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==Other Damage== | ==Other Damage== | ||
===White Damage=== | ===White Damage=== | ||
[[DNFD/Offense#Normals|Normals]], [[DNFD/Offense#Throws|throws]], [[DNFD/Offense#Skills|Skills]], and [[DNFD/Defense#Guard Cancel|Guard Cancels]] deal 50% of their damage as white damage on hit and 0 damage of any kind on block. [[DNFD/Offense#MP Skills|MP Skills]] do not deal any of their damage as white damage while removing all white | [[DNFD/Offense#Normals|Normals]], [[DNFD/Offense#Throws|throws]], [[DNFD/Offense#Skills|Skills]], and [[DNFD/Defense#Guard Cancel|Guard Cancels]] deal 50% of their damage as white damage on hit and 0 damage of any kind on block. [[DNFD/Offense#MP Skills|MP Skills]] do not deal any of their damage as white damage while removing all white HP on hit, and deal ??% white damage on block. [[DNFD/Offense#Awakening Skill|Awakening Skills]] do not deal any of their damage as white damage while removing all white HP on hit like MP Skills, but do 0 damage of any kind on block. | ||
Characters cannot be K.O.'d from this white damage, and recover it (i.e. turn it back into "real" HP) slowly over time after not taking any damage for a brief period. | |||
==Navigation== | ==Navigation== | ||
{{#lst:DNFD/Navigation}} | {{#lst:DNFD/Navigation}} |
Revision as of 14:00, 30 June 2022
Please feel free to make edits, but include edit summaries and sources where applicable.
Combo System
Gravity
Pushback
Increasing Hitstun
Damage Scaling
Proration
Ground Attack
- Also known as OTG The act of hitting the opponent when they are knocked down. Short for "off the ground" or "on the ground."
Minimum Damage
Other Damage
White Damage
Normals, throws, Skills, and Guard Cancels deal 50% of their damage as white damage on hit and 0 damage of any kind on block. MP Skills do not deal any of their damage as white damage while removing all white HP on hit, and deal ??% white damage on block. Awakening Skills do not deal any of their damage as white damage while removing all white HP on hit like MP Skills, but do 0 damage of any kind on block.
Characters cannot be K.O.'d from this white damage, and recover it (i.e. turn it back into "real" HP) slowly over time after not taking any damage for a brief period.
Click [★] for character's full frame data
Essentials
• Controls •
HUD •
FAQ •
The Basics
• Movement/Canceling •
Offense •
Defense •
Gauges •
Detailed & Advanced Information
• Damage/Combo System •
Frame Data & System Data •
Misc •