GGACR/I-No

From Dustloop Wiki
I-No
GGAC I-No Portrait.png

Defense Modifier: x 1.06
Guts Rating: 1
Stun Resistance: 55
Prejump:
Backdash Time: 16
Backdash Invincibility: 11
Wakeup (Face Up/Down): /

Movement Options
1 Double Jump, 2 Air Dashes, Dash Type: Hover dash

Overview

The face of Guilty Gear since XX, I-no is a sexually fanatic tease, who is only as attractive as she is both sadistic and batshit insane. She works for the series' main antagonist: That Man.

Pros/Strengths

  • Virtually unblockable when close.
  • Safe overdrives.
  • Able to knockdown from near full-screen.
  • Explosive burst damage potential using optimized/character specific combos.
  • Superb aerial mobility thanks to double air dash and dives
  • Versatile special moves aimed at controlling your opponent’s movement and creating opportunities to rushdown.
  • Above average tension gain.
  • Fourth longest total backdash invul in the game.
  • Almost always has the advantage when at full screen (mostly due to the music note projectile)


Cons/Weaknesses

  • Extremely high execution barrier for even simple combos and her neutral game movement:
    • Optimized meterless combos will utilize 2 frame IAD links at mid screen.
    • Must apply multiple advanced techniques for the B&B "5K > HCL > FRC airdash combo" such as Jump Install, dash splitting (6 > FRC > 6), and hitting a 2-frame FRC window just to set up the next hit. This string is a requirement for high level play.
    • Combos are much more character specific than with other characters. EX: The above combo requies you adapt for screen position to determine whether you'll link into "j.S > FFVCL" or "j.S > j.H" or directly into "FFVCL" in order to keep the combo going.
  • Somewhat average to low damage output midscreen without the use of tension.
  • Overall weak defensive options (no meterless reversal).
  • Worst airthrow range in the game.
  • Her unique ground-to-air dash (with 8 startup frames) creates difficulties in escaping some situations, and also inhibits certain types of pressure.
  • Below average health rating and guts.
  • Difficult neutral game:
    • Typically disadvantaged at mid-range. Also disadvantaged to many characters at close range.
    • Has to guess often.
    • Anti-air is situational (5p, 6p, j.P, 5K, airthrow, 6hs, VCL) and some jump-ins flat out cannot be counter-poked when spaced properly.
    • Cannot counter poke effectively without deeply understanding I-No's own hitboxes and hurtboxes, as well as all of your opponent's hitboxes and hurtboxes. You can never count on a move to "just work" as a poke.
    • Moves that you'll typically counter-poke with are high risk for various reasons (6P recovery, 5K long active time (CH state), j.H long recovery completely in CH state w/ extended hurtbox on startup, extended hurtbox on 2H & 2D startup, long startup on STBT, etc).


Notable Moves

  • 5P, 6P, f.S, 2S, j.K, j.D
  • Antidepressant Scale, Sultry Performance, Stroke the Big Tree, Chemical Love, Ultimate Fortissimo

Suggested Videos

Beginner / Tutorial

Guilty Bits: I-No I-no - HCL FRC Airdash Tutorial I-No - Tensionless A Beginner's Guide


Sexy Gameplay & Combo Videos

G3 Final Featuring Koichi I-No Combos and Mixups Guilty Gear - Best of Koichi


Normal Moves

NEW!!! Make sure to click on the notation for a move above it's image to see the hitboxes for that move!

5P
GGAC Ino 5P.png
A flick of the wrist and you're dead, baby
12 HLF 4 4 6 0 -
5K
GGAC Ino 5K.png
Kickin' your can all over the place
20 HLF 7 7 12 -7 -
c.S
GGAC Ino cS.png
Great if it activated farther out.
34 HLF 6 5 9 0 -
f.S
GGAC Ino fS.png
Control space, set up frame traps and CH opportunities!
32 All 19 11 1 +5 -
5H
GGAC Ino 5H.png
High damage combo tool, rewarding on Counter-Hit
37 HLF 13 4 18 -3 -
6P
GGAC Ino 6P.png
Good combo tool and AA. Staple launcher.
28 HLF 9 3 21 -10 -
6H
GGAC Ino 6H.png
High risk, worthwhile reward
20, 52 HLF 7 1(7)8 17 -6 -
5D
GGAC Ino 5D.png
People jokingly say "America" when 5D isn't blocked. The truth is, Americans get 29 frame overheads to work. ;D
15 HF 29 12 7 -5 -
Dead Angle Attack
GGAC Ino 6P.png
Don't forget this move exists just because we have good supers.
25 All 11 3 25 -14 -
2P
GGAC Ino 2P.png
Blow him a kiss, and you're mad
10 HLF 5 2 6 +2 -
2K
GGAC Ino 2K.png
Heavy prorate, but it's fast and low profiles
15 LF 5 2 8 +0 -
2S
GGAC Ino 2S.png
Unprorated combo starter with huge range
28 LF 9 2 17 -5 -
2H
GGAC Ino 2H.png
Frame Advantage, low profiles, good hitbox. Fish for counter hits!
35 HLF 11 2 11 +6 -
2D
GGAC Ino 2D.png
Knock 'em down. Become Unblockable.
26 L 11 3 18 -7 -
j.P
GGAC Ino jP.png
Good for smacking them out of the air.
18 HA 5 5 12 - -
j.K
GGAC Ino jK.png
The 'S' & 'M' attraction we've got the pleasure chest
13 HA 5 12 27 - -
j.S
GGAC Ino jS.png
Overhead with no prorate and general combo fodder
23 HA 8 6 23 - -
j.H
GGAC Ino jH.png
Guitar to the face.
32 HA 12 6 61 - -
j.D
GGAC Ino jD.png
Dynamite without the laser beam
40 HA 16 5 20+8 after landing - -


Throws

Ground Throw
GGAC Ino throw.png
Tie your mother down!
60 45 pixels - - - - -
Air Throw
GGAC Ino airThrow.png
Is it a dropped combo, or a reset?
60 80 pixels - - - - -


Specials

Stroke the Big Tree
41236S/H
GGAC Ino 41236S.png
Goes under pretty much everything
40 LF 20 2 17 0 - 40 LF 28 2 16 +1 -
Antidepressant Scale
214P air OK
GGAC Ino 214P.png
Make them block, then mix them up.
12x1~5 All 19 - Total: 50 -11 - 12x1~5 All 13 - 6 after landing - -
Sultry Performance
j.236P/K/S/H
GGAC Ino j236S.png
Starts combos, fills combos, ends combos.
30 HF 13 until landing 16 after lnding +1 - 35 HF 13 until landing 12 after landing +1 - 40 HF 13 until landing 14 after lnding -1 - 25x3 All 10 32 10 after landing - -
Horizontal Chemical Love
632146K air OK
GGAC Ino 632146K.png
Dynamite Laser Beam
45 All 11 11 12+8 after landing +3 - 45 All 11 11 42F Total duration - -
Vertical Chemical Love
632146S air OK
GGAC Ino 632146S.png
Spread on Time
45 All 11 11 11+13 after landing -8 - 45 All 11 11 40F Total duration - -
Respect
GGAC Ino Respect.png
AS THE HAT I DECIDED YOU'RE SOMEONE I DON'T DISLIKE
2 All 174 3 32 -25 -
Dash I-No's special movement option
None - Herp Derp N/A 0 -


Force Breaks

FB Antidepressant Scale
214D air OK
GGAC Ino 214D.png
Cranks guard bar, extremely difficult to avoid.
12x6~14 All 15 - - +10 - 12x6~14 All 13 - 6 after landing +9 -
FB Sultry Performance
j.236D
GGAC Ino j236D.png
Look up to the skies and see
20x5 All 9 17 23 - - - - - - Total: 1 - -


Overdrives

Ultimate Fortissimo
j.2363214S
GGAC Ino j2363214S.png
I AM THE HAT! I AM THE BEST CHARACTER IN THIS GAME!
50x3 All 7+0 9 until landing +27 -
Longing Desperation
632146H
GGAC Ino 632146H.png
I want to break free!
46x3 All 7+2 20 10 +1 -


Instant Kill

Last Will and Testament
in IK Mode: 236236H
GGAC Ino IK1.png
Dance with the devil in beat with the band, to hell with all of you hand in hand
GGAC Ino IK2.png
Fatal All 7+8 3 32 -25 -