GGACR/Eddie/Data

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System Data

Name Defense Modifier Guts Stun Resistance Guard Balance Gain Modifier Prejump Backdash Forward Dash Weight Wakeup (Face Up) Wakeup (Face Down) Unique Movement Options Portrait Icon
Eddie 1.06 0 60 1 3F 16F (1~>7F invuln) Middleweight (x1.0) 53F 49F Flight
Break the Law
Traversing
GGAC Eddie Portrait.png GGACR Eddie Icon.png


Normals

5P

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
5P 9 Mid 6 4 7 -1 1 normal 3 8 1.44 90% CSJR 9 10 10 11
GGAC Eddie 5P.png
GGXXACPR Eddie 5P-Hitbox.png


5K

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
5K 12 Low 8 3 9 -2 1 normal 3 8 1.44 70% SJR 9 10 10 11
GGAC Eddie 5K.png
GGXXACPR Eddie 5K-Hitbox.png


c.S

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
c.S 30 Mid 9 5 9 0 3 normal 10 7 2.64 SJR 13 14 14 13
GGAC Eddie cS.png
GGXXACPR Eddie cS-1-Hitbox.pngGGXXACPR Eddie cS-2-Hitbox.png


f.S

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
f.S 20×3 Mid 6 3,5,3 20 -9 3 normal 10×3 7×3 2.64×3 SR 13 14 14 6
GGAC Eddie fS.png
GGXXACPR Eddie fS-1-Hitbox.pngGGXXACPR Eddie fS-2-Hitbox.pngGGXXACPR Eddie fS-3-Hitbox.pngGGXXACPR Eddie fS-4-Hitbox.png
Hitstun on CH is 16F


5H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
5H 25×3 Mid 13 2,6,3 15 +1 5 normal 10×3 6×3 3.84×3 SR×2, R 18 19 18 7
GGAC Eddie 5H.png
GGXXACPR Eddie 5H-1-Hitbox.pngGGXXACPR Eddie 5H-2-Hitbox.pngGGXXACPR Eddie 5H-3-Hitbox.pngGGXXACPR Eddie 5H-4-Hitbox.png
Staggers opponent on CH (max 41F)


5D

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
5D 18 High 26 3 24 -13 3 normal 8 20 2.64 1~End Feet R 13 Launch 48 14 13
GGAC Eddie 5D.png
GGXXACPR Eddie 5D-Hitbox.png


6P

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
6P 22×2 Mid 13 4,4 12 -2 3 normal 10×2 7×2 2.64×2 90% 1~16F Upper Body SJR 13 14 14 13
GGAC Eddie 6P.png
GGXXACPR Eddie 6P-1-Hitbox.pngGGXXACPR Eddie 6P-2-Hitbox.png


6K

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
6K 30 High 18 5 18 -9 3 normal 8 7 2.64 75% SR 13 Crouch 15 14 13
GGAC Eddie 6K.png
GGXXACPR Eddie 6K-Hitbox.png


6H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
6H 50 Mid 13 15 20 -16 5 normal 20 6 5.76 SR 18 Launch 28 15
GGAC Eddie 6H.png
GGXXACPR Eddie 6H-1-Hitbox.pngGGXXACPR Eddie 6H-2-Hitbox.pngGGXXACPR Eddie 6H-3-Hitbox.pngGGXXACPR Eddie 6H-4-Hitbox.pngGGXXACPR Eddie 6H-5-Hitbox.png
Can special cancel from 28F onwards


2P

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
2P 8 Mid 5 4 8 -2 1 normal 3 8 1.44 80% CSR 9 10 10 11
GGAC Eddie 2P.png
GGXXACPR Eddie 2P-Hitbox.png


2K

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
2K 18 Mid 7 2 12 0 3 normal 10 7 2.64 90% SR 13 14 14 13
GGAC Eddie 2K.png
GGXXACPR Eddie 2K-Hitbox.png


2S

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
2S 24 Mid 9 4 16 -6 3 normal 10 7 2.64 SR 13 14 14 13
GGAC Eddie 2S.png
GGXXACPR Eddie 2S-Hitbox.png


2H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
2H 50 Mid 11 6 19 -6 5 normal 20 6 3.84 SR 18 Launch 26 15
GGAC Eddie 2H.png
GGXXACPR Eddie 2H-1-Hitbox.pngGGXXACPR Eddie 2H-2-Hitbox.pngGGXXACPR Eddie 2H-3-Hitbox.png


2D

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
2D 20 Low 9 6 15 -7 3 normal 8 7 2.64 SJR 13 Down 14 13
GGAC Eddie 2D.png
GGXXACPR Eddie 2D-Hitbox.png


j.P

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
j.P 13 High/Air 5 4 16 1 normal 3 8 1.44 90% CSR 9 10 10 11
GGAC Eddie jP.png
GGXXACPR Eddie jP-1-Hitbox.pngGGXXACPR Eddie jP-2-Hitbox.png


j.K

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
j.K 18 High/Air 6 6 8 3 normal 8 7 2.64 90% SJR 13 14 14 13
GGAC Eddie jK.png
GGXXACPR Eddie jK-1-Hitbox.pngGGXXACPR Eddie jK-2-Hitbox.png


j.S

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
j.S 22 High/Air 7 12 12 3 normal 8 7 2.64 80% SR 13 14 14 13
GGAC Eddie jS.png
GGXXACPR Eddie jS-1-Hitbox.pngGGXXACPR Eddie jS-2-Hitbox.pngGGXXACPR Eddie jS-3-Hitbox.png


j.H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
j.H 33 High/Air 11 6 12 3 normal 8 7 2.64 SR 13 14 14 13
GGAC Eddie jH.png
GGXXACPR Eddie jH-1-Hitbox.pngGGXXACPR Eddie jH-2-Hitbox.png


j.D

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
j.D 40 High/Air 11 4 19+5 after landing 3 normal 8 7 2.64 SR 13 Launch 30 13
GGAC Eddie jD.png
GGXXACPR Eddie jD-Hitbox.png
Blows back opponent on hit


Universal Mechanics

Ground Throw

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Ground Throw Ground Throw 50 49 pixels other 6 4.00 Forced 50% Down
GGAC Eddie throw.png


Air Throw

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Air Throw Air Throw 60 88 pixels other 6 4.00 Forced 50% Down
GGAC Eddie airThrow.png


DAA

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Dead Angle Attack DAA 25 All 13 9 18 -13 3 other 10 7 0.52 50% 1~21F All
22~36F Throw
R 13 Launch 20 13
GGAC Eddie 2H.png


Specials

22S

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
S Invite Hell 22S 40 Low/Air 18 48 Total 42 +2 3 special 0 7 2.00/1.20 13 Down 14 13
GGAC Eddie 22S.png
GGACR Eddie 22S Hitbox 1.pngGGACR Eddie 22S Hitbox 2.pngGGACR Eddie 22S Hitbox 3.pngGGACR Eddie 22S Hitbox 4.png
Eddie is in CH state from 1~26F, See note ※1


22H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
H Invite Hell 22H 40 Low/Air 18 36 Total 42 +2 3 special 0 7 2.00/1.20 F 13 Down 14 13
GGAC Eddie 22S.png
GGACR Eddie 22S Hitbox 1.pngGGACR Eddie 22S Hitbox 2.pngGGACR Eddie 22S Hitbox 3.pngGGACR Eddie 22S Hitbox 4.png
Eddie is in CH state from 1~26F, FRC timing 12~13F, See note ※1


214[K]

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Break the Law 214[K] Total 26~167 special 5~6F Upper Body
7~9F Above Knees
1~9F Throw
GGAC Eddie 214K.png
Eddis is underground and fully invincible from 10F onwards, Eddie is in CH state when disappearing/reappearing, Can perform Followup Shadow Gallery while underground, Time spent underground affects recovery when reappearing:, Time spent underground 1~59F: Total recovery 16F, throw invincible 1~2F, above knees invincible 1~4F, upperbody invincible 5~10F, Time spent underground 60~121F: Total recovery 24F, fully invincible 1~4F, throw invincible 5~6F, above knees invincible 7~8F, upperbody invincible 9~16F, Time spent underground 122F: Total recovery 36F, throw invincible 1~5F, above knees invincible 1~10F, upper body invincible 11~22F

214[K] > 41236S

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Followup Shadow Gallery 214[K] > 41236S 40 High/Air 10 for BtL+20 3 22+5 Landing -13 4 special 11 6 -/6.00 1~2F Low Profile
3~8F Above Feet
R 16 Launch 60 + Slide 30 14
GGAC Eddie 41236S.png
GGACR Eddie 214K41236S Hitbox.png


j.41236S

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Shadow Gallery j.41236S 40, 25 Mid 7 after appearing 6(12)3 24+7 after landing -17 4 special 14×2 6×2 2.00/6.00×2 After reappear 1~12F Above Feet RF 16 Launch, Down 60, 20 14
GGAC Eddie 41236S.png
GGACR Eddie 41236S Hitbox 1.pngGGACR Eddie 41236S Hitbox 2.png
Eddie is grounded when he reappears from the ground for 7F, then is airborne again, FRC timing 19~21F after Eddie reappears, Frame Adv if only the 1st hit is blocked is -31, Fastest possible TK Shadow Gallery has startup 15F


236X

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Shadow Summon 236X Total 38 special
GGAC Eddie Summon.png
Shadow appears on 12F, Eddie is in CH state during entire move, Starts consuming Shadow Gauge during standby period, Shadow Gauge has a total length of 1000 points, When completely emptied, Shadow gauge takes 446F to completely refill, If summon command is repeated, Shadow disappears (Total 29F, no CH state), Shadow disappears 7F after entering command, Shadow Gauge turns white and recovers from empty to full in 286F after unsummon, Use 236P/K/S/H to summon Normal Shadow, Use 214H to summon Vice Shadow, See note ※2


]P[

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Traversing Attack ]P[ 20 All 11 summon+10 3 12 2 special 0 7 Shadow: 1~9F All 11 12 12 6
GGAC Eddie LilEddieP.png
GGACR Eddie ShadowP Hitbox.png
Costs 151 points (※2)


]K[

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Small Attack ]K[ 24×2 All 11 summon+13 1(14)3 31 3, 4 special 0 7, 6 -/1.20 Shadow: 31~50F All 13, 16 14, 17 19, 23 6, 7
GGAC Eddie LilEddieK.png
GGACR Eddie ShadowK Hitbox 1.pngGGACR Eddie ShadowK Hitbox 2.png
Pulls in opponent on hit or block, Costs 241 points (※2)


]S[

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Anti-Air Attack ]S[ 40 All 11 summon+11 8 23 3 special 0 9 Shadow 26~32F All 13 Launch 30 + WBounce 13
GGAC Eddie LilEddieS.png
GGACR Eddie ShadowS Hitbox 1.pngGGACR Eddie ShadowS Hitbox 2.pngGGACR Eddie ShadowS Hitbox 3.png
Costs 181 points (※2)


]H[

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Shadow Hole ]H[ 20 All 30 214 23 2 special 0 7 -/1.20 Forced 80% Shadow: 12~End All 11 175 Stand 6
GGAC Eddie LilEddieH.pngGGAC Eddie LilEddieH-2.png
GGACR Eddie ShadowH Hitbox.png
Shadow Gauge starts recovering from 2F, Dizzy modifier x0, Removes OTG state from opponent on hit, Traps opponent in place on hit, Opponent stays trapped for 175F max, Hits that launch opponent will end the trap effect, all other hits keep opponent trapped, If a crouching opponent gets hit by the trap, they'll be in crouching state while trapped, in all other cases they'll be trapped in standing state, Hitbox activation is proximity based, dependant on both vertical and horizontal distance, Costs 1000 points (※2)

]D[

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Overhead Attack ]D[ 24 High/Air 28 28 Total 37 5 special 0 6 -/1.20 80% Shadow: 28~36F All 18 19 18 7
GGAC Eddie LilEddieD.png
GGACR Eddie ShadowD Hitbox.png
Is a projectile, Projectile appears on 14F, Costs 621 points (※2)


214P

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Traversing 214P Total 18 special Both: 1~15F All
Eddie: 16F All
GGACR Eddie Teleport.png
Shadow appears on 16F, Costs 201 points (※2)


]P[ Vice

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Traversing Attack Vice ]P[ Vice 20 All 7 2 16 2 special 3 7 -/1.20 11 12 12 6
GGAC Eddie LilEddieWeissP.png
GGACR Eddie ViceP Hitbox.png
Costs 121 points (※2)


]K[ Vice

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Small Attack Vice ]K[ Vice 16×4 All 14 29 25 3 special 6×4 8×4 -/1.20×4 13 14 14 6
GGAC Eddie LilEddieWeissK.png
GGACR Eddie ViceK Hitbox 1.pngGGACR Eddie ViceK Hitbox 2.pngGGACR Eddie ViceK Hitbox 3.pngGGACR Eddie ViceK Hitbox 4.png
Costs 301 points (※2)


]S[ Vice

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Anti-Air Attack Vice ]S[ Vice 40 Mid 9 12 31 4 special 10 10 -/1.20 16 Launch 28 16 14
GGAC Eddie LilEddieWeissS.png
GGACR Eddie ViceS Hitbox 1.pngGGACR Eddie ViceS Hitbox 2.pngGGACR Eddie ViceS Hitbox 3.png
Costs 201 points (※2)


]H[ Vice

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Drill Special Vice ]H[ Vice 34×3 Low/Air×2, All 147 36 Total 139 3 special 8×2, 10 10×3 Shadow: 13~End All Launch 29 13
GGAC Eddie LilEddieWeissH.png
GGACR Eddie ViceH Hitbox.png
Shadow Gauge starts recovering from 139F, Projectile, Costs 1000 points (※2)


]D[ Vice

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Overhead Attack Vice ]D[ Vice 25 High/Air 19 16 22 2 special 3 12 -/1.20 70% 11 12 40 6
GGAC Eddie LilEddieWeissD.png
GGACR Eddie ViceD Hitbox 1.pngGGACR Eddie ViceD Hitbox 2.pngGGACR Eddie ViceD Hitbox 3.png
Slams down opponent on hit, Costs 301 points (※2)


214S

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Drunkard Shade 214S 30 Mid 9 10 10 -6 3 special 10 7 1.50/9.00 1~18F Throw
3~18F Reflect
RF 13 14 14 13
GGAC Eddie 214S.png
GGACR Eddie 214S Hitbox 1.pngGGACR Eddie 214S Hitbox 2.pngGGACR Eddie 214S Hitbox 3.pngGGACR Eddie 214S Hitbox 4.pngGGACR Eddie 214S Hitbox 5.png
Wallbounces opponent on CH (untechable for 80F), FRC timing 9~10F


623S

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Damned Fang 623S 71 70 pixels 6 1 18 special 6 -/10.50 Forced 50% F
GGAC Eddie 623S.png
Eddie is in CH state during move, FRC timing 123~125F (7~9F after opponent gets stabbed), FRC restores air options


j.8

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Flight j.8 Total 91 special
GGAC Eddie Flight.png
Can control flight path with directional input, Cannot air normal block, but can air FD


Force Breaks

22D

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Drill Special 22D 34×3 Low/Air, All×2 20 36 Total 62 +8 3 forcebreak 0 10×3 F 13 Launch 29 13
GGAC Eddie 22D.png
GGACR Eddie 22D Hitbox.png
Eddie is in CH state from 1~31F, FRC timing 22~23F, Guaranteed to activate from 10F, Is a projectile


236D

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Exhaustion 236D Total 48 forcebreak
GGAC Eddie 236D.png
Restores 1000 points to shadow gauge on 13F, Eddie is in CH state during move, Doesn't restore if Shadow Gauge is red


Overdrives

632146H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Amorphous 632146H 82×2 Mid 8+8 6,3 28 -17 3 super 10×2 7×2 1~17F All
18~29F Throw
13 Launch 28 14, 25 0
GGAC Eddie 632146H.png
GGACR Eddie 632146H Hitbox 1.pngGGACR Eddie 632146H Hitbox 2.pngGGACR Eddie 632146H Hitbox 3.pngGGACR Eddie 632146H Hitbox 4.png
Eddie is in CH state from 1~29F, Chip Damage x2, Disappears if Eddie is hit, Destroys other projectiles


j.236236S

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Executor-X j.236236S 50, 100 All 4+7 Until other side of screen 37 after appearing 3 super 10 3, 7 3~17F Strike
Recovery: 1~10F Above Knees
Recovery: 11~22F Upper Body
R 13 Launch 90, Down 0
GGAC Eddie j236236S.png
GGACR Eddie j236236S Hitbox 1.pngGGACR Eddie j236236S Hitbox 2.png
2nd hit only happens if 1st hit hits (not blocked/whiffed), 2nd hit slams down opponent on hit, Eddie is in CH state during move, except airborne recovery, Eddie reappears from the floor during recovery


Instant Kill

236236H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Black in Mind 236236H Fatal Mid 9+4 16 16 -13 instantkill 20 9~28F Strike
GGAC Eddie IK.png
GGACR Eddie IK Hitbox.png
IK mode activation time 68F, During IK activation: above knees invincible 9~60F


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