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Although she has limited reach, Linne is a fast character that can cross the screen quickly, especially on the ground. Her Kuuga projectile is a powerful neutral tool from midrange capable of controlling space very well and making the opponent more cautious about their approach or attempting to try and keep her out when they're within range. She also has the unique ability to triple jump for greater control of aerial movement and timing, especially with j.Kuuga's all-around extreme usefulness.
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Health |
17,000 |
Prejump |
4F |
Backdash |
22F (1~7F Inv All) |
Unique Movement Options |
Dash Cancels |
Fastest Attack |
4A (5F) |
Reversals |
A+D (10F) 236B+C (12F) 214B+C (12F) |
Linne uses her fast movement and Kuuga's ability to control space in order to close the gap and start applying pressure.
- Fast movement and normals
- Great 5B with large disjointed hitbox that doubles as an anti-air and a launcher
- Strong neutral game with the use of air Kuuga
- Only character that can triple jump
- Extremely low damage
- Offers very weak assists, making her primarily a point
- No fullscreen attacks, so she might have a hard time punishing fullscreen supers despite her speed
- Jump height is shorter than most, to make up for having more of them
Linne's EXS significantly increase her speed. She has a triple jump and dash cancels on specific moves.
By inputting 66, Linne can dash cancel the following moves:
- Smart Combo 1 - 4th move (5AAAA)
- Smart Combo 2 - 3rd and 4th move (4AAA and 4AAAA)
- Smart Combo 3 - 3rd move (5BBB)
- Ground versions of Kuuga
Dash cancels can be canceled into Whirlwind.
Normal Moves
4A
Tenacious Mist - Mujin
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|
4A | 700×2 | All | 5 | 1(6)4 | 12 | -2 | B | |
4AA | 800×2 | All | 6 | 1(6)4 | 12 | -2 | B | |
4AAA | 1000 | All | 7 | 4(10)2 | 23 | -8 | B | |
4AAAA | 1100×2 | All | 13 | 5(8)4 | 20 | -5 | B |
- Can jump cancel 4A on hit/block
- Each A in 4AAA does 2 hits, last 4A is the ender
Version | Level | P1 | P2 |
---|---|---|---|
4A | 2 | 100×2 | 75 |
4AA | 2 | 100 | 75 |
4AAA | 3 | 100 | 70 |
4AAAA | 4 | 100 | 85×2 |
4A:
4AA:
4AAA:
4AAAA:
5A
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|
5A | 1000 | All | 7 | 4 | 14 | -4 | B | |
5AA | 1300 | All | 7 | 2 | 18 | -3 | B | |
5AAA | 950×2 | All | 11 | 2,4 | 21 | -8 | B | |
5AAAA | 1100×2 | All | 13 | 5(8)4 | 20 | -5 | B |
- Can jump cancel 5A on hit/block
- Can jump cancel 5A-5AAA on hit
- Decent downward range on its hitbox that prevents it from being low-profiled
Her old 5B that now has greatly increased hitbox.
Version | Level | P1 | P2 |
---|---|---|---|
5A | 2 | 100 | 75 |
5AA | 3 | 100 | 80 |
5AAA | 3 | 100 | 80 |
5AAAA | 4 | 100 | 85×2 |
5A:
5AA:
5AAA:
5AAAA:
5B
Wolf Howl - Gunrou
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|
5B | 1500 | All | 13 | 6 | 26 | -15 | B | 11~18 H |
5BB | 1500 | All | 13 | 4 | 22 | -9 | B | |
5BBB | 1700 | All | 21 | 5 | 25 | -11 | B |
5B's every bit as massive and disjointed and is now a proper anti air with head invul. It launches upwards making it very useful for combos.
Follow-up from 5B. Only really used for linking into 5BBB or loops.
- Knocks down airborne opponents.
5B auto combo ender that can be chained into other normals. Useful for ending combos as it knocks down and can be jump cancelled, leading into a safe jump. Be careful using this in blockstrings however, there's a gap between 5BB and this, letting the enemy get supers and DPs off if they're quick enough.
Version | Level | P1 | P2 |
---|---|---|---|
5B | 3 | 90 | 80 |
5BB | 3 | 100 | 80 |
5BBB | 4 | 100 | 85 |
5B:
5BB:
5BBB:
5C
Damage | Guard | Startup | Active | Recovery | On-Block | Attribute | Invuln |
---|---|---|---|---|---|---|---|
800 | High | 26 | 3 | 5+13L | -4 | H |
Linne's assault-style overhead. Fairly slow and reactable.
Level | P1 | P2 |
---|---|---|
3 | 100 | 100 |
2A
Damage | Guard | Startup | Active | Recovery | On-Block | Attribute | Invuln |
---|---|---|---|---|---|---|---|
1000 | All | 6 | 2 | 13 | -3 | F |
- Can jump cancel on hit/block
Chainable crouching jab. Does not hit low. Best normal to cancel back into from a 5B or 2C.
Level | P1 | P2 |
---|---|---|
1 | 100 | 70 |
2B
Damage | Guard | Startup | Active | Recovery | On-Block | Attribute | Invuln |
---|---|---|---|---|---|---|---|
1000 | Low | 8 | 2 | 20 | -9 | F |
Linne's low attack. Has good range and useful for opening up opponents that are standing.
Level | P1 | P2 |
---|---|---|
2 | 90 | 75 |
2C
Damage | Guard | Startup | Active | Recovery | On-Block | Attribute | Invuln |
---|---|---|---|---|---|---|---|
1700 | Low | 12 | 6 | 24 | -11 | F |
Linne's sweep. Every bit as big as it is in Under Night. Great for footsies and as an oki ender to combos.
Level | P1 | P2 |
---|---|---|
4 | 90 | 75 |
j.A
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|
j.A | 1500 | High | 11 | 4 | 15 | H | ||
j.AA | 1200 | High | 8 | 2 | 18 | H |
Hits high. Very small and not very notable. Can be used to hit fuzzy after a deep j.B
Version | Level | P1 | P2 |
---|---|---|---|
j.A | 3 | 80 | 80 |
j.AA | 3 | 80 | 80 |
j.A:
j.AA:
j.B
Damage | Guard | Startup | Active | Recovery | On-Block | Attribute | Invuln |
---|---|---|---|---|---|---|---|
1600 | High | 12 | 4 | 17 | H |
- Can be a crossup jump-in in certain ranges
Primary jump in attack. Slow startup but has good range. Has a lot of hitstun making it useful for combos and cross-ups even.
Level | P1 | P2 |
---|---|---|
3 | 80 | 80 |
j.C
Damage | Guard | Startup | Active | Recovery | On-Block | Attribute | Invuln |
---|---|---|---|---|---|---|---|
1500 | All | 13 | Until L | 12L | +1~-3 | H |
- Can be special canceled into Kuuga
Aerial dive kick. Knocks the opponent down on hit. Use it to quickly fall on top of your opponent for cross-ups or to punish whiffed anti airs. Plus when spaced.
Level | P1 | P2 |
---|---|---|
3 | 80 | 80 |
Universal Mechanics
Ground Throw
5B+C
Damage | Guard | Startup | Active | Recovery | On-Block | Attribute | Invuln |
---|---|---|---|---|---|---|---|
0, 200, 1800 | Throw | 7~30 | 3 | 23 | T |
Basic throw. Can be cancelled into specials (or Astral) before the animation fully completes.
Level | P1 | P2 |
---|---|---|
0, 1, 4 | 100 | 50 |
- Minimum damage 2000
Rending Moon Gyre
5A+D (Air OK)
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|
AD | 500×9 | Air Unblockable | 10 | 3(2)3,3(10)2,1,3(12)1,1,7 | 27+20L | -52 | B | 1~20 All |
j.AD | 550×8 | All | 10 | 4,3(10)2,1,3(12)1,1,7 | Until L+10L | H | 1~16 All |
- Hits both in front of her and behind her.
A bit slow but very massive multi-stage DP. If your opponent manages to evade the first few hits the last ones reach all around her and will likely catch them.
Version | Level | P1 | P2 |
---|---|---|---|
AD | 3 | 80 | 60 |
j.AD | 3 | 80 | 60 |
AD:
- Minimum Damage 25×9 (225)
j.AD:
- Minimum Damage 27×8 (216)
Skills
Sky Fang
236A/B (Air OK)
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|
236A | 1500 | All | 21 | 10 | Total: 49 | -4 | P1 | |
236B | 1500 | All | 12 | 15 | Total: 47 | -11 | P1 | |
j.236A | 1500 | All | 21 | 20 | Total: Until L+13L | P1 | ||
j.236B | 1500 | All | 26 | 20 | Total: Until L+13L | P1 |
Linne's trademark move. Excellent projectile for zoning and controlling space. Goes a shorter distance and can be dash cancelled.
Ground B version goes further and can also be dash cancelled, however, dash cancelling B Kuuga on block is unsafe.
Air Kuuga is easily her best move as it is very plus on block and is useful for neutral. Can be followed up at certain heights so it is a strong combo starter. Tiger knee the input for best results! The A version goes at a much shallower angle.
Air B version goes further out with a wider angle and has a significantly higher startup.
Version | Level | P1 | P2 |
---|---|---|---|
236A | 4 | 80 | 85 |
236B | 4 | 80 | 85 |
j.236A | 4 | 80 | 85 |
j.236B | 4 | 80 | 85 |
236A:
- Minimum Damage 75
236B:
- Minimum Damage 75
j.236A:
- Minimum Damage 75
j.236B:
- Minimum Damage 75
Whirlwind - Fuurin
214A
Damage | Guard | Startup | Active | Recovery | On-Block | Attribute | Invuln |
---|---|---|---|---|---|---|---|
29 | 5~13 HBP |
Linne's classic 6AB dashing roll, which can now be done standalone from neutral. is an attack if any button is hit. it has invincibility and is useful for dodging projectiles or attacks. It's also useful to setup sneaky cross ups with assist.
It is worth noting that all of her dash cancels can go into Whirlwind, even before the full dash and recovery is completed. Useful with Kuuga pressure to set up a sandwich.
Level | P1 | P2 |
---|---|---|
Heaven’s Lynchpin
Whirlwind > A/B/C
Damage | Guard | Startup | Active | Recovery | On-Block | Attribute | Invuln |
---|---|---|---|---|---|---|---|
1000×3 | All | 9 | 3 | 25 | -11 | B |
Her old, unenhanced Force Function from Under Night. Useful in making it harder to react to a sideswitch, at the cost of requiring assist to combo. Very unsafe.
Level | P1 | P2 |
---|---|---|
3 | 80 | 80 |
- Minimum Damage 50×3 (150)
Flying Swallow
214B (Chargable)
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|
214B | 1000×2 | High | 23 | 1, 1 | 21 | -3 | B | |
214[B] | 1700 | Low | 21 | 4 | 23 | -10 | B |
Overhead attack. Can be used in combos or blockstrings to setup an assist call.
If B is held the attack transitions into a low instead, which is also her best DP punish starter. Just make sure you have assist on hand in case it's blocked, as it's very punishable.
Version | Level | P1 | P2 |
---|---|---|---|
214B | 4 | 80 | 85 |
214[B] | 3 | 90 | 85 |
214B:
- Minimum Damage 50×2 (100)
214[B]:
- Minimum Damage 85
Extra Skills
Twin Sky Fang
236C (Air OK)
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Attribute | Invuln |
---|---|---|---|---|---|---|---|---|
236B | 1500 | All | 12 | 15 | Total: 47 | -11 | P1 | |
j.236B | 1500 | All | 26 | 20 | Total: Until L+13L | P1 |
EX Kuuga. Has more hits and does more damage and is also better on block. From certain distances 236C > dash > 2C can be linked.
Version | Level | P1 | P2 |
---|---|---|---|
236B | 4 | 80 | 85 |
j.236B | 4 | 80 | 85 |
236B:
- Minimum Damage 75
j.236B:
- Minimum Damage 75
Soaring Swallow
214C
Damage | Guard | Startup | Active | Recovery | On-Block | Attribute | Invuln |
---|---|---|---|---|---|---|---|
1000×4 | High | 22 | 1,1,2,2 | 19 | -2 | B |
EX Hien. More hits, more damage, prorates significantly better for higher damage combos.
Level | P1 | P2 |
---|---|---|
4 | 80 | 85 |
- Minimum Damage 100×4 (400)
Partner Skills
5P
UNI Dash C
Damage | Guard | Startup | Active | Recovery | On-Block | Attribute | Invuln |
---|---|---|---|---|---|---|---|
800×3 | All | (18)+16 | 1,1,2 | 25 | -10 | B |
Her old dash C. Decent that is multi-hitting like both versions of her old 5C. Use it to extend combos or as blockstring filler.
Level | P1 | P2 |
---|---|---|
3 | 70 | 80 |
- Minimum Damage 40×3 (120)
6P
Air Twin Sky Fang
Damage | Guard | Startup | Active | Recovery | On-Block | Attribute | Invuln |
---|---|---|---|---|---|---|---|
1000×3 | All | (18)+34 | 20 | Total: (18)+81+13L | P1 |
Really really slow assist. Linne will first run on screen then do a full jump before executing the move. Can be used in neutral to help cover approaches but it's very slow so Linne can easily be hit during the animation.
Level | P1 | P2 |
---|---|---|
4 | 70 | 85 |
- Minimum Damage 50×3 (150)
4P
Moon Gyre
Damage | Guard | Startup | Active | Recovery | On-Block | Attribute | Invuln |
---|---|---|---|---|---|---|---|
1500×2 | All | 10 | 3(3)2 | 24+10L | -19 | B |
Her DP assist via the old A version of the attack. Works as a decent defensive assist and launches in combos. You can tag if the assist hits and continue the combo with Linne by herself.
Level | P1 | P2 |
---|---|---|
3 | 70 | 80 |
- Minimum Damage 75×2 (150)
Distortion Skills
The Diviner
236B+C
Damage | Guard | Startup | Active | Recovery | On-Block | Attribute | Invuln |
---|---|---|---|---|---|---|---|
360×9, 500×14 [340×15, 400×20] |
All | 1+(60 Flash)+11 | 7,7(8)4,4(6)4,4(8)3(4)12(19)4(7)3×14 [7,7(10)4,4(8)4,4(8)4,4(8)4,4(8)4,4(8)7,12(19)4(11)3×20] |
50 [60] | -20 [-24] | B×9, P2×14 [B×15, P2×20] |
1~25 All |
Unfortunately not + on block in this game. It's very very punishable. Has invincibility and is her primary super ender. The final part of the animation where she swings her sword backwards also has a hitbox, so if you dodge an enemy Linne's usage of this then be careful on how you approach her.
Level | P1 | P2 |
---|---|---|
4 | 80 | 98 [98×15, 99×20] |
- Values in [] are for Enhanced version
- Minimum Damage 18%×9, 15%×14: 64×9, 75×14 (1626)
- [Minimum Damage: 44×15, 60×20 (1860)]
Divine Chains
214B+C
Damage | Guard | Startup | Active | Recovery | On-Block | Attribute | Invuln |
---|---|---|---|---|---|---|---|
1700, 790×11 [1700, 870×13] |
All | 6+(60 Flash)+6 | 4 | 25 | -10 | B | 1~15 All |
Linne's old force function animation but now enhanced into a super. Does more damage than her other super, but is unsafe on block, making it a weak reversal option. Has Invul throughout the startup
Level | P1 | P2 |
---|---|---|
4 | 80 | 60 |
- Values in [] are for Enhanced version
- Minimum Damage: 255, 63×4, 189×7 (1830)
- [Minimum Damage 15%, 7%×6, 23%×7: 255, 60×6, 200×7 (2015)]
Distortion Skill Duo
The Diviner
P during Partner's Distortion Skill
Damage | Guard | Startup | Active | Recovery | On-Block | Attribute | Invuln |
---|---|---|---|---|---|---|---|
150×8, 170, 45×14 [100×15, 50×20] |
All | 1+(96 Flash)+1 | 7,7(8)4,4(6)4,4(8)7,12(19)4(7)3×14 [7,7(10)4,4(8)4,4(8)4,4(8)4,4(8)4,4(8)7,12(19)4(11)3×20] |
69 [67] | -39 [-31] | B×9, P2×14 [B×15, P2×20] |
1~15 All |
it do damage
Level | P1 | P2 |
---|---|---|
4 | 100 | 100 |
- Values in [] are for Enhanced version
- Minimum Damage 100%: 2000 [2500]
Astral Heat
Divine Blaze
222B+C
Damage | Guard | Startup | Active | Recovery | On-Block | Attribute | Invuln |
---|---|---|---|---|---|---|---|
All | 4+(90 Flash)+9~29 | 3 | 24 | -13 | B | 1~(15~35) All |
Her IWEXS is her Astral Heat.
Level | P1 | P2 |
---|---|---|
2 |
Colors
