m (→Throws) |
m (→Special Moves) |
||
Line 541: | Line 541: | ||
*Chip damage x2 | *Chip damage x2 | ||
}} | }} | ||
{{ColumnList | {{ColumnList |col=1 |text= | ||
|col=1 | |||
|text= | |||
*Falling buttefly: Startup of 1F after original projectile hits or is blocked, or 20F after nullifying a projectile | *Falling buttefly: Startup of 1F after original projectile hits or is blocked, or 20F after nullifying a projectile | ||
}} | }} | ||
Line 549: | Line 547: | ||
|- | |- | ||
{{FrameDataNoHeader-GGACR | {{FrameDataNoHeader-GGACR | ||
|version=S Fuujin <div><small>236S</small></div> | |version=S Fuujin<div><small>236S</small></div> | ||
|damage=30 | |damage=30 | ||
|tension=2.50/3.60 | |tension=2.50/3.60 | ||
Line 563: | Line 561: | ||
|description= | |description= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
* | *Slides opponent on air hit (untechable for 40F, slide for 20F) | ||
* | *Can cancel into follow up attacks 28F onwards | ||
}} | }} | ||
}} | }} | ||
{{FrameDataNoHeader-GGACR | {{FrameDataNoHeader-GGACR | ||
|version=H Fuujin <div><small>236H</small></div> | |version=H Fuujin<div><small>236H</small></div> | ||
|damage=46 | |damage=46 | ||
|tension=2.90/4.08 | |tension=2.90/4.08 | ||
Line 582: | Line 580: | ||
|description= | |description= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
*1 | *Strike invincible 1~12F | ||
* | *Wallbounces opponent on hit (untechable for 38F) | ||
* | *Knocks down opponent on CH | ||
* | *Can cancel into follow up attacks 33F onwards | ||
}} | }} | ||
}} | }} | ||
|- | |- | ||
{{FrameDataNoHeader-GGACR | {{FrameDataNoHeader-GGACR | ||
|version=Shin:Isshiki <div><small>-> P</small></div> | |version=Shin:Isshiki<div><small>-> P</small></div> | ||
|damage=10x6 | |damage=10x6 | ||
|tension=1.60/1.20x6 | |tension=1.60/1.20x6 | ||
Line 600: | Line 598: | ||
|startup=36 | |startup=36 | ||
|active=-- | |active=-- | ||
|recovery=total:50 | |recovery=total:50+ 8 after landing | ||
|frameAdv=+17 | |frameAdv=+17 | ||
|description= | |description= | ||
Line 606: | Line 604: | ||
|text= | |text= | ||
*TRANSLATION NEEDED | *TRANSLATION NEEDED | ||
* | *Anji is airborne 4F onwards | ||
*FRC timing 6~8F | |||
*FRC timing | |||
*Auto Jump Install | *Auto Jump Install | ||
*Listed Frame Adv is for a standing opponent in the corner | *Listed Frame Adv is for a standing opponent in the corner ??? (Tested on Sol) | ||
}} | }} | ||
}} | }} | ||
|- | |- | ||
{{FrameDataNoHeader-GGACR | {{FrameDataNoHeader-GGACR | ||
|version=Hitoashitobi <div><small>-> K</small></div> | |version=Hitoashitobi<div><small>-> K</small></div> | ||
|damage=-- | |damage=-- | ||
|tension=1.70/- | |tension=1.70/- | ||
Line 625: | Line 622: | ||
|startup=-- | |startup=-- | ||
|active=-- | |active=-- | ||
|recovery=24+landing | |recovery=24+6 after landing | ||
|frameAdv=-- | |frameAdv=-- | ||
|description= | |description= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
* | *Lower body invincible and can pass through opponent 7~24F | ||
*CH state | *Anji is in CH state until landing | ||
}} | }} | ||
}} | }} | ||
|- | |- | ||
{{FrameDataNoHeader-GGACR | {{FrameDataNoHeader-GGACR | ||
|version=Nagiha <div><small>-> S</small></div> | |version=Nagiha<div><small>-> S</small></div> | ||
|damage=30 | |damage=30 | ||
|tension=1.50/2.40 | |tension=1.50/2.40 | ||
Line 649: | Line 646: | ||
|description= | |description= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
*Floats on ground hit (untechable for 35F) | *Floats opponent on ground hit (untechable for 35F) | ||
*FRC timing | *FRC timing 23~25F | ||
}} | }} | ||
}} | }} | ||
|- | |- | ||
{{FrameDataNoHeader-GGACR | {{FrameDataNoHeader-GGACR | ||
|version=Rin <div><small>-> H</small></div> | |version=Rin<div><small>-> H</small></div> | ||
|damage=40 | |damage=40 | ||
|tension=-/7.20 | |tension=-/7.20 | ||
Line 669: | Line 666: | ||
|description= | |description= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
*1 | *Throw invincible 1~22F | ||
*Plummets and | *Plummets and knocks down opponent on hit | ||
* | *Groundbounces and knocks down opponent on CH | ||
*8 | *High autoguard 8~26F | ||
*Listed Frame Adv is when opponent blocks standing (tested on Sol) | *Listed Frame Adv is when opponent blocks standing (tested on Sol) | ||
*Startup | *Startup to hit a crouching opponent is 31F | ||
* see notes *1 | * see notes *1 | ||
}} | }} | ||
Line 680: | Line 677: | ||
|- | |- | ||
{{FrameDataNoHeader-GGACR | {{FrameDataNoHeader-GGACR | ||
|version=Kou <div><small>P during autoguard</small></div> | |version=Kou<div><small>P during autoguard</small></div> | ||
|damage=25,7x6,20 | |damage=25,7x6,20 | ||
|tension=-/7.2x8 | |tension=-/7.2x8 | ||
Line 690: | Line 687: | ||
|startup=4 | |startup=4 | ||
|active=2,4x6,12 | |active=2,4x6,12 | ||
|recovery=11+landing | |recovery=11+8 after landing | ||
|frameAdv=-41 | |frameAdv=-41 | ||
|description= | |description= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
*1 | *Strike invincible 1~4F | ||
*5 | *Upper body invincible 5~13F | ||
* | *1st-7th hits float opponent (each hit untechable for 20F) | ||
* | *8th hit blows opponent back on hit (untechable for 60F) | ||
*CH state | *Anji is in CH state until landing | ||
* | *2nd-7th hits have hitstop 5F | ||
*Kou can only be used during the | *Kou can only be used during the hitstop of an autoguarded move | ||
}} | }} | ||
}} | }} | ||
|- | |- | ||
{{FrameDataNoHeader-GGACR | {{FrameDataNoHeader-GGACR | ||
|version=Sou <div><small>K during autoguard</small></div> | |version=Sou<div><small>K during autoguard</small></div> | ||
|damage=12x3,38 | |damage=12x3,38 | ||
|tension=0.50/2.40x3,5.80 | |tension=0.50/2.40x3,5.80 | ||
Line 720: | Line 717: | ||
{{ColumnList |text= | {{ColumnList |text= | ||
*TRANSLATION NEEDED | *TRANSLATION NEEDED | ||
*1 | *Strike invincible 1~11F | ||
*12 | *Lower body invincible 12~23F | ||
*Hit 4 ??? | *Hit 4 ??? | ||
*??? | *??? | ||
* | *1st-3rd hits have hitstop 6F | ||
*CH state | *Anji is in CH state during move | ||
*? can only be used during the hit stop of an autoguarded move | *??? can only be used during the hit stop of an autoguarded move | ||
*FRC | *FRC timing 26~28F | ||
}} | }} | ||
}} | }} | ||
|- | |- | ||
{{FrameDataNoHeader-GGACR | {{FrameDataNoHeader-GGACR | ||
|version=On <div><small>623H</small></div> | |version=On<div><small>623H</small></div> | ||
|damage=0,90 | |damage=0,90 | ||
|tension=2.50/6.00 | |tension=2.50/6.00 | ||
Line 746: | Line 743: | ||
|description= | |description= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
* | *Anji is airborne from 9F onwards | ||
* | *Knocks down opponent on hit | ||
*FRC timing | *FRC timing 11~13F | ||
}} | }} | ||
}} | }} | ||
|- | |- | ||
{{FrameDataNoHeader-GGACR | {{FrameDataNoHeader-GGACR | ||
|version=P Kai <div><small>214P</small></div> | |version=P Kai<div><small>214P</small></div> | ||
|damage=32 | |damage=32 | ||
|tension=2.00/7.20 | |tension=2.00/7.20 | ||
Line 767: | Line 764: | ||
|description= | |description= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
*4 | *Anji is airborne 4~27F | ||
*22 | *Feet invincible 22~27F | ||
* | *Knocks down opponent on hit | ||
}} | }} | ||
}} | }} | ||
{{FrameDataNoHeader-GGACR | {{FrameDataNoHeader-GGACR | ||
|version=K Kai <div><small>214K</small></div> | |version=K Kai<div><small>214K</small></div> | ||
|damage=50 | |damage=50 | ||
|tension=2.50/1.80 | |tension=2.50/1.80 | ||
Line 786: | Line 783: | ||
|frameAdv=+1 | |frameAdv=+1 | ||
|description= | |description= | ||
{{ColumnList | {{ColumnList |text= | ||
|text= | |||
*TRANSLATION NEEDED | *TRANSLATION NEEDED | ||
* | *Anji is airborne 9F onwards | ||
* | *Groundbounces opponent on hit (untechable for 40F) | ||
*High | *High groundbounce and knocks down opponent on CH | ||
*FRC timing | *FRC timing 23~25F | ||
*Listed Frame Adv is for a standing block(tested on Sol) | *Listed Frame Adv is for a standing block (tested on Sol) | ||
*Auto Jump Install | *Auto Jump Install | ||
*Anji automatically turns to face the opponent after FRC | *Anji automatically turns to face the opponent after FRC ??? | ||
}} | }} | ||
}} | }} | ||
|- | |- | ||
{{FrameDataNoHeader-GGACR | {{FrameDataNoHeader-GGACR | ||
|version=Shin: Nishiki <div><small>j.214P</small></div> | |version=Shin: Nishiki<div><small>j.214P</small></div> | ||
|damage=45 | |damage=45 | ||
|tension=2.50/2.40 | |tension=2.50/2.40 | ||
Line 813: | Line 809: | ||
|frameAdv=-37 | |frameAdv=-37 | ||
|description= | |description= | ||
{{ColumnList | {{ColumnList |text= | ||
|text= | *Ground bounces opponent on hit (untechable for 60F) | ||
*Ground | *High groundbounce and knocks down opponent on CH | ||
* | *Anji is in CH state 1~48F | ||
*1 | *Hitstop 6F | ||
* | |||
}} | }} | ||
{{ColumnList | {{ColumnList |col=1 |text= | ||
|col=1 | *Fastest possible Shin:Nishiki performed from standing has startup: 17F, Frame Adv: -29F | ||
|text= | |||
* | |||
}} | }} | ||
}} | }} |
Revision as of 08:44, 26 December 2012
Normal Moves
- 1: TRANSLATION NEEDED: High autoguard works on anything you could block standing, low autoguard on things you'd have to block low. Compared to normal blocking, attacks that are autoguarded use up 2 more frames of animation, and commands entered during the pause execute 1 frame faster. (Movement starts during hit stop).
Throws
Special Moves
- 1: TRANSLATION NEEDED: High autoguard works on anything you could block standing, low autoguard on things you'd have to block low. Compared to normal blocking, attacks that are autoguarded use up 2 more frames of animation, and commands entered during the pause execute 1 frame faster. (Movement starts during hit stop).
Force Breaks
- *1: TRANSLATION NEEDED. High autoguard works on anything you could block standing, low autoguard on things you'd have to block low. Compared to normal blocking, attacks that are autoguarded use up 2 more frames of animation, and commands entered during the pause execute 1 frame faster. (Movement starts during hit stop).
Overdrives
Instant Kill
Gatling Table
- A.B.A [★]
- Anji Mito [★]
- Axl Low [★]
- Baiken [★]
- Bridget [★]
- Chipp Zanuff [★]
- Dizzy [★]
- Eddie [★]
- Faust [★]
- I-No [★]
- Jam Kuradoberi [★]
- Johnny [★]
- Justice [★]
- Kliff Undersn [★]
- Ky Kiske [★]
- May [★]
- Millia Rage [★]
- Order-Sol [★]
- Potemkin [★]
- Robo-Ky [★]
- Slayer [★]
- Sol Badguy [★]
- Testament [★]
- Venom [★]
- Zappa [★]
Click [★] for character's full frame data
• Starter Guide •
HUD •
Controls •
Frame Data & System Data •
FAQ •
Training Mode •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo System •
Gauges •
Misc •