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| summary= is classified as a ... type. She has many ranged attacks and can steal MP from the opponent, all while simultaneously controlling her puppet, Madd, for powerful coordinated attacks. | | summary= is classified as a ... type. She has many ranged attacks and can steal MP from the opponent, all while simultaneously controlling her puppet, Madd, for powerful coordinated attacks. | ||
| pros = | | pros = | ||
* | * '''MP Steal''': Enchantress can uniquely pressure the opponent by draining the opponent's mana on hit with certain moves | ||
* '''Small''': Due to her diminutive stature, Enchantress has a smaller hurtbox than most characters and can run under some projectiles as well as make moves whiff completely by crouching. | |||
| cons = | | cons = | ||
* Placeholder | * Placeholder |
Revision as of 22:32, 27 June 2022
Enchantress...
Enchantress Enchantress is classified as a ... type. She has many ranged attacks and can steal MP from the opponent, all while simultaneously controlling her puppet, Madd, for powerful coordinated attacks.
- MP Steal: Enchantress can uniquely pressure the opponent by draining the opponent's mana on hit with certain moves
- Small: Due to her diminutive stature, Enchantress has a smaller hurtbox than most characters and can run under some projectiles as well as make moves whiff completely by crouching.
- Placeholder
Normal Moves
5A
- Placeholder
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
65% | -1 | 20 | 1 | - |
80% | -4 | 20 | 1 | - |
5AA
- Placeholder
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
70% | -1 | 20 | 1 | - |
5B
- Placeholder
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
75% | -8 | 40 | 3 | - |
2A
- Placeholder
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
60% | -7 | 20 | 1 | - |
2B
- Placeholder
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
75%×2 | -8 | 20x2 | 1, 2 | - |
j.A
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Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
60% | -10~ | 20 | 1 | - |
80% | -1~+4 | 20 | 1 | - |
j.B
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Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
75% | -9~ | 40 | 3 | - |
Universal Mechanics
Throw
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Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
0% | HKD(+2) | - | 10 | - |
Dodge
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Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
- | - | - | - | - |
Guard Cancel
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Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
0% | +12 | 0 | - | - |
Special Moves
Rose Vines
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Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
80% | -17 | 20 | 2 | 3 |
Madd, it's Time to Dance!
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Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
80%×2 | +27, [+41], {+30} | 40, [60] | 4, [2] | - |
Lantern Firebomb
Version | Damage | GuardHow this attack can be blocked. Throws have their throw range listed instead. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. | Invuln |
---|---|---|---|---|---|---|---|
Lantern Firebomb Level 1 | 78 | Mid | 15~25 | Travel + 10 | 47 | -26 | none |
Lantern Firebomb Level 2 | 94 | Mid | 26~35 | Travel + 10 | 44 | -20 | none |
Lantern Firebomb Level 3 | 110 | Mid | 36~44 | Travel + 10 | 42 | -16 | none |
Lantern Firebomb Level 4 | 126 | Mid | 45 | Travel + 10 | 40 | -10 | none |
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Version | Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|---|
6S | 80%, 90% | +19 | 10, 50 | 2, 2 | 4, 3 |
6S | 80%, 90% | +24 | 10, 60 | 3, 3 | 4, 3 |
6S | 80%, 90% | +28 | 10, 70 | 3, 3 | 4, 3 |
6S | 80%, 90% | +73 | 10, 100 | 4, 4 | 4, 3 |
Destiny Puppet
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Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
80%×2 | +120 | 50, 80 | 1, 5 | 1, 0 |
Aerial Lantern Firebomb
- Placeholder
Version | Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|---|
j.S | 80%, 90% | +19~+33 | 10, 50 | 2, 2 | 4, 3 |
j.S | 80%, 90% | +24~+38 | 10, 60 | 3, 3 | 4, 3 |
j.S | 80%, 90% | +28~+42 | 10, 70 | 3, 3 | 4, 3 |
j.S | 80%, 90% | +73~+87 | 10, 100 | 4, 4 | 4, 3 |
MP Special Moves
Showtime!
Enchantress gains control of her puppet, Madd, which is moved by forward and backwards inputs. Her M move inputs change properties while Showtime! is active.
Due to the move's low recovery, it can be used to effectively maintain pressure or extend combos via canceling normals or special moves.
- Drains Enchantress' MP over time while active.
- Showtime does not end when Madd is hit by the opponent
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
- | - | - | - | - |
And, Scene!
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Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
- | - | - | - | - |
Madd the Guard
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Version | Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|---|
623M | 90% | +87 | 180 | - | - |
Madd Mad Slash
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Version | Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|---|
236M | 90%×2 | +37 | 20, 30 | - | - |
Curse of Terror Bear
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Version | Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|---|
214M | 90%x9 | +58 | 15x9 | - | 6 |
Terrible Roar
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Version | Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|---|
623M | 90%×4, 50% | +26 | 20x4, 80 | - | - |
- reversal
Harvest
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Version | Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|---|
236M | 85%×8, 90% | +35 | 10x8, 30 | ~40 | - |
Keep Away!
Command grab that places the "Doll Hit" status on the opponent for a short duration. Doll Hit prevents the opponent from taking any actions other than walking, jumping, or using A normals.
- Placeholder
Version | Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|---|
214M | 100% | 0 | - | - | - |
Awakening Moves
Forest of Dolls
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Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
90% | +2 | 40 | - | - |
- Awakening Flash freezes the game for 75 frames (1.2525 seconds) starting at Frame 3.
External References
Click [★] for character's full frame data
Essentials
• Controls •
HUD •
FAQ •
The Basics
• Movement/Canceling •
Offense •
Defense •
Gauges •
Detailed & Advanced Information
• Damage/Combo System •
Frame Data & System Data •
Misc •