|
|
(13 intermediate revisions by the same user not shown) |
Line 1: |
Line 1: |
| | | {{Notice| |
| {{MFlag|stub}} <!-- Needs a lot of patchnotes data added --> | | *Officially documented gameplay changes will be prioritized for these pages. Language and terminology might be changed from the source for clarity or to match the wiki's own terminology. |
| ==Season 1==
| | *Version IDs and release dates were taken from the PC/Steam release. Consoles might include additional updates focused on improving game performance and stability, or minor bug fixes. |
| | |
| ===Version 1.40===
| |
| <div class="mw-collapsible mw-collapsed" data-expandtext="Show" data-collapsetext="Hide">
| |
| '''Universal Changes'''
| |
| ----
| |
| <div class="mw-collapsible-content">
| |
| *New Mechanics: | |
| **[[DNFD/Defense#Indomitable_Spirit|Indomitable Spirit]] ({{Ni|4}}+{{Prompt|DNFD|B}}+{{Prompt|DNFD|S}} while guarding) added
| |
| ***Standardizes Blockstun, reduces pushback, and prevents guard gauge damage at the cost of taking chip damage as white life.
| |
| **Backward Dodge ({{Ni|4}}+{{Prompt|DNFD|G}}) added
| |
| *Awakening System:
| |
| **Awakening Effects now activate when the '''total''' remaining of HP and white damage reaches a certain point or below (meaning you cannot enter awakening via guard cancel or chip damage)
| |
| **Added the "[[DNFD/Offense#Awakening|Clear Cube]]" system for weaker Awakening effects that activate at 50% life instead of 30%.
| |
| *All characters except {{Clabel|DNFD|Launcher}} can now cancel their {{clr|A|5A}}, {{clr|A|2A}}, {{clr|B|5B}}, {{clr|B|2B}} into Grab.
| |
| | |
| *Guard Cancel Attacks (6{{clr|B|B}}+{{clr|S|S}} while guarding) {{BalanceBadge|nerf|NERF}}
| |
| **Increased recoveries (added 3 more frames so it's -23 on block now instead of -20)
| |
| **Increased knockback range
| |
| **Lowered the height of the launch on hit
| |
| | |
| *Guard Gauge {{BalanceBadge|reworked|REWORKED}}
| |
| **Increased the recovery speed
| |
| **Reduced the maximum Guard Gauge of all characters
| |
| | |
| *{{clr|B|5B}}, {{clr|B|2B}}
| |
| **Made the untech time consistent except for some characters
| |
| **2B on air opponent was 99F of untech time, now it's 70F on untech time (NERF)
| |
| **5B on air opponent was 30F of untech time, now it's 35F on untech time (BUFF)
| |
| | |
| *{{clr|A|j.A}} {{BalanceBadge|nerf|NERF}}
| |
| **Made the untech time consistent (j.A airtoair had an untech time of 25F before, now it's 30F) (BUFF)
| |
| **Increased damage scaling received
| |
| **As a combo starter, increaed the combo time scaling received upon hit (Increased combo decay)
| |
| | |
| *{{clr|B|j.B}}
| |
| **Made the untech time consistent (j.B airtoair had an untech time variable depend of the character, now it's 40F for everyone) (BUFF cause it was less before)
| |
| | |
| *Other Standard Attacks & Skills
| |
| **Reduced the extremely long untech time for some skills (999F of untech time are now 100F of untech time)
| |
| </div>
| |
| | |
| <div class="mw-collapsible mw-collapsed" data-expandtext="Show" data-collapsetext="Hide">
| |
| '''1.40 Character Changes'''
| |
| ----
| |
| <div class="mw-collapsible-content">
| |
| ===={{Character Label|DNFD|Berserker|64px}}====
| |
| *Guard Gauge reduced from 1200 to 1000 {{BalanceBadge|nerf|NERF}}
| |
| *MP Recovery Speed reduced from 18/s to ?? {{BalanceBadge|nerf|NERF}}
| |
| | |
| *{{MMC|chara=Berserker|input=5B|label={{clr|B|5B}}}} {{BalanceBadge|reworked|REWORKED}}
| |
| **Reduced pushback on hit and block
| |
| | |
| *{{MMC|chara=Berserker|input=5S|label={{clr|S|5S}} (Ghost Slash)}} {{BalanceBadge|buff|BUFF}}
| |
| **Reduced pushback on hit
| |
| | |
| *{{MMC|chara=Berserker|input=4S|label={{clr|S|4S}} (Mountainous Wheel)}} {{BalanceBadge|buff|BUFF}}
| |
| **Can now be cancelled into {{clr|S|j.2S}} while airborne
| |
| | |
| *{{MMC|chara=Berserker|input=j.2S|label={{clr|S|j.2S}} (Ashe Fork)}} {{BalanceBadge|reworked|REWORKED}}
| |
| **Increased hitstop duration
| |
| **Reduced guard stun against landing (from ??f on block to ??f)
| |
| | |
| *{{MMC|chara=Berserker|input=5M|type=M|label={{clr|M|5M}} (Frenzy)}} {{BalanceBadge|nerf|NERF}}
| |
| **Increased the cooldown for MP recovery
| |
| | |
| *{{MMC|chara=Berserker|input=5M|type=Frenzy|label={{clr|M|5M}} during Frenzy (Bloody Twister))}} {{BalanceBadge|nerf|NERF}}
| |
| **Increased the combo time scaling received upon Projectile Hit as a combo starter (Higher combo decay)
| |
| **Increased the combo time scaling received upon the Vacuum portion connecting against the opponent during a combo
| |
| | |
| *{{MMC|chara=Berserker|input=623M|label={{clr|M|2M/623M}} (Raging Fury)}} {{BalanceBadge|reworked|REWORKED}}
| |
| **Reduced the MP cost from 70 to 60
| |
| **Increased the cooldown for MP recovery
| |
| | |
| *{{MMC|chara=Berserker|input=236M|label={{clr|M|6M/236M}} (Blood Sword)}} {{BalanceBadge|buff|BUFF}}
| |
| **The first and second hit can now be jump cancelled on hit
| |
| | |
| *{{MMC|chara=Berserker|input=214M|label={{clr|M|4M/214M}} (Bloodlust)}} {{BalanceBadge|buff|BUFF}}
| |
| **Can now hit opponents during combos
| |
| **Has a fixed minimum damage
| |
| **Reduced the cooldown for MP recovery
| |
| | |
| *{{MMC|chara=Berserker|input=j.M|label={{clr|M|j.M}} (Outrage Break)}} {{BalanceBadge|nerf|NERF}}
| |
| **Increased the cooldown for MP recovery
| |
| | |
| ===={{Character Label|DNFD|Crusader|64px}}====
| |
| *Guard Gauge reduced from 1300 to 1100 {{BalanceBadge|nerf|NERF}}
| |
| *All standard attacks and Skills {{BalanceBadge|buff|BUFF}}
| |
| **Increased the MP recovery on hit
| |
| | |
| *{{MMC|chara=Crusader|input=5AA|label={{clr|A|5AA}}}} {{BalanceBadge|nerf|NERF}}
| |
| **Reduced the guard stun (from -8f on block to -10F)
| |
| | |
| *{{MMC|chara=Crusader|input=5B|type=normal|label={{clr|B|5B}}}} {{BalanceBadge|buff|BUFF}}
| |
| **Launches the opponent higher after the ground bounce on hit (Now serves as a launch combo starter)
| |
| **Reduced knockback range on hit
| |
| **Reduced damage scaling received
| |
| | |
| *{{MMC|chara=Crusader|input=j.B|type=normal|label={{clr|B|j.B}}}} {{BalanceBadge|buff|BUFF}}
| |
| **Greatly Increased the hitstun and guardstun (Now serves as a reliable combo starter)
| |
| **Reduced damage scaling received
| |
| **Increased knockdown time
| |
| **Reduced the knockback range
| |
| **Increased the landing recovery
| |
| **Launches the opponent lower
| |
| | |
| *{{MMC|chara=Crusader|input=5S|label={{clr|S|5S}}, {{clr|S|j.S}} (Hammer of Repentance Grounded + Air)}} {{BalanceBadge|buff|BUFF}}
| |
| **Reduced the recovery from 45f to 35f (from -20f to -10f on block)
| |
| **Reduced damage scaling received
| |
| **Can now be cancelled with other Skills upon hit.
| |
| ***Can now cancel into {{clr|S|6S}} and {{clr|S|4S}} when blocked as well
| |
| | |
| *{{MMC|chara=Crusader|input=2S|type=normal|label={{clr|S|2S}} (Sacred Upper)}} {{BalanceBadge|reworked|REWORKED}}
| |
| **Reduced the damage scaling received for the first hit
| |
| **Increased the minimum damage for the second hit (downward hit)
| |
| **Increased the recovery from 25f to 29f
| |
| | |
| *{{MMC|chara=Crusader|input=6S|label={{clr|S|6S}} (Flash Sphere)}} {{BalanceBadge|reworked|REWORKED}}
| |
| **Reduced the damage scaling received
| |
| **Increased the combo time scaling received upon hit during a combo
| |
| | |
| *{{MMC|chara=Crusader|input=5M|label={{clr|M|5M}} (Miracle Splitter)}} {{BalanceBadge|nerf|NERF}}
| |
| **The second hit launches the opponent higher
| |
| **Increased the damage scaling received
| |
| **Increased the combo time scaling received upon the first hit when connecting as a combo starter
| |
| | |
| *{{MMC|chara=Crusader|input=623M|label={{clr|M|2M/623M}} (Haptism)}} {{BalanceBadge|nerf|NERF}}
| |
| **Reduced the MP cost from 70 to 65
| |
| **Removed the Armor effect against low attacks
| |
| | |
| *{{MMC|chara=Crusader|input=236M|label={{clr|M|6M/236M}} (Deflection Wall)}} {{BalanceBadge|nerf|NERF}}
| |
| **Increased the damage
| |
| **Increased the white damage inflicted when guarded
| |
| **Increased the untech time
| |
| **Increased the guard stun
| |
| **Increased the start-up for the hurtbox
| |
| **Increased the recovery (from ??f to ??f)
| |
| **Reduced the duration of the wall after the hurtbox becomes active
| |
| **Increased the combo time scaling received
| |
| **Increased the cooldown for MP recovery
| |
| | |
| *{{MMC|chara=Crusader|input=214M|label={{clr|M|4M/214M}} (Grace of Lemidios)}} {{BalanceBadge|reworked|REWORKED}}
| |
| **Increased the duration of the effect from 8 seconds to 12 seconds
| |
| **Increases Defense during the effect
| |
| **Reduced the cooldown for MP recovery
| |
| **Removed the Armor effect
| |
| **Increased the Recovery from ??f to ??f
| |
| **Delayed the activation timing of the effect from 45f to 55(?)f
| |
| | |
| *Holy Shock (Lightning effect on attacks and skills during Grace) {{BalanceBadge|reworked|REWORKED}}
| |
| **Increased the minimum damage
| |
| **Increased the untech time
| |
| **Reduced the knockback range
| |
| **Reduced the damage
| |
| **Reduced the white damage inflicted when guarded
| |
| | |
| *{{MMC|chara=Crusader|input=j.M|label={{clr|M|j.M}} (Spear of Victory)}} {{BalanceBadge|reworked|REWORKED}}
| |
| **Reduced the damage scaling received for the first hit
| |
| **Increased the untech time against the second hit
| |
| **Increased the cooldown for MP recovery
| |
| **Increased the MP cost from 30 to 50
| |
| | |
| *{{MMC|chara=Crusader|input=j.214M||type=Grace|label={{clr|M|j.4M}} during Grace of Lemidios (Apocalypse)}} {{BalanceBadge|nerf|NERF}}
| |
| **The orb immediately explodes upon receiving damage while the hitbox is activated.
| |
| **Reduced the damage scaling received for the explosion part.
| |
| **Increased the untech time against the explosion part.
| |
| **Increased the untech time against the lasers part.
| |
| **Reduced the White Damage inflicted when guarded.
| |
| **Reduced the Guard Gauge Damage.
| |
| | |
| ===={{Character Label|DNFD|Dragon Knight|64px}}====
| |
| *Guard Gauge reduced from 1150 to ???? {{BalanceBadge|nerf|NERF}}
| |
| | |
| *{{MMC|chara=Dragon Knight|input=5A|label={{clr|A|5A}}}} {{BalanceBadge|buff|BUFF}}
| |
| **Can now be canceled into {{clr|A|2A}}
| |
| | |
| *{{MMC|chara=Dragon Knight|input=5AA|label={{clr|A|5AA}}}} {{BalanceBadge|reworked|REWORKED}}
| |
| **Reduced the pushback on hit and block
| |
| | |
| *{{MMC|chara=Dragon Knight|input=5B|label={{clr|B|5B}}}} {{BalanceBadge|reworked|REWORKED}}
| |
| **Reduced the knockback range
| |
| | |
| *{{MMC|chara=Dragon Knight|input=5S|label={{clr|S|5S}} (Lethal Punto)}} {{BalanceBadge|buff|BUFF}}
| |
| **Can now be cancelled into {{clr|S|2S}} once per combo
| |
| | |
| *{{MMC|chara=Dragon Knight|input=5S|label={{clr|S|5[S]}} (Lethal Punto (Hold))}} {{BalanceBadge|buff|BUFF}}
| |
| **Can now be cancelled into {{clr|S|2S}} once per combo
| |
| | |
| *{{MMC|chara=Dragon Knight|input=2S|label={{clr|S|2S}} (Shield Uppercut)}} {{BalanceBadge|buff|BUFF}}
| |
| **Can now be cancelled into {{clr|S|5S}} once per combo
| |
| **Moved up the time window for jump cancel (earlier)
| |
| **Increased the guardstun (from -12f on block to -10f)
| |
| | |
| *{{MMC|chara=Dragon Knight|input=6S|label={{clr|S|6S}} (Sky Break)}} {{BalanceBadge|buff|BUFF}}
| |
| **Increased the guardstun (from -1f on block to +3f)
| |
| **Reduced the knockback range
| |
| | |
| *{{MMC|chara=Dragon Knight|input=4S|label={{clr|S|4S}} (Finish!)}} {{BalanceBadge|reworked|REWORKED}}
| |
| **Reduced the knockback range
| |
| **The first hit now knocks back the opponent far downward
| |
| | |
| *{{MMC|chara=Dragon Knight|input=j.S|label={{clr|S|j.S}} (Knuckle Blaster)}} {{BalanceBadge|reworked|REWORKED}}
| |
| **Moved up the cancel time window for {{clr|M|j.M}} (earlier)
| |
| **Increased the landing recovery
| |
| | |
| *{{MMC|chara=Dragon Knight|input=S|type=Astra|label={{clr|S|S}} while Summon Astra (Dragon Fang)}} {{BalanceBadge|nerf|NERF}}
| |
| **Reduced the minimum damage
| |
| **Increased the cooldown for MP recovery
| |
| | |
| *{{MMC|chara=Dragon Knight|input=623M|label={{clr|M|2M/623M}} (Dragon Smash)}} {{BalanceBadge|nerf|NERF}}
| |
| **Reduced the guard stun for the first hit
| |
| | |
| *{{MMC|chara=Dragon Knight|input=236M|label={{clr|M|6M/236M}} (Dragon Warrior Princes)}} {{BalanceBadge|nerf|NERF}}
| |
| **Reduced the Attack Duration (active frames..?)\
| |
| | |
| *{{MMC|chara=Dragon Knight|input=j.M|label={{clr|M|j.M}} (Dragon Wing)}} {{BalanceBadge|buff|BUFF}}
| |
| **Moved up the time window for various follow-up actions
| |
| | |
| *{{MMC|chara=Dragon Knight|input=j.M~5M|label={{clr|M|j.M~4/5M}} (Boost Wing)}} {{BalanceBadge|buff|BUFF}}
| |
| **Moved up the time window for various follow-up options
| |
| | |
| ===={{Character Label|DNFD|Enchantress|64px}}====
| |
| *Guard Gauge reduced from 1150 to ???? {{BalanceBadge|nerf|NERF}}
| |
| | |
| *{{MMC|chara=Enchantress|input=5AA|label={{clr|A|5AA}}}} {{BalanceBadge|buff|BUFF}}
| |
| **Can now be jump cancelled
| |
| **Reduced pushback on block
| |
| | |
| *{{MMC|chara=Enchantress|input=2S|label={{clr|S|2S}} (Madd, it's Time to Dance!)}} {{BalanceBadge|buff|BUFF}}
| |
| **Can now be dash cancelled on hit (Enchantress' hit)
| |
| | |
| *{{MMC|chara=Enchantress|input=j.S|imageNumber=1|label={{clr|S|j.S}} (Aerial Lantern Firebomb)}} {{BalanceBadge|buff|BUFF}}
| |
| **Can now be canceled with {{clr|M|5M}} and {{clr|M|j.M}} even on whiff
| |
| **Reduced the hitstop of the explosion part, except when charged to maximum level
| |
| | |
| *{{MMC|chara=Enchantress|input=j.M|label={{clr|M|j.M}} (Airborne Showtime & And Scene)}} {{BalanceBadge|nerf|NERF}}
| |
| **Increased the recovery from ~12f to ~20f
| |
| | |
| ===={{Character Label|DNFD|Ghostblade|64px}}====
| |
| *Guard Gauge reduced from 1150 to ???? {{BalanceBadge|nerf|NERF}}
| |
| | |
| *{{MMC|chara=Ghostblade|input=j.B|label={{clr|B|j.B}}}} {{BalanceBadge|reworked|REWORKED}}
| |
| **Increased the size of the early hitbox inward
| |
| **Reduced the lower hitbox
| |
| | |
| *{{MMC|chara=Ghostblade|input=5S|label={{clr|S|5S}} (Ultimate Phantom Slash)}} {{BalanceBadge|nerf|NERF}}
| |
| **Reduced the guardstun for the third and fourth hit (from -20f on block to -21f)
| |
| | |
| *{{MMC|chara=Ghostblade|input=6S|label={{clr|S|6S}} (Drive Slash)}} {{BalanceBadge|reworked|REWORKED}}
| |
| **Reduced the damage scaling received
| |
| **Increased the combo time scaling when used as a combo starter
| |
| | |
| *{{MMC|chara=Ghostblade|input=6S~S~S|label={{clr|S|6SSS}} (Drive Slash (3rd hit))}} {{BalanceBadge|nerf|NERF}}
| |
| **Increased the combo time scaling when used as part of a combo
| |
| | |
| *{{MMC|chara=Ghostblade|input=j.S|label={{clr|S|j.S}} (Cross Slash)}} {{BalanceBadge|nerf|NERF}}
| |
| **The second hit launches the opponent lower
| |
| | |
| *{{MMC|chara=Ghostblade|input=5M|label={{clr|M|5M}} (Ghost: Single Strike)}} {{BalanceBadge|buff|BUFF}}
| |
| **Moved up the cancel time window for {{clr|M|2M}} (earlier)
| |
| | |
| *{{MMC|chara=Ghostblade|input=5M~5M|label={{clr|M|5M}} (Dyad: Soul Cross}} {{BalanceBadge|buff|BUFF}}
| |
| **Increased the damage for the second hit
| |
| **Can now be jump cancelled on hit and block (+15 on block)
| |
| | |
| *{{MMC|chara=Ghostblade|input=236M|label={{clr|M|6M/236M}} (Ghost: Sky Slash)}} {{BalanceBadge|buff|BUFF}}
| |
| **Increased the untech time against the first hit
| |
| **Moved up the cancel time window for {{clr|M|2M}} (earlier)
| |
| | |
| *{{MMC|chara=Ghostblade|input=214M|label={{clr|M|4M/214M}} (Ghost: Phantom Wind)}} {{BalanceBadge|buff|BUFF}}
| |
| **Moved up the cancel time window for {{clr|M|2M}} (earlier)
| |
| | |
| ===={{Character Label|DNFD|Grappler|64px}}====
| |
| *Guard Gauge reduced from 1250 to ???? {{BalanceBadge|nerf|NERF}}
| |
| | |
| *{{MMC|chara=Grappler|input=5S|label={{clr|S|5S & 5[S]}} (Fling)}} {{BalanceBadge|buff|BUFF}}
| |
| **Can be cancelled with {{clr|S|4S}} on hit
| |
| | |
| *{{MMC|chara=Grappler|input=6S|label={{clr|S|6S}} (Neck Snap (Standard))}} {{BalanceBadge|buff|BUFF}}
| |
| **Reduced the damage scaling received for the first and second hits
| |
| **Increased the untech time against the first and asecond hits
| |
| **Can now be cancelled into {{clr|S|5S}} and {{clr|S|4S}}
| |
| **Increased the MP recovery on hit
| |
| | |
| *{{MMC|chara=Grappler|input=6[S]|label={{clr|S|6[S]}} (Neck Snap (Hold))}} {{BalanceBadge|buff|BUFF}}
| |
| **Reduced the damage scaling received for the first hit
| |
| **Increased the untech time against the first hit
| |
| **Can now be cancelled into {{clr|S|5S}} and {{clr|S|4S}}
| |
| **Increased the MP recovery on hit
| |
| | |
| *{{MMC|chara=Grappler|input=236M|label={{clr|M|6M/236M}} (Shoulder Tackle (Standard))}} {{BalanceBadge|reworked|REWORKED}}
| |
| **Reduced the damage scaling
| |
| **Increased combo time scaling when used as a combo starter
| |
| | |
| *{{MMC|chara=Grappler|input=236[M]|label={{clr|M|6[M]/236[M]}} (Shoulder Tackle (Hold))}} {{BalanceBadge|reworked|REWORKED}}
| |
| **Reduced the damage scaling
| |
| **Reduced the untech time
| |
| **Increased combo time scaling
| |
| | |
| *{{MMC|chara=Grappler|input=214[M]|label={{clr|M|4[M]/214[M]}} (Break Down (Hold))}} {{BalanceBadge|buff|BUFF}}
| |
| **Reduced the startup from 28f to 26f
| |
| **Increased damage inflicted when used in a combo
| |
| **Reduced the damage scaling
| |
| | |
| *{{MMC|chara=Grappler|input=j.M|label={{clr|M|j.M}} (Aerial Break Down (Both versions))}} {{BalanceBadge|buff|BUFF}}
| |
| **Increased damage inflicted when used in a combo
| |
| **Increased the minimum damage
| |
| | |
| ===={{Character Label|DNFD|Hitman|64px}}====
| |
| *Guard Gauge reduced from 1200 to ???? {{BalanceBadge|nerf|NERF}}
| |
| | |
| *{{MMC|chara=Hitman|input=j.B|label={{clr|B|j.B}}}} {{BalanceBadge|nerf|NERF}}
| |
| **Reduced the hitbox
| |
| **Increaed the pushback on block
| |
| **Reduced the hitstun
| |
| | |
| *{{MMC|chara=Hitman|input=6S|label={{clr|S|6S}} (Agile Maneuver)}} {{BalanceBadge|buff|BUFF}}
| |
| **The first hit can now be jump cancelled on hit
| |
| **Increased the untech time of the first hit
| |
| **The first hit launches the opponent higher
| |
| | |
| *{{MMC|chara=Hitman|input=j.S|label={{clr|S|j.S}} (Dead Six)}} {{BalanceBadge|reworked|REWORKED}}
| |
| **Increased the untech time
| |
| **Launches the opponent higher
| |
| **Increased the landing recovery from 5f to 10f
| |
| | |
| *{{MMC|chara=Hitman|input=623M|label={{clr|M|2M/623M}} (Bill Drill)}} {{BalanceBadge|nerf|NERF}}
| |
| **Can be canceled with Shattering Strike upon hit/guard while Awakening Effect 'Battle Command' is activated. (Whiff cancel removed)
| |
| | |
| *{{MMC|chara=Hitman|input=236M|label={{clr|M|2M/236M}} (Caracole)}} {{BalanceBadge|buff|BUFF}}
| |
| **The strike portion can now be jump cancelled on hit or block. (Hitman is +41 if the opponent respects the projectile on jump cancel)
| |
| | |
| *{{MMC|chara=Hitman|input=j.M|label={{clr|M|j.M}} (Helix Dive)}} {{BalanceBadge|buff|BUFF}}
| |
| **Increased the untech time against the multihit portion
| |
| **Reduced the guardstun for the last hit (from -3f on block to +3f - either translation error or previous {{clr|M|j.M}} block data was wrong)
| |
| | |
| *{{MMC|chara=Hitman|input=~5M|label={{clr|M|5M}} after {{clr|M|MS}} moves (Shattering Strike)}} {{BalanceBadge|nerf|NERF}}
| |
| **Increased the combo time scaling received upon the last hit during a combo
| |
| ***Shattering Strike (Battle Command) into {{clr|S|2S}} is no longer a possible combo route as the first hit causes the second to drop, while only connecting with the second hit launches too high for any followups before the opponent can tech.
| |
| | |
| ===={{Character Label|DNFD|Inquisitor|64px}}====
| |
| *Guard Gauge reduced from 1150 to ???? {{BalanceBadge|nerf|NERF}}
| |
| | |
| *{{MMC|chara=Inquisitor|input=2A|label={{clr|A|2A}}}} {{BalanceBadge|buff|BUFF}}
| |
| **Increased the guardstun (from -4f on block to -3f)
| |
| | |
| *{{MMC|chara=Inquisitor|input=5B|label={{clr|B|5B}}}} {{BalanceBadge|buff|BUFF}}
| |
| **Increased the guardstun (from 0 on block to +1f)
| |
| **Reduced the hurtbox
| |
| | |
| *{{MMC|chara=Inquisitor|input=2B|label={{clr|B|2B}}}} {{BalanceBadge|buff|BUFF}}
| |
| **Increased the guardstun (from -9f on block to -3f)
| |
| | |
| *{{MMC|chara=Inquisitor|input=5S|label={{clr|S|5S}} (Punishing Cross)}} {{BalanceBadge|buff|BUFF}}
| |
| **Increased the guardstun (from -5f on block to -3f)
| |
| | |
| *{{MMC|chara=Inquisitor|input=2S|label={{clr|S|2S}} (Rising Cut)}} {{BalanceBadge|buff|BUFF}}
| |
| **Increased the guardstun (from -7f on block to -8f (previous data was wrong or patchnote has an error)
| |
| | |
| *{{MMC|chara=Inquisitor|input=6S|label={{clr|S|6S}} (Cut-in Dash)}} {{BalanceBadge|buff|BUFF}}
| |
| **Moved up the cancel time window when canceling with another skill
| |
| | |
| *{{MMC|chara=Inquisitor|input=4S|label={{clr|S|4S}} (Flege's Essence)}} {{BalanceBadge|buff|BUFF}}
| |
| **Moved up the cancel time window for {{clr|S|6S}}
| |
| | |
| *{{MMC|chara=Inquisitor|input=5M|label={{clr|M|5M}} (Flege's Firebomb)}} {{BalanceBadge|nerf|NERF}}
| |
| **Increased the cooldown for MP recovery
| |
| | |
| *{{MMC|chara=Inquisitor|input=236M|label={{clr|M|6M/236M}} (Summary Justice)}} {{BalanceBadge|reworked|REWORKED}}
| |
| **Can now be jump cancelled on hit and block on all hits
| |
| ***On block, first hit jc is +20f, second hit is +24f, third is +27f
| |
| **Increase the damage for the third hit
| |
| **Reduced the damage for the first hit
| |
| **Reduced the minimum damage for the first and second hit
| |
| **Reduced the guardstun for the second and third hit
| |
| | |
| *{{MMC|chara=Inquisitor|input=214M|label={{clr|M|4M/214M}} (Burning Wheel)}} {{BalanceBadge|nerf|NERF}}
| |
| **Increased the recovery (from Total 60f to 70f)
| |
| | |
| *{{MMC|chara=Inquisitor|input=j.M|label={{clr|M|j.M}} (God's Wrath)}} {{BalanceBadge|reworked|REWORKED}}
| |
| **Reduced the combo time scaling on the last hit
| |
| **Increased combo time scaling when used as a combo starter
| |
| | |
| ===={{Character Label|DNFD|Kunoichi|64px}}====
| |
| *Guard Gauge reduced from 1150 to ???? {{BalanceBadge|nerf|NERF}}
| |
| | |
| *{{MMC|chara=Kunoichi|input=5A|label={{clr|A|5A}}}} {{BalanceBadge|reworked|REWORKED}}
| |
| **Increased the pushback on guard
| |
| | |
| *{{MMC|chara=Kunoichi|input=2A|label={{clr|A|2A}}}} {{BalanceBadge|nerf|NERF}}
| |
| **Reduced the guardstun (from -9f on block to -10f)
| |
| | |
| *{{MMC|chara=Kunoichi|input=2B|label={{clr|B|2B}}}} {{BalanceBadge|reworked|REWORKED}}
| |
| **Increased the guardstun (from -8f on block to -7f)
| |
| **Increased the pushback on guard
| |
| | |
| *{{MMC|chara=Kunoichi|input=5S|label={{clr|S|5S}} (Flame Cut)}} {{BalanceBadge|reworked|REWORKED}}
| |
| **Reduced the recovery from ??f to ??f
| |
| **Increased the untech time against the second hit
| |
| **Increased the pushback on guard
| |
| **Reduced the guardstun for the second hit (from -10 to -7f)
| |
| | |
| *{{MMC|chara=Kunoichi|input=j.S|label={{clr|S|j.S}} (Aerial Kunai Throw)}} {{BalanceBadge|buff|BUFF}}
| |
| **Increased the damage (from 30x3 to 50x3)
| |
| | |
| *{{MMC|chara=Kunoichi|input=5M|label={{clr|M|5M}} (Fire Art: Fireball (Standard))}} {{BalanceBadge|buff|BUFF}}
| |
| **Reduced the recovery (from ??f on block to -2f)
| |
| **Reduced the knockback range and height of the launch for the multi-hit attack.
| |
| **Reduced the knockback range and increased the height of the launch for the last hit.
| |
| **Now connects against knocked down opponents (OTG)
| |
| | |
| *{{MMC|chara=Kunoichi|input=5M|label={{clr|M|5[M]}} (Fire Art: Fireball (Nin Bound))}} {{BalanceBadge|buff|BUFF}}
| |
| **Reduced the recovery (from +2 on block to +4)
| |
| **Can now be cancelled into {{MMC|chara=Kunoichi|input=4S|label={{clr|S|4S}} (Ninpo Log Clone)}}
| |
| **Now connects against knocked down opponents (OTG)
| |
| | |
| *{{MMC|chara=Kunoichi|input=623M|label={{clr|M|2/623M}} (Heavenly Fire Blast (Standard))}} {{BalanceBadge|buff|BUFF}}
| |
| **Increased the hitstop duration for the hit part
| |
| | |
| *{{MMC|chara=Kunoichi|input=623[M]|label={{clr|M|2[M]/623[M]}} (Heavenly Fire Blast (Nin Bound))}} {{BalanceBadge|buff|BUFF}}
| |
| **Increased the damage of the first hit from 80 to 100.
| |
| **Increased the White Damage inflicted when guarded
| |
| **Can now take actions while airborne
| |
| **Significantly reduced the damage scaling
| |
| **Can now be canceled into {{clr|S|4S}}
| |
| | |
| *{{MMC|chara=Kunoichi|input=236M|label={{clr|M|6M/236M}} (Flame Tornado)}} {{BalanceBadge|buff|BUFF}}
| |
| **Reduced the minimum damage from a certain part of the multi-hit attack.
| |
| **Increased the combo time scaling received upon the last hit during a combo.
| |
| **Nin-bound version can now be cancelled into {{clr|S|4S}}
| |
| | |
| *{{MMC|chara=Kunoichi|input=214M|label={{clr|M|4M/214M}} (Toad Oil Bomb (Standard))}} {{BalanceBadge|nerf|NERF}}
| |
| **Reduced hitstop duration of the toad
| |
| **The opponent no longer staggers upon hit on the ground but receives a normal hit.
| |
| **Increased the recovery
| |
| **Increased combo time scaling when used as a combo starter
| |
| **Increased the cooldown for MP recovery
| |
| | |
| *{{MMC|chara=Kunoichi|input=214[M]|label={{clr|M|4[M]/214[M]}} (Toad Oil Bomb (Nin Bound))}} {{BalanceBadge|reworked|REWORKED}}
| |
| **Reduced hitstop duration of the toad
| |
| **Increased the recovery
| |
| **Increased combo time scaling when used as a combo starter
| |
| **Increased the cooldown for MP recovery
| |
| **Can now be canceled into {{clr|S|4S}}
| |
| | |
| *{{MMC|chara=Kunoichi|input=j.M|label={{clr|M|j.M}} (Flying Shuriken (Standard))}} {{BalanceBadge|buff|BUFF}}
| |
| **Reduced the MP cost when activated (from 50 to 40 total, initial cost to 10 (from 20?))
| |
| | |
| *{{MMC|chara=Kunoichi|input=j.[M]|label={{clr|M|j.[M]}} (Flying Shuriken (Nin Bound))}} {{BalanceBadge|buff|BUFF}}
| |
| **Reduced the MP cost when activated (from 50 to 35 total, initial cost to 10 (from 20?))
| |
| **Increased the guardstun of the explosion part
| |
| | |
| *{{MMC|chara=Kunoichi|input=Automatic|label=Burning Stigma}} {{BalanceBadge|nerf|NERF}}
| |
| **Increased the damage scaling
| |
| **Reduced untech time
| |
| **Increased combo time scaling received when hit as a combo starter
| |
| | |
| ===={{Character Label|DNFD|Launcher|64px}}====
| |
| *Guard Gauge reduced from 1150 to ???? {{BalanceBadge|nerf|NERF}}
| |
| | |
| *{{MMC|chara=Launcher|input=5AA|label={{clr|A|5AA}}}} {{BalanceBadge|nerf|NERF}}
| |
| **Increased the recovery from 25f to 28f
| |
| | |
| *{{MMC|chara=Launcher|input=2A|label={{clr|A|2A}}}} {{BalanceBadge|nerf|NERF}}
| |
| **Increased the recovery from 19f to 22f
| |
| | |
| *{{MMC|chara=Launcher|input=5B|label={{clr|B|5B}}}} {{BalanceBadge|reworked|REWORKED}}
| |
| **Can now be canceled into {{clr|S|4S}}, {{clr|S|5S}} and {{clr|S|6S}}
| |
| **Increased the recovery from 29f to 39f
| |
| | |
| *{{MMC|chara=Launcher|input=5S|label={{clr|S|5S}} (Steyr AMR)}} {{BalanceBadge|buff|BUFF}}
| |
| **Can now be cancelled into {{clr|S|2S}}, {{clr|S|4S}}, and {{clr|S|6S}}
| |
| **Launches the opponent lower
| |
| | |
| *{{MMC|chara=Launcher|input=2S|label={{clr|S|2S}} (FM-31 Grenade Launcher)}} {{BalanceBadge|reworked|REWORKED}}
| |
| **Can now be cancelled into {{clr|S|4S}} and {{clr|S|6S}}
| |
| **Increased the combo time scaling received upon the second hit during a combo
| |
| | |
| *{{MMC|chara=Launcher|input=5M|label={{clr|M|5M}} (Charge Laser Rifle)}} {{BalanceBadge|buff|BUFF}}
| |
| **Reduced the cooldown for MP Recovery
| |
| | |
| *{{MMC|chara=Launcher|input=623M|label={{clr|M|2M/623M}} (BBQ)}} {{BalanceBadge|buff|BUFF}}
| |
| **Reduced the cooldown for MP Recovery
| |
| | |
| *{{MMC|chara=Launcher|input=236M|label={{clr|M|5M/236M}} (X-1 Extruder)}} {{BalanceBadge|nerf|NERF}}
| |
| **Increased hitstop duration
| |
| **Increased the cooldown for MP recovery
| |
| **Increased the combo time scaling when used as a combo starter
| |
| | |
| *{{MMC|chara=Launcher|input=214M|label={{clr|M|4M/214M}} (FM-92 mk2 Lancer)}} {{BalanceBadge|buff|BUFF}}
| |
| **Reduced the MP cost from 40 to 35
| |
| **Reduced the recovery from 26f to 16f
| |
| **Enlarged the hitbox of projectiles when hitting the ground
| |
| | |
| ===={{Character Label|DNFD|Lost Warrior|64px}}====
| |
| *Guard Gauge reduced from 1250 to ???? {{BalanceBadge|nerf|NERF}}
| |
| | |
| *{{MMC|chara=Lost Warrior|input=5A|label={{clr|A|5A}}}} {{BalanceBadge|buff|BUFF}}
| |
| **Reduced the recovery from 15f to 13f (-4 to -2 on block)
| |
| | |
| *{{MMC|chara=Lost Warrior|input=5AA|label={{clr|A|5AA}}}} {{BalanceBadge|buff|BUFF}}
| |
| **Reduced the recovery from 18f to 16f (0 to +2 on block)
| |
| | |
| *{{MMC|chara=Lost Warrior|input=2A|label={{clr|A|2A}}}} {{BalanceBadge|buff|BUFF}}
| |
| **Reduced the recovery from 18f to 15f (-3 to 0 on block)
| |
| | |
| *{{MMC|chara=Lost Warrior|input=5B|label={{clr|B|5B}}}} {{BalanceBadge|buff|BUFF}}
| |
| **Reduced the recovery from 24f to 20f (-2 to +1 on block)
| |
| | |
| *{{MMC|chara=Lost Warrior|input=2B|label={{clr|B|2B}}}} {{BalanceBadge|buff|BUFF}}
| |
| **Launches the opponent higher
| |
| | |
| *{{MMC|chara=Lost Warrior|input=5S|label={{clr|S|5S}} (Mysterious Slash)}} {{BalanceBadge|buff|BUFF}}
| |
| **Can now be jump cancelled
| |
| | |
| *{{MMC|chara=Lost Warrior|input=j.S|label={{clr|S|j.S}} (Mysterious Slash (airborne))}} {{BalanceBadge|reworked|REWORKED}}
| |
| **Can now be cancelled into {{clr|A|j.A}} and {{clr|B|j.B}}, even on whiff
| |
| **Increased the untech time
| |
| **Now staggers grounded opponents on counter hit
| |
| **Launches the opponent higher
| |
| **Increased the landing recovery
| |
| **Reduced the hitstun and guardstun
| |
| | |
| *{{MMC|chara=Lost Warrior|input=j.2S|label={{clr|S|j.2S}} (Mysterious Sphere)}} {{BalanceBadge|buff|BUFF}}
| |
| **Reduced the recovery from total 38f to ??f
| |
| | |
| *{{MMC|chara=Lost Warrior|input=6S|label={{clr|S|6S}} (Phase Shift)}} {{BalanceBadge|nerf|NERF}}
| |
| **Increased the recovery from 38f to ??
| |
| **Reduced the guard stun (with the recovery nerf, from -18f on block to -25f)
| |
| | |
| *{{MMC|chara=Lost Warrior|input=5M|label={{clr|M|5M}} (Vanish Cutter)}} {{BalanceBadge|nerf|NERF}}
| |
| **Increased combo time scaling when used as a combo starter
| |
| | |
| *{{MMC|chara=Lost Warrior|input=236M|label={{clr|M|6M/236M}} (Mysterious Pierce)}} {{BalanceBadge|nerf|NERF}}
| |
| **Increased combo time scaling when used as a combo starter
| |
| **Increased combo time scaling received for the last hit
| |
| | |
| *{{MMC|chara=Lost Warrior|input=214M|label={{clr|M|4M/214M}} (Vanish Strike)}} {{BalanceBadge|nerf|NERF}}
| |
| **Increased combo time scaling when used as a combo starter
| |
| | |
| *{{MMC|chara=Lost Warrior|input=j.M|label={{clr|M|j.M}} (Dominate)}} {{BalanceBadge|buff|BUFF}}
| |
| **Can now take airborne actions on hit
| |
| | |
| ===={{Character Label|DNFD|Ranger|64px}}====
| |
| *Guard Gauge reduced from 1150 to ???? {{BalanceBadge|nerf|NERF}}
| |
| | |
| *{{MMC|chara=Ranger|input=5A|label={{clr|A|5A}}}} {{BalanceBadge|buff|BUFF}}
| |
| **Can be forward dash and backdash cancelled, even on whiff
| |
| **Reduced the damage scaling
| |
| | |
| *{{MMC|chara=Ranger|input=5AA|label={{clr|A|5AA}}}} {{BalanceBadge|buff|BUFF}}
| |
| **Reduced the damage scaling
| |
| | |
| *{{MMC|chara=Ranger|input=2A|label={{clr|A|2A}}}} {{BalanceBadge|buff|BUFF}}
| |
| **Can now cancel into {{clr|A|5A}}
| |
| | |
| *{{MMC|chara=Ranger|input=5B|label={{clr|B|5B}}}} {{BalanceBadge|buff|BUFF}}
| |
| **Increased hitstop duration
| |
| **Increased input window for cancels
| |
| | |
| *{{MMC|chara=Ranger|input=2B|label={{clr|B|2B}}}} {{BalanceBadge|buff|BUFF}}
| |
| **Increased hitstop duration
| |
| **Increased input window for cancels
| |
| | |
| *{{MMC|chara=Ranger|input=5S|label={{clr|S|5S}} (Mach Kick)}} {{BalanceBadge|buff|BUFF}}
| |
| **Reduced the damage scaling
| |
| | |
| *{{MMC|chara=Ranger|input=6S|label={{clr|S|6S}} (Windmill)}} {{BalanceBadge|buff|BUFF}}
| |
| **Can now be canceled into {{clr|S|4S}} once per combo
| |
| | |
| *{{MMC|chara=Ranger|input=4S|label={{clr|S|4S}} (Triple Tap)}} {{BalanceBadge|buff|BUFF}}
| |
| **Can now be canceled into {{clr|S|6S}} once per combo
| |
| **Reduced the damage scaling received for the first hit
| |
| **Reduce the guardstun for the shootiung portion of the move (from -4f on block to -7f)
| |
| | |
| *{{MMC|chara=Ranger|input=5M|imageNumber=1|label={{clr|M|5M}} (Suppressive Barrage)}} {{BalanceBadge|buff|BUFF}}
| |
| **Increased the damage of the last hit (all versions)
| |
| ***1st Barrage end from 70 to 80
| |
| ***2nd Barrage end from 110 to 130
| |
| ***3rd barrage end from 120 to 150
| |
| | |
| *{{MMC|chara=Ranger|input=214M|label={{clr|M|4M/214M}} (Death Hawk)}} {{BalanceBadge|reworked|REWORKED}}
| |
| **Reduced the damage scaling for the multi-hit attack
| |
| **Reduced the damage of the multi-hit attack
| |
| | |
| ===={{Character Label|DNFD|Striker|64px}}====
| |
| *Guard Gauge reduced from 1150 to ???? {{BalanceBadge|nerf|NERF}}
| |
| | |
| *{{MMC|chara=Striker|input=5A|label={{clr|A|5A}}}} {{BalanceBadge|buff|BUFF}}
| |
| **Reduced the recovery (from 14f to 13f)
| |
| **Increased the guardstun (with recovery change, from -2f on block to +1f)
| |
| | |
| *{{MMC|chara=Striker|input=5AA|label={{clr|A|5AA}}}} {{BalanceBadge|buff|BUFF}}
| |
| **Reduced the recovery (from 16f to 14f, from -1f to +1f on block)
| |
| | |
| *{{MMC|chara=Striker|input=2A|label={{clr|A|2A}}}} {{BalanceBadge|buff|BUFF}}
| |
| **Reduced the recovery (from 15f to 12f, from -3f to 0f on block)
| |
| | |
| *{{MMC|chara=Striker|input=5S|label={{clr|S|5S}} (Tiger Chain Strike)}}, {{MMC|chara=Striker|input=5S~S|label={{clr|S|5SS}} (Tiger Chain Bash)}}, {{MMC|chara=Striker|input=2S|label={{clr|S|2S}} (Muse's Uppercut)}}, {{MMC|chara=Striker|input=4S|label={{clr|S|4S}} (Low Kick)}} {{BalanceBadge|buff|BUFF}}
| |
| **Can be cancelled with various MP skills even on whiff
| |
| | |
| *{{MMC|chara=Striker|input=5M|label={{clr|M|5M}} (Shadowless Kick)}} {{BalanceBadge|nerf|NERF}}
| |
| **Reduced the white damage inflicted while guarded
| |
| **Increased the MP cost
| |
| | |
| *{{MMC|chara=Striker|input=623M|label={{clr|M|2M/623M}} (Rising Fist)}} {{BalanceBadge|reworked|REWORKED}}
| |
| **Increased the invulnerability frames from 1-9f to ??f
| |
| **Increased the cooldown for MP recovery
| |
| | |
| *{{MMC|chara=Striker|input=236M|label={{clr|M|6M/236M}} (Mountain Pusher)}} {{BalanceBadge|nerf|NERF}}
| |
| **Increased the combo time scaling when used as a combo starter
| |
| **Increased the cooldown for MP recovery
| |
| | |
| *{{MMC|chara=Striker|input=214M|label={{clr|M|4M/214M}} (One Inch Punch)}} {{BalanceBadge|nerf|NERF}}
| |
| **Reduced the guard gauge damage
| |
| | |
| *{{MMC|chara=Striker|input=j.M|label={{clr|M|j.M}} (Torando Kick)}} {{BalanceBadge|nerf|NERF}}
| |
| **Reduced the White Damage inflicted when guarded
| |
| **Increased the cooldown for MP recovery
| |
| | |
| ===={{Character Label|DNFD|Swift Master|64px}}====
| |
| *Guard Gauge reduced from 1150 to ???? {{BalanceBadge|nerf|NERF}}
| |
| *Increased MP recovery speed from 11/s to ??/s {{BalanceBadge|buff|BUFF}}
| |
| | |
| *{{MMC|chara=Swift Master|input=5A|label={{clr|A|5A}}}}
| |
| **Increased pushback on guard
| |
| | |
| *{{MMC|chara=Swift Master|input=5AA|label={{clr|A|5AA}}}} {{BalanceBadge|nerf|NERF}}
| |
| **Increased pushback on guard
| |
| **Increased the recovery (from 17f to ??f)
| |
| **Reduced the guardstun (With recovery change, from -3f to -7f on block)
| |
| | |
| *{{MMC|chara=Swift Master|input=2A|label={{clr|A|2A}}}} {{BalanceBadge|nerf|NERF}}
| |
| **Increased pushback on guard
| |
| **Increased the recovery (from 18f to ??f)
| |
| **Reduced the guardstun (With recovery change, from -6f to -9f on block)
| |
| | |
| *{{MMC|chara=Swift Master|input=j.A|label={{clr|A|j.A}}}} {{BalanceBadge|nerf|NERF}}
| |
| **Increased pushback on guard
| |
| | |
| *{{MMC|chara=Swift Master|input=5B|label={{clr|B|5B}}}} {{BalanceBadge|nerf|NERF}}
| |
| **Increased the recovery from (25f to ??f)
| |
| **Reduced the guardstun (With recovery change, from -11f to -17f on block)
| |
| | |
| *{{MMC|chara=Swift Master|input=2B|label={{clr|2|2B}}}} {{BalanceBadge|nerf|NERF}}
| |
| **Increased pushback on guard
| |
| **Increased the recovery from 28f to 31f (from -14f to -17f on block)
| |
| | |
| *{{MMC|chara=Swift Master|input=j.B|label={{clr|B|j.B}}}} {{BalanceBadge|nerf|NERF}}
| |
| **Increased pushback on guard
| |
| | |
| *{{MMC|chara=Swift Master|input=5S|label={{clr|S|5S}} (Wind Blaster)}} {{BalanceBadge|reworked|REWORKED}}
| |
| **Can now be jump cancelled even on guard
| |
| **Reduced pushback on guard
| |
| **Increased the recovery from 26f to 31f (from -11 to -16 on block)
| |
| | |
| *{{MMC|chara=Swift Master|input=j.S|label={{clr|S|j.S}} (Aerial Wind Blaster)}} {{BalanceBadge|reworked|REWORKED}}
| |
| **Increased the pushback on guard
| |
| **Increased the landing recovery
| |
| | |
| *{{MMC|chara=Swift Master|input=2S|label={{clr|S|2S}} (Wind Upper)}} {{BalanceBadge|nerf|NERF}}
| |
| **Increased the pushback on guard
| |
| **Reduced the guardstun (from -2f on block to -5f)
| |
| **Can now be performed airborne with {{clr|S|j.2S}}
| |
| | |
| *{{MMC|chara=Swift Master|input=6S|label={{clr|S|6S}} (Sweeping Wind)}} {{BalanceBadge|buff|BUFF}}
| |
| **Increased the input time window to jump cancel
| |
| **Increased the pushback on guard
| |
| | |
| *{{MMC|chara=Swift Master|input=]S[|label={{clr|S|]S[}} (Storm Strike)}} {{BalanceBadge|reworked|REWORKED}}
| |
| **Can now be canceled into {{clr|S|6S}} and {{clr|S|4S}}
| |
| **Increased recovery from 20f to 47f
| |
| **Increased guardstun (With recovery changes, from +3f to -5f on block)
| |
| **Increased the knockdown time
| |
| **Increased the pushback on guard
| |
| **Increased the combo time scaling
| |
| | |
| *{{MMC|chara=Swift Master|input=623M|label={{clr|M|2M/623M}} (Eye of the Storm)}}
| |
| **Can now be canceled into {{MMC|chara=Swift Master|input=236M|type=M|label={{clr|M|6M}} (Wind Orb)}} on hit or guard during Awakening.
| |
| | |
| ===={{Character Label|DNFD|Troubleshooter|64px}}====
| |
| *Guard Gauge reduced from 1200 to ???? {{BalanceBadge|nerf|NERF}}
| |
| | |
| *{{MMC|chara=Troubleshooter|input=5B|label={{clr|B|5B}}}} {{BalanceBadge|buff|BUFF}} | |
| **Can now be jump cancelled
| |
| **Increased the hitstun (from 0 to +30 on hit)
| |
| | |
| *{{MMC|chara=Troubleshooter|input=5S|label={{clr|S|5S}}}} {{BalanceBadge|buff|BUFF}}
| |
| **Can now be jump cancelled (+20 on jump cancel)
| |
| | |
| *{{MMC|chara=Troubleshooter|input=6S|label={{clr|S|6S}} & {{clr|S|j.S}} (G-Bomb)}} {{BalanceBadge|reworked|REWORKED}}
| |
| **Increased hitstop duration
| |
| **Increased combo time scaling on hit
| |
| | |
| *{{MMC|chara=Troubleshooter|input=5M|label={{clr|M|5M}} (Igniting Slash)}} {{BalanceBadge|nerf|NERF}}
| |
| **Increased the MP cost from 20 to 30
| |
| | |
| *{{MMC|chara=Troubleshooter|input=5M~5M|label={{clr|M|5MM}} (Igniting Slash 2nd hit)}} {{BalanceBadge|buff|BUFF}}
| |
| **Can now be dash canceled on hit
| |
| **Reduced the MP cost from 20 to 15
| |
| | |
| *{{MMC|chara=Troubleshooter|input=5M~5M~5M|label={{clr|M|5MMM}} (Igniting Slash 3rd hit)}} {{BalanceBadge|reworked|REWORKED}}
| |
| **Can now be dash canceled (+19 on block)
| |
| **Reduced the damage scaling
| |
| **Reduced the MP cost from 20 to 10
| |
| **Increased the combo time scaling received when used as a combo starter
| |
| | |
| *{{MMC|chara=Troubleshooter|input=623M|label={{clr|M|2M/623M}} (Perfect Batting)}} {{BalanceBadge|buff|BUFF}}
| |
| **Can be cancelled into {{MMC|chara=Troubleshooter|input=236M~M|label={{clr|M|6M}} (Get on Fire 2nd)}} on hit or guard during "Handle Explosives" Awakening effect
| |
| | |
| *{{MMC|chara=Troubleshooter|input=236M|label={{clr|M|6M/236M}} (Get on Fire)}} {{BalanceBadge|buff|BUFF}}
| |
| **Reduced the MP cost from 60 to 45
| |
| | |
| *{{MMC|chara=Troubleshooter|input=236M~M|label={{clr|M|6M~M/236M~M}} (Get on Fire 2nd)}} {{BalanceBadge|buff|BUFF}}
| |
| **Reduced the MP cost from 20 to 15
| |
| | |
| *{{MMC|chara=Troubleshooter|input=214M|label={{clr|M|4M/214M}} (Oppression)}} {{BalanceBadge|nerf|NERF}}
| |
| **Increased the MP cost from 50 to 60
| |
| **Increased the cooldown for MP recovery
| |
| **Increased the combo time scaling when used as a combo starter
| |
| | |
| *{{MMC|chara=Troubleshooter|input=j.M|label={{clr|M|j.M}} (Disastrous Quake)}} {{BalanceBadge|nerf|NERF}}
| |
| **Increased the MP cost from 30 to 45
| |
| **Increased the cooldown for MP recovery
| |
| **Reduced the untech time against the second hit
| |
| **Increased the combo time scaling upon the last hit during a combo
| |
| | |
| ===={{Character Label|DNFD|Vanguard|64px}}====
| |
| *Guard Gauge reduced from 1200 to ???? {{BalanceBadge|nerf|NERF}}
| |
| *Grab (A+B or 4A+B) {{BalanceBadge|buff|BUFF}}
| |
| **Reduced recovery on hit
| |
| | |
| *{{MMC|chara=Vanguard|input=5B|label={{clr|B|5B}}}} {{BalanceBadge|nerf|NERF}}
| |
| **Increased the recovery from ?? to ?? (from -9 to -12 on block)
| |
| **Increased the damage scaling received
| |
| **Increased combo time scaling when used as a combo starter
| |
| | |
| *{{MMC|chara=Vanguard|input=2B|label={{clr|B|2B}}}} {{BalanceBadge|nerf|NERF}}
| |
| **Increased the recovery from ?? to ??
| |
| **Reduced the guardstun (With recovery change, from -11f to -16f on block)
| |
| **Increased combo time scaling when used as a combo starter
| |
| | |
| *{{MMC|chara=Vanguard|input=2S|label={{clr|S|2S}} (Cleave: Upper)}} {{BalanceBadge|buff|BUFF}}
| |
| **Can now be jump cancelled even on guard
| |
| | |
| *{{MMC|chara=Vanguard|input=4S|label={{clr|S|4S}} (Cleave: Cut)}}, {{MMC|chara=Vanguard|input=6S|label={{clr|S|6S}} (Cleave: Slash)}} {{BalanceBadge|nerf|NERF}}
| |
| **Reduced the untech time
| |
| | |
| *{{MMC|chara=Vanguard|input=5M|label={{clr|M|5M}} (Brandish)}} {{BalanceBadge|buff|BUFF}}
| |
| **Increased the minimum damage
| |
| **Reduced the recovery from ??f to ??f (from -10f to -5f on block)
| |
| | |
| *{{MMC|chara=Vanguard|input=5M|type=Brandish|label={{clr|M|5M}} during Brandish (Inferno Charge)}} {{BalanceBadge|reworked|REWORKED}}
| |
| **Increased the minimum damage
| |
| **Can now be jump canceled on block and hit
| |
| **Launches the opponent higher
| |
| **Reduced the guardstun (from +1f to -1f on block, +17 with jump cancel)
| |
| **Increased the MP cost from 10 to 20
| |
| **Increased the cooldown for MP recovery
| |
| | |
| *{{MMC|chara=Vanguard|input=623M|type=Brandish|label={{clr|M|2M}} During Brandish (Crescent Slash)}} {{BalanceBadge|buff|BUFF}}
| |
| **Increased the damage (from 100 to 130)
| |
| **Increased the White Damage inflicted when guarded to 65
| |
| **Reduced the damage scaling
| |
| **Increased the minimum damage
| |
| **Increased the guardstun (from -14f to -7f on block)
| |
| **Reduced the cooldown for MP recovery
| |
| **Increased the MP cost from 20 to 25
| |
| | |
| *{{MMC|chara=Vanguard|input=236M|type=Brandish|label={{clr|M|6M}} During Brandish (Dread Bore)}} {{BalanceBadge|buff|BUFF}}
| |
| **Increased the minimum damage
| |
| **Reduced the MP cost from 30 to 25
| |
| **Reduced the cooldown for MP recovery
| |
| **Increased the pushback on guard
| |
| **Increased the untech time against the multi-hit attack
| |
| | |
| *{{MMC|chara=Vanguard|input=214M|type=Brandish|label={{clr|M|4M}} During Brandish (Behead)}} {{BalanceBadge|reworked|REWORKED}}
| |
| **Increased the minimum damage
| |
| **Moved up the timing of the Armor frames' activation
| |
| **Removed the Armor effect against low attacks
| |
| **Increased the MP cost from 20 to 30
| |
| **Increased combo time scaling when used as a combo starter
| |
| | |
| *{{MMC|chara=Vanguard|input=j.M|label={{clr|M|j.M}} (Lunge Strike)}} {{BalanceBadge|buff|BUFF}}
| |
| **Increased the minimum damage for the first and second hits
| |
| | |
| *{{MMC|chara=Vanguard|input=236M|label={{clr|M|6M/236M}} (Earthshatter)}} {{BalanceBadge|reworked|REWORKED}}
| |
| **Reduced the recovery (from -7f to -2f on block)
| |
| **Reduced the damage scaling
| |
| **Launches the opponent higher on hit
| |
| **Increased the MP cost from 40 to 50
| |
| **Increased the cooldown for MP recovery
| |
| | |
| *{{MMC|chara=Vanguard|input=214M|label={{clr|M|4M/214M}} (Devastate)}} {{BalanceBadge|buff|BUFF}}
| |
| **Increased the minimum damage
| |
| **Reduced the MP cost from 50 to 40
| |
| | |
| *{{MMC|chara=Vanguard|input=j.M|label={{clr|M|j.M}} (Doom Glaive)}} {{BalanceBadge|buff|BUFF}}
| |
| **Reduced the damage scaling for the first hit
| |
| **Increased the minimum damage
| |
| **Reduced the MP cost from 50 to 45
| |
| </div>
| |
| | |
| ===Version 1.09===
| |
| <div class="mw-collapsible mw-collapsed" data-expandtext="Show" data-collapsetext="Hide">
| |
| '''Universal Changes'''
| |
| ----
| |
| <div class="mw-collapsible-content">
| |
| '''Dodge'''
| |
| *Reduced the recovery from 33f to ??f
| |
| *Moved the Strike & Projectile invulnerability frames from 3f~20f to ?f~??f
| |
| *Moved the Projectile invulnerability frames from 21f~30f to ??f~??f
| |
| | |
| '''Guard Cancel Attack'''
| |
| *Adjusted recovery
| |
| *Adjusted hitstun/blockstun
| |
| | |
| '''{{clr|M|j.MS}}'''
| |
| *All airborne MS skills now immediately autocorrect to face the opponent when performed.
| |
| </div>
| |
| <div class="mw-collapsible mw-collapsed" data-expandtext="Show" data-collapsetext="Hide">
| |
| '''1.09 Character Changes'''
| |
| ----
| |
| <div class="mw-collapsible-content">
| |
| ===={{Character Label|DNFD|Berserker|64px}}====
| |
| *HP Increased from 950 to 980 {{BalanceBadge|buff|BUFF}}
| |
| *Guard Gauge increased from 1050 to 1200 {{BalanceBadge|buff|BUFF}}
| |
| *'''Awakening Passive''' {{BalanceBadge|buff|BUFF}}
| |
| **Adjusted HP gain on hit to restore red life instead of prioriziting white life first
| |
| **Added "Attack Increase" effect {{DNFDicon|icon=dmgup}}
| |
| **Added "White Life Damage on Block (Chip Damage) increase" effect {{DNFDicon|icon=wdu}}
| |
| *{{MMC|chara=Berserker|input=j.A|label='''{{clr|A|j.A}}'''}} {{BalanceBadge|buff|BUFF}}
| |
| **Increased Hitstun
| |
| *{{MMC|chara=Berserker|input=5S|label='''{{clr|S|5S}}'''}} '''(Ghost Slash)''' {{BalanceBadge|buff|BUFF}}
| |
| **Expanded the hitbox
| |
| **Increased knockdown time on airborne hit
| |
| *{{MMC|chara=Berserker|input=2S|label='''{{clr|S|2S}}'''}} '''(Upward Slash)''' {{BalanceBadge|buff|BUFF}}
| |
| **Can be jump cancelled on hit
| |
| *{{MMC|chara=Berserker|input=j.2S|label='''{{clr|S|j.2S}}'''}} '''(Ashe Fork)''' {{BalanceBadge|buff|BUFF}}
| |
| **The second hit can now connect as an OTG {{DNFDicon|icon=otg}}.
| |
| *{{MMC|chara=Berserker|input=623M|label='''{{clr|M|2M}}/{{clr|M|623M}}'''}} '''(Raging Fury)''' {{BalanceBadge|buff|BUFF}}
| |
| **The last hit launches the opponent higher
| |
| *{{MMC|chara=Berserker|input=214M|label='''{{clr|M|4M}}/{{clr|M|214M}}'''}} '''(Bloodlust)''' {{BalanceBadge|buff|BUFF}}
| |
| **Reduced recovery upon hit
| |
| **Increased knockdown time
| |
| | |
| ===={{Character Label|DNFD|Crusader|64px}}====
| |
| {{BalanceBadge|buff|BUFF}}
| |
| | |
| *HP increased from 1100 to 1130
| |
| *Guard Gauge increased from 1200 to 1300
| |
| *'''Awakening Effect (Passive)''' {{BalanceBadge|buff|BUFF}}
| |
| **Enhanced the "Defense Increase" effect. {{DNFDicon|icon=defu}}
| |
| **Enhanced the "Guard Break Resistance Increase" effect. {{DNFDicon|icon=gbu}}
| |
| **Enhanced the "White Life Damage Recovery Speed Increase" effect. {{DNFDicon|icon=recu}}
| |
| | |
| *'''Crouch''' & '''Crouching Guard''' {{BalanceBadge|buff|BUFF}}
| |
| **Reduced Crusader's crouching hurtbox height
| |
| | |
| *{{MMC|chara=Crusader|input=2A|label='''{{clr|A|2A}}'''}} {{BalanceBadge|buff|BUFF}}
| |
| **Reduced startup from 8f to 7f
| |
| **Reduced the recovery from 17f to 15f
| |
| **Launches the opponent higher on hit
| |
| | |
| *{{MMC|chara=Crusader|input=j.A|label='''{{clr|A|j.A}}'''}} {{BalanceBadge|buff|BUFF}}
| |
| **Reduced landing recovery
| |
| | |
| *{{MMC|chara=Crusader|input=5B|type=Normal|label='''{{clr|B|5B}}'''}} {{BalanceBadge|buff|BUFF}}
| |
| **Reduced recovery (changed from +2f to +5f on block)
| |
| | |
| *{{MMC|chara=Crusader|input=j.B|label='''{{clr|B|j.B}}'''}} {{BalanceBadge|buff|BUFF}}
| |
| **Increased hitstun
| |
| **Now staggers the opponent on counterhit
| |
| **Ground bounces the opponent on airborne hit
| |
| | |
| *{{MMC|chara=Crusader|input=j.S|label='''{{clr|S|j.S}}'''}} '''(Hammer of Repentance)''' {{BalanceBadge|buff|BUFF}}
| |
| **Now staggers the opponent on grounded hit
| |
| | |
| *{{MMC|chara=Crusader|input=6S|label='''{{clr|S|6S}}'''}} '''(Flash Sphere)''' {{BalanceBadge|buff|BUFF}}
| |
| **Can now be cancelled into from {{clr|A|5A}}, {{clr|A|5AA}}, {{clr|A|2A}}, {{clr|B|5B}}, {{clr|B|2B}}, {{clr|S|j.S}} and {{clr|S|2S}}.
| |
| | |
| *{{MMC|chara=Crusader|input=5M|label='''{{clr|M|5M}}'''}} '''(Miracle Splitter)''' {{BalanceBadge|buff|BUFF}}
| |
| **Reduced the startup for the projectile invulnerability frames
| |
| **Extended the untech time on the first hit
| |
| | |
| *{{MMC|chara=Crusader|input=j.M|label='''{{clr|M|j.M}}'''}} '''(Spear of Victory)''' {{BalanceBadge|buff|BUFF}}
| |
| **Reduced the landing recovery
| |
| | |
| *{{MMC|chara=Crusader|input=j.214M|label='''{{clr|M|j.4M}}/{{clr|M|j.214M}} during Grace'''}} '''(Apocalypse)''' {{BalanceBadge|buff|BUFF}}
| |
| **Reduced the MP cost from 90 to 70
| |
| **Reduced the recovery for easier followups while airborne.
| |
| | |
| ===={{Character Label|DNFD|Dragon Knight|64px}}====
| |
| *HP increased from 900 to 930 {{BalanceBadge|buff|BUFF}}
| |
| *Guard Gauge increased from 1000 to 1150 {{BalanceBadge|buff|BUFF}}
| |
| *'''Awakening Passive''' {{BalanceBadge|buff|BUFF}}
| |
| **Added "Attack Increase" effect. {{DNFDicon|icon=dmgup}}
| |
| **Added "White Life Damage Recovery Speed Increase" effect {{DNFDicon|icon=recu}}
| |
| *{{MMC|input=5B|chara=Dragon Knight|label={{clr|B|5B}}}} {{BalanceBadge|buff|BUFF}}
| |
| **Can now be jump canceled
| |
| *{{MMC|input=2S|chara=Dragon Knight|label={{clr|S|2S}}}} {{BalanceBadge|buff|BUFF}}
| |
| **Can now be jump canceled
| |
| *{{MMC|input=6S|chara=Dragon Knight|label={{clr|S|6S}}}} {{BalanceBadge|buff|BUFF}}
| |
| **Reduced recovery from ?? to 12+3 landing.
| |
| **Can now be followed up by {{clr|S|j.S}}, even on whiff.
| |
| | |
| *{{MMC|input=4S|chara=Dragon Knight|label={{clr|S|4S}}}} {{BalanceBadge|buff|BUFF}}
| |
| **The first hit can now be cancalled into {{clr|S|j.S}}
| |
| | |
| *{{MMC|input=236M|chara=Dragon Knight|label={{clr|M|6M}}/{{clr|M|236M}}}} (Dragon Warrior Princess) {{BalanceBadge|buff|BUFF}}
| |
| **Increased knockdown time on counterhit
| |
| | |
| *{{MMC|input=B|type=Astra|chara=Dragon Knight|label={{clr|B|B}} during Summon Astra}} (Dragon Breath) {{BalanceBadge|buff|BUFF}}
| |
| **Launches back the opponent on the first hit
| |
| **The last hit knocks the opponent further away
| |
| **Increased damage from 25x9 to 25x11, 50
| |
| | |
| ===={{Character Label|DNFD|Enchantress|64px}}====
| |
| *HP increased from 850 to 900 {{BalanceBadge|buff|BUFF}}
| |
| *Guard Gauge increased from 1000 to 1150 {{BalanceBadge|buff|BUFF}}
| |
| *Awakening Passive {{BalanceBadge|buff|BUFF}}
| |
| **Added "White Life Damage Recovery Speed Increase" effect. {{DNFDicon|icon=recu}}
| |
| **Added "MP Recovery Speed Increase" effect. {{DNFDicon|icon=regup}}
| |
| | |
| *Crouch
| |
| **Adjusted the hurtbox for consistency (larger?)
| |
| | |
| *Dodge (6G) {{BalanceBadge|buff|BUFF}}
| |
| **Reduced the recovery
| |
| **Added invulnerability against strikes on frame 1
| |
| **Increased projectile invulnerability
| |
| | |
| *{{MMC|input=2S|chara=Enchantress|label={{clr|S|2S}}}} {{BalanceBadge|buff|BUFF}}
| |
| **Can now be jump canceled upon connecting with enchantress' hit
| |
| | |
| *{{MMC|input=j.S|imageNumber=1|chara=Enchantress|label={{clr|S|j.S}}}} {{BalanceBadge|buff|BUFF}}
| |
| **Reduced landing recovery from ?? to ??
| |
| | |
| *{{MMC|input=236M|chara=Enchantress|label={{clr|M|6M}}/{{clr|M|236M}}}} (Harvest) {{BalanceBadge|buff|BUFF}}
| |
| **Reduced the recovery from ?? to ?? (from -12 on block to -5)
| |
| **Increased minimum damage
| |
| **Launches the opponent higher
| |
| **Extended the untech time
| |
| | |
| *{{MMC|input=623M|type=Madd|chara=Enchantress|label={{clr|M|2M}}/{{clr|M|623M}}}} during Showtime! (Madd the Guard) {{BalanceBadge|buff|BUFF}}
| |
| **Increased knockdown time
| |
| | |
| ===={{Character Label|DNFD|Ghostblade|64px}}====
| |
| *HP increased from 900 to 950 {{BalanceBadge|buff|BUFF}}
| |
| *Guard Gauge increased from 1000 to 1150 {{BalanceBadge|buff|BUFF}}
| |
| *Awakening Passive
| |
| **Addded "Guard Damage Damage Increase" {{DNFDicon|icon=gdu}}
| |
| **Added "Movement Speed Increase" {{DNFDicon|icon=msu}}
| |
| | |
| *Crouch & Crouching Guard {{BalanceBadge|buff|BUFF}}
| |
| **Reduced the hurtbox
| |
| | |
| *{{MMC|input=5S|chara=Ghostblade|label={{clr|S|5S}}}} {{BalanceBadge|buff|BUFF}}
| |
| **Increased blockstun (Opponent is forced to guard until the last hit)
| |
| | |
| *{{MMC|input=2S|chara=Ghostblade|label={{clr|S|2S}}}} {{BalanceBadge|buff|BUFF}}
| |
| **Reduced recovery from 17f to 14f (from -7 on block to -3)
| |
| **Can now be canceled into {{MMC|input=623M|chara=Ghostblade|label={{clr|M|2M}}/{{clr|M|623M}}}}
| |
| | |
| *{{MMC|input=6S~S|chara=Ghostblade|label={{clr|S|6S~S}}}} {{BalanceBadge|buff|BUFF}}
| |
| **Expanded the hitbox
| |
| | |
| *{{MMC|input=6S~S~S|chara=Ghostblade|label={{clr|S|6S~S~S}}}} {{BalanceBadge|buff|BUFF}}
| |
| **Expanded the hitbox
| |
| **Can now be canceled into MP skills on hit
| |
| | |
| *{{MMC|input=j.S|chara=Ghostblade|label={{clr|S|j.S}}}} {{BalanceBadge|buff|BUFF}}
| |
| **Reduced recovery
| |
| | |
| *{{MMC|input=5M|chara=Ghostblade|label={{clr|M|5M}}}} (Ghost: Single Strike) {{BalanceBadge|buff|BUFF}}
| |
| **Extended the untech time
| |
| | |
| *{{MMC|input=5M~5M|chara=Ghostblade|label={{clr|M|5M~5M}}}} (Dyad: Soul Cross) {{BalanceBadge|buff|BUFF}}
| |
| **Can now be canceled with {{MMC|input=623M|chara=Ghostblade|label={{clr|M|2M}}/{{clr|M|623M}}}}.
| |
| | |
| *{{MMC|input=623M|chara=Ghostblade|label={{clr|M|2M}}/{{clr|M|623M}}}} (Ghost Retracer) {{BalanceBadge|buff|BUFF}}
| |
| **Reduced the recovery upon teleporting
| |
| | |
| ===={{Character Label|DNFD|Grappler|64px}}====
| |
| *HP increased from 1050 to 1100 {{BalanceBadge|buff|BUFF}}
| |
| *Guard Gauge increased from 1100 to 1250 {{BalanceBadge|buff|BUFF}}
| |
| *Awakening Passive {{BalanceBadge|buff|BUFF}}
| |
| **Can now cancel Charged MP skills into other MP skills, even on whiff.
| |
| ***Also applies to {{MMC|chara=Grappler|input=623M|label={{clr|M|2MS}}}} (Seismic Crash) followup
| |
| **Added "Defense Increase" (5%) {{DNFDicon|icon=defu}}
| |
| | |
| *{{clr|A|2A}} {{BalanceBadge|buff|BUFF}}
| |
| **Launches the opponent higher when hit airborne
| |
| | |
| *{{MMC|chara=Grappler|input=2S|label={{clr|S|2S}}}} (High Kick) {{BalanceBadge|buff|BUFF}}
| |
| **Extended the untech time
| |
| | |
| *{{MMC|chara=Grappler|input=4S|label={{clr|S|4S}}/{{clr|S|4[S]}}}} (Air Steiner) {{BalanceBadge|buff|BUFF}}
| |
| *Reduced landing recovery
| |
| | |
| *{{MMC|chara=Grappler|input=j.S|label={{clr|S|j.S}}}} (Slam Kick) {{BalanceBadge|buff|BUFF}}
| |
| **Ground bounces even on normal hit (previously required counter hit)
| |
| | |
| *{{MMC|chara=Grappler|input=5M|label={{clr|M|5M}}}} (Magnumsault, uncharged) {{BalanceBadge|buff|BUFF}}
| |
| **The second hit launches the opponent higher
| |
| **Reduced the damage scaling in combos
| |
| **Increased the blockstun (From -5 on block to -4)
| |
| | |
| *{{MMC|chara=Grappler|input=623M|label={{clr|M|2M}}}} (Seismic Crash) {{BalanceBadge|buff|BUFF}}
| |
| **Moved up the counter window from 3f to 1f
| |
| | |
| *{{MMC|chara=Grappler|input=236M|label={{clr|M|6M}}}} (Shoulder tackle, uncharged) {{BalanceBadge|buff|BUFF}}
| |
| **Reduced the recovery from ??f to ??f
| |
| **Launches the opponent higher on counter hit
| |
| | |
| *{{MMC|chara=Grappler|input=236[M]|label={{clr|M|6[M]}}}} (Shoulder tackle, charged) {{BalanceBadge|buff|BUFF}}
| |
| **Reduced the recovery from ??f to ??f
| |
| | |
| *{{MMC|chara=Grappler|input=214[M]|label={{clr|M|4[M]}}}} (Break Down, charged) {{BalanceBadge|buff|BUFF}}
| |
| **Increased the knockdown time
| |
| | |
| *{{MMC|chara=Grappler|input=j.[M]|label={{clr|M|j.[M]}}}} (Air Break Down, charged) {{BalanceBadge|buff|BUFF}}
| |
| **Reduced the recovery from ??f to ??f
| |
| | |
| ===={{Character Label|DNFD|Hitman|64px}}====
| |
| *HP increased from 1000 to 1020 {{BalanceBadge|buff|BUFF}}
| |
| *Guard Gauge increased from 1050 to 1200 {{BalanceBadge|buff|BUFF}}
| |
| *Reduced hurtbox on crouching guard {{BalanceBadge|buff|BUFF}}
| |
| | |
| *{{MMC|chara=Hitman|input=2B|label={{clr|B|2B}}}} {{BalanceBadge|buff|BUFF}}
| |
| **Launches the opponent higher
| |
| | |
| *{{MMC|chara=Hitman|input=2S|label={{clr|S|2S}}}} (Dead Lift) {{BalanceBadge|buff|BUFF}}
| |
| **Added jump cancel to the second hit
| |
| | |
| *{{MMC|chara=Hitman|input=j.S|label={{clr|S|j.S}}}} (Dead Six) {{BalanceBadge|buff|BUFF}}
| |
| **Extended the untech time
| |
| | |
| *{{MMC|chara=Hitman|input=214M|label={{clr|M|4M}}}} (Sweep) {{BalanceBadge|buff|BUFF}}
| |
| **Reduced recovery from ??f to ??f (-7f on block to -3)
| |
| **Launches the opponent higher
| |
| | |
| ===={{Character Label|DNFD|Inquisitor|64px}}====
| |
| *HP increased from 850 to 930 {{BalanceBadge|buff|BUFF}}
| |
| *Guard gauge increased from 1000 1150 {{BalanceBadge|buff|BUFF}}
| |
| *Awakening Effect {{BalanceBadge|buff|BUFF}}
| |
| **Added "Guard Break Resistance" effect {{DNFDicon|icon=gdd}}
| |
| **Added "Movement Speed Increase" effect {{DNFDicon|icon=msu}}
| |
| *Adjusted crouch hurtbox for consistency {{BalanceBadge|reworked|REWORKED}}
| |
| *Reduced jump landing time {{BalanceBadge|reworked|REWORKED}}
| |
| | |
| *{{MMC|chara=Inquisitor|input=2A|label={{clr|A|2A}}}} {{BalanceBadge|buff|BUFF}}
| |
| **Reduced startup from 9f to 7f
| |
| **Reduced recovery from 15f to 13f
| |
| | |
| *{{MMC|chara=Inquisitor|input=5B|label={{clr|B|5B}}}} {{BalanceBadge|buff|BUFF}}
| |
| **Reduced recovery from ??f to ??f (reduced by 5f)
| |
| | |
| *{{MMC|chara=Inquisitor|input=5S|label={{clr|S|5S}}}} (Punishing Cross) {{BalanceBadge|buff|BUFF}}
| |
| **Reduced recovery from ??f to ??f (reduced by 4f)
| |
| | |
| *{{MMC|chara=Inquisitor|input=2S|label={{clr|S|2S}}}} (Rising Cut) {{BalanceBadge|buff|BUFF}}
| |
| **Reduced recovery from ??f to ??f (reduced by 7f)
| |
| | |
| *{{MMC|chara=Inquisitor|input=6S|label={{clr|S|6S}}}} (Cut-in Dash) {{BalanceBadge|buff|BUFF}}
| |
| **Can now be cancelled into various MP skills
| |
| | |
| *{{MMC|chara=Inquisitor|input=4S|label={{clr|S|4S}}}} (Flege's Essence) {{BalanceBadge|buff|BUFF}}
| |
| **Can now be followed up with {{clr|S|6S}} (even on whiff)
| |
| **Reduced the damage scaling in combos
| |
| | |
| *{{MMC|chara=Inquisitor|input=j.S|label={{clr|S|j.S}}}} (Raid) {{BalanceBadge|buff|BUFF}}
| |
| **Moved up the cancel timing after landing
| |
| **Can now be followed up with {{clr|S|6S}} on landing
| |
| | |
| *{{MMC|chara=Inquisitor|input=236M|label={{clr|M|6M}}}} (Summary Justice) {{BalanceBadge|reworked|REWORKED}}
| |
| **Reduced the recovery from ??f to ??f
| |
| **Increased the knockback of the last hit on hit and block
| |
| **Increased the blockstun of the third hit (from -6f on block to 0f)
| |
| | |
| *{{MMC|chara=Inquisitor|input=j.M|label={{clr|M|j.M}}}} (God's Wrath) {{BalanceBadge|buff|BUFF}}
| |
| **Reduced the recovery from ??f to ??f (reduced by 2f)
| |
| | |
| ===={{Character Label|DNFD|Kunoichi|64px}}====
| |
| *HP increased from 900 to 930 {{BalanceBadge|buff|BUFF}}
| |
| *Guard Gauge increased from 1000 to 1150 {{BalanceBadge|buff|BUFF}}
| |
| *Awakening Effect {{BalanceBadge|buff|BUFF}}
| |
| **Added White Life Damage on Block (Chip Damage) Increase effect {{DNFDicon|icon=wdu}}
| |
| **Added Movement Speed Increase effect {{DNFDicon|icon=msu}}
| |
| | |
| *{{MMC|chara=Kunoichi|input=5S|label={{clr|S|5S}}}} (Flame Cut) {{BalanceBadge|buff|BUFF}}
| |
| **Can now cancel into {{clr|S|2S}}
| |
| | |
| *{{MMC|chara=Kunoichi|input=2S|label={{clr|S|2S}}}} (Rising Cut) {{BalanceBadge|buff|BUFF}}
| |
| **Can now be jump cancelled on hit
| |
| **Can now be cancelled into {{clr|S|j.2S}}
| |
| | |
| *{{MMC|chara=Kunoichi|input=6S|label={{clr|S|6S}}}} (Kunai Throw) {{BalanceBadge|buff|BUFF}}
| |
| **Can now be cancelled into {{clr|S|4S}}, even on whiff
| |
| | |
| *{{MMC|chara=Kunoichi|input=4S|label={{clr|S|4S}}}} (Ninpo: Log Clone) {{BalanceBadge|buff|BUFF}}
| |
| **Reduced the startup for invulnerability frames from 9f to 4f
| |
| | |
| *{{MMC|chara=Kunoichi|input=j.2S|label={{clr|S|j.2S}}}} (Flying Squirrel) {{BalanceBadge|buff|BUFF}}
| |
| **Reduced the recovery from ??f to ??f
| |
| **Reduced landing recovery from ??f to ??f
| |
| | |
| ===={{Character Label|DNFD|Launcher|64px}}====
| |
| *HP increased from 900 to 950
| |
| *Guard Gauge increased from 1000 to 1150
| |
| *Awakening Effect
| |
| **Added Attack Increase effect {{DNFDicon|icon=dmgup}}
| |
| **Added Guard Damage increase Effect {{DNFDicon|icon=gdu}}
| |
| | |
| *{{MMC|chara=Launcher|input=5A|label={{clr|A|5A}}}} {{BalanceBadge|buff|BUFF}}
| |
| **Increased hitstun
| |
| **Extended the untech time
| |
| | |
| *{{MMC|chara=Launcher|input=2A|label={{clr|A|2A}}}} {{BalanceBadge|buff|BUFF}}
| |
| **Reduced the startup from 10f to 4f
| |
| **Reduced the recovery from 19f to ??f
| |
| **Increased hitstop duration and hitstun
| |
| **Extended untech time
| |
| **Can now cancel into {{clr|A|5A}}
| |
| | |
| *{{MMC|chara=Launcher|input=j.A|label={{clr|A|j.A}}}} {{BalanceBadge|buff|BUFF}}
| |
| **Increased hitstop duration
| |
| **Launches the opponent higher
| |
| **Reduced recovery from Until landing +5f to Until landing +2f
| |
| | |
| *{{MMC|chara=Launcher|input=5B|label={{clr|B|5B}}}} {{BalanceBadge|buff|BUFF}}
| |
| **The disarming motion can now be cancelled by MP skills
| |
| | |
| *{{MMC|chara=Launcher|input=2B|label={{clr|B|2B}}}} {{BalanceBadge|buff|BUFF}}
| |
| **Can now be cancelled into various skills even on whiff
| |
| **Launches the opponent higher
| |
| | |
| *{{MMC|chara=Launcher|input=j.B|label={{clr|B|j.B}}}} {{BalanceBadge|buff|BUFF}}
| |
| **Expanded the hitbox
| |
| | |
| *{{MMC|chara=Launcher|input=2S|label={{clr|S|2S}}}} (FM-31 Grenade Launcher) {{BalanceBadge|buff|BUFF}}
| |
| **Removed upper body hurtbox before and immediately after activation
| |
| **Can now be jump cancelled
| |
| **Reduced the damage scaling in combos
| |
| | |
| *{{MMC|chara=Launcher|input=4S|label={{clr|S|4S}}}} (Spriggan) {{BalanceBadge|buff|BUFF}}
| |
| **Reduced knockback distance
| |
| | |
| *{{MMC|chara=Launcher|input=j.S|label={{clr|S|j.S}}}} (Laser Rifle) {{BalanceBadge|buff|BUFF}}
| |
| **Reduced the landing recovery from Until Landing+8f to +5f (3f reduction)
| |
| **Increased hitstun
| |
| **Adjusted to Untechable
| |
| | |
| *{{MMC|chara=Launcher|input=5M|label={{clr|M|5M}}}} (Charge Laser Rifle) {{BalanceBadge|buff|BUFF}}
| |
| **Reduced the MP cost from 50 to 30
| |
| **Increased the hitstun
| |
| **Increased the blockstun (from -13f to -9f on block)
| |
| **Extended the untech time
| |
| | |
| *{{MMC|chara=Launcher|input=623M|label={{clr|M|2M}}}} (BBQ) {{BalanceBadge|buff|BUFF}}
| |
| **Reduced the recovery on hit
| |
| **Launches the opponent higher
| |
| | |
| *{{MMC|chara=Launcher|input=236M|label={{clr|M|6M}}}} (X-1 Extruder) {{BalanceBadge|buff|BUFF}}
| |
| **Reduced the recovery
| |
| **Can now connect against downed opponents (OTG)
| |
| | |
| *{{MMC|chara=Launcher|input=214M|label={{clr|M|4M}}}} (FM-92 mk2 Lancer) {{BalanceBadge|buff|BUFF}}
| |
| **Reduced the MP cost from 50 to 40
| |
| | |
| *{{MMC|chara=Launcher|input=j.M|label={{clr|M|j.M}}}} (Quantum Bomb) {{BalanceBadge|buff|BUFF}}
| |
| **Increased minimum damage
| |
| | |
| ===={{Character Label|DNFD|Lost Warrior|64px}}====
| |
| *HP Increased from 1000 to 1050 {{BalanceBadge|buff|BUFF}}
| |
| *Guard Guage increased from 1100 to 1250 {{BalanceBadge|buff|BUFF}}
| |
| *Awakening Effect {{BalanceBadge|buff|BUFF}}
| |
| **Added Defense Increase effect {{DNFDicon|icon=defu}}
| |
| **Added Guard Break Resistance Increase effect {{DNFDicon|icon=gdd}}
| |
| *Reduced the size of the crouching and crouching guard hurtboxes {{BalanceBadge|buff|BUFF}}
| |
| | |
| *{{MMC|chara=Lost Warrior|input=5A|label={{clr|A|5A}}}} {{BalanceBadge|buff|BUFF}}
| |
| **Reduced the startup from 10f to 7f
| |
| **Reduced the recovery from 18f to 15f
| |
| | |
| *{{MMC|chara=Lost Warrior|input=2S|label={{clr|S|2S}}}} {{BalanceBadge|buff|BUFF}}
| |
| **Can now be jump cancelled
| |
| | |
| *{{MMC|chara=Lost Warrior|input=j.S|label={{clr|S|j.S}}}} {{BalanceBadge|buff|BUFF}}
| |
| **New move added
| |
| | |
| *{{MMC|chara=Lost Warrior|input=j.2S|label={{clr|S|j.2S}}}} {{BalanceBadge|reworked|REWORKED}}
| |
| **Command adjusted (previous {{clr|S|j.S}})
| |
| | |
| *{{MMC|chara=Lost Warrior|input=5M|label={{clr|M|5M}}}} (Vanish Cutter) {{BalanceBadge|reworked|REWORKED}}
| |
| **Moved up the jump cancel timing (can jump cancel earlier)
| |
| | |
| *{{MMC|chara=Lost Warrior|input=623M|label={{clr|M|2M}}}} (VAbsolute Guard) {{BalanceBadge|reworked|REWORKED}}
| |
| **Moved the counter window startup from 3f to 1f
| |
| | |
| ===={{Character Label|DNFD|Ranger|64px}}====
| |
| *HP increased from 950 to 980 {{BalanceBadge|reworked|REWORKED}}
| |
| *Guard Gauge increased from 1000 to 1150 {{BalanceBadge|reworked|REWORKED}}
| |
| *Awakening Effect {{BalanceBadge|buff|BUFF}}
| |
| **Increased the debuff duration from 7s to 9s
| |
| | |
| *{{MMC|chara=Ranger|input=5A|label={{clr|A|5A}}}} {{BalanceBadge|buff|BUFF}}
| |
| **Can now be dash cancelled
| |
| | |
| *{{MMC|chara=Ranger|input=2A|label={{clr|A|2A}}}} {{BalanceBadge|buff|BUFF}}
| |
| **Reduced the startup from 10f to 7f
| |
| **Reduced the recovery from ??f to ??f (4f reduction)
| |
| | |
| *{{MMC|chara=Ranger|input=6S|label={{clr|S|6S}}}} (Windmill) {{BalanceBadge|buff|BUFF}}
| |
| **Can now connect against downed opponents (OTG)
| |
| | |
| *{{MMC|chara=Ranger|input=4S|label={{clr|S|4S}}}} (Triple Tap) {{BalanceBadge|buff|BUFF}}
| |
| **First hit can now be jump cancelled
| |
| | |
| *{{MMC|chara=Ranger|input=j.S|label={{clr|S|j.S}}}} (G-14 Buster) {{BalanceBadge|buff|BUFF}}
| |
| **Reduced recovery for easier followups while airborne
| |
| | |
| *{{MMC|chara=Ranger|input=236M|label={{clr|M|6M}}}} (Deadly Approach) {{BalanceBadge|buff|BUFF}}
| |
| **Can now be cancelled into {{clr|M|j.M}}
| |
| | |
| *{{MMC|chara=Ranger|input=j.M|imageNumber=1|label={{clr|M|j.M}}}} (Scud Genocide) {{BalanceBadge|buff|BUFF}}
| |
| *Now crumples the opponent upon final hit
| |
| | |
| ===={{Character Label|DNFD|Striker|64px}}====
| |
| *HP increased from 900 to 950 {{BalanceBadge|buff|BUFF}}
| |
| *Guard Gauge increased from 1000 to 1150 {{BalanceBadge|buff|BUFF}}
| |
| *Awakening Effect {{BalanceBadge|buff|BUFF}}
| |
| **Added Guard Damage Increase effect {{DNFDicon|icon=gdu}}
| |
| **Added White Life Damage Increase on Block (Chip Damage) effect {{DNFDicon|icon=wdu}}
| |
| | |
| *{{MMC|chara=Striker|input=6S|label={{clr|S|6S}}}} (Crushing Fist) {{BalanceBadge|buff|BUFF}}
| |
| **Can now be cancelled into all grounded MP skills, even on whiff
| |
| | |
| *{{MMC|chara=Striker|input=4S|label={{clr|S|4S}}}} (Low Kick) {{BalanceBadge|buff|BUFF}}
| |
| **Reduced recovery from ??f to 25f
| |
| | |
| *{{MMC|chara=Striker|input=j.S|label={{clr|S|j.S}}}} (Air Walk) {{BalanceBadge|buff|BUFF}}
| |
| **The opponent bounces off the ground harder when hit while airborne
| |
| | |
| *{{MMC|chara=Striker|input=5M|label={{clr|M|5M}}}} (Shadowless Kick) {{BalanceBadge|buff|BUFF}}
| |
| **The third hit can now be jump cancelled
| |
| **Decreased knockback distance
| |
| | |
| *{{MMC|chara=Striker|input=236M|label={{clr|M|6M}}}} (Mountain Pusher) {{BalanceBadge|buff|BUFF}}
| |
| **Can now be dash cancelled on hit
| |
| | |
| *{{MMC|chara=Striker|input=214M|label={{clr|M|4M}}}} (One Inch Punch) {{BalanceBadge|buff|BUFF}}
| |
| **Can now be dash cancelled
| |
| | |
| ===={{Character Label|DNFD|Swift Master|64px}}====
| |
| *HP increased from 850 to 900 {{BalanceBadge|buff|BUFF}}
| |
| *Guard Gauge increased from 1000 to 1150 {{BalanceBadge|buff|BUFF}}
| |
| *Awakening Effect {{BalanceBadge|buff|BUFF}}
| |
| **Various MP skills can be cancelled into {{clr|M|6M}}
| |
| **Added MP Recovery Speed Increase effect {{DNFDicon|icon=regup}}
| |
| | |
| *{{MMC|chara=Swift Master|input=j.B|label={{clr|B|j.B}}}} {{BalanceBadge|buff|BUFF}}
| |
| **Increased hitstun
| |
| **Increased blockstun (from ??f to ??f on block)
| |
| | |
| *{{MMC|chara=Swift Master|input=6S|label={{clr|S|6S}}}} {{BalanceBadge|buff|BUFF}}
| |
| **The first hit can now be jump cancelled
| |
| | |
| *{{MMC|chara=Swift Master|input=j.S|label={{clr|S|j.S}}}} {{BalanceBadge|buff|BUFF}}
| |
| **Hitbox size increased
| |
| | |
| *{{MMC|chara=Swift Master|input=j.M|label={{clr|M|j.M}}}} (Airborne Relentles Biting Wind) {{BalanceBadge|buff|BUFF}}
| |
| **Reduced the recovery
| |
| | |
| *{{MMC|chara=Swift Master|input=236M|label={{clr|M|6M}}}} (Wind Orb) {{BalanceBadge|buff|BUFF}}
| |
| **Reduced the MP cost from 50 to 30
| |
| **The startup can now be cancelled into {{clr|M|6M > 6M}} (Storm Quaker)
| |
| **Reduced the recovery when performed airborne
| |
| | |
| *{{MMC|chara=Swift Master|input=214M|label={{clr|M|4M}}}} (Wind Twist) {{BalanceBadge|buff|BUFF}}
| |
| **The startup can now be cancelled into {{clr|M|4M > 4M}} (Vortex Hurricane)
| |
| **Reduced the recovery when performed airborne
| |
| | |
| ===={{Character Label|DNFD|Troubleshooter|64px}}====
| |
| *HP increased from 1050 to 1080 {{BalanceBadge|buff|BUFF}}
| |
| *Guard Gauge increased from 1050 to 1200 {{BalanceBadge|buff|BUFF}}
| |
| *Awakening Effect {{BalanceBadge|buff|BUFF}}
| |
| **Various MP skills can be cancelled into the second hit of {{clr|M|6M}}, even on whiff
| |
| | |
| *{{MMC|chara=Troubleshooter|input=2A|label={{clr|A|2A}}}} {{BalanceBadge|buff|BUFF}}
| |
| **Reduced the startup from 8f to 7f
| |
| **Reduced the recovery from ??f to ??f (1f reduction)
| |
| | |
| *{{MMC|chara=Troubleshooter|input=6S|label={{clr|S|6S}}}} (G-Bomb) {{BalanceBadge|buff|BUFF}}
| |
| **Can now be cancelled into {{clr|S|4S}} (Swashbuckler's Refreshment) even on whiff
| |
| | |
| *{{MMC|chara=Troubleshooter|input=2S|label={{clr|S|2S}}}} (Black Crescent) {{BalanceBadge|buff|BUFF}}
| |
| **Can now be jump cancelled
| |
| | |
| *{{MMC|chara=Troubleshooter|input=214M|label={{clr|M|4M}}}} (Oppression) {{BalanceBadge|buff|BUFF}}
| |
| **Reduced landing recovery during Awakening
| |
| | |
| ===={{Character Label|DNFD|Vanguard|64px}}====
| |
| *HP Increased from 1000 to 1100 {{BalanceBadge|buff|BUFF}}
| |
| *Guard Gauge increased from 1050 to 1200 {{BalanceBadge|buff|BUFF}}
| |
| *'''Awakening Passive''' {{BalanceBadge|buff|BUFF}}
| |
| **Added "Attack Increase" effect {{DNFDicon|icon=dmgup}}
| |
| **Added White Life Damage on Block (Chip Damage) increase effect {{DNFDicon|icon=wdu}}
| |
| *'''Crouching Guard''' {{BalanceBadge|buff|BUFF}}
| |
| **Reduced the hurtbox.
| |
| | |
| {{MMC|game=DNFD|chara=Vanguard|input=5B|label='''{{clr|B|5B}}'''}} {{BalanceBadge|buff|BUFF}}
| |
| *Reduced the recovery from ?? to ?? (8f reduction)
| |
| *Can connect against knocked down opponents.
| |
| | |
| {{MMC|game=DNFD|chara=Vanguard|input=2B|label='''{{clr|B|2B}}'''}} {{BalanceBadge|buff|BUFF}}
| |
| *Reduced the recovery from ?? to ??. (9f reduction)
| |
| | |
| {{MMC|game=DNFD|chara=Vanguard|input=2S|label='''{{clr|S|2S}}'''}} {{BalanceBadge|buff|BUFF}}
| |
| *Can be jump canceled
| |
| | |
| {{MMC|game=DNFD|chara=Vanguard|input=5M|label='''{{clr|M|5M}}'''}} {{BalanceBadge|buff|BUFF}}
| |
| *Can be immediately followed-up by ‘Inferno Charge’, ‘Crescent Slash’ and ‘Behead’ upon activating the skill.
| |
| </div>
| |
| | |
| ===Version 1.08===
| |
| <div class="mw-collapsible mw-collapsed" data-expandtext="Show" data-collapsetext="Hide">
| |
| '''Various Bug Fixes'''
| |
| ----
| |
| <div class="mw-collapsible-content">
| |
| Patch 1.08 fixes the following bugs:
| |
| | |
| '''Keyboard Control on Steam'''
| |
| | |
| *Unable to control with the controller when re-logging into the game after disconnecting the controller.
| |
| *Unable to control with keyboard when unplugging the connected controller.
| |
| *Improvement in Menu Control with keyboard
| |
| :*Keys assigned to 'move' from the keyboard can now move the cursor from the game menu.
| |
| | |
| '''Player Match Room'''
| |
| | |
| *The guide for the keys being removed from the bottom side of the screen in certain situations in the room.
| |
| *Unable to change the size of the chat while seating on the Arcade Machine.
| |
| *The ranking of the host appears lower than usual when renewing the Room Settings in the room.
| |
| *The dialogue notification regarding insufficient remaining slot for Saved Replays does not automatically close in the match result screen after the countdown ends.
| |
| | |
| '''Training Mode'''
| |
| * An inaccurate damage value appearing on the bar when the opponent has White Damage
| |
| | |
| '''Survival Mode'''
| |
| * The amount of remaining White Damage right before K.O is added as a survival bonus in the result screen.
| |
| | |
| '''Scene'''
| |
| * Awakening scene appears with a bug in certain situations.
| |
| | |
| '''Ranking Board'''
| |
| * User ID with certain letters appears as " ? ? ? "on the Ranking Board on the Steam version.
| |
| | |
| | |
| [https://dd.nexon.com/en/patchnote?note=10 Official Patch Notes]
| |
| | |
| </div>
| |
| | |
| | |
| ===Version 1.06===
| |
| <div class="mw-collapsible mw-collapsed" data-expandtext="Show" data-collapsetext="Hide">
| |
| '''Small Balance update'''
| |
| ----
| |
| <div class="mw-collapsible-content">
| |
| ===={{Character Label|DNFD|Striker|64px}}====
| |
| *{{MiniMoveCard|DNFD|chara=Striker|input=623M|label=Rising Fist ({{clr|M|623M}})}} {{clr|nerf|NERF}}
| |
| **Reduced blockstun after 2nd strike
| |
| ===={{Character Label|DNFD|Grappler|64px}}====
| |
| *{{MiniMoveCard|DNFD|chara=Grappler|input=5[M]|label=Charged Magnumsault ({{clr|M|5[M]}})}} {{clr|nerf|NERF}}
| |
| **Reduced time unable to tech during the Charged Effect version
| |
| ===={{Character Label|DNFD|Hitman|64px}}====
| |
| *{{MiniMoveCard|DNFD|chara=Hitman|input=623M|label=Bill Drill ({{clr|M|623M}})}} {{clr|nerf|NERF}}
| |
| **Reduced blockstun after final strike (-28 to -33 on block)
| |
| **Increased guard pushback after final strike
| |
| | |
| ===={{Character Label|DNFD|Swift Master|64px}}====
| |
| *MP regeneration
| |
| **Decreased MP regeneration rate from 12MP/sec to 11MP/sec
| |
| *{{MiniMoveCard|DNFD|chara=Swift Master|input=236M||type=M|label=Wind Orb ({{clr|M|236M}})}} {{clr|nerf|NERF}}
| |
| **Increased time needed to start MP regeneration
| |
| *{{MiniMoveCard|DNFD|chara=Swift Master|input=236M||type=Wind Orb|label=Storm Quaker ({{clr|M|236M}})}} {{clr|nerf|NERF}}
| |
| **Increased time needed to start MP regeneration
| |
| **Reduced guaranteed minimum damage
| |
| *{{MiniMoveCard|DNFD|chara=Swift Master|input=]S[|label=Storm Strike ({{clr|S|]S[}})}} {{clr|nerf|NERF}}
| |
| **Reduced guaranteed minimum damage
| |
| *{{MiniMoveCard|DNFD|chara=Swift Master|input=214M|type=Wind Twist|label=Vortex Hurricane ({{clr|M|214M}})}} {{clr|nerf|NERF}}
| |
| **Reduced guaranteed minimum damage
| |
| *{{MiniMoveCard|DNFD|chara=Swift Master|input=5S|label=Wind Blaster ({{clr|S|5S}})}} {{clr|nerf|NERF}}
| |
| **Reduced guard gauge reduction amount
| |
| **decreased blockstun from -9 to -11
| |
| **Reduced damage from 95 to 80
| |
| *{{MiniMoveCard|DNFD|chara=Swift Master|input=214M|type=M|label=Wind Twist ({{clr|M|214M}})}} {{clr|nerf|NERF}}
| |
| **Increased time needed to start MP regeneration
| |
| **Reduced guard gauge reduction amount
| |
| **Reduced duration time
| |
| **Increased stun time
| |
| **Disappears when Guard Break is inflicted upon Swift Master
| |
| *{{MiniMoveCard|DNFD|chara=Swift Master|input=j.XG|label=Sonic Move (j.XG)}} {{clr|nerf|NERF}}
| |
| **Reduced guard gauge reduction amount
| |
| **Reduced white damage against opponents when guarded
| |
| **blockstun decreased when triggered in {{Ni|1}}, {{Ni|2}}, or {{Ni|3}} (+4 at best)
| |
| </div>
| |
| | |
| == Patch History ==
| |
| {{DNFDPatch
| |
| |version=[https://dd.nexon.com/en/patchnote?note=15 v1.40]
| |
| |date=July 12, 2023
| |
| |summary=Major Balance changes, Introduction of the Indomitable Spirit mechanic, Introduction of the Clear Cube awakening mechanic, {{Clabel|DNFD|Spectre}} Added as first DLC character.
| |
| }}
| |
| | |
| {{DNFDPatch
| |
| |version=[https://dd.nexon.com/en/patchnote?note=14 v1.20]
| |
| |date=April 19, 2023
| |
| |summary=Bug Fixes, Language Support
| |
| }}
| |
| | |
| {{DNFDPatch
| |
| |version=[https://dd.nexon.com/en/patchnote?note=13 v1.11]
| |
| |date=January 27, 2023
| |
| |summary=Bug Fixes
| |
| }}
| |
| | |
| {{DNFDPatch
| |
| |version=[https://dd.nexon.com/en/patchnote?note=12 v1.10]
| |
| |date=January 5, 2023
| |
| |summary=Bug Fixes
| |
| }}
| |
| | |
| {{DNFDPatch
| |
| |version=[https://dd.nexon.com/en/patchnote?note=11 v1.09]
| |
| |date=December 22, 2022
| |
| |summary=Major Balance update
| |
| }}
| |
| | |
| {{DNFDPatch
| |
| |version=[https://dd.nexon.com/en/patchnote?note=10 v1.08]
| |
| |date=October 25th, 2022
| |
| |summary=Various bug fixes
| |
| }}
| |
| | |
| {{DNFDPatch
| |
| |version=[https://dd.nexon.com/en/patchnote?note=7 v1.06]
| |
| |date=August 29th, 2022
| |
| |summary=Striker, Grappler, Hitman, Swiftmaster character balance and bug fixes
| |
| }}
| |
| {{DNFDPatch
| |
| |version=v1.03
| |
| |date=July 20th, 2022
| |
| |summary=
| |
| Bugfixes for training mode and keyboard-related online issues. Crusader's Sacred Upper ({{clr|S|2S}}) and Lost Warrior's Mysterious Pierce ({{clr|M|236M}}) are patched to fix improper interactions, Striker's {{clr|S|j.S}} has had its gravity altered and Grappler's {{clr|M|214M}} can now hit Enchantress. More balance changes and bug fixes are said to be in the works.
| |
| }}
| |
| {{DNFDPatch
| |
| |version=Launch Version
| |
| |date=June 28th, 2022
| |
| |summary=It's launched
| |
| }} | | }} |
| {{DNFDPatch | | {{#cargo_query:tables=Patches_DNFD |
| |version=[https://t.co/Zxr3pHxKf3 Open Beta] | | |fields=version=Version,,DATE_FORMAT(date,'%M %D, %Y')=Date,summary=Summary,links=Source, |
| |date=April 1st, 2022 | | |order by=DATE_FORMAT(date,'%Y-%m-%d') DESC |
| |summary=Open beta patch notes, feedback taken from first beta | | |format=table |
| }} | | }} |
|
| |
|
| ==Navigation== | | ==Navigation== |
| {{#lst:DNFD/Navigation}} | | {{:DNFD/Version/Navigation}} |
| | {{DNFD/Navigation}} |