< BBTag | Yang Xiao Long
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{{#lst:BBTag/Yang Xiao Long/Data|5A Full}} | {{#lst:BBTag/Yang Xiao Long/Data|5A Full}} | ||
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{{Description| | {{Description|21|text={{ColumnList |text= | ||
*Values in [] are during Semblance | *Values in [] are during Semblance | ||
}} | }} | ||
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{{#lst:BBTag/Yang Xiao Long/Data|5AA Full}} | {{#lst:BBTag/Yang Xiao Long/Data|5AA Full}} | ||
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{{Description| | {{Description|21|text={{ColumnList |text= | ||
*Values in [] are during Semblance | *Values in [] are during Semblance | ||
}} | }} | ||
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{{#lst:BBTag/Yang Xiao Long/Data|5B Full}} | {{#lst:BBTag/Yang Xiao Long/Data|5B Full}} | ||
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{{Description| | {{Description|21|text={{ColumnList |text= | ||
*Values in [] are during Semblance | *Values in [] are during Semblance | ||
*On Guard Point, hitstop for Yang is 14F. Opponent hitstop is unchanged | *On Guard Point, hitstop for Yang is 14F. Opponent hitstop is unchanged | ||
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{{#lst:BBTag/Yang Xiao Long/Data|5BB Full}} | {{#lst:BBTag/Yang Xiao Long/Data|5BB Full}} | ||
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{{Description| | {{Description|21|text={{ColumnList |text= | ||
*Values in [] are during Semblance | *Values in [] are during Semblance | ||
*On Guard Point, hitstop for Yang is 14F. Opponent hitstop is unchanged | *On Guard Point, hitstop for Yang is 14F. Opponent hitstop is unchanged | ||
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{{#lst:BBTag/Yang Xiao Long/Data| 2B Full}} | {{#lst:BBTag/Yang Xiao Long/Data| 2B Full}} | ||
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{{Description| | {{Description|21|text={{ColumnList |text= | ||
*Values in [] are during Semblance | *Values in [] are during Semblance | ||
*On Guard Point, hitstop for Yang is 14F. Opponent hitstop is unchanged | *On Guard Point, hitstop for Yang is 14F. Opponent hitstop is unchanged | ||
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{{#lst:BBTag/Yang Xiao Long/Data|j.BB Full}} | {{#lst:BBTag/Yang Xiao Long/Data|j.BB Full}} | ||
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{{Description| | {{Description|21|text={{ColumnList |text= | ||
*Values in [] are during Semblance | *Values in [] are during Semblance | ||
*On Guard Point, Yang takes 50% [0%] damage | *On Guard Point, Yang takes 50% [0%] damage | ||
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{{#lst:BBTag/Yang Xiao Long/Data|j.B Full}} | {{#lst:BBTag/Yang Xiao Long/Data|j.B Full}} | ||
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{{Description| | {{Description|21|text={{ColumnList |text= | ||
*Values in [] are during Semblance | *Values in [] are during Semblance | ||
*On Guard Point, hitstop for Yang is 14F. Opponent hitstop is unchanged | *On Guard Point, hitstop for Yang is 14F. Opponent hitstop is unchanged | ||
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{{#lst:BBTag/Yang Xiao Long/Data|j.C Full}} | {{#lst:BBTag/Yang Xiao Long/Data|j.C Full}} | ||
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{{Description| | {{Description|21|text={{ColumnList |text= | ||
*Values in [] are during Semblance | *Values in [] are during Semblance | ||
*Advantage based on immediate j.C on standing opponent | *Advantage based on immediate j.C on standing opponent | ||
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{{#lst:BBTag/Yang Xiao Long/Data|BC Full}} | {{#lst:BBTag/Yang Xiao Long/Data|BC Full}} | ||
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{{Description| | {{Description|21|text={{ColumnList |text= | ||
*Minimum Damage 100% (2000) | *Minimum Damage 100% (2000) | ||
}} | }} | ||
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{{#lst:BBTag/Yang Xiao Long/Data|AD Full}} | {{#lst:BBTag/Yang Xiao Long/Data|AD Full}} | ||
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{{Description| | {{Description|21|text={{ColumnList |text= | ||
*Values in [] are during Semblance | *Values in [] are during Semblance | ||
}} | }} | ||
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{{#lst:BBTag/Yang Xiao Long/Data|j.AD Full}} | {{#lst:BBTag/Yang Xiao Long/Data|j.AD Full}} | ||
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{{Description| | {{Description|21|text={{ColumnList |text= | ||
*Values in [] are during Semblance | *Values in [] are during Semblance | ||
}} | }} | ||
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{{#lst:BBTag/Yang Xiao Long/Data|236A Full}} | {{#lst:BBTag/Yang Xiao Long/Data|236A Full}} | ||
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{{Description| | {{Description|21|text={{ColumnList |text= | ||
*Values in [] are for if fireball explodes on the ground | *Values in [] are for if fireball explodes on the ground | ||
}} | }} | ||
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{{#lst:BBTag/Yang Xiao Long/Data|236B Full}} | {{#lst:BBTag/Yang Xiao Long/Data|236B Full}} | ||
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{{Description| | {{Description|21|text={{ColumnList |text= | ||
*Values in [] are for if fireball explodes on the ground | *Values in [] are for if fireball explodes on the ground | ||
}} | }} | ||
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{{#lst:BBTag/Yang Xiao Long/Data|j.236A Full}} | {{#lst:BBTag/Yang Xiao Long/Data|j.236A Full}} | ||
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{{Description| | {{Description|21|text={{ColumnList |text= | ||
*Values in [] are for if fireball explodes on the ground | *Values in [] are for if fireball explodes on the ground | ||
}} | }} | ||
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{{#lst:BBTag/Yang Xiao Long/Data|j.236B Full}} | {{#lst:BBTag/Yang Xiao Long/Data|j.236B Full}} | ||
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{{Description| | {{Description|21|text={{ColumnList |text= | ||
*Values in [] are for if fireball explodes on the ground | *Values in [] are for if fireball explodes on the ground | ||
}} | }} | ||
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{{#lst:BBTag/Yang Xiao Long/Data|214A Full}} | {{#lst:BBTag/Yang Xiao Long/Data|214A Full}} | ||
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{{Description| | {{Description|21|text={{ColumnList |text= | ||
*Enters 20 recovery on block 2 frames after attack connects | *Enters 20 recovery on block 2 frames after attack connects | ||
*Can be canceled on hit/block to any followup until 8 frames before recovery ends | *Can be canceled on hit/block to any followup until 8 frames before recovery ends | ||
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{{#lst:BBTag/Yang Xiao Long/Data|214A A Full}} | {{#lst:BBTag/Yang Xiao Long/Data|214A A Full}} | ||
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{{Description| | {{Description|21|text={{ColumnList |text= | ||
*Values in [] are during Semblance | *Values in [] are during Semblance | ||
*Performs three consecutive hits instead of one during Semblance on hit only | *Performs three consecutive hits instead of one during Semblance on hit only | ||
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{{#lst:BBTag/Yang Xiao Long/Data|214B Full}} | {{#lst:BBTag/Yang Xiao Long/Data|214B Full}} | ||
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{{Description| | {{Description|21|text={{ColumnList |text= | ||
*Values in [] are during Semblance | *Values in [] are during Semblance | ||
}} | }} | ||
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{{#lst:BBTag/Yang Xiao Long/Data|236C Full}} | {{#lst:BBTag/Yang Xiao Long/Data|236C Full}} | ||
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{{Description| | {{Description|21|text={{ColumnList |text= | ||
*Fireball explodes on contact with either opponent or the ground | *Fireball explodes on contact with either opponent or the ground | ||
*Opponent experiences an extra 7 [9] frames on counterhit | *Opponent experiences an extra 7 [9] frames on counterhit | ||
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{{#lst:BBTag/Yang Xiao Long/Data|j.236C Full}} | {{#lst:BBTag/Yang Xiao Long/Data|j.236C Full}} | ||
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{{Description| | {{Description|21|text={{ColumnList |text= | ||
*Fireball explodes on contact with either opponent or the ground | *Fireball explodes on contact with either opponent or the ground | ||
}} | }} | ||
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{{#lst:BBTag/Yang Xiao Long/Data|214A C Full}} | {{#lst:BBTag/Yang Xiao Long/Data|214A C Full}} | ||
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{{Description| | {{Description|21|text={{ColumnList |text= | ||
*Values in [] are during Semblance | *Values in [] are during Semblance | ||
}} | }} | ||
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{{#lst:BBTag/Yang Xiao Long/Data|214C Full}} | {{#lst:BBTag/Yang Xiao Long/Data|214C Full}} | ||
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{{Description| | {{Description|21|text={{ColumnList |text= | ||
*Values in [] are during Semblance | *Values in [] are during Semblance | ||
*Gains head invulnerability when Yang reaches the opponent and attempts the attack. | *Gains head invulnerability when Yang reaches the opponent and attempts the attack. | ||
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{{#lst:BBTag/Yang Xiao Long/Data|5P Full}} | {{#lst:BBTag/Yang Xiao Long/Data|5P Full}} | ||
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{{Description| | {{Description|21|text={{ColumnList |text= | ||
*Values in [] are for followup | *Values in [] are for followup | ||
*Only performs followup on hit; Goes into followup or recovery on contact | *Only performs followup on hit; Goes into followup or recovery on contact | ||
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{{#lst:BBTag/Yang Xiao Long/Data|6P Full}} | {{#lst:BBTag/Yang Xiao Long/Data|6P Full}} | ||
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{{Description| | {{Description|21|text={{ColumnList |text= | ||
*Values in [] are during Semblance | *Values in [] are during Semblance | ||
}} | }} | ||
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{{#lst:BBTag/Yang Xiao Long/Data|4P Full}} | {{#lst:BBTag/Yang Xiao Long/Data|4P Full}} | ||
|- | |- | ||
{{Description| | {{Description|21|text={{ColumnList |text= | ||
*Values in [] are during Semblance | *Values in [] are during Semblance | ||
}} | }} | ||
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{{#lst:BBTag/Yang Xiao Long/Data|236BC Full}} | {{#lst:BBTag/Yang Xiao Long/Data|236BC Full}} | ||
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{{Description| | {{Description|21|text={{ColumnList |text= | ||
*Values in [] are during Semblance | *Values in [] are during Semblance | ||
*Minimum damage 1760 [2094] | *Minimum damage 1760 [2094] | ||
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{{#lst:BBTag/Yang Xiao Long/Data|Enhanced 236BC Full}} | {{#lst:BBTag/Yang Xiao Long/Data|Enhanced 236BC Full}} | ||
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{{Description| | {{Description|21|text={{ColumnList |text= | ||
*Values in [] are during Semblance | *Values in [] are during Semblance | ||
*On Guard Point, Yang takes 50% [0%] damage | *On Guard Point, Yang takes 50% [0%] damage | ||
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{{#lst:BBTag/Yang Xiao Long/Data|214BC Full}} | {{#lst:BBTag/Yang Xiao Long/Data|214BC Full}} | ||
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{{Description| | {{Description|21|text={{ColumnList |text= | ||
*Values in [] are during Semblance | *Values in [] are during Semblance | ||
*Gains full invulnerability for duration on hitting point character | *Gains full invulnerability for duration on hitting point character | ||
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{{#lst:BBTag/Yang Xiao Long/Data|Enhanced 214BC Full}} | {{#lst:BBTag/Yang Xiao Long/Data|Enhanced 214BC Full}} | ||
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{{Description| | {{Description|21|text={{ColumnList |text= | ||
*Values in [] are during Semblance | *Values in [] are during Semblance | ||
*Gains full invulnerability for duration on hitting point character | *Gains full invulnerability for duration on hitting point character | ||
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{{#lst:BBTag/Yang Xiao Long/Data|Distortion Skill Duo Full}} | {{#lst:BBTag/Yang Xiao Long/Data|Distortion Skill Duo Full}} | ||
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{{Description| | {{Description|21|text={{ColumnList |text= | ||
*Values in [] are for Enhanced version | *Values in [] are for Enhanced version | ||
*Minimum Damage 2000 [2500] | *Minimum Damage 2000 [2500] |
Revision as of 04:33, 12 August 2020
Overview | Combos | Strategy/Counter Strategy | Full Frame Data |
System Data
Health | |
---|---|
Prejump | |
Backdash |
- Semblance
- When Yang goes below 35% Health and returns to a neutral state, she automatically activates her Semblance. Semblance activation has startup 1+0 and recovery 1?. Semblance lasts the rest of the match.
- Yang's Semblance gives many of her attacks gain extra damage and other effects. See values in [] for exact effects.
- Armor
- When Yang takes damage while using attacks with Armor, the attack automatically becomes the Semblance version of the attack.
Normal Moves
Universal Mechanics
Skills
Extra Skills
- All Extra Skills have the following properties unless otherwise stated:
- Cost 1 Skill Gauge on 4F
- Skill Gauge Cooldown 180F (starting on 5F)
Partner Skills
- Startup includes the 18F needed to come onscreen. The character is invincible 1-18F.
- During Cross Combo, startup is reduced by 18F and this invincibility is removed.
Distortion Skills
- All Distortion Skills have the following properties unless otherwise stated:
- Cost 2 Skill Gauge
- Skill Gauge Cooldown 180F (starts at beginning of superflash)
Damage | GuardHow this attack can be guarded. Throws have their throw range listed instead. | StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. | ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. | RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. | Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. | AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. | Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to. | |||||||||||||
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Burning Gold 236B+C | ||||||||||||||||||||
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Enhanced Burning Gold 236B+C | ||||||||||||||||||||
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Unrelenting Fire 214B+C | ||||||||||||||||||||
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Enhanced Unrelenting Fire 214B+C | ||||||||||||||||||||
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Burning Gold Distortion Skill Duo | ||||||||||||||||||||
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Astral Heat
Revolver Action Table
A | B | C | Cancel | |
---|---|---|---|---|
5A | 5AA, 2A | 5B, 2B | 5C, 2C | Throw, Jump, Special, Super |
5AA | 5AAA, 2A | 5B, 2B | 5C, 2C | Throw, Jump, Special, Super |
5AAA | 5AAAA | 5B, 2B | 5C, 2C | Jump[-], Special, Super |
5AAAA | - | - | - | - |
2A[2] | 5A | 5B, 2B | 5C, 2C | Throw, Special, Super |
5B | - | 5BB, 2B | 5C, 2C | Jump, Special, Super |
5BB | - | 2B | 5C, 2C | Jump[-], Special, Super |
2B | - | - | j.C | Jump, Special, Super |
5C | - | - | - | - |
2C | - | - | - | Special, Super |
A | B | C | Cancel | |
---|---|---|---|---|
j.A | j.AA | j.B | j.C | Jump, Special, Super |
j.B | j.A | j.BB | j.C | Jump, Special, Super |
j.AA and j.BB | j.A | j.B | j.C | Jump, Special, Super |
j.C | - | - | - | Special, Super |
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[+] = X is available on whiff
- X[#] = X can be used only # times per string
Sources
To edit frame data, edit values in BBTag/Yang Xiao Long/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •