RosesN'Guns (talk | contribs) |
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! Combo !! Position !! Tension Gain !! Works on: !! Difficulty !! Notes | ! Combo !! Position !! Tension Gain !! Works on: !! Difficulty !! Notes | ||
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| (Ground Gatlings) > 2D > [4]6S > FRC > | | (Ground Gatlings) > {{clr|5|2D}} > {{clr|3|[4]6S}} > FRC > 66 > {{clr|3|c.S}} > {{clr|3|2S}} > jc > {{clr|4|j.H}} > {{clr|5|j.D}} > {{clr|3|j.63214S}} || Anywhere || -25 || Anyone || {{clr|2|Easy}} || Easy once you get the Rensen FRC timing down. | ||
|- | |- | ||
| (Ground Gatlings) > 2D > [4]6S > FRC > | | (Ground Gatlings) > {{clr|5|2D}} > {{clr|3|[4]6S}} > FRC > 66 > {{clr|3|c.S}} > {{clr|3|2S}} > jc > {{clr|4|j.H}} > {{clr|5|j.D}} > {{clr|5|j.623D}} > j.66 > {{clr|5|j.D}} > {{clr|4|j.623H}} ▷ {{clr|4|623H}} > {{clr|4|623H}} || Near Corner || -50 || non-Lightweights || {{clr|3|Medium}} || Opponent can slip out if scaling is too high. | ||
|- | |- | ||
| 6K > 2S > | | {{clr|2|6K}} > {{clr|3|2S}} > jc > {{clr|4|j.H}} > {{clr|5|j.D}} > {{clr|5|j.623D}} > j.66 > {{clr|5|j.D}} > {{clr|4|j.623H}} ▷ {{clr|3|2S}} > jc > {{clr|5|j.D}} > {{clr|4|j.623H}} ▷ {{clr|3|[4]6S}} -> 2/3 || Near Corner || -25 || non-Lightweights || {{clr|3|Medium}} || High damage combo off of anti-air {{clr|2|6K}}. | ||
|- | |- | ||
| 5P > 6K > | | {{clr|1|5P}} > {{clr|2|6K}} > jc > {{clr|1|j.6P}} > {{clr|5|j.623D}} > j.66 > {{clr|5|j.D}} > {{clr|4|j.623H}} ▷ 2S > jc > {{clr|5|j.D}} > {{clr|4|j.623H}} ▷ [4]6S -> 2/3 || Near Corner || -25 || non-Lightweights || {{clr|3|Medium}} || Anti-air {{clr|1|5P}}. | ||
|- | |- | ||
| (Ground Gatlings) > 2D > [4]6S > FRC > | | (Ground Gatlings) > {{clr|5|2D}} > {{clr|3|[4]6S}} > FRC > 66 > {{clr|4|5H}} > {{clr|4|6H}} > {{clr|2|5K}} > {{clr|3|2S}} > sjc > {{clr|4|j.H}} > {{clr|5|j.D}} > {{clr|3|j.63214S}} || Midscreen || -25 || who || {{clr|5|Very Hard}} || | ||
|- | |- | ||
| (Ground Gatlings) > 2D > [4]6S > FRC > | | (Ground Gatlings) > {{clr|5|2D}} > {{clr|3|[4]6S}} > FRC > 66 > {{clr|4|5H}} > {{clr|4|6H}} > {{clr|2|5K}} > {{clr|2|2S}} > sjc > {{clr|5|j.D}} > {{clr|4|j.623H}} ▷ {{clr|3|[4]6S}} -> 2/3 || Corner || -25 || who || {{clr|5|Very Hard}} || | ||
|} | |} | ||
Revision as of 23:13, 25 March 2021
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Combo Notation Guide | Character Name Abbreviations | |||||||||
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Template
Combo | Position | Tension Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|
combo transcript | where | Net Gain | who | Very Easy | |
combo transcript | where | Net Gain | who | Easy | |
combo transcript | where | Net Gain | who | Medium | |
combo transcript | where | Net Gain | who | Hard | |
combo transcript | where | Net Gain | who | Very Hard |
Combo List
- Entries listed in DarkKhaki are either optional or situational.
Meterless Combos
Combo | Position | Tension Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|
5K > 2D > [4]6S | Anywhere | Net Gain | Everyone | Very Easy | Basic confirm into Rensen ender. The backwards direction should be held before 5K is input. |
5K > 3P > 2H > 2D > [4]6S | Anywhere | Net Gain | Everyone | Very Easy | More extensive version of Axl's standard Rensen combo. The charge should be input after the 3P, and 2H should be input as 1H. |
5K > c.S > 5H > 2D > [4]6S | Anywhere | Net Gain | Everyone | Very Easy | |
2P > f.S > [4]6S | Anywhere | Net Gain | Everyone | Easy | Combo off of 2P poke. 2P should be input as 1P, and then the stick should be moved to 4 to get f.S and not 2S before unleashing Rensen. Will not work from farther ranges. |
(AA)5P > 6K > 2S > sjc > j.H > j.D > j.63214S | Anywhere | Net Gain | Everyone | Very Easy | Good damage air combo off of anti-air 5P. |
(Throw or 214P/K) > 5P > 6K > 2S > sjc > j.H > j.D > j.63214S | Midscreen | Net Gain | Everyone | Easy | The link from Throw to 5P can be a bit tricky to get down. |
(Throw) > 2S > jc > j.D > j.623H ▷ 2S > jc > j.D > j.623H ▷ [4]6S -> 2/3 | Corner | Net Gain | Everyone | Easy | Can be a bit tricky to get all the hits from Rensen's 2 follow-up. |
Metered Combos
Combo | Position | Tension Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|
(Ground Gatlings) > 2D > [4]6S > FRC > 66 > c.S > 2S > jc > j.H > j.D > j.63214S | Anywhere | -25 | Anyone | Easy | Easy once you get the Rensen FRC timing down. |
(Ground Gatlings) > 2D > [4]6S > FRC > 66 > c.S > 2S > jc > j.H > j.D > j.623D > j.66 > j.D > j.623H ▷ 623H > 623H | Near Corner | -50 | non-Lightweights | Medium | Opponent can slip out if scaling is too high. |
6K > 2S > jc > j.H > j.D > j.623D > j.66 > j.D > j.623H ▷ 2S > jc > j.D > j.623H ▷ [4]6S -> 2/3 | Near Corner | -25 | non-Lightweights | Medium | High damage combo off of anti-air 6K. |
5P > 6K > jc > j.6P > j.623D > j.66 > j.D > j.623H ▷ 2S > jc > j.D > j.623H ▷ [4]6S -> 2/3 | Near Corner | -25 | non-Lightweights | Medium | Anti-air 5P. |
(Ground Gatlings) > 2D > [4]6S > FRC > 66 > 5H > 6H > 5K > 2S > sjc > j.H > j.D > j.63214S | Midscreen | -25 | who | Very Hard | |
(Ground Gatlings) > 2D > [4]6S > FRC > 66 > 5H > 6H > 5K > 2S > sjc > j.D > j.623H ▷ [4]6S -> 2/3 | Corner | -25 | who | Very Hard |
Counter-hit Combos
Combo | Position | Tension Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|
combo transcript | where | Net Gain | who | Very Hard |
5D Combos
Combo | Position | Tension Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|
5D > j.D > j.D > j.S(1) > j.H > j.D > Kokuu Geki | where | Net Gain | who | ||
5D > j.D > j.D, low j.D > Axl Bomber > 2S(2) > j.D > Axl Bomber > Rensengeki > 旋鎖撃 | where | Net Gain | who | ||
5D > j.D > j.D, j.D > 6K(2) > 2S(2) > j.D > Axl Bomber > Rensengeki > 旋鎖撃 | where | Net Gain | who |
Instant Kill Combos
Combo | Position | Tension Required | Works on: | Difficulty | Notes |
---|---|---|---|---|---|
combo transcript | where | tension required | who | Very Hard |
Combo Theory
Video Examples
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Click [★] for character's full frame data
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