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| header=Axe Gauge | |||
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As Labrys uses her Axe, her axe attacks do more damage and even start doing chip damage on block. The Axe icon next to the Skill Gauge shows how much bonus power Labrys has at any given moment. The Axe Gauge increases when the opponent get hit/blocks Labrys' axe. It will slowly decrease if you don't attack and decreases even faster if you get hit or do not attack with a move that swings the axe. The levels are broken down into the following colors with 1 being the lowest, 5 being the highest: | |||
:No Color (Gray) > Blue > Green > Yellow > Red | |||
[[File:P4Arena axeIcon.png|center]] | |||
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==Normal Moves== | ==Normal Moves== |
Revision as of 02:54, 12 October 2020
Overview | Combos | Strategy/Counter Strategy | Full Frame Data |
"Get a load a' these mooks!" | |
Lore: | Labrys is a gynoid robot who developed a personality and then was immediately traumatized, causing her to develop a shadow once thrown into the TV world of Persona 4, who served as the main antagonist of the first Persona 4 Arena title. Through the events of P4A, Labrys was able to overcome the trauma of her past with the help of the Investigation Team from Persona 4 and obtain her Persona, Ariadne. |
Labrys Labrys is a rushdown character who has large buttons and several frame traps that focuses on gaining axe levels to hit the opponent with massive damage. Her 236BC super and fully charged 214BC super are the two heaviest damaging supers in the game. While most of her mixup options are negative on block, they can be covered with assists and made to convert into both high damage and strong okizeme.
- Large normals
- Extremely high damage with Red Axe, especially on supers
- Strong ability to convert into combos, especially from the air
- decently fast high/low options
- assists have large windows to active switch from, with strong situational usage on the attacks themselves
- ability to pull herself in from near full screen using chain knuckle
- highest damage supers in the game
- anti-air 2B is projectile, making it so you won't clash with larger jump normals
- strong gatlings for continued pressure and dealing with pushblock
- strong usage of active switch and cross combo
- Substantially higher solo combo potential than most of the cast (especially the Persona cast)
- Her 236C can has projectile invul, meaning she can punish supers such as Touga on reaction
- While large, normals are slower than most normals of a similar size
- very few jump cancellable normals on block
- most highs from her are unsafe on block, making active switch and assist usage a necessity to keep her safe for continued pressure
- supers will always drain axe gauge on hit, meaning that you will have to build up your axe meter again
- Need to consistently hit the opponent to maintain a high axe level
- lack of vertical coverage on her DP
- anti-air 2B does not hit behind her and has extreme whiff recovery
As Labrys uses her Axe, her axe attacks do more damage and even start doing chip damage on block. The Axe icon next to the Skill Gauge shows how much bonus power Labrys has at any given moment. The Axe Gauge increases when the opponent get hit/blocks Labrys' axe. It will slowly decrease if you don't attack and decreases even faster if you get hit or do not attack with a move that swings the axe. The levels are broken down into the following colors with 1 being the lowest, 5 being the highest:
- No Color (Gray) > Blue > Green > Yellow > Red
Normal Moves
4A | Template:AttackDataHeader-BBTag |
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5A | Template:AttackDataHeader-BBTag |
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5B | Template:AttackDataHeader-BBTag |
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5C | Template:AttackDataHeader-BBTag |
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2A | Template:AttackDataHeader-BBTag |
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2B | Template:AttackDataHeader-BBTag |
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2C | Template:AttackDataHeader-BBTag |
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j.A | Template:AttackDataHeader-BBTag |
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j.B | Template:AttackDataHeader-BBTag |
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j.C | Template:AttackDataHeader-BBTag |
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Universal Moves
Ground Throw 5B+C |
Template:AttackDataHeader-BBTag |
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5th Gen Axe Slash 5A+D |
Template:AttackDataHeader-BBTag |
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Skills
Chain Knuckle 236A/B |
Template:AttackDataHeader-BBTag |
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Winch Dash B/C Chain Knuckle > 6 |
Template:AttackDataHeader-BBTag |
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Guillotine Axe 214A/B |
Template:AttackDataHeader-BBTag |
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Aerial Guillotine j.214A/B |
Template:AttackDataHeader-BBTag |
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Extra Skills
EX Chain Knuckle 236C |
Template:AttackDataHeader-BBTag |
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EX Followup Attack Winch Dash > C |
Template:AttackDataHeader-BBTag |
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EX Guillotine Axe 214C |
Template:AttackDataHeader-BBTag |
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EX Aerial Guillotine j.214C |
Template:AttackDataHeader-BBTag |
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Partner Skills
5P Followup Attack EX |
Template:AttackDataHeader-BBTag |
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6P Weaver's Art: Orb |
Template:AttackDataHeader-BBTag |
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4P 4AAA |
Template:AttackDataHeader-BBTag |
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Distortion Skills
Weaver's Art: Beast 236B+C |
Template:AttackDataHeader-BBTag |
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Brutal Impact 214B+C |
Template:AttackDataHeader-BBTag |
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Distortion Skill Duo
Brutal Impact P during Main Character's Distortion Skill |
Template:AttackDataHeader-BBTag |
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Astral Heat
Weaver's Art: Inquisition 222B+C |
Template:AttackDataHeader-BBTag |
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External References
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •