BBTag/Weiss Schnee/Frame Data

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< BBTag‎ | Weiss Schnee
Revision as of 19:31, 19 September 2021 by Shtkn (talk | contribs) (moving to cargo)

System Data

name health prejump backdash Unique Movement Options
Weiss Schnee 17,000 4F 23F (1~7F Inv All)


Normal Moves

input damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
4A 1000 All 7 3 12 -1 100 75 2 13 14 14 18 26 10 +0 +1
5A 1500 All 8 3 19 -5 100 80 3 16 17 17 22 31 11 +0 +2
5AA 800, 1500 All 12 6(2)5 16 -4 100 80 2, 3 13, 16 14, 17 22 + GBounce, 17 + GBounce 18, 22 34 + GBounce, 31 + GBounce 3, 11 +0 +1, +2
5AAA 1700 All 14 3 23 -7 100 85 4 18 Launch 30 + Slide + Down 10 Launch 45 + Slide + Down 10 12 +0 +5
5AAAA 2000 All 25 3 Total: 65 -4 100 85 4 18 19 30 24 45 0/+18 +18 +23
2A 1000 Low 7 3 13 -4 90 70 1 11 12 12 16 23 9 +0 +0
5B 1700 All 14 3 21 -5 4~16 H 90 85 4 18 19 24 24 39 12 +0 +5
5BB 1700 All 13 3 27 -11 100 75 4 18 Launch 24 Launch 39 12 +0 +5
2B 1500 Low 12 3 18 -4 90 80 3 16 17 17 22 31 11 +0 +2
5C 800+ High 26 3 1+17L -4 100 100 3 16 17 + Down 23 31 + Down 23 11 +0 +2
2C 1700 Low 16 3 27 -11 90 85 4 18 Launch 30 Launch 45 12 +0 +5
j.A 1000 High 9 7 20 80 75 2 13 14 14 18 26 10 +0 +1
j.AA 1500 High 11 3 28 80 80 3 16 17 17 22 31 11 +0 +2
j.B 1500 High 11 3 28 80 80 3 16 17 17 22 31 11 +0 +2
j.BB 1000 High 9 7 20 80 75 2 13 14 14 18 26 10 +0 +1
j.C 1700 High 13 3 Until L+21L +1 Land Canceled, -23 at best otherwise 80 85 4 18 Launch 60 + Down 23 Launch 75 + Down 23 12 +0 +5

Universal Mechanics

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
BC Ground Throw 0, 1000×2 Throw 7~30 3 23 100 50 0, 3, 5 Launch 30, 40 + WBounce 60 0, 11, 0/+13
AD Snow Globe 2100 Air Unblockable 14 3 48 -32 1~16 All 80 60 4 18 Launch 60 Launch 75 12 +10 +10

Skills

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236A A Ice Shard 1500 All 60 Until Hit Total: 46 [Total: 35] 80 80 3 16 17 40 22 54 8 +0 +2
236[A] A Ice Glyph Total: 35
236B B Ice Shard 1500 All 60 Until Hit Total: 46 80 80 3 16 17 40 22 54 8 +0 +2
236[B] B Ice Shard Total: 35
214A A Glyph Dash Strike 1800 All 14~28 3 18 -4 80 80 3 16 Launch 30 Launch 44 11 +0 +2
214[A] A Glyph Dash Strike Feint Total: 32
214B B Glyph Dash Strike 1800, 1200 All 22~36 3 <(12)12> 16 <24+0L> -2 80 80 3 16 Launch 60 Launch 60 11 +0 +2
214[B] B Glyph Dash Strike Feint Total: 40
j.214A A Snowfall 1500 All Until L+4 3 18 -4 80 80 3 16 20 20 + Slide 25 34 + Slide 11 +0 +2
j.214B B Snowfall 1700 All Until L+4 3 24 -10 80 80 3 16 27 27 + Slide + Down 10 32 41 + Slide + Down 10 11 +0 +2
214A/B > 8A Twisting Air Step 1750 High 19 5 5+6L +3 80 85 4 18 Launch 30 + Down 23 Launch 45 + Down 23 12 +0 +5
j.214A/B > 8A Air Twisting Air Step 1900 High 20 5 Until L+15L 80 85 4 18 Launch 30 + Down 23 Launch 45 + Down 23 12 +0 +5
214A/B > 8B Piercing Air Step 2200 All 34 6 12L +3~6 11~36 B 80 75 4 18 Launch 30 + Down 28 Launch 45 + Down 28 12 +0 +5
j.214A/B > 8B Air Piercing Air Step 2350 All 22 Until L 17L 1~Landing B 80 75 4 18 Launch 30 + Down 28 Launch 45 + Down 28 12 +0 +5
214A/B > 8C Piruetto 1300×2 All 18 3(6)3 8+5L +3 90 85 4 18 Launch 30 Launch 45 6, 12 +0 +0
j.214A/B > 8C Air Piruetto 1400×2 All 18 3(6)3 Until L+5L 90 85 4 18 Launch 30 Launch 45 6, 12 +0 +0
22A A Ice Pillar 13 132 Total: 39
22B B Ice Pillar 19 132 Total: 53

Extra Skills

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236C EX Ice Shard 1700×2 All 60 Until Hit Total: 46 80 85×2 3 16 17 40 22 54 8 +0 +2
236[C] EX Ice Glyph Total: 35
214C Glyph Dash Triple Strike 1450×3 All 14~22 3(12)3(9)3 19+9L -24 80×3 75 4 18 Launch 35×2, 35 + WBounce 40 Launch 50×2, 50 + WBounce 40 3×2, 12 +0 +5
j.214C Snowstorm 1500, 500×4 All Until L+4 3(15)2,2,2,2 29+6L -18 80 85 4 18 Launch 30, 60×4 Launch 45, 75×4 12, 3×4 +0 +5
22C Precision Volley (Catch) 55 4~39 Guard HBFP
22C Attack Precision Volley (Attack) 1850 All 14 5 21 -7 1~39 All 80 75 4 18 Launch 39 + GBounce Launch 54 + GBounce 12 +5 +5

Partner Skills

  • Startup includes the 18F needed to come onscreen. The character is invincible 1-18F.
  • During Cross Combo, startup is reduced by 18F and this invincibility is removed.
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
5P Glyph Dash Triple Strike 1000×2, 1500 All (18)+13~27 3 [(12)3(6)4] 36 [14+12L] -21 70 80 3 16 Launch 30×2, 30 + WBouce 40 11 11×2, 9
6P Ice Shard 1500 All (18)+51 Until Hit Total: 59 70 80 3 16 17 40 0/+8 +8
4P B Glyph Dash Strike 1750 All (18)+20~22 12 22+12L -21 70 80 3 16 Launch 70 6/+8 +8

Distortion Skills

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge at the beginning of superflash
    • Skill Gauge Cooldown 180F (starts frame after superflash starts)
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236BC Glacial Torrent 4400
[4400, 2700]
All 1+(43 Flash)+6 Until Hit Total: 76 -36 1~9 All 80 60 4 18 Launch 60 Launch 75 0/+15 +40 [+40, +20] +40 [+40, +28]
214BC Snow Flurry 2000, 1250×4
[2000, 1250×4, 570×4]
All 1+(70 Flash)+14 9 33 -23 1~23 All 80 100 [100, 60] 4, 3×4, 18 19, Launch×4 [×8] 19, 60 + GBounce×4 [×8] 24, Launch×4 [×8] 34, 75 + GBounce×4 [×8] 12/ 12/+20, 1×3, 12, 3×4 +20, +2×4
Distortion Skill Duo Glacial Torrent 2000 [2500] All 1+(93 Flash)+1 3 61 -23 1~4 All 100 100 5 20 Launch 60 Launch 76 0/+20 +20 +20

Astral Heat

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
222BC White Night All 1+(60 Flash)+10 21 34 -36 1~27 All 4 18 12

Revolver Action Table

Ground Revolver Action Table
A B C Cancel
4A[1] 4AA, 5A, 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
5A[1] 5AA, 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
5AA and 4AA 5AAA, 2A 5B, 2B 5C, 2C Throw, Special, Super
5AAA 5AAAA - - Special, Super
5AAAA - - - -
2A[3] 4A, 5A 5B, 2B 5C, 2C Throw, Jump, Special, Super
5B[1] - 5BB, 2B 5C, 2C Special, Super
5BB - 5BB, 2B 5C, 2C Jump[-], Special, Super
2B[1] - 5B 5C, 2C Special, Super
5C - - - -
2C - - - Special, Super
Air Revolver Action Table
A B C Cancel
j.A and j.BB j.AA j.B j.C Jump, Special, Super
j.B and j.AA j.A j.BB j.C Jump, Special, Super
j.C - - - Special, Super
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
  • 5AA and 4AA cancels are on last hit

Sources

Early Proration Data from Hima based on the Beta
Link

Navigation

To edit frame data, edit values in BBTag/Weiss Schnee/Data.