DNFD/Crusader/Combos: Difference between revisions

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! Combo !! Position !! Damage !! MP Gain !! Works on: !! Difficulty !! Notes
! Combo !! Position !! Damage !! MP Gain !! Works on: !! Difficulty !! Notes
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|-
|| - || - || - || - || - ||  
|| {{clr|3|5S}} > {{clr|4|236M}} > {{clr|2|2B}} > {{clr|3|5S}} > {{clr|4|236M}} > {{clr|2|2B}} > {{clr|3|5S}} > {{clr|4|5M}} > {{clr|1|2A}}  || Anywhere || 388  || -20 || Everyone || Easy || Not recommended to use {{clr|4|214M}} afterwards
|-
|| {{clr|3|5S}} > {{clr|4|236M}} > {{clr|2|j.8B}} > {{clr|4|j.5M}} > 66 > {{clr|2|2B}} > {{clr|3|5S}} > {{clr|4|5M}} > {{clr|1|2A}} || Anywhere || 384  || -15 || Everyone || Medium || Slightly more MP positive
|-
|| {{clr|3|5S}} > {{clr|4|236M}} > {{clr|3|2S}} > 66 > {{clr|1|A}}+{{clr|2|B}} > {{clr|3|6S}} (x3) > {{clr|2|2B}} > {{clr|3|5S}} > {{clr|4|5M}}  || Anywhere || 391  || 50 || Everyone || Medium || 66 Is not required for big bodies
|-
|| {{clr|3|5S}} > {{clr|4|236M}} > {{clr|3|2S}} > 66 > {{clr|1|A}}+{{clr|2|B}} > {{clr|3|6S}} (x3) > {{clr|2|2B}} > {{clr|3|5S}} || Anywhere || 361  || 110 || Everyone || Medium || Leave out {{clr|4|5M}} for more MP
|}
|}



Revision as of 10:33, 13 December 2022

Crusader
Combo Notation GuideCharacter Name Abbreviations
7 7 8 8 9 9
4 4 5 5 6 6
1 1 2 2 3 3
Numbers represent direction on a keyboard numpad. For example, 236+MS becomes 236M.
> = Proceed from the previous move to the following move.
/land = Indicate that the player must land at that point in the sequence.
, = Link To perform a second action after the first action completely finishes its animation. the previous move into the following move.
->/~ = Cancel To bypass the remaining time or frames in an action by proceeding directly into another action. the previous special into a follow-up special.
dl./delay = Delay the following move.
whiff/(whiff) = The move must whiff (not hit).
c. = Close
f. = Far
j. = Jumping/Aerial
hj./sj. = High Jump/Super Jump
jc = Jump Cancel
hjc/sjc = High Jump Cancel/Super Jump Cancel
dc/adc = Dash Cancel/Air Dash Cancel
CH = Counter Hit
AA = Anti-Air
IAS = Instant Air Special
[X] = Hold input.
]X[ = Release input.
(move) = Move is optional.
[X] or [Y] = Perform sequence X or Y.
[sequence] xN = Repeat sequence N amount of times.
(N) = Hit N of a move or move must deal N amount of hits.
cc/cv = Conversion Cancel
BAT = Battle Mage
BRZ = Berserker
MBR = Brawler
CRS = Crusader
DRK = Dragon Knight
ENC = Enchantress
GHO = Ghostblade
GRP = Grappler
HIT = Hitman
INQ = Inquisitor
KNO = Kunoichi
FLA = Launcher
LOS = Lost Warrior
MON = Monk
RNG = Ranger
SRK = Striker
SWI = Swift Master
TRO = Troubleshooter
VNG = Vanguard
SPC = Spectre

Beginner Combos

Beginner.png Basic combos are simple combos with the fewest requirements and conditions possible. They:
  • Work against every, or almost every, character in the game
  • Can be performed from most positions in the play area
  • Require few adjustments, and if any are required they are simple

REPLACEME

Titleshort descriptor
Difficulty


X > X
description

Core Combos

Intermediate.png Core combos balance potency with consistency. They:
  • Work against most characters of a selected weight or hurt box type
  • May require moderate adjustments to account for variables such as screen position, hit count, resources, and opposing character
  • Are expected to be consistently performable by most intermediate and advanced players who main the character

REPLACEME

Titleshort descriptor
Difficulty


X > X
description

Combo Theory

Read First

Combo List

Midscreen Combos
Combo Position Damage MP Gain Works on: Difficulty Notes
5S > 236M > 2B > 5S > 236M > 2B > 5S > 5M > 2A   Anywhere 388   -20 Everyone Easy Not recommended to use 214M afterwards
5S > 236M > j.8B > j.5M > 66 > 2B > 5S > 5M > 2A  Anywhere 384   -15 Everyone Medium Slightly more MP positive
5S > 236M > 2S > 66 > A+B > 6S (x3) > 2B > 5S > 5M   Anywhere 391   50 Everyone Medium 66 Is not required for big bodies
5S > 236M > 2S > 66 > A+B > 6S (x3) > 2B > 5S Anywhere 361   110 Everyone Medium Leave out 5M for more MP
Corner Combos
Combo Position Damage MP Gain Works on: Difficulty Notes
- - - - -

External References

Navigation

Crusader