Troubleshooter...
Troubleshooter Troubleshooter is classified as a Standard type. He has many easy-to-use moves. He has various traps that set off delayed explosions. His 4S reduces his HP to increase his attack for a set duration.
- All-Rounder: Troubleshooter is a flexible character that has excellent options at all ranges, be it controlling midrange with disjointed attacks or punishing a whiff at nearly fullscreen with MP Skills
- Conversion on Demand: A trait shared only with Berserker, Troubleshooter can generate white health with 4S, giving him a damage buff and access to Concentration Cancel without needing to get hit.
- Strike/Throw Mix: Thanks to the delayed explosion trap set by 214M, Troubleshooter is one of the only characters in the game that gets to combo off grab, which he complements by using TK An input method to perform a special move in the air as fast as possible after you leave the ground. Short for "Tiger Knee". For Example: 2369 for a j.236 input. j.M to heavily punish throw tech attempts.
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236MM gains wallbounce properties for big combos.
5MMM and j.M launch higher, allowing for easier and varied combos/setups.
214M's grenade net explosion launches higher, allowing for combos when landed after a throw.
j.M launches higher and combos even without counterhit, making it a strong overhead.
623M launches higher, but does not allow for combos.
Normal Moves
5A
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Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
65% | -1 |
5AA
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Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
70% | -5 |
5B
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Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
75% | +5 |
2A
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Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
60% | -6 |
2B
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Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
75% | -27 |
j.A
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Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
70% |
j.B
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Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
75% |
Universal Mechanics
Throw
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Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
0% | HKD(+4) |
Dodge
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Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
- | - | - | - | - |
Guard Cancel
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Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
0% | +5 |
Special Moves
Sword Bomb
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Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
80%×2 |
Black Crescent
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Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
80% | +43 (KD) | 70 | 5 | - |
G-Bomb
Troubleshooter throws a grenade forward, which explodes after a short delay.
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Version | Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|---|
6S | 80% | ||||
j.S | 80% |
Swashbuckler's Refreshment
Troubleshooter takes a drink, losing approximately 100 health as white health in order to gain a temporary damage boost.
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Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
MP Special Moves
Igniting Slash
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Version | Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|---|
5M | 90% | 8 |
Perfect Batting
Reversal
- Large horizontal range that hits at round start distance
Version | Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|---|
623M | 90%, 50% |
- reversal
Get On Fire
Version | Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|---|
236M | 90%×2 |
Oppression
- The grenade net automatically explodes after N frames
- The grenade net can be detonated early by hitting it with 2A, 6S, or j.C.
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Version | Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|---|
214M | 90%×2 |
Disastrous Quake
A descending sword slam that explodes, launching the opponent high into the air on hit. When TK An input method to perform a special move in the air as fast as possible after you leave the ground. Short for "Tiger Knee". For Example: 2369 for a j.236 input.'d, acts as a fast overhead that also beats throw tech attempts due to being airborne. TK Disastrous quake links into itself several times both in the corner and midscreen.
- Can relaunch via OTG hit
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Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
90%×2 |
Awakening Moves
Incredible
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Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
External References
Click [★] for character's full frame data
Essentials
• Controls •
HUD •
FAQ •
The Basics
• Movement/Canceling •
Offense •
Defense •
Gauges •
Detailed & Advanced Information
• Damage/Combo System •
Frame Data & System Data •
Misc •