DNFD/Patch Notes: Difference between revisions

From Dustloop Wiki
No edit summary
 
(13 intermediate revisions by the same user not shown)
Line 1: Line 1:
 
{{Notice|
{{MFlag|stub}} <!-- Needs a lot of patchnotes data added -->
*Officially documented gameplay changes will be prioritized for these pages. Language and terminology might be changed from the source for clarity or to match the wiki's own terminology.
==Season 1==
*Version IDs and release dates were taken from the PC/Steam release. Consoles might include additional updates focused on improving game performance and stability, or minor bug fixes.
 
===Version 1.40===
<div class="mw-collapsible mw-collapsed" data-expandtext="Show" data-collapsetext="Hide">
'''Universal Changes'''
----
<div class="mw-collapsible-content">
*New Mechanics:
**[[DNFD/Defense#Indomitable_Spirit|Indomitable Spirit]] ({{Ni|4}}+{{Prompt|DNFD|B}}+{{Prompt|DNFD|S}} while guarding) added
***Standardizes Blockstun, reduces pushback, and prevents guard gauge damage at the cost of taking chip damage as white life.
**Backward Dodge ({{Ni|4}}+{{Prompt|DNFD|G}}) added
*Awakening System:
**Awakening Effects now activate when the '''total''' remaining of HP and white damage reaches a certain point or below (meaning you cannot enter awakening via guard cancel or chip damage)
**Added the "[[DNFD/Offense#Awakening|Clear Cube]]" system for weaker Awakening effects that activate at 50% life instead of 30%.
*All characters except {{Clabel|DNFD|Launcher}} can now cancel their {{clr|A|5A}}, {{clr|A|2A}}, {{clr|B|5B}}, {{clr|B|2B}} into Grab.
 
*Guard Cancel Attacks (6{{clr|B|B}}+{{clr|S|S}} while guarding) {{BalanceBadge|nerf|NERF}}
**Increased recoveries (added 3 more frames so it's -23 on block now instead of -20)
**Increased knockback range
**Lowered the height of the launch on hit
 
*Guard Gauge  {{BalanceBadge|reworked|REWORKED}}
**Increased the recovery speed
**Reduced the maximum Guard Gauge of all characters
 
*{{clr|B|5B}}, {{clr|B|2B}}
**Made the untech time consistent except for some characters
**2B on air opponent was 99F of untech time, now it's 70F on untech time (NERF)
**5B on air opponent was 30F of untech time, now it's 35F on untech time (BUFF)
 
*{{clr|A|j.A}}  {{BalanceBadge|nerf|NERF}}
**Made the untech time consistent (j.A airtoair had an untech time of 25F before, now it's 30F) (BUFF)
**Increased damage scaling received
**As a combo starter, increaed the combo time scaling received upon hit (Increased combo decay)
 
*{{clr|B|j.B}}
**Made the untech time consistent (j.B airtoair had an untech time variable depend of the character, now it's 40F for everyone) (BUFF cause it was less before)
 
*Other Standard Attacks & Skills
**Reduced the extremely long untech time for some skills (999F of untech time are now 100F of untech time)
</div>
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Show" data-collapsetext="Hide">
'''1.40 Character Changes'''
----
<div class="mw-collapsible-content">
===={{Character Label|DNFD|Berserker|64px}}====
*Guard Gauge reduced from 1200 to 1000 {{BalanceBadge|nerf|NERF}}
*MP Recovery Speed reduced from 18/s to ?? {{BalanceBadge|nerf|NERF}}
 
*{{MMC|chara=Berserker|input=5B|label={{clr|B|5B}}}} {{BalanceBadge|reworked|REWORKED}}
**Reduced pushback on hit and block
 
*{{MMC|chara=Berserker|input=5S|label={{clr|S|5S}} (Ghost Slash)}} {{BalanceBadge|buff|BUFF}}
**Reduced pushback on hit
 
*{{MMC|chara=Berserker|input=4S|label={{clr|S|4S}} (Mountainous Wheel)}} {{BalanceBadge|buff|BUFF}}
**Can now be cancelled into {{clr|S|j.2S}} while airborne
 
*{{MMC|chara=Berserker|input=j.2S|label={{clr|S|j.2S}} (Ashe Fork)}} {{BalanceBadge|reworked|REWORKED}}
**Increased hitstop duration
**Reduced guard stun against landing (from ??f on block to ??f)
 
*{{MMC|chara=Berserker|input=5M|type=M|label={{clr|M|5M}} (Frenzy)}} {{BalanceBadge|nerf|NERF}}
**Increased the cooldown for MP recovery
 
*{{MMC|chara=Berserker|input=5M|type=Frenzy|label={{clr|M|5M}} during Frenzy (Bloody Twister))}} {{BalanceBadge|nerf|NERF}}
**Increased the combo time scaling received upon Projectile Hit as a combo starter (Higher combo decay)
**Increased the combo time scaling received upon the Vacuum portion connecting against the opponent during a combo
 
*{{MMC|chara=Berserker|input=623M|label={{clr|M|2M/623M}} (Raging Fury)}} {{BalanceBadge|reworked|REWORKED}}
**Reduced the MP cost from 70 to 60
**Increased the cooldown for MP recovery
 
*{{MMC|chara=Berserker|input=236M|label={{clr|M|6M/236M}} (Blood Sword)}} {{BalanceBadge|buff|BUFF}}
**The first and second hit can now be jump cancelled on hit
 
*{{MMC|chara=Berserker|input=214M|label={{clr|M|4M/214M}} (Bloodlust)}} {{BalanceBadge|buff|BUFF}}
**Can now hit opponents during combos
**Has a fixed minimum damage
**Reduced the cooldown for MP recovery
 
*{{MMC|chara=Berserker|input=j.M|label={{clr|M|j.M}} (Outrage Break)}} {{BalanceBadge|nerf|NERF}}
**Increased the cooldown for MP recovery
 
===={{Character Label|DNFD|Crusader|64px}}====
*Guard Gauge reduced from 1300 to 1100 {{BalanceBadge|nerf|NERF}}
*All standard attacks and Skills {{BalanceBadge|buff|BUFF}}
**Increased the MP recovery on hit
 
*{{MMC|chara=Crusader|input=5AA|label={{clr|A|5AA}}}} {{BalanceBadge|nerf|NERF}}
**Reduced the guard stun (from -8f on block to -10F)
 
*{{MMC|chara=Crusader|input=5B|type=normal|label={{clr|B|5B}}}}  {{BalanceBadge|buff|BUFF}}
**Launches the opponent higher after the ground bounce on hit (Now serves as a launch combo starter)
**Reduced knockback range on hit
**Reduced damage scaling received
 
*{{MMC|chara=Crusader|input=j.B|type=normal|label={{clr|B|j.B}}}}  {{BalanceBadge|buff|BUFF}}
**Greatly Increased the hitstun and guardstun (Now serves as a reliable combo starter)
**Reduced damage scaling received
**Increased knockdown time
**Reduced the knockback range
**Increased the landing recovery
**Launches the opponent lower
 
*{{MMC|chara=Crusader|input=5S|label={{clr|S|5S}}, {{clr|S|j.S}} (Hammer of Repentance Grounded + Air)}} {{BalanceBadge|buff|BUFF}}
**Reduced the recovery from 45f to 35f (from -20f to -10f on block)
**Reduced damage scaling received
**Can now be cancelled with other Skills upon hit.
***Can now cancel into {{clr|S|6S}} and {{clr|S|4S}} when blocked as well
 
*{{MMC|chara=Crusader|input=2S|type=normal|label={{clr|S|2S}} (Sacred Upper)}}  {{BalanceBadge|reworked|REWORKED}}
**Reduced the damage scaling received for the first hit
**Increased the minimum damage for the second hit (downward hit)
**Increased the recovery from 25f to 29f
 
*{{MMC|chara=Crusader|input=6S|label={{clr|S|6S}} (Flash Sphere)}} {{BalanceBadge|reworked|REWORKED}}
**Reduced the damage scaling received
**Increased the combo time scaling received upon hit during a combo
 
*{{MMC|chara=Crusader|input=5M|label={{clr|M|5M}} (Miracle Splitter)}} {{BalanceBadge|nerf|NERF}}
**The second hit launches the opponent higher
**Increased the damage scaling received
**Increased the combo time scaling received upon the first hit when connecting as a combo starter
 
*{{MMC|chara=Crusader|input=623M|label={{clr|M|2M/623M}} (Haptism)}} {{BalanceBadge|nerf|NERF}}
**Reduced the MP cost from 70 to 65
**Removed the Armor effect against low attacks
 
*{{MMC|chara=Crusader|input=236M|label={{clr|M|6M/236M}} (Deflection Wall)}} {{BalanceBadge|nerf|NERF}}
**Increased the damage
**Increased the white damage inflicted when guarded
**Increased the untech time
**Increased the guard stun
**Increased the start-up for the hurtbox
**Increased the recovery (from ??f to ??f)
**Reduced the duration of the wall after the hurtbox becomes active
**Increased the combo time scaling received
**Increased the cooldown for MP recovery
 
*{{MMC|chara=Crusader|input=214M|label={{clr|M|4M/214M}} (Grace of Lemidios)}} {{BalanceBadge|reworked|REWORKED}}
**Increased the duration of the effect from 8 seconds to 12 seconds
**Increases Defense during the effect
**Reduced the cooldown for MP recovery
**Removed the Armor effect
**Increased the Recovery from ??f to ??f
**Delayed the activation timing of the effect from 45f to 55(?)f
 
*Holy Shock (Lightning effect on attacks and skills during Grace) {{BalanceBadge|reworked|REWORKED}}
**Increased the minimum damage
**Increased the untech time
**Reduced the knockback range
**Reduced the damage
**Reduced the white damage inflicted when guarded
 
*{{MMC|chara=Crusader|input=j.M|label={{clr|M|j.M}} (Spear of Victory)}} {{BalanceBadge|reworked|REWORKED}}
**Reduced the damage scaling received for the first hit
**Increased the untech time against the second hit
**Increased the cooldown for MP recovery
**Increased the MP cost from 30 to 50
 
*{{MMC|chara=Crusader|input=j.214M||type=Grace|label={{clr|M|j.4M}} during Grace of Lemidios (Apocalypse)}} {{BalanceBadge|nerf|NERF}}
**The orb immediately explodes upon receiving damage while the hitbox is activated.
**Reduced the damage scaling received for the explosion part.
**Increased the untech time against the explosion part.
**Increased the untech time against the lasers part.
**Reduced the White Damage inflicted when guarded.
**Reduced the Guard Gauge Damage.
 
===={{Character Label|DNFD|Dragon Knight|64px}}====
*Guard Gauge reduced from 1150 to ???? {{BalanceBadge|nerf|NERF}}
 
*{{MMC|chara=Dragon Knight|input=5A|label={{clr|A|5A}}}} {{BalanceBadge|buff|BUFF}}
**Can now be canceled into {{clr|A|2A}}
 
*{{MMC|chara=Dragon Knight|input=5AA|label={{clr|A|5AA}}}} {{BalanceBadge|reworked|REWORKED}}
**Reduced the pushback on hit and block
 
*{{MMC|chara=Dragon Knight|input=5B|label={{clr|B|5B}}}} {{BalanceBadge|reworked|REWORKED}}
**Reduced the knockback range
 
*{{MMC|chara=Dragon Knight|input=5S|label={{clr|S|5S}} (Lethal Punto)}}  {{BalanceBadge|buff|BUFF}}
**Can now be cancelled into {{clr|S|2S}} once per combo
 
*{{MMC|chara=Dragon Knight|input=5S|label={{clr|S|5[S]}} (Lethal Punto (Hold))}}  {{BalanceBadge|buff|BUFF}}
**Can now be cancelled into {{clr|S|2S}} once per combo
 
*{{MMC|chara=Dragon Knight|input=2S|label={{clr|S|2S}} (Shield Uppercut)}} {{BalanceBadge|buff|BUFF}}
**Can now be cancelled into {{clr|S|5S}} once per combo
**Moved up the time window for jump cancel (earlier)
**Increased the guardstun (from -12f on block to -10f)
 
*{{MMC|chara=Dragon Knight|input=6S|label={{clr|S|6S}} (Sky Break)}} {{BalanceBadge|buff|BUFF}}
**Increased the guardstun (from -1f on block to +3f)
**Reduced the knockback range
 
*{{MMC|chara=Dragon Knight|input=4S|label={{clr|S|4S}} (Finish!)}} {{BalanceBadge|reworked|REWORKED}}
**Reduced the knockback range
**The first hit now knocks back the opponent far downward
 
*{{MMC|chara=Dragon Knight|input=j.S|label={{clr|S|j.S}} (Knuckle Blaster)}} {{BalanceBadge|reworked|REWORKED}}
**Moved up the cancel time window for {{clr|M|j.M}} (earlier)
**Increased the landing recovery
 
*{{MMC|chara=Dragon Knight|input=S|type=Astra|label={{clr|S|S}} while Summon Astra (Dragon Fang)}} {{BalanceBadge|nerf|NERF}}
**Reduced the minimum damage
**Increased the cooldown for MP recovery
 
*{{MMC|chara=Dragon Knight|input=623M|label={{clr|M|2M/623M}} (Dragon Smash)}} {{BalanceBadge|nerf|NERF}}
**Reduced the guard stun for the first hit
 
*{{MMC|chara=Dragon Knight|input=236M|label={{clr|M|6M/236M}} (Dragon Warrior Princes)}} {{BalanceBadge|nerf|NERF}}
**Reduced the Attack Duration (active frames..?)\
 
*{{MMC|chara=Dragon Knight|input=j.M|label={{clr|M|j.M}} (Dragon Wing)}} {{BalanceBadge|buff|BUFF}}
**Moved up the time window for various follow-up actions
 
*{{MMC|chara=Dragon Knight|input=j.M~5M|label={{clr|M|j.M~4/5M}} (Boost Wing)}} {{BalanceBadge|buff|BUFF}}
**Moved up the time window for various follow-up options
 
===={{Character Label|DNFD|Enchantress|64px}}====
*Guard Gauge reduced from 1150 to ???? {{BalanceBadge|nerf|NERF}}
 
*{{MMC|chara=Enchantress|input=5AA|label={{clr|A|5AA}}}} {{BalanceBadge|buff|BUFF}}
**Can now be jump cancelled
**Reduced pushback on block
 
*{{MMC|chara=Enchantress|input=2S|label={{clr|S|2S}} (Madd, it's Time to Dance!)}} {{BalanceBadge|buff|BUFF}}
**Can now be dash cancelled on hit (Enchantress' hit)
 
*{{MMC|chara=Enchantress|input=j.S|imageNumber=1|label={{clr|S|j.S}} (Aerial Lantern Firebomb)}} {{BalanceBadge|buff|BUFF}}
**Can now be canceled with {{clr|M|5M}} and {{clr|M|j.M}} even on whiff
**Reduced the hitstop of the explosion part, except when charged to maximum level
 
*{{MMC|chara=Enchantress|input=j.M|label={{clr|M|j.M}} (Airborne Showtime & And Scene)}} {{BalanceBadge|nerf|NERF}}
**Increased the recovery from ~12f to ~20f
 
===={{Character Label|DNFD|Ghostblade|64px}}====
*Guard Gauge reduced from 1150 to ???? {{BalanceBadge|nerf|NERF}}
 
*{{MMC|chara=Ghostblade|input=j.B|label={{clr|B|j.B}}}} {{BalanceBadge|reworked|REWORKED}}
**Increased the size of the early hitbox inward
**Reduced the lower hitbox
 
*{{MMC|chara=Ghostblade|input=5S|label={{clr|S|5S}} (Ultimate Phantom Slash)}} {{BalanceBadge|nerf|NERF}}
**Reduced the guardstun for the third and fourth hit (from -20f on block to -21f)
 
*{{MMC|chara=Ghostblade|input=6S|label={{clr|S|6S}} (Drive Slash)}} {{BalanceBadge|reworked|REWORKED}}
**Reduced the damage scaling received
**Increased the combo time scaling when used as a combo starter
 
*{{MMC|chara=Ghostblade|input=6S~S~S|label={{clr|S|6SSS}} (Drive Slash (3rd hit))}} {{BalanceBadge|nerf|NERF}}
**Increased the combo time scaling when used as part of a combo
 
*{{MMC|chara=Ghostblade|input=j.S|label={{clr|S|j.S}} (Cross Slash)}} {{BalanceBadge|nerf|NERF}}
**The second hit launches the opponent lower
 
*{{MMC|chara=Ghostblade|input=5M|label={{clr|M|5M}} (Ghost: Single Strike)}}  {{BalanceBadge|buff|BUFF}}
**Moved up the cancel time window for {{clr|M|2M}} (earlier)
 
*{{MMC|chara=Ghostblade|input=5M~5M|label={{clr|M|5M}} (Dyad: Soul Cross}} {{BalanceBadge|buff|BUFF}}
**Increased the damage for the second hit
**Can now be jump cancelled on hit and block (+15 on block)
 
*{{MMC|chara=Ghostblade|input=236M|label={{clr|M|6M/236M}} (Ghost: Sky Slash)}} {{BalanceBadge|buff|BUFF}}
**Increased the untech time against the first hit
**Moved up the cancel time window for {{clr|M|2M}} (earlier)
 
*{{MMC|chara=Ghostblade|input=214M|label={{clr|M|4M/214M}} (Ghost: Phantom Wind)}} {{BalanceBadge|buff|BUFF}}
**Moved up the cancel time window for {{clr|M|2M}} (earlier)
 
===={{Character Label|DNFD|Grappler|64px}}====
*Guard Gauge reduced from 1250 to ???? {{BalanceBadge|nerf|NERF}}
 
*{{MMC|chara=Grappler|input=5S|label={{clr|S|5S & 5[S]}} (Fling)}}  {{BalanceBadge|buff|BUFF}}
**Can be cancelled with {{clr|S|4S}} on hit
 
*{{MMC|chara=Grappler|input=6S|label={{clr|S|6S}} (Neck Snap (Standard))}} {{BalanceBadge|buff|BUFF}}
**Reduced the damage scaling received for the first and second hits
**Increased the untech time against the first and asecond hits
**Can now be cancelled into {{clr|S|5S}} and {{clr|S|4S}}
**Increased the MP recovery on hit
 
*{{MMC|chara=Grappler|input=6[S]|label={{clr|S|6[S]}} (Neck Snap (Hold))}} {{BalanceBadge|buff|BUFF}}
**Reduced the damage scaling received for the first hit
**Increased the untech time against the first hit
**Can now be cancelled into {{clr|S|5S}} and {{clr|S|4S}}
**Increased the MP recovery on hit
 
*{{MMC|chara=Grappler|input=236M|label={{clr|M|6M/236M}} (Shoulder Tackle (Standard))}} {{BalanceBadge|reworked|REWORKED}}
**Reduced the damage scaling
**Increased combo time scaling when used as a combo starter
 
*{{MMC|chara=Grappler|input=236[M]|label={{clr|M|6[M]/236[M]}} (Shoulder Tackle (Hold))}} {{BalanceBadge|reworked|REWORKED}}
**Reduced the damage scaling
**Reduced the untech time
**Increased combo time scaling
 
*{{MMC|chara=Grappler|input=214[M]|label={{clr|M|4[M]/214[M]}} (Break Down (Hold))}} {{BalanceBadge|buff|BUFF}}
**Reduced the startup from 28f to 26f
**Increased damage inflicted when used in a combo
**Reduced the damage scaling
 
*{{MMC|chara=Grappler|input=j.M|label={{clr|M|j.M}} (Aerial Break Down (Both versions))}} {{BalanceBadge|buff|BUFF}}
**Increased damage inflicted when used in a combo
**Increased the minimum damage
 
===={{Character Label|DNFD|Hitman|64px}}====
*Guard Gauge reduced from 1200 to ???? {{BalanceBadge|nerf|NERF}}
 
*{{MMC|chara=Hitman|input=j.B|label={{clr|B|j.B}}}} {{BalanceBadge|nerf|NERF}}
**Reduced the hitbox
**Increaed the pushback on block
**Reduced the hitstun
 
*{{MMC|chara=Hitman|input=6S|label={{clr|S|6S}} (Agile Maneuver)}} {{BalanceBadge|buff|BUFF}}
**The first hit can now be jump cancelled on hit
**Increased the untech time of the first hit
**The first hit launches the opponent higher
 
*{{MMC|chara=Hitman|input=j.S|label={{clr|S|j.S}} (Dead Six)}} {{BalanceBadge|reworked|REWORKED}}
**Increased the untech time
**Launches the opponent higher
**Increased the landing recovery from 5f to 10f
 
*{{MMC|chara=Hitman|input=623M|label={{clr|M|2M/623M}} (Bill Drill)}} {{BalanceBadge|nerf|NERF}}
**Can be canceled with Shattering Strike upon hit/guard while Awakening Effect 'Battle Command' is activated. (Whiff cancel removed)
 
*{{MMC|chara=Hitman|input=236M|label={{clr|M|2M/236M}} (Caracole)}} {{BalanceBadge|buff|BUFF}}
**The strike portion can now be jump cancelled on hit or block. (Hitman is +41 if the opponent respects the projectile on jump cancel)
 
*{{MMC|chara=Hitman|input=j.M|label={{clr|M|j.M}} (Helix Dive)}} {{BalanceBadge|buff|BUFF}}
**Increased the untech time against the multihit portion
**Reduced the guardstun for the last hit (from -3f on block to +3f - either translation error or previous {{clr|M|j.M}} block data was wrong)
 
*{{MMC|chara=Hitman|input=~5M|label={{clr|M|5M}} after {{clr|M|MS}} moves (Shattering Strike)}} {{BalanceBadge|nerf|NERF}}
**Increased the combo time scaling received upon the last hit during a combo
***Shattering Strike (Battle Command) into {{clr|S|2S}} is no longer a possible combo route as the first hit causes the second to drop, while only connecting with the second hit launches too high for any followups before the opponent can tech.
 
===={{Character Label|DNFD|Inquisitor|64px}}====
*Guard Gauge reduced from 1150 to ???? {{BalanceBadge|nerf|NERF}}
 
*{{MMC|chara=Inquisitor|input=2A|label={{clr|A|2A}}}} {{BalanceBadge|buff|BUFF}}
**Increased the guardstun (from -4f on block to -3f)
 
*{{MMC|chara=Inquisitor|input=5B|label={{clr|B|5B}}}} {{BalanceBadge|buff|BUFF}}
**Increased the guardstun (from 0 on block to +1f)
**Reduced the hurtbox
 
*{{MMC|chara=Inquisitor|input=2B|label={{clr|B|2B}}}} {{BalanceBadge|buff|BUFF}}
**Increased the guardstun (from -9f on block to -3f)
 
*{{MMC|chara=Inquisitor|input=5S|label={{clr|S|5S}} (Punishing Cross)}} {{BalanceBadge|buff|BUFF}}
**Increased the guardstun (from -5f on block to -3f)
 
*{{MMC|chara=Inquisitor|input=2S|label={{clr|S|2S}} (Rising Cut)}} {{BalanceBadge|buff|BUFF}}
**Increased the guardstun (from -7f on block to -8f (previous data was wrong or patchnote has an error)
 
*{{MMC|chara=Inquisitor|input=6S|label={{clr|S|6S}} (Cut-in Dash)}} {{BalanceBadge|buff|BUFF}}
**Moved up the cancel time window when canceling with another skill
 
*{{MMC|chara=Inquisitor|input=4S|label={{clr|S|4S}} (Flege's Essence)}} {{BalanceBadge|buff|BUFF}}
**Moved up the cancel time window for {{clr|S|6S}}
 
*{{MMC|chara=Inquisitor|input=5M|label={{clr|M|5M}} (Flege's Firebomb)}} {{BalanceBadge|nerf|NERF}}
**Increased the cooldown for MP recovery
 
*{{MMC|chara=Inquisitor|input=236M|label={{clr|M|6M/236M}} (Summary Justice)}} {{BalanceBadge|reworked|REWORKED}}
**Can now be jump cancelled on hit and block on all hits
***On block, first hit jc is +20f, second hit is +24f, third is +27f
**Increase the damage for the third hit
**Reduced the damage for the first hit
**Reduced the minimum damage for the first and second hit
**Reduced the guardstun for the second and third hit
 
*{{MMC|chara=Inquisitor|input=214M|label={{clr|M|4M/214M}} (Burning Wheel)}} {{BalanceBadge|nerf|NERF}}
**Increased the recovery (from Total 60f to 70f)
 
*{{MMC|chara=Inquisitor|input=j.M|label={{clr|M|j.M}} (God's Wrath)}} {{BalanceBadge|reworked|REWORKED}}
**Reduced the combo time scaling on the last hit
**Increased combo time scaling when used as a combo starter
 
===={{Character Label|DNFD|Kunoichi|64px}}====
*Guard Gauge reduced from 1150 to ???? {{BalanceBadge|nerf|NERF}}
 
*{{MMC|chara=Kunoichi|input=5A|label={{clr|A|5A}}}} {{BalanceBadge|reworked|REWORKED}}
**Increased the pushback on guard
 
*{{MMC|chara=Kunoichi|input=2A|label={{clr|A|2A}}}} {{BalanceBadge|nerf|NERF}}
**Reduced the guardstun (from -9f on block to -10f)
 
*{{MMC|chara=Kunoichi|input=2B|label={{clr|B|2B}}}} {{BalanceBadge|reworked|REWORKED}}
**Increased the guardstun (from -8f on block to -7f)
**Increased the pushback on guard
 
*{{MMC|chara=Kunoichi|input=5S|label={{clr|S|5S}} (Flame Cut)}} {{BalanceBadge|reworked|REWORKED}}
**Reduced the recovery from ??f to ??f
**Increased the untech time against the second hit
**Increased the pushback on guard
**Reduced the guardstun for the second hit (from -10 to -7f)
 
*{{MMC|chara=Kunoichi|input=j.S|label={{clr|S|j.S}} (Aerial Kunai Throw)}} {{BalanceBadge|buff|BUFF}}
**Increased the damage (from 30x3 to 50x3)
 
*{{MMC|chara=Kunoichi|input=5M|label={{clr|M|5M}} (Fire Art: Fireball (Standard))}} {{BalanceBadge|buff|BUFF}}
**Reduced the recovery (from ??f on block to -2f)
**Reduced the knockback range and height of the launch for the multi-hit attack.
**Reduced the knockback range and increased the height of the launch for the last hit.
**Now connects against knocked down opponents (OTG)
 
*{{MMC|chara=Kunoichi|input=5M|label={{clr|M|5[M]}} (Fire Art: Fireball (Nin Bound))}} {{BalanceBadge|buff|BUFF}}
**Reduced the recovery (from +2 on block to +4)
**Can now be cancelled into {{MMC|chara=Kunoichi|input=4S|label={{clr|S|4S}} (Ninpo Log Clone)}}
**Now connects against knocked down opponents (OTG)
 
*{{MMC|chara=Kunoichi|input=623M|label={{clr|M|2/623M}} (Heavenly Fire Blast (Standard))}} {{BalanceBadge|buff|BUFF}}
**Increased the hitstop duration for the hit part
 
*{{MMC|chara=Kunoichi|input=623[M]|label={{clr|M|2[M]/623[M]}} (Heavenly Fire Blast (Nin Bound))}} {{BalanceBadge|buff|BUFF}}
**Increased the damage of the first hit from 80 to 100.
**Increased the White Damage inflicted when guarded
**Can now take actions while airborne
**Significantly reduced the damage scaling
**Can now be canceled into {{clr|S|4S}}
 
*{{MMC|chara=Kunoichi|input=236M|label={{clr|M|6M/236M}} (Flame Tornado)}} {{BalanceBadge|buff|BUFF}}
**Reduced the minimum damage from a certain part of the multi-hit attack.
**Increased the combo time scaling received upon the last hit during a combo.
**Nin-bound version can now be cancelled into {{clr|S|4S}}
 
*{{MMC|chara=Kunoichi|input=214M|label={{clr|M|4M/214M}} (Toad Oil Bomb (Standard))}} {{BalanceBadge|nerf|NERF}}
**Reduced hitstop duration of the toad
**The opponent no longer staggers upon hit on the ground but receives a normal hit.
**Increased the recovery
**Increased combo time scaling when used as a combo starter
**Increased the cooldown for MP recovery
 
*{{MMC|chara=Kunoichi|input=214[M]|label={{clr|M|4[M]/214[M]}} (Toad Oil Bomb (Nin Bound))}} {{BalanceBadge|reworked|REWORKED}}
**Reduced hitstop duration of the toad
**Increased the recovery
**Increased combo time scaling when used as a combo starter
**Increased the cooldown for MP recovery
**Can now be canceled into {{clr|S|4S}}
 
*{{MMC|chara=Kunoichi|input=j.M|label={{clr|M|j.M}} (Flying Shuriken (Standard))}} {{BalanceBadge|buff|BUFF}}
**Reduced the MP cost when activated (from 50 to 40 total, initial cost to 10 (from 20?))
 
*{{MMC|chara=Kunoichi|input=j.[M]|label={{clr|M|j.[M]}} (Flying Shuriken (Nin Bound))}} {{BalanceBadge|buff|BUFF}}
**Reduced the MP cost when activated (from 50 to 35 total, initial cost to 10 (from 20?))
**Increased the guardstun of the explosion part
 
*{{MMC|chara=Kunoichi|input=Automatic|label=Burning Stigma}} {{BalanceBadge|nerf|NERF}}
**Increased the damage scaling
**Reduced untech time
**Increased combo time scaling received when hit as a combo starter
 
===={{Character Label|DNFD|Launcher|64px}}====
*Guard Gauge reduced from 1150 to ???? {{BalanceBadge|nerf|NERF}}
 
*{{MMC|chara=Launcher|input=5AA|label={{clr|A|5AA}}}} {{BalanceBadge|nerf|NERF}}
**Increased the recovery from 25f to 28f
 
*{{MMC|chara=Launcher|input=2A|label={{clr|A|2A}}}} {{BalanceBadge|nerf|NERF}}
**Increased the recovery from 19f to 22f
 
*{{MMC|chara=Launcher|input=5B|label={{clr|B|5B}}}}  {{BalanceBadge|reworked|REWORKED}}
**Can now be canceled into {{clr|S|4S}}, {{clr|S|5S}} and {{clr|S|6S}}
**Increased the recovery from 29f to 39f
 
*{{MMC|chara=Launcher|input=5S|label={{clr|S|5S}} (Steyr AMR)}}  {{BalanceBadge|buff|BUFF}}
**Can now be cancelled into {{clr|S|2S}}, {{clr|S|4S}}, and {{clr|S|6S}}
**Launches the opponent lower
 
*{{MMC|chara=Launcher|input=2S|label={{clr|S|2S}} (FM-31 Grenade Launcher)}}  {{BalanceBadge|reworked|REWORKED}}
**Can now be cancelled into {{clr|S|4S}} and {{clr|S|6S}}
**Increased the combo time scaling received upon the second hit during a combo
 
*{{MMC|chara=Launcher|input=5M|label={{clr|M|5M}} (Charge Laser Rifle)}}  {{BalanceBadge|buff|BUFF}}
**Reduced the cooldown for MP Recovery
 
*{{MMC|chara=Launcher|input=623M|label={{clr|M|2M/623M}} (BBQ)}}  {{BalanceBadge|buff|BUFF}}
**Reduced the cooldown for MP Recovery
 
*{{MMC|chara=Launcher|input=236M|label={{clr|M|5M/236M}} (X-1 Extruder)}}  {{BalanceBadge|nerf|NERF}}
**Increased hitstop duration
**Increased the cooldown for MP recovery
**Increased the combo time scaling when used as a combo starter
 
*{{MMC|chara=Launcher|input=214M|label={{clr|M|4M/214M}} (FM-92 mk2 Lancer)}}  {{BalanceBadge|buff|BUFF}}
**Reduced the MP cost from 40 to 35
**Reduced the recovery from 26f to 16f
**Enlarged the hitbox of projectiles when hitting the ground
 
===={{Character Label|DNFD|Lost Warrior|64px}}====
*Guard Gauge reduced from 1250 to ???? {{BalanceBadge|nerf|NERF}}
 
*{{MMC|chara=Lost Warrior|input=5A|label={{clr|A|5A}}}} {{BalanceBadge|buff|BUFF}}
**Reduced the recovery from 15f to 13f (-4 to -2 on block)
 
*{{MMC|chara=Lost Warrior|input=5AA|label={{clr|A|5AA}}}} {{BalanceBadge|buff|BUFF}}
**Reduced the recovery from 18f to 16f (0 to +2 on block)
 
*{{MMC|chara=Lost Warrior|input=2A|label={{clr|A|2A}}}} {{BalanceBadge|buff|BUFF}}
**Reduced the recovery from 18f to 15f (-3 to 0 on block)
 
*{{MMC|chara=Lost Warrior|input=5B|label={{clr|B|5B}}}} {{BalanceBadge|buff|BUFF}}
**Reduced the recovery from 24f to 20f (-2 to +1 on block)
 
*{{MMC|chara=Lost Warrior|input=2B|label={{clr|B|2B}}}} {{BalanceBadge|buff|BUFF}}
**Launches the opponent higher
 
*{{MMC|chara=Lost Warrior|input=5S|label={{clr|S|5S}} (Mysterious Slash)}} {{BalanceBadge|buff|BUFF}}
**Can now be jump cancelled
 
*{{MMC|chara=Lost Warrior|input=j.S|label={{clr|S|j.S}} (Mysterious Slash (airborne))}} {{BalanceBadge|reworked|REWORKED}}
**Can now be cancelled into {{clr|A|j.A}} and {{clr|B|j.B}}, even on whiff
**Increased the untech time
**Now staggers grounded opponents on counter hit
**Launches the opponent higher
**Increased the landing recovery
**Reduced the hitstun and guardstun
 
*{{MMC|chara=Lost Warrior|input=j.2S|label={{clr|S|j.2S}} (Mysterious Sphere)}} {{BalanceBadge|buff|BUFF}}
**Reduced the recovery from total 38f to ??f
 
*{{MMC|chara=Lost Warrior|input=6S|label={{clr|S|6S}} (Phase Shift)}} {{BalanceBadge|nerf|NERF}}
**Increased the recovery from 38f to ??
**Reduced the guard stun (with the recovery nerf, from -18f on block to -25f)
 
*{{MMC|chara=Lost Warrior|input=5M|label={{clr|M|5M}} (Vanish Cutter)}} {{BalanceBadge|nerf|NERF}}
**Increased combo time scaling when used as a combo starter
 
*{{MMC|chara=Lost Warrior|input=236M|label={{clr|M|6M/236M}} (Mysterious Pierce)}} {{BalanceBadge|nerf|NERF}}
**Increased combo time scaling when used as a combo starter
**Increased combo time scaling received for the last hit
 
*{{MMC|chara=Lost Warrior|input=214M|label={{clr|M|4M/214M}} (Vanish Strike)}} {{BalanceBadge|nerf|NERF}}
**Increased combo time scaling when used as a combo starter
 
*{{MMC|chara=Lost Warrior|input=j.M|label={{clr|M|j.M}} (Dominate)}} {{BalanceBadge|buff|BUFF}}
**Can now take airborne actions on hit
 
===={{Character Label|DNFD|Ranger|64px}}====
*Guard Gauge reduced from 1150 to ???? {{BalanceBadge|nerf|NERF}}
 
*{{MMC|chara=Ranger|input=5A|label={{clr|A|5A}}}} {{BalanceBadge|buff|BUFF}}
**Can be forward dash and backdash cancelled, even on whiff
**Reduced the damage scaling
 
*{{MMC|chara=Ranger|input=5AA|label={{clr|A|5AA}}}} {{BalanceBadge|buff|BUFF}}
**Reduced the damage scaling
 
*{{MMC|chara=Ranger|input=2A|label={{clr|A|2A}}}} {{BalanceBadge|buff|BUFF}}
**Can now cancel into {{clr|A|5A}}
 
*{{MMC|chara=Ranger|input=5B|label={{clr|B|5B}}}} {{BalanceBadge|buff|BUFF}}
**Increased hitstop duration
**Increased input window for cancels
 
*{{MMC|chara=Ranger|input=2B|label={{clr|B|2B}}}} {{BalanceBadge|buff|BUFF}}
**Increased hitstop duration
**Increased input window for cancels
 
*{{MMC|chara=Ranger|input=5S|label={{clr|S|5S}} (Mach Kick)}} {{BalanceBadge|buff|BUFF}}
**Reduced the damage scaling
 
*{{MMC|chara=Ranger|input=6S|label={{clr|S|6S}} (Windmill)}} {{BalanceBadge|buff|BUFF}}
**Can now be canceled into {{clr|S|4S}} once per combo
 
*{{MMC|chara=Ranger|input=4S|label={{clr|S|4S}} (Triple Tap)}} {{BalanceBadge|buff|BUFF}}
**Can now be canceled into {{clr|S|6S}} once per combo
**Reduced the damage scaling received for the first hit
**Reduce the guardstun for the shootiung portion of the move (from -4f on block to -7f)
 
*{{MMC|chara=Ranger|input=5M|imageNumber=1|label={{clr|M|5M}} (Suppressive Barrage)}} {{BalanceBadge|buff|BUFF}}
**Increased the damage of the last hit (all versions)
***1st Barrage end from 70 to 80
***2nd Barrage end from 110 to 130
***3rd barrage end from 120 to 150
 
*{{MMC|chara=Ranger|input=214M|label={{clr|M|4M/214M}} (Death Hawk)}} {{BalanceBadge|reworked|REWORKED}}
**Reduced the damage scaling for the multi-hit attack
**Reduced the damage of the multi-hit attack
 
===={{Character Label|DNFD|Striker|64px}}====
*Guard Gauge reduced from 1150 to ???? {{BalanceBadge|nerf|NERF}}
 
*{{MMC|chara=Striker|input=5A|label={{clr|A|5A}}}} {{BalanceBadge|buff|BUFF}}
**Reduced the recovery (from 14f to 13f)
**Increased the guardstun (with recovery change, from -2f on block to +1f)
 
*{{MMC|chara=Striker|input=5AA|label={{clr|A|5AA}}}} {{BalanceBadge|buff|BUFF}}
**Reduced the recovery (from 16f to 14f, from -1f to +1f on block)
 
*{{MMC|chara=Striker|input=2A|label={{clr|A|2A}}}} {{BalanceBadge|buff|BUFF}}
**Reduced the recovery (from 15f to 12f, from -3f to 0f on block)
 
*{{MMC|chara=Striker|input=5S|label={{clr|S|5S}} (Tiger Chain Strike)}}, {{MMC|chara=Striker|input=5S~S|label={{clr|S|5SS}} (Tiger Chain Bash)}}, {{MMC|chara=Striker|input=2S|label={{clr|S|2S}} (Muse's Uppercut)}}, {{MMC|chara=Striker|input=4S|label={{clr|S|4S}} (Low Kick)}}  {{BalanceBadge|buff|BUFF}}
**Can be cancelled with various MP skills even on whiff
 
*{{MMC|chara=Striker|input=5M|label={{clr|M|5M}} (Shadowless Kick)}}  {{BalanceBadge|nerf|NERF}}
**Reduced the white damage inflicted while guarded
**Increased the MP cost
 
*{{MMC|chara=Striker|input=623M|label={{clr|M|2M/623M}} (Rising Fist)}} {{BalanceBadge|reworked|REWORKED}}
**Increased the invulnerability frames from 1-9f to ??f
**Increased the cooldown for MP recovery
 
*{{MMC|chara=Striker|input=236M|label={{clr|M|6M/236M}} (Mountain Pusher)}}  {{BalanceBadge|nerf|NERF}}
**Increased the combo time scaling when used as a combo starter
**Increased the cooldown for MP recovery
 
*{{MMC|chara=Striker|input=214M|label={{clr|M|4M/214M}} (One Inch Punch)}} {{BalanceBadge|nerf|NERF}}
**Reduced the guard gauge damage
 
*{{MMC|chara=Striker|input=j.M|label={{clr|M|j.M}} (Torando Kick)}} {{BalanceBadge|nerf|NERF}}
**Reduced the White Damage inflicted when guarded
**Increased the cooldown for MP recovery
 
===={{Character Label|DNFD|Swift Master|64px}}====
*Guard Gauge reduced from 1150 to ???? {{BalanceBadge|nerf|NERF}}
*Increased MP recovery speed from 11/s to ??/s {{BalanceBadge|buff|BUFF}}
 
*{{MMC|chara=Swift Master|input=5A|label={{clr|A|5A}}}}
**Increased pushback on guard
 
*{{MMC|chara=Swift Master|input=5AA|label={{clr|A|5AA}}}} {{BalanceBadge|nerf|NERF}}
**Increased pushback on guard
**Increased the recovery (from 17f to ??f)
**Reduced the guardstun (With recovery change, from -3f to -7f on block)
 
*{{MMC|chara=Swift Master|input=2A|label={{clr|A|2A}}}} {{BalanceBadge|nerf|NERF}}
**Increased pushback on guard
**Increased the recovery (from 18f to ??f)
**Reduced the guardstun (With recovery change, from -6f to -9f on block)
 
*{{MMC|chara=Swift Master|input=j.A|label={{clr|A|j.A}}}} {{BalanceBadge|nerf|NERF}}
**Increased pushback on guard
 
*{{MMC|chara=Swift Master|input=5B|label={{clr|B|5B}}}} {{BalanceBadge|nerf|NERF}}
**Increased the recovery from (25f to ??f)
**Reduced the guardstun (With recovery change, from -11f to -17f on block)
 
*{{MMC|chara=Swift Master|input=2B|label={{clr|2|2B}}}} {{BalanceBadge|nerf|NERF}}
**Increased pushback on guard
**Increased the recovery from 28f to 31f (from -14f to -17f on block)
 
*{{MMC|chara=Swift Master|input=j.B|label={{clr|B|j.B}}}} {{BalanceBadge|nerf|NERF}}
**Increased pushback on guard
 
*{{MMC|chara=Swift Master|input=5S|label={{clr|S|5S}} (Wind Blaster)}} {{BalanceBadge|reworked|REWORKED}}
**Can now be jump cancelled even on guard
**Reduced pushback on guard
**Increased the recovery from 26f to 31f (from -11 to -16 on block)
 
*{{MMC|chara=Swift Master|input=j.S|label={{clr|S|j.S}} (Aerial Wind Blaster)}} {{BalanceBadge|reworked|REWORKED}}
**Increased the pushback on guard
**Increased the landing recovery
 
*{{MMC|chara=Swift Master|input=2S|label={{clr|S|2S}} (Wind Upper)}} {{BalanceBadge|nerf|NERF}}
**Increased the pushback on guard
**Reduced the guardstun (from -2f on block to -5f)
**Can now be performed airborne with {{clr|S|j.2S}}
 
*{{MMC|chara=Swift Master|input=6S|label={{clr|S|6S}} (Sweeping Wind)}} {{BalanceBadge|buff|BUFF}}
**Increased the input time window to jump cancel
**Increased the pushback on guard
 
*{{MMC|chara=Swift Master|input=]S[|label={{clr|S|]S[}} (Storm Strike)}} {{BalanceBadge|reworked|REWORKED}}
**Can now be canceled into {{clr|S|6S}} and {{clr|S|4S}}
**Increased recovery from 20f to 47f
**Increased guardstun (With recovery changes, from +3f to -5f on block)
**Increased the knockdown time
**Increased the pushback on guard
**Increased the combo time scaling
 
*{{MMC|chara=Swift Master|input=623M|label={{clr|M|2M/623M}} (Eye of the Storm)}}
**Can now be canceled into {{MMC|chara=Swift Master|input=236M|type=M|label={{clr|M|6M}} (Wind Orb)}} on hit or guard during Awakening.
 
===={{Character Label|DNFD|Troubleshooter|64px}}====
*Guard Gauge reduced from 1200 to ???? {{BalanceBadge|nerf|NERF}}
 
*{{MMC|chara=Troubleshooter|input=5B|label={{clr|B|5B}}}} {{BalanceBadge|buff|BUFF}}
**Can now be jump cancelled
**Increased the hitstun (from 0 to +30 on hit)
 
*{{MMC|chara=Troubleshooter|input=5S|label={{clr|S|5S}}}} {{BalanceBadge|buff|BUFF}}
**Can now be jump cancelled (+20 on jump cancel)
 
*{{MMC|chara=Troubleshooter|input=6S|label={{clr|S|6S}} & {{clr|S|j.S}} (G-Bomb)}} {{BalanceBadge|reworked|REWORKED}}
**Increased hitstop duration
**Increased combo time scaling on hit
 
*{{MMC|chara=Troubleshooter|input=5M|label={{clr|M|5M}} (Igniting Slash)}} {{BalanceBadge|nerf|NERF}}
**Increased the MP cost from 20 to 30
 
*{{MMC|chara=Troubleshooter|input=5M~5M|label={{clr|M|5MM}} (Igniting Slash 2nd hit)}} {{BalanceBadge|buff|BUFF}}
**Can now be dash canceled on hit
**Reduced the MP cost from 20 to 15
 
*{{MMC|chara=Troubleshooter|input=5M~5M~5M|label={{clr|M|5MMM}} (Igniting Slash 3rd hit)}} {{BalanceBadge|reworked|REWORKED}}
**Can now be dash canceled (+19 on block)
**Reduced the damage scaling
**Reduced the MP cost from 20 to 10
**Increased the combo time scaling received when used as a combo starter
 
*{{MMC|chara=Troubleshooter|input=623M|label={{clr|M|2M/623M}} (Perfect Batting)}} {{BalanceBadge|buff|BUFF}}
**Can be cancelled into {{MMC|chara=Troubleshooter|input=236M~M|label={{clr|M|6M}} (Get on Fire 2nd)}} on hit or guard during "Handle Explosives" Awakening effect
 
*{{MMC|chara=Troubleshooter|input=236M|label={{clr|M|6M/236M}} (Get on Fire)}} {{BalanceBadge|buff|BUFF}}
**Reduced the MP cost from 60 to 45
 
*{{MMC|chara=Troubleshooter|input=236M~M|label={{clr|M|6M~M/236M~M}} (Get on Fire 2nd)}} {{BalanceBadge|buff|BUFF}}
**Reduced the MP cost from 20 to 15
 
*{{MMC|chara=Troubleshooter|input=214M|label={{clr|M|4M/214M}} (Oppression)}} {{BalanceBadge|nerf|NERF}}
**Increased the MP cost from 50 to 60
**Increased the cooldown for MP recovery
**Increased the combo time scaling when used as a combo starter
 
*{{MMC|chara=Troubleshooter|input=j.M|label={{clr|M|j.M}} (Disastrous Quake)}} {{BalanceBadge|nerf|NERF}}
**Increased the MP cost from 30 to 45
**Increased the cooldown for MP recovery
**Reduced the untech time against the second hit
**Increased the combo time scaling upon the last hit during a combo
 
===={{Character Label|DNFD|Vanguard|64px}}====
*Guard Gauge reduced from 1200 to ???? {{BalanceBadge|nerf|NERF}}
*Grab (A+B or 4A+B) {{BalanceBadge|buff|BUFF}}
**Reduced recovery on hit
 
*{{MMC|chara=Vanguard|input=5B|label={{clr|B|5B}}}} {{BalanceBadge|nerf|NERF}}
**Increased the recovery from ?? to ?? (from -9 to -12 on block)
**Increased the damage scaling received
**Increased combo time scaling when used as a combo starter
 
*{{MMC|chara=Vanguard|input=2B|label={{clr|B|2B}}}} {{BalanceBadge|nerf|NERF}}
**Increased the recovery from ?? to ??
**Reduced the guardstun (With recovery change, from -11f to -16f on block)
**Increased combo time scaling when used as a combo starter
 
*{{MMC|chara=Vanguard|input=2S|label={{clr|S|2S}} (Cleave: Upper)}} {{BalanceBadge|buff|BUFF}}
**Can now be jump cancelled even on guard
 
*{{MMC|chara=Vanguard|input=4S|label={{clr|S|4S}} (Cleave: Cut)}}, {{MMC|chara=Vanguard|input=6S|label={{clr|S|6S}} (Cleave: Slash)}} {{BalanceBadge|nerf|NERF}}
**Reduced the untech time
 
*{{MMC|chara=Vanguard|input=5M|label={{clr|M|5M}} (Brandish)}} {{BalanceBadge|buff|BUFF}}
**Increased the minimum damage
**Reduced the recovery from ??f to ??f (from -10f to -5f on block)
 
*{{MMC|chara=Vanguard|input=5M|type=Brandish|label={{clr|M|5M}} during Brandish (Inferno Charge)}} {{BalanceBadge|reworked|REWORKED}}
**Increased the minimum damage
**Can now be jump canceled on block and hit
**Launches the opponent higher
**Reduced the guardstun (from +1f to -1f on block, +17 with jump cancel)
**Increased the MP cost from 10 to 20
**Increased the cooldown for MP recovery
 
*{{MMC|chara=Vanguard|input=623M|type=Brandish|label={{clr|M|2M}} During Brandish (Crescent Slash)}} {{BalanceBadge|buff|BUFF}}
**Increased the damage (from 100 to 130)
**Increased the White Damage inflicted when guarded to 65
**Reduced the damage scaling
**Increased the minimum damage
**Increased the guardstun (from -14f to -7f on block)
**Reduced the cooldown for MP recovery
**Increased the MP cost from 20 to 25
 
*{{MMC|chara=Vanguard|input=236M|type=Brandish|label={{clr|M|6M}} During Brandish (Dread Bore)}} {{BalanceBadge|buff|BUFF}}
**Increased the minimum damage
**Reduced the MP cost from 30 to 25
**Reduced the cooldown for MP recovery
**Increased the pushback on guard
**Increased the untech time against the multi-hit attack
 
*{{MMC|chara=Vanguard|input=214M|type=Brandish|label={{clr|M|4M}} During Brandish (Behead)}} {{BalanceBadge|reworked|REWORKED}}
**Increased the minimum damage
**Moved up the timing of the Armor frames' activation
**Removed the Armor effect against low attacks
**Increased the MP cost from 20 to 30
**Increased combo time scaling when used as a combo starter
 
*{{MMC|chara=Vanguard|input=j.M|label={{clr|M|j.M}} (Lunge Strike)}} {{BalanceBadge|buff|BUFF}}
**Increased the minimum damage for the first and second hits
 
*{{MMC|chara=Vanguard|input=236M|label={{clr|M|6M/236M}} (Earthshatter)}} {{BalanceBadge|reworked|REWORKED}}
**Reduced the recovery (from -7f to -2f on block)
**Reduced the damage scaling
**Launches the opponent higher on hit
**Increased the MP cost from 40 to 50
**Increased the cooldown for MP recovery
 
*{{MMC|chara=Vanguard|input=214M|label={{clr|M|4M/214M}} (Devastate)}} {{BalanceBadge|buff|BUFF}}
**Increased the minimum damage
**Reduced the MP cost from 50 to 40
 
*{{MMC|chara=Vanguard|input=j.M|label={{clr|M|j.M}} (Doom Glaive)}} {{BalanceBadge|buff|BUFF}}
**Reduced the damage scaling for the first hit
**Increased the minimum damage
**Reduced the MP cost from 50 to 45
</div>
 
===Version 1.09===
<div class="mw-collapsible mw-collapsed" data-expandtext="Show" data-collapsetext="Hide">
'''Universal Changes'''
----
<div class="mw-collapsible-content">
'''Dodge'''
*Reduced the recovery from 33f to ??f
*Moved the Strike & Projectile invulnerability frames from 3f~20f to ?f~??f
*Moved the Projectile invulnerability frames from 21f~30f to ??f~??f
 
'''Guard Cancel Attack'''
*Adjusted recovery
*Adjusted hitstun/blockstun
 
'''{{clr|M|j.MS}}'''
*All airborne MS skills now immediately autocorrect to face the opponent when performed.
</div>
<div class="mw-collapsible mw-collapsed" data-expandtext="Show" data-collapsetext="Hide">
'''1.09 Character Changes'''
----
<div class="mw-collapsible-content">
===={{Character Label|DNFD|Berserker|64px}}====
*HP Increased from 950 to 980 {{BalanceBadge|buff|BUFF}}
*Guard Gauge increased from 1050 to 1200  {{BalanceBadge|buff|BUFF}}
*'''Awakening Passive''' {{BalanceBadge|buff|BUFF}}
**Adjusted HP gain on hit to restore red life instead of prioriziting white life first
**Added "Attack Increase" effect {{DNFDicon|icon=dmgup}}
**Added "White Life Damage on Block (Chip Damage) increase" effect {{DNFDicon|icon=wdu}}
*{{MMC|chara=Berserker|input=j.A|label='''{{clr|A|j.A}}'''}} {{BalanceBadge|buff|BUFF}}
**Increased Hitstun
*{{MMC|chara=Berserker|input=5S|label='''{{clr|S|5S}}'''}} '''(Ghost Slash)''' {{BalanceBadge|buff|BUFF}}
**Expanded the hitbox
**Increased knockdown time on airborne hit
*{{MMC|chara=Berserker|input=2S|label='''{{clr|S|2S}}'''}} '''(Upward Slash)''' {{BalanceBadge|buff|BUFF}}
**Can be jump cancelled on hit
*{{MMC|chara=Berserker|input=j.2S|label='''{{clr|S|j.2S}}'''}} '''(Ashe Fork)''' {{BalanceBadge|buff|BUFF}}
**The second hit can now connect as an OTG {{DNFDicon|icon=otg}}.
*{{MMC|chara=Berserker|input=623M|label='''{{clr|M|2M}}/{{clr|M|623M}}'''}} '''(Raging Fury)''' {{BalanceBadge|buff|BUFF}}
**The last hit launches the opponent higher
*{{MMC|chara=Berserker|input=214M|label='''{{clr|M|4M}}/{{clr|M|214M}}'''}} '''(Bloodlust)''' {{BalanceBadge|buff|BUFF}}
**Reduced recovery upon hit
**Increased knockdown time
 
===={{Character Label|DNFD|Crusader|64px}}====
{{BalanceBadge|buff|BUFF}}
 
*HP increased from 1100 to 1130
*Guard Gauge increased from 1200 to 1300
*'''Awakening Effect (Passive)''' {{BalanceBadge|buff|BUFF}}
**Enhanced the "Defense Increase" effect. {{DNFDicon|icon=defu}}
**Enhanced the "Guard Break Resistance Increase" effect. {{DNFDicon|icon=gbu}}
**Enhanced the "White Life Damage Recovery Speed Increase" effect. {{DNFDicon|icon=recu}}
 
*'''Crouch''' & '''Crouching Guard''' {{BalanceBadge|buff|BUFF}}
**Reduced Crusader's crouching hurtbox height
 
*{{MMC|chara=Crusader|input=2A|label='''{{clr|A|2A}}'''}} {{BalanceBadge|buff|BUFF}}
**Reduced startup from 8f to 7f
**Reduced the recovery from 17f to 15f
**Launches the opponent higher on hit
 
*{{MMC|chara=Crusader|input=j.A|label='''{{clr|A|j.A}}'''}} {{BalanceBadge|buff|BUFF}}
**Reduced landing recovery
 
*{{MMC|chara=Crusader|input=5B|type=Normal|label='''{{clr|B|5B}}'''}} {{BalanceBadge|buff|BUFF}}
**Reduced recovery (changed from +2f to +5f on block)
 
*{{MMC|chara=Crusader|input=j.B|label='''{{clr|B|j.B}}'''}} {{BalanceBadge|buff|BUFF}}
**Increased hitstun
**Now staggers the opponent on counterhit
**Ground bounces the opponent on airborne hit
 
*{{MMC|chara=Crusader|input=j.S|label='''{{clr|S|j.S}}'''}} '''(Hammer of Repentance)''' {{BalanceBadge|buff|BUFF}}
**Now staggers the opponent on grounded hit
 
*{{MMC|chara=Crusader|input=6S|label='''{{clr|S|6S}}'''}} '''(Flash Sphere)''' {{BalanceBadge|buff|BUFF}}
**Can now be cancelled into from {{clr|A|5A}}, {{clr|A|5AA}}, {{clr|A|2A}}, {{clr|B|5B}}, {{clr|B|2B}}, {{clr|S|j.S}} and {{clr|S|2S}}.
 
*{{MMC|chara=Crusader|input=5M|label='''{{clr|M|5M}}'''}} '''(Miracle Splitter)''' {{BalanceBadge|buff|BUFF}}
**Reduced the startup for the projectile invulnerability frames
**Extended the untech time on the first hit
 
*{{MMC|chara=Crusader|input=j.M|label='''{{clr|M|j.M}}'''}} '''(Spear of Victory)''' {{BalanceBadge|buff|BUFF}}
**Reduced the landing recovery
 
*{{MMC|chara=Crusader|input=j.214M|label='''{{clr|M|j.4M}}/{{clr|M|j.214M}} during Grace'''}} '''(Apocalypse)''' {{BalanceBadge|buff|BUFF}}
**Reduced the MP cost from 90 to 70
**Reduced the recovery for easier followups while airborne.
 
===={{Character Label|DNFD|Dragon Knight|64px}}====
*HP increased from 900 to 930 {{BalanceBadge|buff|BUFF}}
*Guard Gauge increased from 1000 to 1150 {{BalanceBadge|buff|BUFF}}
*'''Awakening Passive''' {{BalanceBadge|buff|BUFF}}
**Added "Attack Increase" effect. {{DNFDicon|icon=dmgup}}
**Added "White Life Damage Recovery Speed Increase" effect {{DNFDicon|icon=recu}}
*{{MMC|input=5B|chara=Dragon Knight|label={{clr|B|5B}}}} {{BalanceBadge|buff|BUFF}}
**Can now be jump canceled
*{{MMC|input=2S|chara=Dragon Knight|label={{clr|S|2S}}}} {{BalanceBadge|buff|BUFF}}
**Can now be jump canceled
*{{MMC|input=6S|chara=Dragon Knight|label={{clr|S|6S}}}} {{BalanceBadge|buff|BUFF}}
**Reduced recovery from ?? to 12+3 landing.
**Can now be followed up by {{clr|S|j.S}}, even on whiff.
 
*{{MMC|input=4S|chara=Dragon Knight|label={{clr|S|4S}}}} {{BalanceBadge|buff|BUFF}}
**The first hit can now be cancalled into {{clr|S|j.S}}
 
*{{MMC|input=236M|chara=Dragon Knight|label={{clr|M|6M}}/{{clr|M|236M}}}} (Dragon Warrior Princess) {{BalanceBadge|buff|BUFF}}
**Increased knockdown time on counterhit
 
*{{MMC|input=B|type=Astra|chara=Dragon Knight|label={{clr|B|B}} during Summon Astra}} (Dragon Breath) {{BalanceBadge|buff|BUFF}}
**Launches back the opponent on the first hit
**The last hit knocks the opponent further away
**Increased damage from 25x9 to 25x11, 50
 
===={{Character Label|DNFD|Enchantress|64px}}====
*HP increased from 850 to 900 {{BalanceBadge|buff|BUFF}}
*Guard Gauge increased from 1000 to 1150 {{BalanceBadge|buff|BUFF}}
*Awakening Passive {{BalanceBadge|buff|BUFF}}
**Added "White Life Damage Recovery Speed Increase" effect. {{DNFDicon|icon=recu}}
**Added "MP Recovery Speed Increase" effect. {{DNFDicon|icon=regup}}
 
*Crouch
**Adjusted the hurtbox for consistency (larger?)
 
*Dodge (6G) {{BalanceBadge|buff|BUFF}}
**Reduced the recovery
**Added invulnerability against strikes on frame 1
**Increased projectile invulnerability
 
*{{MMC|input=2S|chara=Enchantress|label={{clr|S|2S}}}} {{BalanceBadge|buff|BUFF}}
**Can now be jump canceled upon connecting with enchantress' hit
 
*{{MMC|input=j.S|imageNumber=1|chara=Enchantress|label={{clr|S|j.S}}}} {{BalanceBadge|buff|BUFF}}
**Reduced landing recovery from ?? to ??
 
*{{MMC|input=236M|chara=Enchantress|label={{clr|M|6M}}/{{clr|M|236M}}}} (Harvest) {{BalanceBadge|buff|BUFF}}
**Reduced the recovery from ?? to ?? (from -12 on block to -5)
**Increased minimum damage
**Launches the opponent higher
**Extended the untech time
 
*{{MMC|input=623M|type=Madd|chara=Enchantress|label={{clr|M|2M}}/{{clr|M|623M}}}} during Showtime! (Madd the Guard) {{BalanceBadge|buff|BUFF}}
**Increased knockdown time
 
===={{Character Label|DNFD|Ghostblade|64px}}====
*HP increased from 900 to 950 {{BalanceBadge|buff|BUFF}}
*Guard Gauge increased from 1000 to 1150 {{BalanceBadge|buff|BUFF}}
*Awakening Passive
**Addded "Guard Damage Damage Increase" {{DNFDicon|icon=gdu}}
**Added "Movement Speed Increase" {{DNFDicon|icon=msu}}
 
*Crouch & Crouching Guard {{BalanceBadge|buff|BUFF}}
**Reduced the hurtbox
 
*{{MMC|input=5S|chara=Ghostblade|label={{clr|S|5S}}}} {{BalanceBadge|buff|BUFF}}
**Increased blockstun (Opponent is forced to guard until the last hit)
 
*{{MMC|input=2S|chara=Ghostblade|label={{clr|S|2S}}}} {{BalanceBadge|buff|BUFF}}
**Reduced recovery from 17f to 14f (from -7 on block to -3)
**Can now be canceled into {{MMC|input=623M|chara=Ghostblade|label={{clr|M|2M}}/{{clr|M|623M}}}}
 
*{{MMC|input=6S~S|chara=Ghostblade|label={{clr|S|6S~S}}}} {{BalanceBadge|buff|BUFF}}
**Expanded the hitbox
 
*{{MMC|input=6S~S~S|chara=Ghostblade|label={{clr|S|6S~S~S}}}} {{BalanceBadge|buff|BUFF}}
**Expanded the hitbox
**Can now be canceled into MP skills on hit
 
*{{MMC|input=j.S|chara=Ghostblade|label={{clr|S|j.S}}}} {{BalanceBadge|buff|BUFF}}
**Reduced recovery
 
*{{MMC|input=5M|chara=Ghostblade|label={{clr|M|5M}}}} (Ghost: Single Strike) {{BalanceBadge|buff|BUFF}}
**Extended the untech time
 
*{{MMC|input=5M~5M|chara=Ghostblade|label={{clr|M|5M~5M}}}} (Dyad: Soul Cross) {{BalanceBadge|buff|BUFF}}
**Can now be canceled with {{MMC|input=623M|chara=Ghostblade|label={{clr|M|2M}}/{{clr|M|623M}}}}.
 
*{{MMC|input=623M|chara=Ghostblade|label={{clr|M|2M}}/{{clr|M|623M}}}} (Ghost Retracer) {{BalanceBadge|buff|BUFF}}
**Reduced the recovery upon teleporting
 
===={{Character Label|DNFD|Grappler|64px}}====
*HP increased from 1050 to 1100 {{BalanceBadge|buff|BUFF}}
*Guard Gauge increased from 1100 to 1250 {{BalanceBadge|buff|BUFF}}
*Awakening Passive  {{BalanceBadge|buff|BUFF}}
**Can now cancel Charged MP skills into other MP skills, even on whiff.
***Also applies to {{MMC|chara=Grappler|input=623M|label={{clr|M|2MS}}}} (Seismic Crash) followup
**Added "Defense Increase" (5%) {{DNFDicon|icon=defu}}
 
*{{clr|A|2A}} {{BalanceBadge|buff|BUFF}}
**Launches the opponent higher when hit airborne
 
*{{MMC|chara=Grappler|input=2S|label={{clr|S|2S}}}} (High Kick) {{BalanceBadge|buff|BUFF}}
**Extended the untech time
 
*{{MMC|chara=Grappler|input=4S|label={{clr|S|4S}}/{{clr|S|4[S]}}}} (Air Steiner) {{BalanceBadge|buff|BUFF}}
*Reduced landing recovery
 
*{{MMC|chara=Grappler|input=j.S|label={{clr|S|j.S}}}} (Slam Kick) {{BalanceBadge|buff|BUFF}}
**Ground bounces even on normal hit (previously required counter hit)
 
*{{MMC|chara=Grappler|input=5M|label={{clr|M|5M}}}} (Magnumsault, uncharged) {{BalanceBadge|buff|BUFF}}
**The second hit launches the opponent higher
**Reduced the damage scaling in combos
**Increased the blockstun (From -5 on block to -4)
 
*{{MMC|chara=Grappler|input=623M|label={{clr|M|2M}}}} (Seismic Crash) {{BalanceBadge|buff|BUFF}}
**Moved up the counter window from 3f to 1f
 
*{{MMC|chara=Grappler|input=236M|label={{clr|M|6M}}}} (Shoulder tackle, uncharged) {{BalanceBadge|buff|BUFF}}
**Reduced the recovery from ??f to ??f
**Launches the opponent higher on counter hit
 
*{{MMC|chara=Grappler|input=236[M]|label={{clr|M|6[M]}}}} (Shoulder tackle, charged) {{BalanceBadge|buff|BUFF}}
**Reduced the recovery from ??f to ??f
 
*{{MMC|chara=Grappler|input=214[M]|label={{clr|M|4[M]}}}} (Break Down, charged) {{BalanceBadge|buff|BUFF}}
**Increased the knockdown time
 
*{{MMC|chara=Grappler|input=j.[M]|label={{clr|M|j.[M]}}}} (Air Break Down, charged) {{BalanceBadge|buff|BUFF}}
**Reduced the recovery from ??f to ??f
 
===={{Character Label|DNFD|Hitman|64px}}====
*HP increased from 1000 to 1020 {{BalanceBadge|buff|BUFF}}
*Guard Gauge increased from 1050 to 1200 {{BalanceBadge|buff|BUFF}}
*Reduced hurtbox on crouching guard {{BalanceBadge|buff|BUFF}}
 
*{{MMC|chara=Hitman|input=2B|label={{clr|B|2B}}}} {{BalanceBadge|buff|BUFF}}
**Launches the opponent higher
 
*{{MMC|chara=Hitman|input=2S|label={{clr|S|2S}}}} (Dead Lift) {{BalanceBadge|buff|BUFF}}
**Added jump cancel to the second hit
 
*{{MMC|chara=Hitman|input=j.S|label={{clr|S|j.S}}}} (Dead Six) {{BalanceBadge|buff|BUFF}}
**Extended the untech time
 
*{{MMC|chara=Hitman|input=214M|label={{clr|M|4M}}}} (Sweep) {{BalanceBadge|buff|BUFF}}
**Reduced recovery from ??f to ??f (-7f on block to -3)
**Launches the opponent higher
 
===={{Character Label|DNFD|Inquisitor|64px}}====
*HP increased from 850 to 930 {{BalanceBadge|buff|BUFF}}
*Guard gauge increased from 1000 1150 {{BalanceBadge|buff|BUFF}}
*Awakening Effect {{BalanceBadge|buff|BUFF}}
**Added "Guard Break Resistance" effect {{DNFDicon|icon=gdd}}
**Added "Movement Speed Increase" effect {{DNFDicon|icon=msu}}
*Adjusted crouch hurtbox for consistency {{BalanceBadge|reworked|REWORKED}}
*Reduced jump landing time {{BalanceBadge|reworked|REWORKED}}
 
*{{MMC|chara=Inquisitor|input=2A|label={{clr|A|2A}}}} {{BalanceBadge|buff|BUFF}}
**Reduced startup from 9f to 7f
**Reduced recovery from 15f to 13f
 
*{{MMC|chara=Inquisitor|input=5B|label={{clr|B|5B}}}} {{BalanceBadge|buff|BUFF}}
**Reduced recovery from ??f to ??f (reduced by 5f)
 
*{{MMC|chara=Inquisitor|input=5S|label={{clr|S|5S}}}} (Punishing Cross) {{BalanceBadge|buff|BUFF}}
**Reduced recovery from ??f to ??f (reduced by 4f)
 
*{{MMC|chara=Inquisitor|input=2S|label={{clr|S|2S}}}} (Rising Cut) {{BalanceBadge|buff|BUFF}}
**Reduced recovery from ??f to ??f (reduced by 7f)
 
*{{MMC|chara=Inquisitor|input=6S|label={{clr|S|6S}}}} (Cut-in Dash) {{BalanceBadge|buff|BUFF}}
**Can now be cancelled into various MP skills
 
*{{MMC|chara=Inquisitor|input=4S|label={{clr|S|4S}}}} (Flege's Essence)  {{BalanceBadge|buff|BUFF}}
**Can now be followed up with {{clr|S|6S}} (even on whiff)
**Reduced the damage scaling in combos
 
*{{MMC|chara=Inquisitor|input=j.S|label={{clr|S|j.S}}}} (Raid)  {{BalanceBadge|buff|BUFF}}
**Moved up the cancel timing after landing
**Can now be followed up with {{clr|S|6S}} on landing
 
*{{MMC|chara=Inquisitor|input=236M|label={{clr|M|6M}}}} (Summary Justice)  {{BalanceBadge|reworked|REWORKED}}
**Reduced the recovery from ??f to ??f
**Increased the knockback of the last hit on hit and block
**Increased the blockstun of the third hit (from -6f on block to 0f)
 
*{{MMC|chara=Inquisitor|input=j.M|label={{clr|M|j.M}}}} (God's Wrath)  {{BalanceBadge|buff|BUFF}}
**Reduced the recovery from ??f to ??f (reduced by 2f)
 
===={{Character Label|DNFD|Kunoichi|64px}}====
*HP increased from 900 to 930 {{BalanceBadge|buff|BUFF}}
*Guard Gauge increased from 1000 to 1150 {{BalanceBadge|buff|BUFF}}
*Awakening Effect {{BalanceBadge|buff|BUFF}}
**Added White Life Damage on Block (Chip Damage) Increase effect {{DNFDicon|icon=wdu}}
**Added Movement Speed Increase effect {{DNFDicon|icon=msu}}
 
*{{MMC|chara=Kunoichi|input=5S|label={{clr|S|5S}}}} (Flame Cut)  {{BalanceBadge|buff|BUFF}}
**Can now cancel into {{clr|S|2S}}
 
*{{MMC|chara=Kunoichi|input=2S|label={{clr|S|2S}}}} (Rising Cut)  {{BalanceBadge|buff|BUFF}}
**Can now be jump cancelled on hit
**Can now be cancelled into {{clr|S|j.2S}}
 
*{{MMC|chara=Kunoichi|input=6S|label={{clr|S|6S}}}} (Kunai Throw)  {{BalanceBadge|buff|BUFF}}
**Can now be cancelled into {{clr|S|4S}}, even on whiff
 
*{{MMC|chara=Kunoichi|input=4S|label={{clr|S|4S}}}} (Ninpo: Log Clone)  {{BalanceBadge|buff|BUFF}}
**Reduced the startup for invulnerability frames from 9f to 4f
 
*{{MMC|chara=Kunoichi|input=j.2S|label={{clr|S|j.2S}}}} (Flying Squirrel)  {{BalanceBadge|buff|BUFF}}
**Reduced the recovery from ??f to ??f
**Reduced landing recovery from ??f to ??f
 
===={{Character Label|DNFD|Launcher|64px}}====
*HP increased from 900 to 950
*Guard Gauge increased from 1000 to 1150
*Awakening Effect
**Added Attack Increase effect {{DNFDicon|icon=dmgup}}
**Added Guard Damage increase Effect {{DNFDicon|icon=gdu}}
 
*{{MMC|chara=Launcher|input=5A|label={{clr|A|5A}}}} {{BalanceBadge|buff|BUFF}}
**Increased hitstun
**Extended the untech time
 
*{{MMC|chara=Launcher|input=2A|label={{clr|A|2A}}}} {{BalanceBadge|buff|BUFF}}
**Reduced the startup from 10f to 4f
**Reduced the recovery from 19f to ??f
**Increased hitstop duration and hitstun
**Extended untech time
**Can now cancel into {{clr|A|5A}}
 
*{{MMC|chara=Launcher|input=j.A|label={{clr|A|j.A}}}} {{BalanceBadge|buff|BUFF}}
**Increased hitstop duration
**Launches the opponent higher
**Reduced recovery from Until landing +5f to Until landing +2f
 
*{{MMC|chara=Launcher|input=5B|label={{clr|B|5B}}}} {{BalanceBadge|buff|BUFF}}
**The disarming motion can now be cancelled by MP skills
 
*{{MMC|chara=Launcher|input=2B|label={{clr|B|2B}}}} {{BalanceBadge|buff|BUFF}}
**Can now be cancelled into various skills even on whiff
**Launches the opponent higher
 
*{{MMC|chara=Launcher|input=j.B|label={{clr|B|j.B}}}} {{BalanceBadge|buff|BUFF}}
**Expanded the hitbox
 
*{{MMC|chara=Launcher|input=2S|label={{clr|S|2S}}}} (FM-31 Grenade Launcher) {{BalanceBadge|buff|BUFF}}
**Removed upper body hurtbox before and immediately after activation
**Can now be jump cancelled
**Reduced the damage scaling in combos
 
*{{MMC|chara=Launcher|input=4S|label={{clr|S|4S}}}} (Spriggan) {{BalanceBadge|buff|BUFF}}
**Reduced knockback distance
 
*{{MMC|chara=Launcher|input=j.S|label={{clr|S|j.S}}}} (Laser Rifle) {{BalanceBadge|buff|BUFF}}
**Reduced the landing recovery from Until Landing+8f to +5f (3f reduction)
**Increased hitstun
**Adjusted to Untechable
 
*{{MMC|chara=Launcher|input=5M|label={{clr|M|5M}}}} (Charge Laser Rifle) {{BalanceBadge|buff|BUFF}}
**Reduced the MP cost from 50 to 30
**Increased the hitstun
**Increased the blockstun (from -13f to -9f on block)
**Extended the untech time
 
*{{MMC|chara=Launcher|input=623M|label={{clr|M|2M}}}} (BBQ) {{BalanceBadge|buff|BUFF}}
**Reduced the recovery on hit
**Launches the opponent higher
 
*{{MMC|chara=Launcher|input=236M|label={{clr|M|6M}}}} (X-1 Extruder) {{BalanceBadge|buff|BUFF}}
**Reduced the recovery
**Can now connect against downed opponents (OTG)
 
*{{MMC|chara=Launcher|input=214M|label={{clr|M|4M}}}} (FM-92 mk2 Lancer) {{BalanceBadge|buff|BUFF}}
**Reduced the MP cost from 50 to 40
 
*{{MMC|chara=Launcher|input=j.M|label={{clr|M|j.M}}}} (Quantum Bomb) {{BalanceBadge|buff|BUFF}}
**Increased minimum damage
 
===={{Character Label|DNFD|Lost Warrior|64px}}====
*HP Increased from 1000 to 1050 {{BalanceBadge|buff|BUFF}}
*Guard Guage increased from 1100 to 1250 {{BalanceBadge|buff|BUFF}}
*Awakening Effect {{BalanceBadge|buff|BUFF}}
**Added Defense Increase effect {{DNFDicon|icon=defu}}
**Added Guard Break Resistance Increase effect {{DNFDicon|icon=gdd}}
*Reduced the size of the crouching and crouching guard hurtboxes {{BalanceBadge|buff|BUFF}}
 
*{{MMC|chara=Lost Warrior|input=5A|label={{clr|A|5A}}}} {{BalanceBadge|buff|BUFF}}
**Reduced the startup from 10f to 7f
**Reduced the recovery from 18f to 15f
 
*{{MMC|chara=Lost Warrior|input=2S|label={{clr|S|2S}}}} {{BalanceBadge|buff|BUFF}}
**Can now be jump cancelled
 
*{{MMC|chara=Lost Warrior|input=j.S|label={{clr|S|j.S}}}} {{BalanceBadge|buff|BUFF}}
**New move added
 
*{{MMC|chara=Lost Warrior|input=j.2S|label={{clr|S|j.2S}}}} {{BalanceBadge|reworked|REWORKED}}
**Command adjusted (previous {{clr|S|j.S}})
 
*{{MMC|chara=Lost Warrior|input=5M|label={{clr|M|5M}}}} (Vanish Cutter) {{BalanceBadge|reworked|REWORKED}}
**Moved up the jump cancel timing (can jump cancel earlier)
 
*{{MMC|chara=Lost Warrior|input=623M|label={{clr|M|2M}}}} (VAbsolute Guard) {{BalanceBadge|reworked|REWORKED}}
**Moved the counter window startup from 3f to 1f
 
===={{Character Label|DNFD|Ranger|64px}}====
*HP increased from 950 to 980 {{BalanceBadge|reworked|REWORKED}}
*Guard Gauge increased from 1000 to 1150 {{BalanceBadge|reworked|REWORKED}}
*Awakening Effect {{BalanceBadge|buff|BUFF}}
**Increased the debuff duration from 7s to 9s
 
*{{MMC|chara=Ranger|input=5A|label={{clr|A|5A}}}} {{BalanceBadge|buff|BUFF}}
**Can now be dash cancelled
 
*{{MMC|chara=Ranger|input=2A|label={{clr|A|2A}}}} {{BalanceBadge|buff|BUFF}}
**Reduced the startup from 10f to 7f
**Reduced the recovery from ??f to ??f (4f reduction)
 
*{{MMC|chara=Ranger|input=6S|label={{clr|S|6S}}}} (Windmill) {{BalanceBadge|buff|BUFF}}
**Can now connect against downed opponents (OTG)
 
*{{MMC|chara=Ranger|input=4S|label={{clr|S|4S}}}} (Triple Tap) {{BalanceBadge|buff|BUFF}}
**First hit can now be jump cancelled
 
*{{MMC|chara=Ranger|input=j.S|label={{clr|S|j.S}}}} (G-14 Buster) {{BalanceBadge|buff|BUFF}}
**Reduced recovery for easier followups while airborne
 
*{{MMC|chara=Ranger|input=236M|label={{clr|M|6M}}}} (Deadly Approach) {{BalanceBadge|buff|BUFF}}
**Can now be cancelled into {{clr|M|j.M}}
 
*{{MMC|chara=Ranger|input=j.M|imageNumber=1|label={{clr|M|j.M}}}} (Scud Genocide) {{BalanceBadge|buff|BUFF}}
*Now crumples the opponent upon final hit
 
===={{Character Label|DNFD|Striker|64px}}====
*HP increased from 900 to 950 {{BalanceBadge|buff|BUFF}}
*Guard Gauge increased from 1000 to 1150 {{BalanceBadge|buff|BUFF}}
*Awakening Effect {{BalanceBadge|buff|BUFF}}
**Added Guard Damage Increase effect {{DNFDicon|icon=gdu}}
**Added White Life Damage Increase on Block (Chip Damage) effect {{DNFDicon|icon=wdu}}
 
*{{MMC|chara=Striker|input=6S|label={{clr|S|6S}}}} (Crushing Fist) {{BalanceBadge|buff|BUFF}}
**Can now be cancelled into all grounded MP skills, even on whiff
 
*{{MMC|chara=Striker|input=4S|label={{clr|S|4S}}}} (Low Kick) {{BalanceBadge|buff|BUFF}}
**Reduced recovery from ??f to 25f
 
*{{MMC|chara=Striker|input=j.S|label={{clr|S|j.S}}}} (Air Walk) {{BalanceBadge|buff|BUFF}}
**The opponent bounces off the ground harder when hit while airborne
 
*{{MMC|chara=Striker|input=5M|label={{clr|M|5M}}}} (Shadowless Kick) {{BalanceBadge|buff|BUFF}}
**The third hit can now be jump cancelled
**Decreased knockback distance
 
*{{MMC|chara=Striker|input=236M|label={{clr|M|6M}}}} (Mountain Pusher) {{BalanceBadge|buff|BUFF}}
**Can now be dash cancelled on hit
 
*{{MMC|chara=Striker|input=214M|label={{clr|M|4M}}}} (One Inch Punch) {{BalanceBadge|buff|BUFF}}
**Can now be dash cancelled
 
===={{Character Label|DNFD|Swift Master|64px}}====
*HP increased from 850 to 900 {{BalanceBadge|buff|BUFF}}
*Guard Gauge increased from 1000 to 1150 {{BalanceBadge|buff|BUFF}}
*Awakening Effect {{BalanceBadge|buff|BUFF}}
**Various MP skills can be cancelled into {{clr|M|6M}}
**Added MP Recovery Speed Increase effect {{DNFDicon|icon=regup}}
 
*{{MMC|chara=Swift Master|input=j.B|label={{clr|B|j.B}}}} {{BalanceBadge|buff|BUFF}}
**Increased hitstun
**Increased blockstun (from ??f to ??f on block)
 
*{{MMC|chara=Swift Master|input=6S|label={{clr|S|6S}}}} {{BalanceBadge|buff|BUFF}}
**The first hit can now be jump cancelled
 
*{{MMC|chara=Swift Master|input=j.S|label={{clr|S|j.S}}}} {{BalanceBadge|buff|BUFF}}
**Hitbox size increased
 
*{{MMC|chara=Swift Master|input=j.M|label={{clr|M|j.M}}}} (Airborne Relentles Biting Wind) {{BalanceBadge|buff|BUFF}}
**Reduced the recovery
 
*{{MMC|chara=Swift Master|input=236M|label={{clr|M|6M}}}} (Wind Orb) {{BalanceBadge|buff|BUFF}}
**Reduced the MP cost from 50 to 30
**The startup can now be cancelled into {{clr|M|6M > 6M}} (Storm Quaker)
**Reduced the recovery when performed airborne
 
*{{MMC|chara=Swift Master|input=214M|label={{clr|M|4M}}}} (Wind Twist) {{BalanceBadge|buff|BUFF}}
**The startup can now be cancelled into {{clr|M|4M > 4M}} (Vortex Hurricane)
**Reduced the recovery when performed airborne
 
===={{Character Label|DNFD|Troubleshooter|64px}}====
*HP increased from 1050 to 1080 {{BalanceBadge|buff|BUFF}}
*Guard Gauge increased from 1050 to 1200 {{BalanceBadge|buff|BUFF}}
*Awakening Effect {{BalanceBadge|buff|BUFF}}
**Various MP skills can be cancelled into the second hit of {{clr|M|6M}}, even on whiff
 
*{{MMC|chara=Troubleshooter|input=2A|label={{clr|A|2A}}}} {{BalanceBadge|buff|BUFF}}
**Reduced the startup from 8f to 7f
**Reduced the recovery from ??f to ??f (1f reduction)
 
*{{MMC|chara=Troubleshooter|input=6S|label={{clr|S|6S}}}} (G-Bomb) {{BalanceBadge|buff|BUFF}}
**Can now be cancelled into {{clr|S|4S}} (Swashbuckler's Refreshment) even on whiff
 
*{{MMC|chara=Troubleshooter|input=2S|label={{clr|S|2S}}}} (Black Crescent) {{BalanceBadge|buff|BUFF}}
**Can now be jump cancelled
 
*{{MMC|chara=Troubleshooter|input=214M|label={{clr|M|4M}}}} (Oppression) {{BalanceBadge|buff|BUFF}}
**Reduced landing recovery during Awakening
 
===={{Character Label|DNFD|Vanguard|64px}}====
*HP Increased from 1000 to 1100 {{BalanceBadge|buff|BUFF}}
*Guard Gauge increased from 1050 to 1200  {{BalanceBadge|buff|BUFF}}
*'''Awakening Passive''' {{BalanceBadge|buff|BUFF}}
**Added "Attack Increase" effect {{DNFDicon|icon=dmgup}}
**Added White Life Damage on Block (Chip Damage) increase effect {{DNFDicon|icon=wdu}}
*'''Crouching Guard''' {{BalanceBadge|buff|BUFF}}
**Reduced the hurtbox.
 
{{MMC|game=DNFD|chara=Vanguard|input=5B|label='''{{clr|B|5B}}'''}} {{BalanceBadge|buff|BUFF}}
*Reduced the recovery from ?? to ?? (8f reduction)
*Can connect against knocked down opponents.
 
{{MMC|game=DNFD|chara=Vanguard|input=2B|label='''{{clr|B|2B}}'''}} {{BalanceBadge|buff|BUFF}}
*Reduced the recovery from ?? to ??. (9f reduction)
 
{{MMC|game=DNFD|chara=Vanguard|input=2S|label='''{{clr|S|2S}}'''}} {{BalanceBadge|buff|BUFF}}
*Can be jump canceled
 
{{MMC|game=DNFD|chara=Vanguard|input=5M|label='''{{clr|M|5M}}'''}} {{BalanceBadge|buff|BUFF}}
*Can be immediately followed-up by ‘Inferno Charge’, ‘Crescent Slash’ and ‘Behead’ upon activating the skill.
</div>
 
===Version 1.08===
<div class="mw-collapsible mw-collapsed" data-expandtext="Show" data-collapsetext="Hide">
'''Various Bug Fixes'''
----
<div class="mw-collapsible-content">
Patch 1.08 fixes the following bugs:
 
'''Keyboard Control on Steam'''
 
*Unable to control with the controller when re-logging into the game after disconnecting the controller.
*Unable to control with keyboard when unplugging the connected controller.
*Improvement in Menu Control with keyboard
:*Keys assigned to 'move' from the keyboard can now move the cursor from the game menu.
 
'''Player Match Room'''
 
*The guide for the keys being removed from the bottom side of the screen in certain situations in the room.
*Unable to change the size of the chat while seating on the Arcade Machine.
*The ranking of the host appears lower than usual when renewing the Room Settings in the room.
*The dialogue notification regarding insufficient remaining slot for Saved Replays does not automatically close in the match result screen after the countdown ends.
 
'''Training Mode'''
* An inaccurate damage value appearing on the bar when the opponent has White Damage
 
'''Survival Mode'''
* The amount of remaining White Damage right before K.O is added as a survival bonus in the result screen.
 
'''Scene'''
* Awakening scene appears with a bug in certain situations.
 
'''Ranking Board'''
* User ID with certain letters appears as " ? ? ? "on the Ranking Board on the Steam version.
 
 
[https://dd.nexon.com/en/patchnote?note=10 Official Patch Notes]
 
</div>
 
 
===Version 1.06===
<div class="mw-collapsible mw-collapsed" data-expandtext="Show" data-collapsetext="Hide">
'''Small Balance update'''
----
<div class="mw-collapsible-content">
===={{Character Label|DNFD|Striker|64px}}====
*{{MiniMoveCard|DNFD|chara=Striker|input=623M|label=Rising Fist ({{clr|M|623M}})}} {{clr|nerf|NERF}}
**Reduced blockstun after 2nd strike
===={{Character Label|DNFD|Grappler|64px}}====
*{{MiniMoveCard|DNFD|chara=Grappler|input=5[M]|label=Charged Magnumsault ({{clr|M|5[M]}})}} {{clr|nerf|NERF}}
**Reduced time unable to tech during the Charged Effect version
===={{Character Label|DNFD|Hitman|64px}}====
*{{MiniMoveCard|DNFD|chara=Hitman|input=623M|label=Bill Drill ({{clr|M|623M}})}} {{clr|nerf|NERF}}
**Reduced blockstun after final strike (-28 to -33 on block)
**Increased guard pushback after final strike
 
===={{Character Label|DNFD|Swift Master|64px}}====
*MP regeneration
**Decreased MP regeneration rate from 12MP/sec to 11MP/sec
*{{MiniMoveCard|DNFD|chara=Swift Master|input=236M||type=M|label=Wind Orb ({{clr|M|236M}})}} {{clr|nerf|NERF}}
**Increased time needed to start MP regeneration
*{{MiniMoveCard|DNFD|chara=Swift Master|input=236M||type=Wind Orb|label=Storm Quaker ({{clr|M|236M}})}} {{clr|nerf|NERF}}
**Increased time needed to start MP regeneration
**Reduced guaranteed minimum damage
*{{MiniMoveCard|DNFD|chara=Swift Master|input=]S[|label=Storm Strike ({{clr|S|]S[}})}} {{clr|nerf|NERF}}
**Reduced guaranteed minimum damage
*{{MiniMoveCard|DNFD|chara=Swift Master|input=214M|type=Wind Twist|label=Vortex Hurricane ({{clr|M|214M}})}} {{clr|nerf|NERF}}
**Reduced guaranteed minimum damage
*{{MiniMoveCard|DNFD|chara=Swift Master|input=5S|label=Wind Blaster ({{clr|S|5S}})}} {{clr|nerf|NERF}}
**Reduced guard gauge reduction amount
**decreased blockstun from -9 to -11
**Reduced damage from 95 to 80
*{{MiniMoveCard|DNFD|chara=Swift Master|input=214M|type=M|label=Wind Twist ({{clr|M|214M}})}} {{clr|nerf|NERF}}
**Increased time needed to start MP regeneration
**Reduced guard gauge reduction amount
**Reduced duration time
**Increased stun time
**Disappears when Guard Break is inflicted upon Swift Master
*{{MiniMoveCard|DNFD|chara=Swift Master|input=j.XG|label=Sonic Move (j.XG)}} {{clr|nerf|NERF}}
**Reduced guard gauge reduction amount
**Reduced white damage against opponents when guarded
**blockstun decreased when triggered in {{Ni|1}}, {{Ni|2}}, or {{Ni|3}} (+4 at best)
</div>
 
== Patch History ==
{{DNFDPatch
|version=[https://dd.nexon.com/en/patchnote?note=15 v1.40]
|date=July 12, 2023
|summary=Major Balance changes, Introduction of the Indomitable Spirit mechanic, Introduction of the Clear Cube awakening mechanic, {{Clabel|DNFD|Spectre}} Added as first DLC character.
}}
 
{{DNFDPatch
|version=[https://dd.nexon.com/en/patchnote?note=14 v1.20]
|date=April 19, 2023
|summary=Bug Fixes, Language Support
}}
 
{{DNFDPatch
|version=[https://dd.nexon.com/en/patchnote?note=13 v1.11]
|date=January 27, 2023
|summary=Bug Fixes
}}
 
{{DNFDPatch
|version=[https://dd.nexon.com/en/patchnote?note=12 v1.10]
|date=January 5, 2023
|summary=Bug Fixes
}}
 
{{DNFDPatch
|version=[https://dd.nexon.com/en/patchnote?note=11 v1.09]
|date=December 22, 2022
|summary=Major Balance update
}}
 
{{DNFDPatch
|version=[https://dd.nexon.com/en/patchnote?note=10 v1.08]
|date=October 25th, 2022
|summary=Various bug fixes
}}
 
{{DNFDPatch
|version=[https://dd.nexon.com/en/patchnote?note=7 v1.06]
|date=August 29th, 2022
|summary=Striker, Grappler, Hitman, Swiftmaster character balance and bug fixes
}}
{{DNFDPatch
|version=v1.03
|date=July 20th, 2022
|summary=
Bugfixes for training mode and keyboard-related online issues. Crusader's Sacred Upper ({{clr|S|2S}}) and Lost Warrior's Mysterious Pierce ({{clr|M|236M}}) are patched to fix improper interactions, Striker's {{clr|S|j.S}} has had its gravity altered and Grappler's {{clr|M|214M}} can now hit Enchantress. More balance changes and bug fixes are said to be in the works.
}}
{{DNFDPatch
|version=Launch Version
|date=June 28th, 2022
|summary=It's launched
}}
}}
{{DNFDPatch
{{#cargo_query:tables=Patches_DNFD
|version=[https://t.co/Zxr3pHxKf3 Open Beta]
|fields=version=Version,,DATE_FORMAT(date,'%M %D, %Y')=Date,summary=Summary,links=Source,
|date=April 1st, 2022
|order by=DATE_FORMAT(date,'%Y-%m-%d') DESC
|summary=Open beta patch notes, feedback taken from first beta
|format=table
}}
}}


==Navigation==
==Navigation==
{{#lst:DNFD/Navigation}}
{{:DNFD/Version/Navigation}}
{{DNFD/Navigation}}

Latest revision as of 18:28, 4 September 2023

  • Officially documented gameplay changes will be prioritized for these pages. Language and terminology might be changed from the source for clarity or to match the wiki's own terminology.
  • Version IDs and release dates were taken from the PC/Steam release. Consoles might include additional updates focused on improving game performance and stability, or minor bug fixes.
Version Date Summary Source
v1.71 March 15th, 2024 Bug Fixes. Official Site
v1.70 March 14th, 2024 Bug Fixes,  Monk Added as DLC character. Official Site
v1.60 December 18th, 2023 Bug Fixes,  Battle Mage Added as DLC character. Official Site
v1.50 September 14th, 2023 Bug Fixes,  Brawler Added as DLC character. Official Site
v1.41 August 2nd, 2023 Bug Fixes Official Site
v1.40 July 12th, 2023 Major Balance changes, Introduction of the Indomitable Spirit mechanic, Introduction of the Clear Cube awakening mechanic,  Spectre Added as first DLC character. Official Site
v1.20 April 19th, 2023 Bug Fixes, Language Support Official Site
v1.11 January 27th, 2023 Bug fix Official Site
v1.10 January 5th, 2023 Bug fix Official Site
v1.09 December 22nd, 2022 Major balance update Official Site
v1.08 October 25th, 2022 Various bug fixes Official Site
v1.06 August 29th, 2022 Striker, Grappler, Hitman, Swiftmaster character balance and bug fixes Official Site
v1.03 July 20th, 2022 Bugfixes for training mode and keyboard-related online issues. Fixed some hitbox issues and removed a few infinite combos. Official Site

Navigation

Mechanics
Application & Advanced Information
Archived Information