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==Team Synergy== | ==Team Synergy== | ||
Neo | Neo is best used as a point character. She has a weak assist game and does not offer much as a partner due to her mediocre assists. | ||
===Point=== | ===Point=== | ||
When playing a team with Neo on it, it is highly recommended that you keep her as point. | When playing a team with Neo on it, it is highly recommended that you keep her as point. She has fast buttons with surprisingly good range and excellent movement options with her dive kicks and teleports. j.A and 2A are her best pokes in neutral, 2A in particular being a fairly long ranged low with 6 frames of startup. Due to her low average damage, it is important to leverage her plethora of reset setups (dive kick setups, standing resets) and oki options (teleport + assist, fuzzies) to maintain momentum. | ||
===Anchor=== | ===Anchor=== |
Revision as of 21:56, 11 June 2021
Please feel free to make edits, but include edit summaries and sources where applicable.
Team Synergy
Neo is best used as a point character. She has a weak assist game and does not offer much as a partner due to her mediocre assists.
Point
When playing a team with Neo on it, it is highly recommended that you keep her as point. She has fast buttons with surprisingly good range and excellent movement options with her dive kicks and teleports. j.A and 2A are her best pokes in neutral, 2A in particular being a fairly long ranged low with 6 frames of startup. Due to her low average damage, it is important to leverage her plethora of reset setups (dive kick setups, standing resets) and oki options (teleport + assist, fuzzies) to maintain momentum.
Anchor
Having Neo on anchor is not ideal. Her assists are all single hits and quick, making her not an ideal anchor. Neo is a very selfish character, and doesn't use resonance too well, leave her to die first, so your other character can use resonance better
Okizeme
Blockstrings
Tips and Tricks
- If you rely on the teleport but get being DPd, trick your opponent into thinking your teleporting by using the parry to draw out the dp and send your assist to attack them.
Fighting Neo
- Jump and maintain guard when Neo starts a taunt for her teleport. It will most certainly cause her attack to miss or be blocked.
- If she teleports after hitting her parry, keep attacking as the combo may continue and hit Neo.
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