BBTag/Merkava

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< BBTag
Revision as of 01:40, 1 June 2021 by Moth (talk | contribs)
Overview

Template:CharaOverview

Normal Moves

5A

5B

5C

2A

2B

2C

j.A

j.B

j.C


Universal Moves

Ground Throw

5B+C

I, Penetrate the Clear Skies

5A+D (Air OK)


Skills

I, Spring to the Sky

88

I, Soar the Sky

j.44 or j.66

I, Drill Through

236A/B

I, Capture and Devour

214A/B

Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
A
B

  • Enters recovery on block; adds a frame of recovery for every 2 frames spent active; additional 23 frames recovery on whiff

Merkava extends his arm full screen and latches onto the opponent wherever they were on hit. On block, he does not travel to the opponent, but on hit he will do a lengthy animation that can be followed up with the help of your partner. Opponents cannot ground forward tech through Merkava after the knockdown, so it's useful in the corner to lock them down.


  • Enters recovery on block; adds a frame of recovery for every 2 frames spent active; additional 18 frames recovery on whiff

Similar to the A version but this one hits at a 45 degree angle upward.

I, Breath Out

j.214A/B


Extra Skills

EX I, Drill Through

236C

EX I, Capture and Devour

214C

EX I, Breath Out

j.214C

Partner Skills

5P

I, Drill Through

6P

I, Breath Out

4P

5A


Distortion Skills

I, Resentfully Rage

236B+C

I, Frolic

214B+C (Air OK)


Distortion Skill Duo

I, Resentfully Rage

P during Partner's Distortion Skill


Astral Heat

I, Overrun

222B+C


External References

Navigation

To edit frame data, edit values in BBTag/Merkava/Data.