GGACR/Jam Kuradoberi/Combos: Difference between revisions

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{{NavTabs|game=GGACR|chara=Jam Kuradoberi|forums=http://www.dustloop.com/forums/index.php?/forums/forum/19-jam-kuradoberi/|videos=https://acpr.keeponrock.in/#/?p1chars=jam&versions=AC%2BR}|active=combos}
 
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{| class="wikitable"
{{Combo Notation|game=GGACR|width=85%|additional=}}
|-
! Combo Notation Guide !! Character Name Abbreviations
|-
|
:{| class="wikitable" border="1"
|-
| 7 {{Ni|7}}
| 8 {{Ni|8}}
| 9 {{Ni|9}}
|-
| 4 {{Ni|4}}
| 5 {{Ni|5}}
| 6 {{Ni|6}}
|-
| 1 {{Ni|1}}
| 2 {{Ni|2}}
| 3 {{Ni|3}}
|}
: Numbers represent direction on a keyboard numpad. For example {{Ni|236}}+{{D}} becomes {{clr|5|236D}}.
:'''>''' = Proceed from the previous move to the following move.
:''',''' = Link the previous move into the following move.
:'''->''' = Cancel the previous special into a follow-up special.
:'''▷''' = After landing.
:'''j''' = [[GGACR/Movement#Air Movement|Jump]]
:'''sj''' = [[GGACR/Movement#Air Movement|Super Jump]]
:'''IAD''' = [[GGACR/Movement#Air Movement|Instant Air Dash]]
:'''CH''' = [[GGACR/Offense#Hit Effects|Counter Hit]]
:'''(JC)''' = [[GGACR/Movement#Cancels|Jump Cancel]]
:'''(SJC)''' = [[GGACR/Movement#Cancels|Super Jump Cancel]]
:'''(JI)''' = [[GGACR/Movement#Jump Install|Jump Install]]
:'''(RC)''' = [[GGACR/Movement#Cancels|Roman Cancel]]
:'''(FRC)''' = [[GGACR/Movement#Cancels|Force Roman Cancel]]
:'''[ ]''' = Hold input.
:'''(X)''' = X is optional.
:'''(N)''' = Attack must deal N amount of hits.
:'''[???] xN''' = Repeat ??? N amount of times.
:'''[X] or [Y]''' = Perform series of actions X or Y.
|
:AB  = [[GGACR/A.B.A | A.B.A]]
:AN  = [[GGACR/Anji_Mito | Anji]]
:AX  = [[GGACR/Axl_Low | Axl]]
:BA  = [[GGACR/Baiken | Baiken]]
:Br  = [[GGACR/Bridget | Bridget]]
:CH  = [[GGACR/Chipp_Zanuff | Chipp]]
:DI  = [[GGACR/Dizzy | Dizzy]]
:ED  = [[GGACR/Eddie | Eddie]]
:FA  = [[GGACR/Faust | Faust]]
:IN  = [[GGACR/I-No | I-No]]
:JA  = [[GGACR/Jam_Kuradoberi | Jam]]
:JO  = [[GGACR/Johnny | Johnny]]
:JU  = [[GGACR/Justice | Justice]]
:KL  = [[GGACR/Kliff_Undersn | Kliff]]
:KY  = [[GGACR/Ky_Kiske | Ky]]
:MA  = [[GGACR/May | May]]
:MI  = [[GGACR/Millia_Rage | Millia]]
:PO  = [[GGACR/Potemkin | Potemkin]]
:RO  = [[GGACR/Robo-Ky | Robo-Ky]]
:SL  = [[GGACR/Slayer | Slayer]]
:SO  = [[GGACR/Sol_Badguy | Sol]]
:HOS = [[GGACR/Order-Sol | Order Sol]]
:VE  = [[GGACR/Venom | Venom]]
:ZA  = [[GGACR/Zappa | Zappa]]
|}
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Revision as of 09:57, 24 October 2020

{{NavTabs|game=GGACR|chara=Jam Kuradoberi|forums=http://www.dustloop.com/forums/index.php?/forums/forum/19-jam-kuradoberi/%7Cvideos=https://acpr.keeponrock.in/#/?p1chars=jam&versions=AC%2BR}%7Cactive=combos}

Combo Notation GuideCharacter Name Abbreviations
7 7 8 8 9 9
4 4 5 5 6 6
1 1 2 2 3 3
Numbers represent direction on a keyboard numpad. For example, 236+P becomes 236P.
> = Proceed from the previous move to the following move.
/land = Indicate that the player must land at that point in the sequence.
, = Link To perform a second action after the first action completely finishes its animation. the previous move into the following move.
->/~ = Cancel To bypass the remaining time or frames in an action by proceeding directly into another action. the previous special into a follow-up special.
dl./delay = Delay the following move.
whiff/(whiff) = The move must whiff (not hit).
c. = Close
f. = Far
j. = Jumping/Aerial
hj./sj. = High Jump/Super Jump
jc = Jump Cancel
hjc/sjc = High Jump Cancel/Super Jump Cancel
dc/adc = Dash Cancel/Air Dash Cancel
CH = Counter Hit
AA = Anti-Air
IAS = Instant Air Special
[X] = Hold input.
]X[ = Release input.
(move) = Move is optional.
[X] or [Y] = Perform sequence X or Y.
[sequence] xN = Repeat sequence N amount of times.
(N) = Hit N of a move or move must deal N amount of hits.
IAD = Instant Air Dash
JI = Jump Install
RC = Roman Cancel
FRC = Force Roman Cancel
AB = A.B.A
AN = Anji Mito
AX = Axl Low
BA = Baiken
BR = Bridget
CH = Chipp Zanuff
DI = Dizzy
ED = Eddie
FA = Faust
IN = I-No
JA = Jam Kuradoberi
JO = Johnny
JU = Justice
KL = Kliff Undersn
KY = Ky Kiske
MA = May
MI = Millia Rage
OR = Order-Sol (HOS)
PO = Potemkin
RO = Robo-Ky
SL = Slayer
SO = Sol Badguy
TE = Testament
VE = Venom
ZA = Zappa


Template

NOTE: This page is currently under construction! You can find the combo thread here: http://www.dustloop.com/forums/index.php?/forums/topic/6659-ggacr-jam-combo-discussion-and-posting-thread/

Combo Position Tension Gain Works on: Difficulty Notes
combo transcript where Net Gain who Very Easy
combo transcript where Net Gain who Easy
combo transcript where Net Gain who Medium
combo transcript where Net Gain who Medium
combo transcript where Net Gain who Hard
combo transcript where Net Gain who Very Hard

Combo List

  • Entries listed in DarkKhaki are either optional or situational.

Standard Combos

Combo Position Tension Gain Works on: Difficulty Notes
c.S>f.S>5H(3Hits)>6H>2K>2D>2DD everywhere Net Gain who Easy

Throw Combos

Combo Position Tension Gain Works on: Difficulty Notes
combo transcript where Net Gain who Very Hard

Counter-hit Combos

Combo Position Tension Gain Works on: Difficulty Notes
combo transcript where Net Gain who Very Hard

5D Combos

Combo Position Tension Gain Works on: Difficulty Notes
combo transcript where Net Gain who Very Hard

Combo Theory

Video Examples

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