No edit summary |
m (→Burst) |
||
(37 intermediate revisions by 7 users not shown) | |||
Line 1: | Line 1: | ||
==Character Index== | ==Character Index== | ||
<div class="center" style="width:auto; margin-left:auto; margin-right:auto;"> | <div class="center" style="width:auto; margin-left:auto; margin-right:auto;"> | ||
[[File:GGACR_A.B.A_Icon.png|link=GGACR/A.B.A/Frame Data]] | [[File:GGACR_A.B.A_Icon.png|link=GGACR/A.B.A/Frame Data|64px]] | ||
[[File:GGACR_Anji_Mito_Icon.png|link=GGACR/Anji Mito/Frame Data]] | [[File:GGACR_Anji_Mito_Icon.png|link=GGACR/Anji Mito/Frame Data|64px]] | ||
[[File:GGACR_Axl_Low_Icon.png|link=GGACR/Axl Low/Frame Data]] | [[File:GGACR_Axl_Low_Icon.png|link=GGACR/Axl Low/Frame Data|64px]] | ||
[[File:GGACR_Baiken_Icon.png|link=GGACR/Baiken/Frame Data]] | [[File:GGACR_Baiken_Icon.png|link=GGACR/Baiken/Frame Data|64px]] | ||
[[File:GGACR_Bridget_Icon.png|link=GGACR/Bridget/Frame Data]] | [[File:GGACR_Bridget_Icon.png|link=GGACR/Bridget/Frame Data|64px]] | ||
<br> | <br> | ||
[[File:GGACR_Chipp_Zanuff_Icon.png|link=GGACR/Chipp Zanuff/Frame Data]] | [[File:GGACR_Chipp_Zanuff_Icon.png|link=GGACR/Chipp Zanuff/Frame Data|64px]] | ||
[[File:GGACR_Dizzy_Icon.png|link=GGACR/Dizzy/Frame Data]] | [[File:GGACR_Dizzy_Icon.png|link=GGACR/Dizzy/Frame Data|64px]] | ||
[[File:GGACR_Eddie_Icon.png|link=GGACR/Eddie/Frame Data]] | [[File:GGACR_Eddie_Icon.png|link=GGACR/Eddie/Frame Data|64px]] | ||
[[File:GGACR_Faust_Icon.png|link=GGACR/Faust/Frame Data]] | [[File:GGACR_Faust_Icon.png|link=GGACR/Faust/Frame Data|64px]] | ||
[[File:GGACR_I-No_Icon.png|link=GGACR/I-No/Frame Data]] | [[File:GGACR_I-No_Icon.png|link=GGACR/I-No/Frame Data|64px]] | ||
<br> | <br> | ||
[[File:GGACR_Jam_Kuradoberi_Icon.png|link=GGACR/Jam Kuradoberi/Frame Data]] | [[File:GGACR_Jam_Kuradoberi_Icon.png|link=GGACR/Jam Kuradoberi/Frame Data|64px]] | ||
[[File:GGACR_Johnny_Icon.png|link=GGACR/Johnny/Frame Data]] | [[File:GGACR_Johnny_Icon.png|link=GGACR/Johnny/Frame Data|64px]] | ||
[[File:GGACR_Justice_Icon.png|link=GGACR/Justice/Frame Data]] | [[File:GGACR_Justice_Icon.png|link=GGACR/Justice/Frame Data|64px]] | ||
[[File:GGACR_Kliff_Icon.png|link=GGACR/Kliff Undersn/Frame Data]] | [[File:GGACR_Kliff_Icon.png|link=GGACR/Kliff Undersn/Frame Data|64px]] | ||
[[File:GGACR_Ky_Icon.png|link=GGACR/Ky Kiske/Frame Data]] | [[File:GGACR_Ky_Icon.png|link=GGACR/Ky Kiske/Frame Data|64px]] | ||
<br> | <br> | ||
[[File:GGACR_May_Icon.png|link=GGACR/May/Frame Data]] | [[File:GGACR_May_Icon.png|link=GGACR/May/Frame Data|64px]] | ||
[[File:GGACR_Millia_Icon.png|link=GGACR/Millia Rage/Frame Data]] | [[File:GGACR_Millia_Icon.png|link=GGACR/Millia Rage/Frame Data|64px]] | ||
[[File:GGACR_Order-Sol_Icon.png|link=GGACR/Order-Sol/Frame Data]] | [[File:GGACR_Order-Sol_Icon.png|link=GGACR/Order-Sol/Frame Data|64px]] | ||
[[File:GGACR_Potemkin_Icon.png|link=GGACR/Potemkin/Frame Data]] | [[File:GGACR_Potemkin_Icon.png|link=GGACR/Potemkin/Frame Data|64px]] | ||
[[File:GGACR_Robo_Icon.png|link=GGACR/Robo-Ky/Frame Data]] | [[File:GGACR_Robo_Icon.png|link=GGACR/Robo-Ky/Frame Data|64px]] | ||
<br> | <br> | ||
[[File:GGACR_Slayer_Icon.png|link=GGACR/Slayer/Frame Data]] | [[File:GGACR_Slayer_Icon.png|link=GGACR/Slayer/Frame Data|64px]] | ||
[[File:GGACR_Sol_Badguy_Icon.png|link=GGACR/Sol Badguy/Frame Data]] | [[File:GGACR_Sol_Badguy_Icon.png|link=GGACR/Sol Badguy/Frame Data|64px]] | ||
[[File:GGACR_Testament_Icon.png|link=GGACR/Testament/Frame Data]] | [[File:GGACR_Testament_Icon.png|link=GGACR/Testament/Frame Data|64px]] | ||
[[File:GGACR_Venom_Icon.png|link=GGACR/Venom/Frame Data]] | [[File:GGACR_Venom_Icon.png|link=GGACR/Venom/Frame Data|64px]] | ||
[[File:GGACR_Zappa_Icon.png|link=GGACR/Zappa/Frame Data]] | [[File:GGACR_Zappa_Icon.png|link=GGACR/Zappa/Frame Data|64px]] | ||
</div> | </div> | ||
== | ==About Measurement== | ||
Distance is measured in pixels, time is measured in frames, and speed is measured in pixels per frame. Pixel measurement assumes native resolution.<br>To get internal distance value multiply distance by 100. | |||
==Defense Values== | |||
Defense modifiers are a flat amount of "armor" that your character that determines how much damage they will take. Guts affects the amount of damage that is reduced the lower your health is. So the equation to calculate how much damage an attack would do is : damage = (base_damage × defense_mod) × guts_modifier. Guard balance determines how fast your guard bar cranks up and stun resistance is how resistant you are to getting stunned. | Defense modifiers are a flat amount of "armor" that your character that determines how much damage they will take. Guts affects the amount of damage that is reduced the lower your health is. So the equation to calculate how much damage an attack would do is : <span class="MockCodeBlock">damage = (base_damage × defense_mod) × guts_modifier</span>. Guard balance determines how fast your guard bar cranks up and stun resistance is how resistant you are to getting stunned. | ||
<div style="width: fit-content; margin: 0 auto;"> | |||
| | {{#cargo_query:tables=ggacrCharacters | ||
| | |fields=CONCAT('[[file:', icon, '|24px|link=]] ', name)=Character,ROUND(defense,2)=Damage Received Modifier,guts=Guts Rating,guardBalance=Guard Balance,CONCAT("1/", guardRecovery, "F")=Guard Recovery,weight=Gravity Mod,stunResistance=Stun Resist | ||
|where=name NOT IN("A.B.A \(Moroha\)", "A.B.A \(Goku Moroha\)", "Justice \(Omega Shift\)") | |||
|format=table | |||
}} | |||
</div> | |||
| | |||
| | |||
*The gravity modifier is only for combos. | *The gravity modifier is only for combos. | ||
*All characters have 460 health. | *All characters have 460 health. | ||
==Ground Movement Values== | |||
<div style="width: fit-content; margin: 0 auto;"> | |||
| | {{#cargo_query:tables=ggacrCharacters | ||
| | |fields=CONCAT('[[file:', icon, '|24px|link=]] ', name)=Character,walkSpeedForwards=Forwards Walk Speed,walkSpeedBackwards=Backwards Walk Speed,initialDashSpeed=Initial Dash Speed,dashAcceleration=Dash Acceleration,friction=Friction | ||
|format=table | |||
}} | |||
</div> | |||
Minimum run time is 11F, run skid lasts 14F. If run is longer than minimum, run skid starts 1F after letting go of forward direction | |||
*Baiken has Feet invul 1~14F of run skid | |||
*Sol and Order-Sol have Feet invul 1~6F of run skid | |||
| | |||
==Backdash Values== | |||
<div style="width: fit-content; margin: 0 auto;"> | |||
{{#cargo_query:tables=ggacrCharacters | |||
|fields=CONCAT('[[file:', icon, '|24px|link=]] ', name)=Character,backdashDuration=Backdash Duration,CONCAT("1~",backdashInvulnerability,"F")=Backdash Invuln,backdashVX=Backdash Horizontal Speed | |||
|format=table | |||
}} | |||
</div> | |||
==Jump Values== | |||
<div style="width: fit-content; margin: 0 auto;"> | |||
| | {{#cargo_query:tables=ggacrCharacters | ||
| | |fields=CONCAT('[[file:', icon, '|24px|link=]] ', name)=Character,CONCAT(prejump,"F")=Prejump,numberOfJumps=Number of Jumps,jumpVY=Jump vY,jumpGravity=Jump Gravity,CONCAT(jumpDuration,"F")=Jump Duration,jumpVXForwards=Forwards Jump vX,jumpVXBackwards=Backwards Jump vX | ||
|format=table | |||
}} | |||
</div> | |||
| | |||
===High Jump Values=== | |||
<div style="width: fit-content; margin: 0 auto;"> | |||
{{#cargo_query:tables=ggacrCharacters | |||
|fields=CONCAT('[[file:', icon, '|24px|link=]] ', name)=Character,CONCAT(prejump,"F")=Prejump,highJumpVY=High Jump vY,highJumpGravity=High Jump Gravity,CONCAT(highJumpDuration,"F")=High Jump Duration,highJumpVXFowards=Forwards High Jump vX,highJumpVXBackwards=Backwards High Jump vX | |||
|format=table | |||
}} | |||
</div> | |||
==Air Dash Values== | |||
{| | <div style="width: fit-content; margin: 0 auto;"> | ||
{{#cargo_query:tables=ggacrCharacters | |||
|fields=CONCAT('[[file:', icon, '|24px|link=]] ', name)=Character,numberOfAirDashes=Number of Air Dashes,CONCAT(airDashStartup,"F")=Forwards Air Dash Startup,CONCAT(airDashForwardsDuration,"F")=Forwards Air Dash Duration,airDashForwardsSpeed=Forwards Air Dash Speed,CONCAT(airDashBackwardsStartup,"F")=Backwards Air Dash Startup,CONCAT(airDashBackwardsDuration,"F")=Backwards Air Dash Duration,airDashBackwardsSpeed=Backwards Air Dash Speed,minimumRisingAirDashHeight=Minimum Rising Airdash Height | |||
|format=table | |||
}} | |||
</div> | |||
Height in pixels, based on the distance between the character's origin and the ground. "Rising" is defined as having any upwards velocity, including after air ukemi. While descending (or at zero vertical velocity), characters have a universal minimum airdash height of 40 pixels. | |||
| | |||
: | ==Tension Gain Values== | ||
<div style="width: fit-content; margin: 0 auto;"> | |||
* | {{#cargo_query:tables=ggacrCharacters | ||
|fields=CONCAT('[[file:', icon, '|24px|link=]] ', name)=Character,walkForwardsTensionGain=Forwards Walk,runTensionGain=Run,jumpForwardsTensionGain=Forwards Jump,airDashForwardsTensionGain=Forwards Air Dash | |||
|where=name NOT IN("A.B.A \(Moroha\)", "A.B.A \(Goku Moroha\)", "Justice \(Omega Shift\)") | |||
|format=table | |||
}} | |||
</div> | |||
*For the first 8 frames of a run, the tension gained from running is reduced by 40%. After running for 60 frames, the tension gained by running is reduced by 50%. | |||
**Additionaly, I-No's Tension gain is reduced by 40% for grounded startup of hoverdash (3F) | |||
*Tension gain is doubled for the first 6F of forward jump. | |||
== | ==Throw Range== | ||
<div style="width: fit-content; margin: 0 auto;"> | |||
{{#cargo_query:tables=ggacrCharacters | |||
| | |fields=CONCAT('[[file:', icon, '|24px|link=]] ', name)=Character,groundThrowRange=Ground Throw Range,airThrowRange=Air Throw Range | ||
|where=name NOT IN("A.B.A \(Moroha\)", "A.B.A \(Goku Moroha\)", "Justice \(Omega Shift\)") | |||
|format=table | |||
}} | |||
</div> | |||
| | |||
| | |||
===Throw Range | |||
| | |||
*Throw Ranges are measured in pixels | *Throw Ranges are measured in pixels | ||
*Airthrows have a fixed height check of 130px upwards and 30px downwards | |||
==Close Slash Proximity Range== | |||
<div style="width: fit-content; margin: 0 auto;"> | |||
{{#cargo_query:tables=ggacrCharacters | |||
|fields=CONCAT('[[file:', icon, '|24px|link=]] ', name)=Character,closeSlashProximityRange=Close Slash Proximity Range | |||
|where=name NOT IN("A.B.A \(Moroha\)", "A.B.A \(Goku Moroha\)", "Justice \(Omega Shift\)") | |||
|format=table | |||
}} | |||
</div> | |||
Distances are measured in horizontal pixels from character origin to character origin. Vertical position has no bearing on {{clr|S|f.S}} or {{clr|S|c.S}} determination. Distances greater than or equal to the values in the chart will result in {{clr|S|f.S}} when the S button is pressed; distances strictly less than the values in the chart will result in {{clr|S|c.S}}. | |||
{{CLabel|GGACR|Anji}} does not have a proximity-based {{clr|S|f.S}} or {{clr|S|c.S}}. | |||
{| | |||
| | |||
| | |||
| | |||
==Wakeup Times== | |||
Wakeup times consist of 3 parts: | |||
* Ground Bounce Time (Context-Specific) | |||
* OTG State (11F) | |||
* Character-Specific Invuln. Wakeup Animation | |||
The duration of the Ground Bounce is determined by a number of factors. These include the move used to knock down, the airborne/grounded state of the victim, and more<ref>These factors are still being investigated</ref>.<br> | |||
Therefore, {{MCB|Wakeup Time <nowiki>=</nowiki> Ground Bounce + 11 + Invuln. Anim.}} | |||
<div style="width: fit-content; margin: 0 auto;"> | |||
'''Character-Specific Invuln. Wakeup Animations''' | |||
{{#cargo_query:tables=ggacrCharacters | |||
|fields=CONCAT('[[file:', icon, '|24px|link=]] ', name)=Character,CONCAT(wakeupFaceDown,"F")=Face Down,CONCAT(wakeupFaceUp,"F")=Face Up | |||
|where=name NOT IN("A.B.A \(Moroha\)", "A.B.A \(Goku Moroha\)", "Justice \(Omega Shift\)") | |||
|format=table | |||
}} | |||
</div> | |||
==System Data== | ==System Data== | ||
===Attack Level=== | ===Attack Level=== | ||
{| class="wikitable | Each attack has an Attack Level. Depending on the level, the attack will inflict a different amount of [[Notation#Frame Data Related Terms|hitstun / blockstun]], though some attacks override these default values with their own. | ||
Use the chart below to determine how much hitstun/blockstun an attack will inflict. | |||
{| class="wikitable sortable stripe" style="margin: 0 auto;" | |||
|- | |- | ||
|+ Blockstun | |+ Blockstun | ||
Line 801: | Line 167: | ||
|- | |- | ||
! FD Blockstun | ! FD Blockstun | ||
| +2 | | +2 | ||
| + | | +2 | ||
| + | | +2 | ||
| + | | +2 | ||
| +2 | |||
|- | |- | ||
! IB Blockstun | ! IB Blockstun | ||
| -2 | | -2 | ||
| - | | -3 | ||
| -3 | | -3 | ||
| -4 | | -4 | ||
Line 843: | Line 209: | ||
|- | |- | ||
|} | |} | ||
{| class="wikitable | |||
{| class="wikitable sortable stripe" style="margin: 0 auto;" | |||
|- | |- | ||
|+ Hitstun/Untech Time | |+ Hitstun/Untech Time | ||
Line 876: | Line 242: | ||
| 16 | | 16 | ||
| 18 | | 18 | ||
|- | |- | ||
! Hitstop | ! Hitstop | ||
Line 899: | Line 258: | ||
|- | |- | ||
|} | |} | ||
*Untechable time is doubled on CH. | |||
*Additional hitstop from CH only affects the receiver. In practice it acts as additional hitstun/untechable time. | *Additional hitstop from CH only affects the receiver. In practice it acts as additional hitstun/untechable time. | ||
===Air Tech Values=== | ===Air Tech Values=== | ||
{| class="wikitable sortable | {| class="wikitable sortable stripe" style="margin: 0 auto;" | ||
|+Air Tech Values | |+Air Tech Values | ||
|- | |- | ||
Line 919: | Line 280: | ||
===Burst=== | ===Burst=== | ||
{| class="wikitable | {| class="wikitable stripe" style="margin: 0 auto;" | ||
|+ Burst Frame Data | |+ Burst Frame Data | ||
|- | |- | ||
Line 928: | Line 289: | ||
! Level | ! Level | ||
! Invincibility | ! Invincibility | ||
! On Block | |||
|- | |- | ||
! Blue Burst | ! Blue Burst | ||
| 19 | | 19 | ||
| 6 | | 6 | ||
| 27 | | 27 | ||
| 2 | | 2 | ||
| 1~31F Strike | | 1~31F Strike | ||
| -15 | |||
|- | |- | ||
! Blue Burst (Justice) | ! Blue Burst ({{CLabel|GGACR|Justice}}) | ||
| 19 | | 19 | ||
| 6 | | 6 | ||
| 27 | | 27 | ||
| 2 | | 2 | ||
| 1~37F Strike | | 1~37F Strike | ||
| -15 | |||
|- | |- | ||
! Blue Burst (A.B.A) | ! Blue Burst ({{CLabel|GGACR|A.B.A}}) | ||
| 17 | | 17 | ||
| 6 | | 6 | ||
| 24 | | 24 | ||
| 2 | | 2 | ||
| 1~31F Strike | | 1~31F Strike | ||
| -12 | |||
|- | |- | ||
! Gold Burst | ! Gold Burst | ||
| 19 | | 19 | ||
| 6 | | 6 | ||
| 26 | | 26 | ||
| 3 | | 3 | ||
| 1~ | | 1~1F after landing Strike | ||
| | |||
|} | |} | ||
*Bursts become airborne on 1F | *Bursts become airborne on 1F | ||
* | *Air versions are in recovery until landing | ||
*Initial Prorate 25% | *Initial Prorate 25% | ||
* | *Blue Burst gains same invincibility as Gold if it successfully hits opponent | ||
*All recovery frames except the very last one is airborne. | |||
*[[GGACR/Mechanics#Standard_Landing_Recovery|Standard landing recovery]] rules still apply | |||
===Burst Gauge=== | |||
The Burst Gauge is 15000 units. There are two ways for the Burst gauge to increase: over time, and when taking damage: | |||
;Building Burst Over Time | |||
The Burst Gauge will gradually fill at a rate that depends on how much health a character has. There are three different rates at which a character will gain Burst back: | |||
* 100%-51% health = 600 Burst per 10 seconds | |||
* 50%-26% health = 1200 Burst per 10 seconds | |||
* 25%-0% health = 1800 Burst per 10 seconds | |||
;Building Burst While Taking Damage | |||
Whenever a player takes damage, the player will also gain some Burst. The formula that determines exactly how much Burst gained is: | |||
(100 + Move Damage × 3) × (1.0 + Combo Count × 0.03) | |||
* Move Damage - amount of damage the move does in the combo | |||
* Combo Count - number of hits in the current combo (1 being the first hit, 3 being third hit of combo etc) | |||
;Example: | |||
Potemkin 6H (90 damage, solo hit) | |||
The Move Damage section is 100 + 90 × 3 (270) = 370. The second part becomes 1 × 1 × 0.03 = 1.03. Now multiply them together: 370 × 1.03 = 381.1. Potemkin's 6H gives the opponent back 381 Burst if it is a solo hit or the first hit of a combo. Not bad. | |||
If Potemkin's 6H was the third hit of the combo, the second part of the formula would be 1.0 + 3 × 0.03 = 1.09. Then the total would be (100 + 90 × 3) × (1.09) = 403.3. However, one thing you can't overlook is the fact that there is still damage scaling to take into account. Depending on the damage scaling effects, Potemkin's 6H may do less damage than 90. This would change the overall Burst added, but the formula is still identical. Check the [[GGACR/Damage Data#Damage Scaling|Damage Scaling section]] for more info. | |||
==Navigation== | ==Navigation== | ||
{{#lst:GGACR/Navigation}} | {{#lst:GGACR/Navigation}} | ||
<!-- | |||
Search Engine Optimization Data. | |||
Use the page information to generate search engine optimization tags | |||
-->{{#seo: | |||
|title=GGACR - Frame Data | |||
|titlemode=replace | |||
|keywords=GGACR,wiki,GGACR wiki,GGACR frame data, stats | |||
|description=Detailed character stats, movement physics, and system frame-data for GGACR | |||
|image=GGACR_Logo.png | |||
|og:image={{#invoke:Image|fetchURL|image=GGACR_Logo.png}} | |||
|og:type=article | |||
|twitter:card=summary_large_image | |||
|twitter:image={{#invoke:Image|fetchURL|image=GGACR_Logo.png}} | |||
|locale=en_EN | |||
}} |
Latest revision as of 00:23, 9 November 2023
Character Index
About Measurement
Distance is measured in pixels, time is measured in frames, and speed is measured in pixels per frame. Pixel measurement assumes native resolution.
To get internal distance value multiply distance by 100.
Defense Values
Defense modifiers are a flat amount of "armor" that your character that determines how much damage they will take. Guts affects the amount of damage that is reduced the lower your health is. So the equation to calculate how much damage an attack would do is : damage = (base_damage × defense_mod) × guts_modifier. Guard balance determines how fast your guard bar cranks up and stun resistance is how resistant you are to getting stunned.
Character | Damage Received Modifier | Guts Rating | Guard Balance | Guard Recovery | Gravity Mod | Stun Resist |
---|---|---|---|---|---|---|
A.B.A | 0.89 | 0 | 1.0 | 1/5F | 0.98 | 80 |
Anji Mito | 1.06 | 5 | 1.25 | 1/6F | 1.0 | 65 |
Axl Low | 1.06 | 1 | 1.0 | 1/5F | 1.0 | 60 |
Baiken | 1.18 | 5 | 1.0 | 1/5F | 1.1 | 55 |
Bridget | 1.07 | 0 | 1.0 | 1/5F | 1.1 | 55 |
Chipp Zanuff | 1.30 | 4 | 1.125 | 1/5F | 1.0 | 50 |
Dizzy | 1.15 | 1 | 0.875 | 1/6F | 1.05 | 50 |
Eddie | 1.06 | 0 | 1.0 | 1/5F | 1.0 | 60 |
Faust | 1.00 | 0 | 0.8125 | 1/6F | 1.0 | 65 |
I-No | 1.06 | 1 | 1.0 | 1/5F | 1.05 | 55 |
Jam Kuradoberi | 1.06 | 3 | 1.0 | 1/5F | 1.1 | 65 |
Johnny | 1.00 | 4 | 0.875 | 1/5F | 0.98 | 70 |
Justice | 1.03 | 5 | 0.85 | 1/5F | 1.05 | 70 |
Kliff Undersn | 1.06 | 0 | 1.0 | 1/4F | 1.1 | 50 |
Ky Kiske | 1.03 | 2 | 1.0 | 1/5F | 1.0 | 60 |
May | 1.06 | 3 | 1.0 | 1/5F | 1.1 | 70 |
Millia Rage | 1.21 | 3 | 1.25 | 1/6F | 1.05 | 55 |
Order-Sol | 0.96 | 2 | 1.0 | 1/5F | 0.98 | 60 |
Potemkin | 0.87 | 4 | 1.0 | 1/5F | 0.94 | 80 |
Robo-Ky | 0.89 | 0 | 1.25 | 1/5F | 0.95 | 80 |
Slayer | 0.96 | 2 | 0.875 | 1/5F | 1.0 | 70 |
Sol Badguy | 1.00 | 1 | 1.0 | 1/5F | 1.0 | 60 |
Testament | 1.00 | 0 | 1.0 | 1/6F | 1.0 | 65 |
Venom | 1.06 | 1 | 1.0 | 1/5F | 1.0 | 60 |
Zappa | 1.00 | 2 | 1.0 | 1/5F | 1.0 | 60 |
- The gravity modifier is only for combos.
- All characters have 460 health.
Ground Movement Values
Character | Forwards Walk Speed | Backwards Walk Speed | Initial Dash Speed | Dash Acceleration | Friction |
---|---|---|---|---|---|
A.B.A | 1.75 | 1.45 | 7.0 | 0.3 | 120 |
A.B.A (Goku Moroha) | 1.75 | 1.45 | 14.0 | 0.33 | 120 |
A.B.A (Moroha) | 1.75 | 1.45 | 11.0 | 0.3 | 120 |
Anji Mito | 3.2 | 2.8 | 8.0 | 0.32 | 100 |
Axl Low | 3.0 | 2.8 | 7.5 | 0.3 | 100 |
Baiken | 2.8 | 2.7 | 8.0 | 0.35 | 105 |
Bridget | 3.0 | 2.7 | 8.0 | 0.35 | 105 |
Chipp Zanuff | 4.7 | 3.9 | 14.0 | 0.55 | 85 |
Dizzy | 3.2 | 2.4 | 11.0 | 0.24 | 100 |
Eddie | 2.8 | 2.2 | 7.75 | 0.3 | 100 |
Faust | 2.5 | 4.4 | 8.0 | 0.3 | 100 |
I-No | 3.5 | 2.75 | 8.0 | 0.4 | 95 |
Jam Kuradoberi | 5.5 | 4.5 | 10.0 | 0.42 | 100 |
Johnny | 3.6 | 2.95 | 7.0 | 0.3 | 100 |
Justice | 3.6 | 2.8 | |||
Justice (Omega Shift) | 3.6 | 2.8 | 11.0 | 0.24 | 100 |
Kliff Undersn | 3.2 | 2.74 | 4.8 | 0.16 | 100 |
Ky Kiske | 3.75 | 2.85 | 8.96 | 0.37 | 100 |
May | 3.2 | 2.74 | 7.87 | 0.32 | 100 |
Millia Rage | 4.5 | 3.5 | 11.8 | 0.45 | 90 |
Order-Sol | 3.5 | 2.75 | 10.0 | 0.45 | 95 |
Potemkin | 3.2 | 2.75 | 3.5 | 0.3 | 100 |
Robo-Ky | 3.75 | 2.85 | 7.0 | 0.3 | 120 |
Slayer | 4.5 | 2.75 | 0.0 | 0.4 | 95 |
Sol Badguy | 3.5 | 2.75 | 8.0 | 0.4 | 95 |
Testament | 3.2 | 2.6 | 6.6 | 0.38 | 100 |
Venom | 3.45 | 2.75 | 8.12 | 0.34 | 100 |
Zappa | 3.35 | 3.25 | 9.6 | 0.28 | 95 |
Minimum run time is 11F, run skid lasts 14F. If run is longer than minimum, run skid starts 1F after letting go of forward direction
- Baiken has Feet invul 1~14F of run skid
- Sol and Order-Sol have Feet invul 1~6F of run skid
Backdash Values
Character | Backdash Duration | Backdash Invuln | Backdash Horizontal Speed |
---|---|---|---|
A.B.A | 17 | 1~8F | 9.0 |
A.B.A (Goku Moroha) | 20 | 1~8F | 9.7 |
A.B.A (Moroha) | 16 | 1~8F | 9.0 |
Anji Mito | 16 | 1~9F | 8.0 |
Axl Low | 16 | 1~8F | 7.0 |
Baiken | 16 | 1~9F | 8.5 |
Bridget | 15 | 1~8F | 8.5 |
Chipp Zanuff | 21 | 1~9F | 8.5 |
Dizzy | 16 | 1~9F | 9.0 |
Eddie | 16 | 1~7F | 8.0 |
Faust | 13 | 1~7F | 9.5 |
I-No | 16 | 1~11F | 9.0 |
Jam Kuradoberi | 13 | 1~7F | 10.0 |
Johnny | 11 | 1~7F | 12.5 |
Justice | 24 | 1~19F | 6.5 |
Justice (Omega Shift) | 24 | 1~19F | 6.5 |
Kliff Undersn | 13 | 1~7F | 10.0 |
Ky Kiske | 16 | 1~9F | 9.0 |
May | 13 | 1~9F | 12.0 |
Millia Rage | 11 | 1~5F | 14.0 |
Order-Sol | 16 | 1~8F | 9.0 |
Potemkin | 21 | 1~20F | 3.5 |
Robo-Ky | 14 | 1~10F | 9.0 |
Slayer | 28 | 1~19F | 0.0 |
Sol Badguy | 16 | 1~8F | 9.0 |
Testament | 16 | 1~9F | 9.0 |
Venom | 13 | 1~7F | 9.0 |
Zappa | 11 | 1~10F | 14.0 |
Jump Values
Character | Prejump | Number of Jumps | Jump vY | Jump Gravity | Jump Duration | Forwards Jump vX | Backwards Jump vX |
---|---|---|---|---|---|---|---|
A.B.A | 4F | 2 | 19.5 | 1.1 | 37F | 5.5 | 4.0 |
A.B.A (Goku Moroha) | 4F | 2 | 17.8 | 1.1 | 34F | 5.9 | 4.0 |
A.B.A (Moroha) | 4F | 2 | 19.5 | 1.1 | 37F | 5.5 | 4.0 |
Anji Mito | 3F | 2 | 24.5 | 1.2 | 42F | 4.0 | 4.0 |
Axl Low | 4F | 2 | 22.0 | 1.1 | 41F | 5.0 | 4.0 |
Baiken | 3F | 2 | 23.0 | 1.1 | 43F | 5.0 | 5.0 |
Bridget | 3F | 2 | 21.0 | 1.05 | 41F | 6.5 | 6.5 |
Chipp Zanuff | 3F | 3 | 28.0 | 1.4 | 41F | 6.0 | 5.0 |
Dizzy | 3F | 2 | 23.0 | 1.1 | 43F | 5.0 | 5.0 |
Eddie | 3F | 2 | 24.0 | 1.3 | 38F | 5.0 | 5.0 |
Faust | 4F | 2 | 22.0 | 1.1 | 41F | 5.0 | 5.0 |
I-No | 3F | 2 | 20.0 | 1.1 | 38F | 5.0 | 5.0 |
Jam Kuradoberi | 3F | 2 | 22.0 | 1.1 | 41F | 5.25 | 5.0 |
Johnny | 4F | 2 | 23.5 | 1.05 | 46F | 4.7 | 5.0 |
Justice | 3F | 2 | 24.0 | 1.2 | 40F | 5.0 | 5.0 |
Justice (Omega Shift) | 3F | 3 | 24.0 | 1.2 | 40F | 5.0 | 5.0 |
Kliff Undersn | 3F | 2 | 18.0 | 0.8 | 45F | 4.0 | 4.0 |
Ky Kiske | 3F | 2 | 20.0 | 1.1 | 38F | 5.0 | 5.0 |
May | 3F | 2 | 30.0 | 1.7 | 37F | 4.0 | 4.0 |
Millia Rage | 3F | 2 | 28.0 | 1.6 | 36F | 4.7 | 4.5 |
Order-Sol | 3F | 2 | 17.5 | 1.15 | 32F | 6.0 | 5.0 |
Potemkin | 5F | 2 | 20.0 | 1.1 | 38F | 5.0 | 5.0 |
Robo-Ky | 5F | 2 | 19.5 | 1.1 | 37F | 4.0 | 4.0 |
Slayer | 4F | 2 | 22.0 | 1.1 | 41F | 6.5 | 6.5 |
Sol Badguy | 3F | 2 | 20.0 | 1.1 | 38F | 5.0 | 5.0 |
Testament | 4F | 2 | 20.0 | 1.1 | 38F | 5.0 | 5.0 |
Venom | 4F | 2 | 22.0 | 1.1 | 41F | 5.0 | 5.0 |
Zappa | 3F | 2 | 20.0 | 1.05 | 40F | 7.5 | 5.0 |
High Jump Values
Character | Prejump | High Jump vY | High Jump Gravity | High Jump Duration | Forwards High Jump vX | Backwards High Jump vX |
---|---|---|---|---|---|---|
A.B.A | 4F | 29.0 | 1.3 | 46F | 8.0 | 8.0 |
A.B.A (Goku Moroha) | 4F | 29.0 | 1.3 | 46F | 8.0 | 8.0 |
A.B.A (Moroha) | 4F | 29.0 | 1.3 | 46F | 8.0 | 8.0 |
Anji Mito | 3F | 26.0 | 1.1 | 49F | 12.5 | 14.0 |
Axl Low | 4F | 26.0 | 1.1 | 49F | 5.0 | 3.0 |
Baiken | 3F | 25.0 | 1.1 | 47F | 5.0 | 5.0 |
Bridget | 3F | 24.0 | 1.05 | 47F | 6.5 | 6.5 |
Chipp Zanuff | 3F | 29.0 | 1.1 | 54F | 8.0 | 7.0 |
Dizzy | 3F | 30.0 | 1.1 | 56F | 8.0 | 8.0 |
Eddie | 3F | 30.0 | 1.1 | 56F | 5.0 | 5.0 |
Faust | 4F | 30.0 | 1.1 | 56F | 5.0 | 5.0 |
I-No | 3F | 26.0 | 1.1 | 49F | 6.5 | 6.5 |
Jam Kuradoberi | 3F | 28.0 | 1.1 | 52F | 6.5 | 6.5 |
Johnny | 4F | 31.5 | 1.1 | 59F | 4.7 | 5.0 |
Justice | 3F | 30.0 | 1.2 | 50F | 8.0 | 8.0 |
Justice (Omega Shift) | 3F | 30.0 | 1.2 | 50F | 8.0 | 8.0 |
Kliff Undersn | 3F | 30.0 | 0.9 | 67F | 4.0 | 4.0 |
Ky Kiske | 3F | 25.0 | 1.1 | 47F | 8.0 | 8.0 |
May | 3F | 30.0 | 1.1 | 56F | 4.0 | 4.0 |
Millia Rage | 3F | 29.0 | 1.1 | 54F | 8.0 | 7.0 |
Order-Sol | 3F | 28.0 | 1.15 | 50F | 6.0 | 5.0 |
Potemkin | 5F | 26.0 | 1.1 | 49F | 6.5 | 6.5 |
Robo-Ky | 5F | 30.0 | 1.3 | 48F | 8.0 | 8.0 |
Slayer | 4F | 26.0 | 1.0 | 53F | 6.0 | 6.0 |
Sol Badguy | 3F | 26.0 | 1.1 | 49F | 5.0 | 5.0 |
Testament | 4F | 26.0 | 1.1 | 49F | 5.0 | 5.0 |
Venom | 4F | 26.0 | 1.1 | 49F | 5.0 | 5.0 |
Zappa | 3F | 31.0 | 1.3 | 49F | 6.0 | 5.0 |
Air Dash Values
Character | Number of Air Dashes | Forwards Air Dash Startup | Forwards Air Dash Duration | Forwards Air Dash Speed | Backwards Air Dash Startup | Backwards Air Dash Duration | Backwards Air Dash Speed | Minimum Rising Airdash Height |
---|---|---|---|---|---|---|---|---|
A.B.A | 1 | 7F | 17F | 10.0 | 6F | 12F | 10.0 | 60 |
A.B.A (Goku Moroha) | 2 | 7F | 14F | 16.0 | 6F | 12F | 16.0 | 50 |
A.B.A (Moroha) | 1 | 7F | 14F | 16.0 | 6F | 12F | 13.0 | 50 |
Anji Mito | 1 | 6F | 20F | 17.0 | 6F | 12F | 14.0 | 60 |
Axl Low | 1 | 7F | 18F | 15.0 | 6F | 11F | 11.0 | 80 |
Baiken | 1 | 6F | 17F | 16.5 | 6F | 12F | 12.5 | 30 |
Bridget | 1 | 6F | 20F | 17.5 | 6F | 12F | 13.0 | 60 |
Chipp Zanuff | 1 | 6F | 16F | 21.0 | 6F | 12F | 16.0 | 60 |
Dizzy | 2 | 6F | 16F | 19.5 | 6F | 12F | 14.0 | 30 |
Eddie | 1 | 9F | 18F | 16.0 | 8F | 18F | 10.0 | 75 |
Faust | 1 | 9F | 62F | 10.0 | 11F | 30F | 8.0 | 60 |
I-No | 2 | 6F | 23F | 17.5 | 6F | 13F | 14.0 | 60 |
Jam Kuradoberi | 1 | 7F | 15F | 20.0 | 6F | 12F | 15.0 | 20 |
Johnny | 1 | 6F | 17F | 15.0 | 6F | 12F | 14.0 | 80 |
Justice | 0 | |||||||
Justice (Omega Shift) | 3 | 6F | 22F | 21.0 | 6F | 24F | 18.0 | 30 |
Kliff Undersn | 1 | 6F | 20F | 10.0 | 6F | 12F | 12.0 | 70 |
Ky Kiske | 1 | 7F | 20F | 18.0 | 6F | 12F | 14.0 | 60 |
May | 1 | 6F | 21F | 16.0 | 6F | 12F | 14.0 | 70 |
Millia Rage | 2 | 6F | 12F | 20.0 | 6F | 12F | 15.0 | 60 |
Order-Sol | 1 | 6F | 16F | 17.5 | 6F | 12F | 14.0 | 60 |
Potemkin | 0 | |||||||
Robo-Ky | 1 | 7F | 17F | 22.0 | 6F | 12F | 10.0 | 60 |
Slayer | 1 | 9F | 11F | 15.0 | 6F | 8F | 14.0 | 60 |
Sol Badguy | 1 | 6F | 20F | 17.5 | 6F | 12F | 14.0 | 60 |
Testament | 1 | 7F | 18F | 20.0 | 6F | 12F | 14.0 | 80 |
Venom | 1 | 7F | 22F | 16.5 | 6F | 12F | 13.0 | 80 |
Zappa | 1 | 6F | 20F | 14.0 | 6F | 14F | 14.0 | 60 |
Height in pixels, based on the distance between the character's origin and the ground. "Rising" is defined as having any upwards velocity, including after air ukemi. While descending (or at zero vertical velocity), characters have a universal minimum airdash height of 40 pixels.
Tension Gain Values
Character | Forwards Walk | Run | Forwards Jump | Forwards Air Dash |
---|---|---|---|---|
A.B.A | 12 | 25 | 10 | 25 |
Anji Mito | 12 | 25 | 10 | 30 |
Axl Low | 12 | 28 | 10 | 25 |
Baiken | 12 | 25 | 10 | 25 |
Bridget | 12 | 25 | 10 | 25 |
Chipp Zanuff | 10 | 18 | 10 | 18 |
Dizzy | 12 | 25 | 10 | 25 |
Eddie | 12 | 25 | 10 | 25 |
Faust | 12 | 25 | 10 | 25 |
I-No | 12 | 35 | 10 | 35 |
Jam Kuradoberi | 12 | 25 | 10 | 25 |
Johnny | 14 | 50 | 10 | 25 |
Justice | 18 | 10 | ||
Kliff Undersn | 12 | 25 | 10 | 25 |
Ky Kiske | 12 | 25 | 10 | 25 |
May | 12 | 25 | 10 | 25 |
Millia Rage | 12 | 22 | 10 | 22 |
Order-Sol | 12 | 22 | 8 | 25 |
Potemkin | 12 | 10 | ||
Robo-Ky | 5 | 15 | 5 | 12 |
Slayer | 12 | 25 | 10 | 25 |
Sol Badguy | 12 | 25 | 10 | 25 |
Testament | 12 | 25 | 10 | 25 |
Venom | 12 | 25 | 10 | 25 |
Zappa | 12 | 25 | 10 | 25 |
- For the first 8 frames of a run, the tension gained from running is reduced by 40%. After running for 60 frames, the tension gained by running is reduced by 50%.
- Additionaly, I-No's Tension gain is reduced by 40% for grounded startup of hoverdash (3F)
- Tension gain is doubled for the first 6F of forward jump.
Throw Range
Character | Ground Throw Range | Air Throw Range |
---|---|---|
A.B.A | 45 | 88 |
Anji Mito | 43 | 88 |
Axl Low | 45 | 88 |
Baiken | 40 | 88 |
Bridget | 45 | 88 |
Chipp Zanuff | 36 | 88 |
Dizzy | 49 | 88 |
Eddie | 49 | 88 |
Faust | 48 | 88 |
I-No | 45 | 80 |
Jam Kuradoberi | 43 | 88 |
Johnny | 45 | 88 |
Justice | 55 | 91 |
Kliff Undersn | 46 | 90 |
Ky Kiske | 43 | 88 |
May | 43 | 96 |
Millia Rage | 40 | 88 |
Order-Sol | 43 | 88 |
Potemkin | 55 | 104 |
Robo-Ky | 45 | 88 |
Slayer | 49 | 88 |
Sol Badguy | 43 | 88 |
Testament | 45 | 88 |
Venom | 43 | 88 |
Zappa | 45 | 88 |
- Throw Ranges are measured in pixels
- Airthrows have a fixed height check of 130px upwards and 30px downwards
Close Slash Proximity Range
Character | Close Slash Proximity Range |
---|---|
A.B.A | 180 |
Anji Mito | |
Axl Low | 140 |
Baiken | 170 |
Bridget | 135 |
Chipp Zanuff | 170 |
Dizzy | 130 |
Eddie | 160 |
Faust | 170 |
I-No | 130 |
Jam Kuradoberi | 140 |
Johnny | 145 |
Justice | 135 |
Kliff Undersn | 170 |
Ky Kiske | 220 |
May | 170 |
Millia Rage | 130 |
Order-Sol | 170 |
Potemkin | 170 |
Robo-Ky | 220 |
Slayer | 160 |
Sol Badguy | 170 |
Testament | 170 |
Venom | 140 |
Zappa | 145 |
Distances are measured in horizontal pixels from character origin to character origin. Vertical position has no bearing on f.S or c.S determination. Distances greater than or equal to the values in the chart will result in f.S when the S button is pressed; distances strictly less than the values in the chart will result in c.S.
Anji does not have a proximity-based f.S or c.S.
Wakeup Times
Wakeup times consist of 3 parts:
- Ground Bounce Time (Context-Specific)
- OTG State (11F)
- Character-Specific Invuln. Wakeup Animation
The duration of the Ground Bounce is determined by a number of factors. These include the move used to knock down, the airborne/grounded state of the victim, and more[1].
Therefore, Wakeup Time = Ground Bounce + 11 + Invuln. Anim.
Character-Specific Invuln. Wakeup Animations
Character | Face Down | Face Up |
---|---|---|
A.B.A | 21F | 32F |
Anji Mito | 21F | 25F |
Axl Low | 21F | 25F |
Baiken | 21F | 25F |
Bridget | 23F | 25F |
Chipp Zanuff | 21F | 30F |
Dizzy | 24F | 25F |
Eddie | 22F | 25F |
Faust | 29F | 25F |
I-No | 21F | 24F |
Jam Kuradoberi | 25F | 28F |
Johnny | 24F | 25F |
Justice | 20F | 25F |
Kliff Undersn | 21F | 24F |
Ky Kiske | 21F | 23F |
May | 22F | 25F |
Millia Rage | 23F | 25F |
Order-Sol | 21F | 25F |
Potemkin | 22F | 24F |
Robo-Ky | 21F | 23F |
Slayer | 20F | 26F |
Sol Badguy | 21F | 25F |
Testament | 23F | 27F |
Venom | 26F | 21F |
Zappa | 27F | 21F |
System Data
Attack Level
Each attack has an Attack Level. Depending on the level, the attack will inflict a different amount of hitstun / blockstun, though some attacks override these default values with their own.
Use the chart below to determine how much hitstun/blockstun an attack will inflict.
Attack Level | Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 |
---|---|---|---|---|---|
Normal Blockstun | 9 | 11 | 13 | 16 | 18 |
FD Blockstun | +2 | +2 | +2 | +2 | +2 |
IB Blockstun | -2 | -3 | -3 | -4 | -4 |
Air Blockstun | 9 | 11 | 13 | 16 | 19 |
Air FD Blockstun | +2 | +3 | +4 | +4 | +4 |
Air IB Blockstun | -6 | -6 | -6 | -7 | -8 |
Blockstop/Hitstop | 11 | 12 | 13 | 14 | 15 |
Attack Level | Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 |
---|---|---|---|---|---|
Standing Hitstun | 10 | 12 | 14 | 17 | 19 |
Crouching Hitstun | +0 | +1 | +1 | +1 | +1 |
Untechable Time (Air hit) | 10 | 12 | 14 | 16 | 18 |
Hitstop | 11 | 12 | 13 | 14 | 15 |
CH Hitstop | +0 | +2 | +4 | +8 | +12 |
- Untechable time is doubled on CH.
- Additional hitstop from CH only affects the receiver. In practice it acts as additional hitstun/untechable time.
Air Tech Values
Direction | Invulnerability |
---|---|
Forward/Neutral | 1~6F Full, 7~16F Strike |
Backward | 1~6F Full, 7~14F Strike |
- Air actions available on 10th frame after air tech for most characters.
- On 11th frame for: Axl, Justice, Kliff, Ky, May, Robo-Ky.
- On 12th frame for Faust
Burst
Type | Startup | Active | Recovery | Level | Invincibility | On Block |
---|---|---|---|---|---|---|
Blue Burst | 19 | 6 | 27 | 2 | 1~31F Strike | -15 |
Blue Burst (Justice) | 19 | 6 | 27 | 2 | 1~37F Strike | -15 |
Blue Burst (A.B.A) | 17 | 6 | 24 | 2 | 1~31F Strike | -12 |
Gold Burst | 19 | 6 | 26 | 3 | 1~1F after landing Strike |
- Bursts become airborne on 1F
- Air versions are in recovery until landing
- Initial Prorate 25%
- Blue Burst gains same invincibility as Gold if it successfully hits opponent
- All recovery frames except the very last one is airborne.
- Standard landing recovery rules still apply
Burst Gauge
The Burst Gauge is 15000 units. There are two ways for the Burst gauge to increase: over time, and when taking damage:
- Building Burst Over Time
The Burst Gauge will gradually fill at a rate that depends on how much health a character has. There are three different rates at which a character will gain Burst back:
- 100%-51% health = 600 Burst per 10 seconds
- 50%-26% health = 1200 Burst per 10 seconds
- 25%-0% health = 1800 Burst per 10 seconds
- Building Burst While Taking Damage
Whenever a player takes damage, the player will also gain some Burst. The formula that determines exactly how much Burst gained is:
(100 + Move Damage × 3) × (1.0 + Combo Count × 0.03)
- Move Damage - amount of damage the move does in the combo
- Combo Count - number of hits in the current combo (1 being the first hit, 3 being third hit of combo etc)
- Example
Potemkin 6H (90 damage, solo hit) The Move Damage section is 100 + 90 × 3 (270) = 370. The second part becomes 1 × 1 × 0.03 = 1.03. Now multiply them together: 370 × 1.03 = 381.1. Potemkin's 6H gives the opponent back 381 Burst if it is a solo hit or the first hit of a combo. Not bad.
If Potemkin's 6H was the third hit of the combo, the second part of the formula would be 1.0 + 3 × 0.03 = 1.09. Then the total would be (100 + 90 × 3) × (1.09) = 403.3. However, one thing you can't overlook is the fact that there is still damage scaling to take into account. Depending on the damage scaling effects, Potemkin's 6H may do less damage than 90. This would change the overall Burst added, but the formula is still identical. Check the Damage Scaling section for more info.
- ↑ These factors are still being investigated