Team Synergy
Neo works well as Point. She has a weak assist game and does not offer much as a partner due to her mediocre assists.
Point
When playing a team with Neo on it, it is highly recommended that you keep her as point. Her aggressive playstyle and many combo loops allows her to utilize assists very well to her advantage. Though you may find yourself suffering from her subpar damage and bad damage scaling.
Anchor
Having Neo on anchor is not ideal. Her assists are all single hits and quick, making her not an ideal anchor. Neo is a very selfish character, and doesn't use resonance too well, leave her to die first, so your other character can use resonance better
Okizeme
Blockstrings
Tips and Tricks
- If you rely on the teleport but get being DPd, trick your opponent into thinking your teleporting by using the parry to draw out the dp and send your assist to attack them.
Fighting Neo
- Jump and maintain guard when Neo starts a taunt for her teleport. It will most certainly cause her attack to miss or be blocked.
- If she teleports after hitting her parry, keep attacking as the combo may continue and hit Neo.
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Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •