | ||
{{AttackVersion|name=Houeikyaku|subtitle=j.2K|rowspan=2}} | {{AttackVersion|name=Houeikyaku|subtitle=j.2K|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|j.2K Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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|- | |- | ||
{{AttackVersion|name=Choujin|subtitle=236P|rowspan=2}} | {{AttackVersion|name=Choujin|subtitle=236P|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|236P Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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|- | |- | ||
{{AttackVersion|name=Choujin (Air)|subtitle=j.236P|rowspan=2}} | {{AttackVersion|name=Choujin (Air)|subtitle=j.236P|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|j.236P Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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|- | |- | ||
{{AttackVersion|name=Asanagi no Kokyuu - Kyoku|subtitle=22D|rowspan=2}} | {{AttackVersion|name=Asanagi no Kokyuu - Kyoku|subtitle=22D|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|22D Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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|- | |- | ||
{{AttackVersion|name=FB Hyappo Shinshou|subtitle=Bakushuu > D|rowspan=2}} | {{AttackVersion|name=FB Hyappo Shinshou|subtitle=Bakushuu > D|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|236S D Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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|- | |- | ||
{{AttackVersion|name=Renhoukyaku|subtitle=632146H|rowspan=2}} | {{AttackVersion|name=Renhoukyaku|subtitle=632146H|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|632146H Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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|- | |- | ||
{{AttackVersion|name=Choukyaku Hououshou|subtitle=632146S|rowspan=2}} | {{AttackVersion|name=Choukyaku Hououshou|subtitle=632146S|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|632146S Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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|- | |- | ||
{{AttackVersion|name=Geki: Saishinhou|subtitle=236236H|rowspan=2}} | {{AttackVersion|name=Geki: Saishinhou|subtitle=236236H|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|236236H Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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|- | |- | ||
{{AttackVersion|name=Tousai Hyakuretsuken|subtitle=64641236P+K|rowspan=2}} | {{AttackVersion|name=Tousai Hyakuretsuken|subtitle=64641236P+K|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|64641236PK Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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|- | |- | ||
{{AttackVersion|name=Gasenkotsu|subtitle=In IK Mode: 236236H|rowspan=2}} | {{AttackVersion|name=Gasenkotsu|subtitle=In IK Mode: 236236H|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|IK Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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==Navigation== | ==Navigation== | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|Links}} | ||
{{notice|To edit frame data, edit values in [[GGACR/Jam Kuradoberi/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}} | {{notice|To edit frame data, edit values in [[GGACR/Jam Kuradoberi/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}} | ||
{{Navbar-GGACR}} | {{Navbar-GGACR}} |
Revision as of 08:13, 7 September 2020
Overview | Combos | Strategy/Counter Strategy | Okizeme | Full Frame Data | Forums |
System Data
Normals
Damage | GuardHow this attack can be guarded. Throws have their throw range listed instead. High: High or air Faultless Defense Low: Low or air FD Mid: Any ground block or air FD |
StartupHow many frames it takes for the move to become able to strike the opponent. Startup includes the frame on which the move becomes active. | ActiveHow many frames for which the move has a hitbox where if the opponent touches it, they will take damage. Occurs after Startup. | RecoveryHow many frames that the move must go through after its active frames end to automatically go back to a neutral state. | On-BlockAlso known as Frame AdvantageThe difference between the attacker's recovery and the period that the opponent is in blockstun. This value is based on the first active frame. | Invulnerability | ||||
---|---|---|---|---|---|---|---|---|---|---|
5P | ||||||||||
5K | ||||||||||
| ||||||||||
c.S | ||||||||||
f.S | ||||||||||
5H | ||||||||||
| ||||||||||
6P | ||||||||||
| ||||||||||
6K | ||||||||||
| ||||||||||
6H | ||||||||||
| ||||||||||
6H > H | ||||||||||
| ||||||||||
3H | ||||||||||
| ||||||||||
5D | ||||||||||
2P | ||||||||||
| ||||||||||
2K | ||||||||||
| ||||||||||
2S | ||||||||||
| ||||||||||
2H | ||||||||||
| ||||||||||
2D | ||||||||||
| ||||||||||
j.P | ||||||||||
j.K | ||||||||||
j.S | ||||||||||
| ||||||||||
j.H | ||||||||||
j.D | ||||||||||
|
Universal Mechanics
Specials
Damage | GuardHow this attack can be guarded. Throws have their throw range listed instead. High: High or air Faultless Defense Low: Low or air FD Mid: Any ground block or air FD |
StartupHow many frames it takes for the move to become able to strike the opponent. Startup includes the frame on which the move becomes active. | ActiveHow many frames for which the move has a hitbox where if the opponent touches it, they will take damage. Occurs after Startup. | RecoveryHow many frames that the move must go through after its active frames end to automatically go back to a neutral state. | On-BlockAlso known as Frame AdvantageThe difference between the attacker's recovery and the period that the opponent is in blockstun. This value is based on the first active frame. | Invulnerability | ||||
---|---|---|---|---|---|---|---|---|---|---|
Breath of Asanagi 22K/S/H | ||||||||||
| ||||||||||
Ryuujin 236K | ||||||||||
| ||||||||||
Ryuujin (Air) j.236K | ||||||||||
| ||||||||||
Ryuujin (Powered Up) 236D | ||||||||||
| ||||||||||
Gekirin 214K | ||||||||||
| ||||||||||
Gekirin (Air) j.214K | ||||||||||
| ||||||||||
Gekirin (Powered Up) 214D | ||||||||||
| ||||||||||
Kenroukaku 623K | ||||||||||
| ||||||||||
Kenroukaku (Air) j.623K | ||||||||||
| ||||||||||
Kenroukaku (Powered Up) 623D | ||||||||||
| ||||||||||
Bakushuu 236S | ||||||||||
| ||||||||||
Mawarikomi Bakushuu > P | ||||||||||
| ||||||||||
Ashiharai Bakushuu | ||||||||||
| ||||||||||
Hyappo Shinshou Bakushuu | ||||||||||
| ||||||||||
Senri Shinshou Bakushuu | ||||||||||
| ||||||||||
Senri Shinshou (Crossup) Bakushuu | ||||||||||
| ||||||||||
Hochifu (Parry) 546 | ||||||||||
| ||||||||||
Houeikyaku j.2K | ||||||||||
| ||||||||||
Choujin 236P | ||||||||||
| ||||||||||
Choujin (Air) j.236P | ||||||||||
|
- *1: Jam is in crouching state after landing. On the next frame after a hit or block until Jam lands, Jam can cancel into a follow-up (Ryuujin, Gekirin, Kenroukaku).
Force Breaks
Overdrives
Damage | GuardHow this attack can be guarded. Throws have their throw range listed instead. High: High or air Faultless Defense Low: Low or air FD Mid: Any ground block or air FD |
StartupHow many frames it takes for the move to become able to strike the opponent. Startup includes the frame on which the move becomes active. | ActiveHow many frames for which the move has a hitbox where if the opponent touches it, they will take damage. Occurs after Startup. | RecoveryHow many frames that the move must go through after its active frames end to automatically go back to a neutral state. | On-BlockAlso known as Frame AdvantageThe difference between the attacker's recovery and the period that the opponent is in blockstun. This value is based on the first active frame. | Invulnerability | ||||
---|---|---|---|---|---|---|---|---|---|---|
Renhoukyaku 632146H | ||||||||||
| ||||||||||
Choukyaku Hououshou 632146S | ||||||||||
| ||||||||||
Geki: Saishinhou 236236H | ||||||||||
| ||||||||||
Tousai Hyakuretsuken 64641236P+K | ||||||||||
|
Instant Kill
Gatling Table
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
5P | 5P, 2P, 6P | 5K, 2K, 6K | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | Jump, Sp |
6P | 2P | 2K, 6K | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | Sp |
2P | 5P, 2P, 6P | 5K, 2K | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | Sp |
5K | 2P, 6P | 2K, 6K | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | Sp |
6K | 2P | 2K | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | Jump, Sp |
2K | 6P | 5K, 2K | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | Sp |
c.S | 6P | 6K | f.S, 2S | 5H, 2H, 6H | 5D, 2D | Jump, Sp |
f.S | - | - | 2S | 5H, 2H, 6H | 5D, 2D | Jump, Sp |
2S | - | 5K, 2K | - | 5H, 2H, 6H | 5D, 2D | Sp |
5H | - | 6K | - | 3H, 6H | - | Sp |
3H | - | - | - | - | - | - |
6H | - | - | - | 6HH | - | - |
6HH | - | - | - | - | - | - |
2H | - | - | - | 3H, 6H | - | Sp |
5D | - | - | - | - | - | Homing Jump |
2D | - | - | - | - | - | Jump, Sp |
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
j.P | j.P | j.K | j.S | j.H | j.D | Sp |
j.K | j.P | - | j.S | j.H | j.D | Sp |
j.S | j.P | - | - | j.H | j.D | Jump, Sp |
j.H | - | - | - | - | - | Sp |
j.D | - | - | - | - | - | Sp |
- 5D can be only canceled into Homing Jump on ground hit
- Black = On Hit or Block
- Green = Available on whiff
- Sp = Special Attacks and Overdrives (aka: Specials and Supers)
- Su = Overdrives (aka: Supers)
To edit frame data, edit values in GGACR/Jam Kuradoberi/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- A.B.A [★]
- Anji Mito [★]
- Axl Low [★]
- Baiken [★]
- Bridget [★]
- Chipp Zanuff [★]
- Dizzy [★]
- Eddie [★]
- Faust [★]
- I-No [★]
- Jam Kuradoberi [★]
- Johnny [★]
- Justice [★]
- Kliff Undersn [★]
- Ky Kiske [★]
- May [★]
- Millia Rage [★]
- Order-Sol [★]
- Potemkin [★]
- Robo-Ky [★]
- Slayer [★]
- Sol Badguy [★]
- Testament [★]
- Venom [★]
- Zappa [★]
Click [★] for character's full frame data
• Starter Guide •
HUD •
Controls •
Frame Data & System Data •
FAQ •
Training Mode •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo System •
Gauges •
Misc •