BBTag/Mika/Frame Data: Difference between revisions

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< BBTag‎ | Mika
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! {{MiniMoveCard|game=BBTag|chara=Mika|input=j.A}}
! {{MiniMoveCard|game=BBTag|chara=Mika|input=j.A}}
| j.AA || - || - || Reverse Beat, Jump, Special, Super
| j.AA || j.B || j.C || Reverse Beat, Jump, Special, Super
|-
|-
! {{MiniMoveCard|game=BBTag|chara=Mika|input=j.AA}}
! {{MiniMoveCard|game=BBTag|chara=Mika|input=j.AA}}
| - || - || - || Reverse Beat, Jump, Special, Super
| - || j.B || j.C || Reverse Beat, Jump, Special, Super
|-
|-
! {{MiniMoveCard|game=BBTag|chara=Mika|input=j.B}}
! {{MiniMoveCard|game=BBTag|chara=Mika|input=j.B}}
| - || - || - || Reverse Beat, Jump, Special, Super
| j.A || - || j.C || Reverse Beat, Jump, Special, Super
|-
|-
! {{MiniMoveCard|game=BBTag|chara=Mika|input=j.C}}
! {{MiniMoveCard|game=BBTag|chara=Mika|input=j.C}}

Revision as of 20:03, 17 October 2021

System Data

name health prejump backdash forwarddash Unique Movement Options
Mika 18,000 4F 22F (1~7F Inv All)


Normal Moves

input damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
5A 1000 All 6 4 13 -3 100 75 CSTJP 2 13 14 14 18 26 10 +0 +1
5AA 1500 All 10 3 18 -4 100 80 CST(J)P 3 16 17 17 22 31 11 +0 +2
5AAA 1700 All 13 4 26 -11 100 85 CS(J)P 4 18 21 19 + Down 23 26 34 + Down 23 12 +0 +5
5AAAA 2500 All 19 10* 38L [Until L+8L] -21 100 85 P 4 18 Launch 35 + Slide + Down 10 Launch 50 + Slide + Down 10 12 +0 +5
2A 1000 Low 7 5 15 -6 90 75 CSTJP 2 13 14 14 18 26 10 +0 +1
5B 1500 All 9 6 16 -5 100 80 CS(J)P 3 16 17 17 22 31 11 +0 +2
5BB 1700 All 11 6 24 -11 100 85 CS(J)P 4 18 19 30 24 45 12 +0 +5
5BB Shot 2200 All 22 4 28 -13 80 85 SP 4 18 Launch 80 + WBounce Launch 95 + WBounce 8 +0 +5
5BBB 1700 All 13 11+2L 16 -10 100 75 CS(J)P 4 18 Launch 27 Launch 42 12 +0 +5
2B 1700 All 11 4 22 -7 8~14 H 90 85 CS(J)P 4 18 19 24 24 39 12 +0 +5
5C 800+ High 26 3 18 -4 100 100 3 16 17 + Down 23 31 + Down 23 11 +0 +2
2C 1700 Low 15 10 18 -9 90 75 CS(J)P 4 18 Launch 26 Launch 41 12 +0 +5
j.A 1500 High 7 3 23 80 80 SJP 3 16 17 17 22 31 11 +0 +2
j.AA 500×4 All 5 2(4)2(2)2(4)3 24 80 80 SJP 3 16 17 17 22 31 3×3, 11 +0 +2
j.B 1500 [2200] High 14 [28] 6 29 [9] 80 80 SJP 3 [4] 16 [18] 17 [Launch] 17 [40 + GBounce] 22 [Launch] 31 [55 + GBounce] 11 [8] +2 [+5]
j.C 1700×2 High, All 15 Until L+4 18+11L -14 80 85×2 P 4 18 Launch 60 + Down 23, 60 Launch 75 + Down 23, 75 12 +0 +5

Universal Mechanics

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
BC Ground Throw 0, 2000 Throw 7-30 3 23 100 50 SP 0, 4 Launch 60 0, 12
AD Mika-chan Tornado 1200×3 Air Unblockable 15 4,6,4 27+22L 1~18 All 80 60 4 18 Launch 52 Launch 67 2 +0 +5
j.AD Air Mika-chan Tornado 1200×3 All 10 4,6,4 Until L+22L 1~13 All 80 60 4 18 Launch 52 Launch 67 2 +0 +5

Skills

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236A A Mika-chan Missile 1900 All 16 20 3+9L -16 80 80 4 18 Launch 36 + Slide + Down 10 Launch 51 + Slide + Down 10 12/-3 -3 +2
236B B Mika-chan Missile 1900 All 16 20 12+9L 80 80 4 18 Launch 36 + Slide + Down 10 Launch 51 + Slide + Down 10 12/-3 -3 +2
j.236A Air A Mika-chan Missile 1900 All 13 20 12+9L 80 80 4 18 Launch 36 + Slide + Down 10 Launch 51 + Slide + Down 10 12/-3 -3 +2
j.236B Air B Mika-chan Missile 1900 All 13 20 Until L+14L 80 80 4 18 Launch 36 + Slide + Down 10 Launch 51 + Slide + Down 10 12/-3 -3 +2
236X > X Additional Missile 1900 All 12 16 Until L+18L 1~27* P 80 80 4 18 Launch 36 + Slide + Down 10 Launch 51 + Slide + Down 10 12/-3 -3 +2
214A A Mika-chan Cannon 0, 3200 Throw 24 3 35 100 100, 50 0, 4 Launch 60 0, 12
214B B Mika-chan Cannon 0, 3700 Throw 28 3 35 100 100, 50 0, 4 Launch 60 0, 12

Extra Skills

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236C EX Mika-chan Missile 1800 All 16 20 3+9L -18 4~35 P 80 80 3 18 Launch 36 + Slide + Down 10 Launch 51 + Slide + Down 10 12/-3 -3 +2
j.236C Air EX Mika-chan Missile 1800 All 13 20 Until L+9L 4~32 P 80 80 3 18 Launch 36 + Slide + Down 10 Launch 51 + Slide + Down 10 12/-3 -3 +2
214C EX Mika-chan Cannon 0, 4000 Throw 26 3 35 1~28 T 100 100, 50 0, 4 Launch 60 0, 12

Partner Skills

  • Startup includes the 18F needed to come onscreen. The character is invincible 1-18F.
  • During Cross Combo, startup is reduced by 18F and this invincibility is removed.
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
5P Mika-chan Missile 2000 All (18)+13 16 4+9L -6 70 85 4 22 Launch 50 12 +0
4P UNI 5[C] 1700 All (18)+13 4 26 -11 70 85 4 18 Launch 50 Launch 65 12 +0 +5
6P UNI FF 1700×2 All (18)+31 Until L+5 32+8L -12 70 85×2 4 18 Launch 19 + Down 23, 50 Launch 34 + Down 23, 65 6, 0/+12 +0, +12 +5, +17

Distortion Skills

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge at the beginning of superflash
    • Skill Gauge Cooldown 180F (starts frame after superflash starts)
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236BC Mika-chan Revolution 2000, 150×17, 3000
[2200, 180×21, 3000]
All 6+(60 Flash)+4 12(25)8 33+16L -31 1~13 All 80 100×18 [×22], 60 4 18 Launch 60 + Down 23, 120×17 [×21], 120 + Down 43 12, 8 12, 0×18 [×22] +5
j.236BC Air Mika-chan Revolution 2000, 150×17, 3000 [2200, 180×21, 3000] All 6+(60 Flash)+4 12(25)Until L 33+16L -31 1~13 All 80 100×18, 60 [100×22, 60] 4 18 Launch 60 + Down 23, 120×17 [×21], 120 + Down 43 12, 8 12, 0×18 [×22] +5
214BC Mika-chan Hip Strike 0, 1700, 2000+, 2000+
[0, 1700, 2000+, 1300+, 650+*3]
Throw 13+(60 Flash)+0 1 57 1~13 All 100 100 0 Launch 180 + WBounce 60 0
Distortion Skill Duo Mika-chan Revolution 100×18, 700 [100×22, 800] All 1+(94 Flash)+1 12(25)8 33+16L -31 1~5 All 100 100 4 18 Launch 60 + Down 23, 120×17 [×21], 120 + Down 43 12, 8 12, 0×18 [×22] +5

Astral Heat

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
222BC Mika-chan Galaxy Throw 1+(95 Flash)+8 3 35 1~11 All 5

Revolver Action Table

Ground Revolver Action Table
A B C Cancel
5ABBTag Mika 5A.pngGuardAllStartup6Recovery13Advantage-3 5AA - 5C Reverse Beat, Throw, Jump, Special, Super
5AABBTag Mika 5AA.pngGuardAllStartup10Recovery18Advantage-4 5AAA - 5C Reverse Beat, Throw, Jump[-], Special, Super
5AAABBTag Mika 5AAA.pngGuardAllStartup13Recovery26Advantage-11 5AAAA - 5C Reverse Beat, Throw, Jump[-], Special, Super
5AAAABBTag Mika 5AAAA.pngGuardAllStartup19Recovery38L [Until L+8L]Advantage-21 - - - -
2ABBTag Mika 2A.pngGuardLowStartup7Recovery15Advantage-6 - - 5C Reverse Beat, Throw, Jump, Special, Super
5BBBTag Mika 5B.pngGuardAllStartup9Recovery16Advantage-5 - 5BB 5C Reverse Beat, Jump[-], Special, Super
5BBBBTag Mika 5BB.pngGuardAllStartup11Recovery24Advantage-11 - 5BBB 5C Reverse Beat, Jump[-], Special, Super
5BBBBBTag Mika 5BBB.pngGuardAllStartup13Recovery16Advantage-10 - - 5C Reverse Beat, Jump[-], Special, Super
2BBBTag Mika 2B.pngGuardAllStartup11Recovery22Advantage-7 - - 5C Reverse Beat, Jump[-], Special, Super
5CBBTag Mika 5C.pngGuardHighStartup26Recovery18Advantage-4 - - - -
2CBBTag Mika 2C.pngGuardLowStartup15Recovery18Advantage-9 - - - Reverse Beat, Jump[-], Special, Super
Air Revolver Action Table
A B C Cancel
j.ABBTag Mika jA.pngGuardHighStartup7Recovery23Advantage- j.AA j.B j.C Reverse Beat, Jump, Special, Super
j.AABBTag Mika jAA.pngGuardAllStartup5Recovery24Advantage- - j.B j.C Reverse Beat, Jump, Special, Super
j.BBBTag Mika jB.pngGuardHighStartup14 [28]Recovery29 [9]Advantage- j.A - j.C Reverse Beat, Jump, Special, Super
j.CBBTag Mika jC.pngGuardHigh, AllStartup15Recovery18+11LAdvantage-14 - - - -
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Reverse Beat = Can cancel into any normal (except 5C) that has not been used in the current string.

Sources

Navigation

To edit frame data, edit values in BBTag/Mika/Data.