DNFD/Damage: Difference between revisions

From Dustloop Wiki
(spooky scary skeleton)
Line 21: Line 21:
==Other Damage==
==Other Damage==
===White Damage===
===White Damage===
[[DNFD/Offense#Normals|Normals]], [[DNFD/Offense#Throws|throws]], [[DNFD/Offense#Skills|Skills]], and [[DNFD/Defense#Guard Cancel|Guard Cancels]] deal 50% of their damage as white damage on hit and 0 damage of any kind on block. [[DNFD/Offense#MP Skills|MP Skills]] do not deal any of their damage as white damage while removing all white life on hit, and deal ??% white damage on block. Characters cannot be K.O.'d from this white damage.
[[DNFD/Offense#Normals|Normals]], [[DNFD/Offense#Throws|throws]], [[DNFD/Offense#Skills|Skills]], and [[DNFD/Defense#Guard Cancel|Guard Cancels]] deal 50% of their damage as white damage on hit and 0 damage of any kind on block. [[DNFD/Offense#MP Skills|MP Skills]] do not deal any of their damage as white damage while removing all white HP on hit, and deal ??% white damage on block. [[DNFD/Offense#Awakening Skill|Awakening Skills]] do not deal any of their damage as white damage while removing all white HP on hit like MP Skills, but do 0 damage of any kind on block.
 
Characters cannot be K.O.'d from this white damage, and recover it (i.e. turn it back into "real" HP) slowly over time after not taking any damage for a brief period.


==Navigation==
==Navigation==
{{#lst:DNFD/Navigation}}
{{#lst:DNFD/Navigation}}

Revision as of 14:00, 30 June 2022

Combo System

Gravity

Pushback

Increasing Hitstun

Damage Scaling

Proration

Ground Attack

  • Also known as OTG The act of hitting the opponent when they are knocked down. Short for "off the ground" or "on the ground."

Minimum Damage

Other Damage

White Damage

Normals, throws, Skills, and Guard Cancels deal 50% of their damage as white damage on hit and 0 damage of any kind on block. MP Skills do not deal any of their damage as white damage while removing all white HP on hit, and deal ??% white damage on block. Awakening Skills do not deal any of their damage as white damage while removing all white HP on hit like MP Skills, but do 0 damage of any kind on block.

Characters cannot be K.O.'d from this white damage, and recover it (i.e. turn it back into "real" HP) slowly over time after not taking any damage for a brief period.

Navigation