
Glossary
System Data Glossary | |
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Health | The amount of damage that characters can take before losing a round. |
Prejump | Number of frames before a character becomes airborne from a jump, during which they are throw invincible but cannot block. |
Backdash | Number of frames this move is in a recovery state before returning to neutral. |
Forward Dash | Number of frames this move is in a recovery state before returning to neutral. Most characters have a run instead of a forward dash. |
Frame Data Glossary | |||||||||||||
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Guard | How this attack can be guarded. All non-throws can be air Barrier Blocked unless otherwise stated. | ||||||||||||
Startup | Number of frames for this move to reach the first active frame (includes the first active frame). | ||||||||||||
Active | Number of active frames in this attack. Values in () are for gaps between hits of an attack. | ||||||||||||
Recovery | Number of frames this move is in a recovery state before returning to neutral. | ||||||||||||
OnBlock | After blocking this attack, how soon can the attacker move compared to the defender.
Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else. | ||||||||||||
Attribute | Some attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
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Invuln | Attribute and Hitbox invincibility for this attack | ||||||||||||
P1 | Proration value that is applied only when this attack is used as a starter. See here for more info on P1 and P2. | ||||||||||||
P2 | Proration value that is applied to the combo proration value when this attack is used. | ||||||||||||
Starter | Combo time modifier when this attack is used as the starting hit of a combo. | ||||||||||||
Cancel | What this attack can cancel into. Any other cases will be listed in its respective notes.
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Level | Attack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions. | ||||||||||||
Blockstun | When blocked, how many frames the opponent is stuck in a blocking animation. | ||||||||||||
GroundHit | When hitting a grounded opponent, how many frames of hitstun they experience. | ||||||||||||
AirHit | When hitting an airborne opponent, how many frames for which they cannot air tech. | ||||||||||||
GroundCH | When Counter Hitting a grounded opponent, how many frames of hitstun they experience. | ||||||||||||
AirCH | When Counter Hitting an airborne opponent, how many frames for which they cannot air tech. | ||||||||||||
Blockstop | When an opponent blocks the attack, how many frames both characters 'freeze' in place. If numbers are in the format X/+Y, that means the defender experiences Y additional frames of blockstop. | ||||||||||||
Hitstop | When an opponent gets hit by this attack, how many frames both characters 'freeze' in place. If numbers are in the format X/+Y, that means the defender experiences Y additional frames of hitstop. If numbers are in the format +Y, that means use the X number from blockstop. | ||||||||||||
CHstop | When an opponent gets Counter Hit by this attack, how many frames of additional hitstop the opponent experiences. |
Attack Level Values | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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For more values, see BBTag/Frame Data |
System Data
name | health | prejump | backdash | forwarddash | Unique Movement Options |
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Nu-13 | 16,000 | 4F | 25F (1~7F Inv All) | Act Parcer |
Normal Moves
input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
4A | 1500 | All | 11 | 6 | 17 | -6 | B | 5~11 H | 90 | 80 | 3 | 16 | 17 | 26 | 22 | 40 | 11 | +0 | +2 | ||
5A | 1500 | All | 9 | 5 | 15 | -3 | B | 100 | 80 | 3 | 16 | 17 | 17 | 22 | 31 | 11 | +0 | +2 | |||
5AA | 280×8 | All | 14 | 4(2)4×7 | Total: 71 | -8 | P1 | 100 | 80 | 3 | 16 | 17 | 23 | 22 | 31 | 0/+3 | +3 | +5 | |||
5AAA | 300×8 | All | 17 | 1×8 | 24 | -6 | B | 100 | 85 | 4 | 18 | 24 | 36 | 29 | 51 | 2 | +0 | +5 | |||
5AAAA | 1700 | All | 16 | Total: 51 | P1 | 80 | 85 | 4 | 18 | Launch | 40 + Slide 3 | Launch | 55 + Slide 3 | 0/+5 | +5 | +10 | |||||
2A | 1000 | Low | 9 | 4 | 12 | -2 | F | 90 | 75 | 2 | 13 | 14 | 14 | 18 | 26 | 10 | +0 | +1 | |||
5B | 1000 | All | 13 | 13 | Total: 41 | -5 | P1 | 50 | 90 | 4 | 18 | 16 | 19 | 21 | 34 | 4/+5 | +5 | +10 | |||
4B | 1000 | All | 13 | 9 | 20 | -5 | P1 | 50 | 90 | 4 | 18 | 16 | 19 | 21 | 34 | 4/+5 | +5 | +10 | |||
2B | 1000 | All | 9 | 15 | Total: 38 | -6 | P1 | 50 | 90 | 4 | 18 | Launch | 19 | Launch | 34 | 4/+5 | +5 | +10 | |||
5C | 800 | High | 22 | 3 | 24 | -10 | B | 100 | 100 | 3 | 16 | 17 + Down 23 | 31 + Down 23 | 11 | +0 | +2 | |||||
2C | 280×8 | Low | 11 | 1×8 | 22 | -6 | F | 90 | 80 | 3 | 16 | Launch | 36 | Launch | 50 | 3 | +0 | +2 | |||
xBB | 1000 | All | 11 | 6 | Total: 46 | -12 | P1 | 50 | 90 | 4 | 18 | 16 | 19 | 21 | 34 | 4/+5 | +5 | +10 | |||
xBBB | 1000 | All | 11 | 6 | Total: 46 | -12 | P1 | 50 | 90 | 4 | 18 | 16 | 19 | 21 | 34 | 4/+5 | +5 | +10 | |||
xBBBB | 1000 | All | 11 | 6 | Total: 48 | -14 | P1 | 50 | 90 | 4 | 18 | 16 | 19 | 21 | 34 | 4/+5 | +5 | +10 | |||
xBBBBB | 1700 | All | 16 | Until Hit | Total: 51 | -12 | P1 | 80 | 85 | 4 | 18 | Launch | 33 | Launch | 48 | 0/+5 | +0 | +10 | |||
j.A | 380×8 | High | 11 | 1×2,2×6 | 25 | H | 80 | 80 | 3 | 16 | 17 | 20 | 22 | 34 | 2 | +0 | +2 | ||||
j.AA | 300×8 | High | 9 | 1×8 | 10 | H | 80 | 80 | 3 | 16 | 17 | 24 | 22 | 38 | 3 | +0 | +2 | ||||
j.B | 1000 | All | 11 | 13 | Total: 59+5L | P1 | 50 | 90 | 4 | 18 | 16 | 19 | 21 | 34 | 4/+5 | +5 | +10 | ||||
j.2B | 1000 | All | 11 | 13 | Total: 59+5L | P1 | 50 | 90 | 4 | 18 | 16 | 19 | 21 | 34 | 4/+5 | +5 | +10 | ||||
j.xBB | 1000 | All | 11 | 13 | Total: 38 | P1 | 50 | 90 | 4 | 18 | 16 | 23 | 21 | 38 | 4/+5 | +5 | +10 | ||||
j.xBBB | 1000 | All | 11 | 13 | Total: 43+5L | P1 | 50 | 90 | 4 | 18 | 16 | 23 | 21 | 38 | 4/+5 | +5 | +10 | ||||
j.xBBBB | 1000 | All | 11 | 13 | Total: 31 | P1 | 50 | 90 | 4 | 18 | 16 | 23 | 21 | 38 | 4/+5 | +5 | +10 | ||||
j.xBBBBB | 1700 | All | 15 | Total: 50+5L | P1 | 80 | 85 | 4 | 18 | Launch | 33 | Launch | 48 | 0/+5 | +0 | +10 | |||||
j.C | 2000 | High | 16 | 6 | Total: 57+14L | -15 at best | P1 | 80 | 90 | 5 | 20 | Launch | 60 + GBounce | Launch | 76 + GBounce | 13 | +0 | +8 |
Universal Mechanics
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
BC | Ground Throw | 0, 2000 | Throw | 7~30 | 3 | 23 | T | 100 | 50 | 0, 4 | 18 | Launch 40 | 0, 12 | +0 | ||||||||
AD | Supra Rage | 550×8 | Air Unblockable | 20 | 1×8 | 8+40L | -31 | B | 1~27 All | 80 | 60 | 3 | 16 | Launch | 49 | Launch | 63 | 2 | +0 | +2 | ||
j.AD | Air Supra Rage | 550×8 | All | 9 | 1×8 | Until L+40 | H | 1~27 All | 80 | 60 | 3 | 16 | Launch | 49 | Launch | 63 | 2 | +0 | +2 |
Skills
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
236A | A Sickle Storm | 1700 | Low | 13 | Until Hit | Total: 54 | -11 | P1 | 80 | 75 | 4 | 18 | Launch | 40 | Launch | 55 | 0/+12 | +12 | +17 | |||
236B | B Sickle Storm | 1700 | Low | 19 | Until Hit | Total: 54 | -5 | P1 | 80 | 75 | 4 | 18 | Launch | 40 | Launch | 55 | 0/+12 | +12 | +17 | |||
214A | A Spike Chaser | 2300 | All | 32 | Total: 79 | -12 | P1 | 80 | 90 | 5 | 20 | Launch | 48 | Launch | 64 | 0/+15 | +15 | +15 | ||||
214B | B Spike Chaser | 2300 | All | 67 | Until Hit | Total: 99 | 3 | P1 | 80 | 90 | 5 | 20 | Launch | 48 | Launch | 64 | 0/+15 | +15 | +15 | |||
66 | Forward Act Parcer | 41 | ||||||||||||||||||||
j.66 | Air Forward Act Parcer | 37 | ||||||||||||||||||||
44 | Back Act Parcer | 30 | ||||||||||||||||||||
j.44 | Air Back Act Parcer | 33 |
Extra Skills
- All Extra Skills have the following properties unless otherwise stated:
- Cost 1 Skill Gauge on 4F
- Skill Gauge Cooldown 180F (starting on 5F)
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
236C | EX Sickle Storm | 1250 | Low | 13 | Until Hit | Total: 54 | +3 | P1 | 80 | 75 | 4 | 18 | Launch | 45 + WBounce + Slide 10 | Launch | 60 + WBounce + Slide 10 | 0/+8 | +8 | +13 | |||
214C | EX Spike Chaser | 2600 | All | 32 | Until Hit | Total: 64 | +3 | P1 | 80 | 90 | 5 | 20 | Launch | 48 | Launch | 64 | 0/+15 | +15 | +15 |
Partner Skills
- Startup includes the 18F needed to come onscreen. The character is invincible 1-18F.
- During Cross Combo, startup is reduced by 18F and this invincibility is removed.
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
5P | True Impreza | 1700 | All | (18)+16 | 12 | Total: (18)+45 | -9 | P | 70 | 85 | 4 | 18 | Launch | 60 | 12 | +0 | ||||||
6P | Spike Chaser | 2300 | All | (18)+67 | Total: (18)+99 | +3 | P | 70 | 90 | 5 | 20 | Launch | 48 | 0/+15 | +15 | |||||||
4P | Gravity Seed | 1700 | All | (18)+13 | 3 | 39 | -23 | B | 70 | 85 | 4 | 18 | Launch | 75 | 12 | +0 |
Distortion Skills
- All Distortion Skills have the following properties unless otherwise stated:
- Cost 2 Skill Gauge the frame before superflash
- Skill Gauge Cooldown 180F (starts frame after superflash starts)
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
236BC | Legacy Edge | 360×24 [330×32] | All | 16+(41 Flash)+10 | P{(4)P}×23,P [P{(4)P}×31] | Total: 69 [Total: 57] | +67 [+111] | P2 | 1~19 All | 80 | 60 | 3 | 16 | Launch | 40 + WBounce | Launch | 54 + WBounce | 0/+2 | +2 | +4 | ||
214BC | Calamity Sword | 5500 [2850×3, 4000] | All | 10+(52 Flash)+1 | 9 [P(15)P(15)P(15)P] | Total: 84 [Total: 116] | -43 [-41] | P2 | 1~11 All | 80 | 60 | 4 | 18 | Launch | 100 + GBounce + Down 23 | Launch | 115 + GBounce + Down 23 | 0/+12 [0/+1] | +12 [+1] | +17 [+1] | ||
j.214BC | Air Calamity Sword | 5500 [2850×3, 4000] | All | 8+(42 Flash)+5 | 9 [P(15)P(15)P(15)P] | Total: Until L+5 | P2 | 1~7 All | 80 | 60 | 4 | 18 | Launch | 100 + GBounce + Down 23 | Launch | 115 + GBounce + Down 23 | 0/+12 [0/+1] | +12 [+1] | +17 [+1] | |||
Distortion Skill Duo | Calamity Sword | 2000 [500, 1000×2] | All | 1+(92 Flash)+1 | 9 [P(15)P(15)P] | Total: 69 [Total: 106] | -38 [-41] | P2 | 1~8 All [1~1 All] | 100 | 100 | 4 | 18 | Launch | 100 + GBounce + Down 23 | Launch | 115 + GBounce + Down 23 | 0/+12 [0/+1] | +12 [+1] | +17 [+1] |
Astral Heat
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
222BC | Sword of Destruction | All | 13+(101 Flash)+7 | 9 | 25 | B | 13~28 All | 5 | 20 | 0 |
Revolver Action Table
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[+] = X is available on hit, block, or whiff
- X[#] = X can be used only # times per string
- 5A and 2A are tied together - they can be used a combined total of 3 times per string
Sources

To edit frame data, edit values in BBTag/Nu-13/Data.
Systems Pages