BBTag/Tohru Adachi/Frame Data

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< BBTag‎ | Tohru Adachi
Revision as of 15:34, 18 September 2021 by Shtkn (talk | contribs) (moving to cargo)

System Data

name health prejump backdash Unique Movement Options
Tohru Adachi 17,000 4F 23F (1~7F Inv All)


Normal Moves

input damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
4A 1000 All 6 3 16 -5 100 75 2 13 14 14 18 26 10 +0 +1
4AA 1500 All 10 3 23 -9 100 80 3 16 17 17 22 31 11 +0 +2
4AAA 1700 Low 40 3 20 -4 90 85 4 18 Launch 19 + Down 23 Launch 34 + Down 23 12 +0 +5
4AAAA 1700 Low 17 3 Total: 48 -13 100 85 4 18 19 19 + Down 23 24 34 + Down 23 12 +0 +5
5A 1500 All 7 3 18 -4 100 80 3 16 17 17 22 31 11 +0 +2
5AA 500×3 All 9 3(5)3(5)3 20 -6 100 80 3 16 17 22 22 36 2×2, 11 +0 +2
5AAA 1500×2 All 43 3(11)3 24 -8 100 85 4 18 Launch 19 + Down 23, 29 + Down 23 Launch 34 + Down 23, 44 + Down 23 12 +0 +5
5AAAA 0×2, 2500 All 7 2 39 -22 100 85 0×2, 4 18 Launch 60 + GBounce Launch 1 0 +0
2A 1000 Low 7 3 12 -1 90 75 2 13 14 14 18 26 10 +0 +1
5B 1700 All 13 2 24 -7 90 85 4 18 19 24 24 39 12 +0 +5
5BB 1700 All 18 3 26 -10 90 85 4 18 Launch 40 + GBounce Launch 55 + GBounce 10 +0 +5
5BBB 1700 All 22 3 26 -10 90 85 4 18 Launch 40 + Down 23 Launch 55 + Down 12 +0 +5
2B 1500 All 13 5 17+16L -21 7~17 H 90 70 3 16 Launch 17 Launch 31 11 +0 +2
2BB 1000, 0, 2000 All 16 9 Until L+24L 100 85, 100×2 4×2, 5 18 25×2, 21 + Down 24 12 12, 0, 6 +0
5C 800 High 26 3 18 -4 100 100 3 16 17 + Down 23 31 + Down 23 11 +0 +2
2C 1700 Low 14 3 22 -4 90 85 4 20 Launch 30 Launch 45 12 +0 +5
j.A 1500 High 8 6 12 80 80 3 16 17 17 22 31 11 +0 +2
j.AA 1500 High 8 3 9 80 80 3 16 17 17 22 31 11 +0 +2
j.B 1700 All 13 3 39 80 85 4 18 19 29 24 44 12 +0 +5
j.C 1000, 1700 All 16 9 26 80, 60 75, 100 4 18 40 55 12 12, 6 +5

Universal Mechanics

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
BC Ground Throw 0, 2000 Throw 7~30 3 23 100 50 0, 2 Launch 50 + Down 73 0, 3 +0
AD Calm Down! 2300 Air Unblockable 49 9 39 -21 1~25 Guard All 80 60 4 18 Launch 60 Launch 75 12 +0 +5
AD Attack Calm Down! (Attack) 2300 Air Unblockable 14 9 29 -21 1~25 All 80 60 4 18 Launch 60 Launch 75 12 +0 +5

Skills

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236A A Maziodyne 600×6 All 23 3×6 Total: 69 -15 80 80 3 16 Launch 47 + WBounce Launch 61 + WBounce 0 +0 +2
236B B Maziodyne 200×24 All 61 3×24 Total: 69 +79 80 75 4 16 Launch 47 + WBounce Launch 61 + WBounce 0 +0 +2
j.236A Air A Maziodyne 600×6 All 18 2×6 Total: 65 80 80 3 16 Launch 47 + WBounce Launch 61 + WBounce 0 +0 +2
j.236B Air B Maziodyne 200×24 All 56 2×24 Total: 69 80 75 4 16 Launch 47 + WBounce Launch 61 + WBounce 0 +0 +2
214A Heat Riser 1200, 1800 All 16 3(15)3 41 -10 80 80 4, 5 18, 20 Launch 30 + Down 23, 55 Launch 45 + Down 23, 71 10, 0/+13 +0, +13 +5, +21
214B Magatsu Mandala 350×7 [350×12] All 43 3×7 [3×12] 27 [96] +4 80 80 5 20 Launch 1000 + Down 23 Launch 1016 + Down 23 0/+13 +13 +21
214C Ghastly Wail 0×2, 500, 1000, 2000, 3000 Throw 29 3 36 100 100×2, 50 0×2, 4×3, 5 Launch 50 + Down 73×5, 60 1×2, 6×2, 12, 17 +0

Extra Skills

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236C Vorpal Blade 3000 All 24 8 25 -2 Persona: 1-23 80 85 4 18 Launch 60 + GBounce Launch 75 + GBounce 0/+12 +12 +17
j.236C Air Vorpal Blade 3000 All 24 8 29 Persona: 1-23 80 85 4 18 Launch 60 + GBounce Launch 75 + GBounce 0/+12 +12 +17

Partner Skills

  • Startup includes the 18F needed to come onscreen. The character is invincible 1-18F.
  • During Cross Combo, startup is reduced by 18F and this invincibility is removed.
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
5P Get Lost! 1500×2 All (18)+15 6(11)6 34 -21 70 85 (Once) 4 18 Launch 19 + Down 23, 45 + Down 23 6, 12 +0
6P Vorpal Blade 2300 All (18)+41 8 31 -8 70 85 4 18 Launch 30 + Down 23 0/+12 +12
4P Heat Riser 1800 All (18)+16 3 39 -11 70 85 4 18 Launch 60 12 +0

Distortion Skills

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge at the beginning of superflash
    • Skill Gauge Cooldown 180F (starts frame after superflash starts)
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236BC Atom Smasher 930×10 [500×25] All 8+(53 Flash)+12 5,4×9
[4,3×10,2×13,4]
Total: 122
[Total: 149]
-41 1~20 All 80 60 (Once) 3 16 Launch 60 Launch 74 0/+12 +12×9 [×24], +25 +12×9 [×24], +25
j.236BC Air Atom Smasher 930×10 [500×25] All 8+(53 Flash)+12 5,4×9
[4,3×10,2×13,4]
Until L+4L 1~20 All 80 60 (Once) 3 16 Launch 60 Launch 74 0/+12 +12×9 [×24], +25 +12×9 [×24], +25
214BC Demonic Cross Slash 2500, 4800 [2500, 230×6, 4700] All 11+(70 Flash)+6 4 53 -36 1~28 All 100, 80 100, 60 5 20 130, Crumple + Down 10 [130, Launch×7] Stand [Stand, 180 + GBounce + Down 23×7] 146, Crumple + Down 10 [146, Launch×7] Stand [Stand, 196 + GBounce + Down 23×7] 13 +0 +8
Distortion Skill Duo Demonic Cross Slash 1000, 1500 [1000, 100×7, 1300] All 1+(111 Flash)+1 4 53 -36 1~13 All 100 100 5 20 130, Crumple + Down 10 [130, Launch×7] Stand [Stand, 180 + GBounce + Down 23×7] 146, Crumple + Down 10 [146, Launch×7] Stand [Stand, 196 + GBounce + Down 23×7] 13 +0 +8

Astral Heat

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
222BC Yomi Drop All 4+(60 Flash)+5 10 57 -36 1~22 All 4 18 0/+12

Revolver Action Table

Ground Revolver Action Table
A B C Cancel
4A 4AA, 5A, 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
4AA 4AAA, 5A, 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
4AAA 4AAAA - 5C, 2C Special, Super
4AAAA - - - -
5A 5AA, 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
5AA 5AAA 5B, 2B 5C, 2C Throw, Jump, Special, Super
5AAA 5AAAA 5B, 2B 5C, 2C Special, Super
5AAAA - - - -
2A[3*] 5A, 2A[+] 5B, 2B 5C, 2C Throw, Special, Super
5B 5A 5BB, 2B 5C, 2C Jump, Special, Super
5BB - 5BBB, 2B 5C, 2C Special, Super
5BBB - 2B 5C, 2C Special, Super
2B - 2BB[-] - Jump, Special, Super
2BB - - - Special, Super
5C - - - -
2C - - - Special, Super
Air Revolver Action Table
A B C Cancel
j.A j.AA j.B j.C Jump, Special, Super
j.AA - j.B j.C Jump, Special, Super
j.B - - - Special, Super
j.C - - - Special, Super
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
  • Cancels for 5AA are on the final hit
  • Cancels for 2BB are during landing recovery

Sources

Navigation

To edit frame data, edit values in BBTag/Tohru Adachi/Data.