< BBTag | Kanji Tatsumi
Overview | Combos | Strategy/Counter Strategy | Full Frame Data |
Combo Notation Guide | |||||||||
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Combo List
Link to Kanji Combo Doc (from BBTag Discord)
Routes
Solo
# | Combo | Position | Damage | Difficulty | Notes |
---|---|---|---|---|---|
1 | (2A) > 4AAA > j.214A~A/B/C | Any | 4410 (4528) | [1] Very Easy | 4A starter. |
2 | 4AAA > delay j.236A, 4AA > (5A) > 2C, 2A > 4AAA > j.214A~A/B/C | Any | 5871 (5935) | [3] Intermediate | Advanced 4A combo. 5A may whiff on some opponents. |
3 | AA 4A > 5AAA > 5BB > 2B > 236B~j.214B~A/B/C | Any | 6265 | [2] Easy | Anti-air 4A starter. Use this to catch opponents trying to jump out of pressure. If opponents are too high, 5A will whiff. |
4 | 5AAA > 2C~A/B/C | Any | 4736 | [1] Very Easy | Max range 5A starter. |
5 | 5AAA > 2B > 214B~A/B/C | Any | 5787 | [2] Easy | Point blank 5A starter. |
6 | AA 5AAA > 5BB > 2B > 236B~j.214B~A/B/C | Any | 7319 | [2] Easy | Anti-air 5A starter. 5AA and 5AAA may whiff if the opponent is too high or too far. |
7 | CH 5A or CH 5AA or CH 4AA > 5BB > 2B > 236B~j.214B~A/B/C | Any | 6986 | [2] Easy | Counterhit 5A, 5AA, or 4AA starter. Works at max range. |
8 | CH 5AAA > 236B (or 236C), 2A > 2C, 2A > 2C, 2A > 2C, 4AAA > j.214A~A/B/C | Any | 8959 | [3] Intermediate | Counter hit 5AAA combo. B Cruel Attack will whiff if Kanji is too close to the opponent. EX Cruel Attack works at any range and deals more damage but costs 1 bar. |
9a | 5BB > 2B > 236B~j.214B~A/B/C | Any | 6056 | [2] Easy | 5B starter that works max range. |
9b | 5[B]([B]) > 2B > 236B~j.214B~A/B/C | Any | 7559 (8207) | [4] Hard | Variation of the previous combo which uses a charged 5B and either a charged or uncharged 5BB. If 5B hit at max range, then 2B requires a slight delay. |
10a | 5BB > 5AAA > 2B > 214B~A/B/C | Any | 6704 | [2] Easy | Close range 5B starter. |
10b | [5B]([B]) > (delay) 5AAA > 2B > 214B~A/B/C | Any | 8289 (8937) | [4] Hard | Variation of the previous combo which uses a charged 5B and either a charged or uncharged 5BB. If both 5B and 5BB are charged, then 5A requires a slight delay. |
11 | 5[B][B] > 236C, 2A > 2C, 2A > 2C, 2A > 4AAA > j.214A~A/B/C | Any | 10469 | [4] Hard | Charged 5B into charged 5BB combo. |
12 | CH 5B or 5[B] > 236B, 2A > 5AAA > 5BB > 2C, 4AAA > j.214A~A/B/C | Any | 8084 (9610) | [3] Intermediate | Counter hit 5B starter. Also works without a counter hit if 5B was charged. B Cruel Attack will whiff if Kanji is too close to the opponent. |
13 | CH 5B or 5[B] > 236C, 2A > 2C, 2A > 2C, 2A > 2C, 4AAA > j.214A~A/B/C | Any | 7829 (9325) | [3] Intermediate | Counter hit 5B starter. Also works without a counter hit if 5B was charged. EX Cruel Attack works at any range but costs 1 bar. |
14 | CH 5[B] > 214[B], 5AAA > 2B, RB, IAD j.B > 5BB > 2B > 236B~j.214B~A/B/C > 236BC or 222BC | Any | 11462 (39532) | [5] Very Hard | Mid-combo Resonance Blaze activation off a point-blank range counter hit charged 5B. Must start combo with 5 bars of meters to end the combo with an astral. |
15 | 2B > 236B~j.214B~A/B/C | Any | 4514 | [1] Very Easy | 2B starter. |
16 | CH 2B > 236B, 5AAA > 5BB > 2C, 4AAA > j.214A~A/B/C | Any | 8266 | [3] Intermediate | Counterhit 2B starter. |
17 | CH 2B > 214[B], RB, 5AAA > 5BB > 2C, 4AAA > j.214A~A/B/C > 236BC or 222BC | Any | 9427 (37497) | [4] Hard | Mid-combo Resonance Blaze activation off counter hit 2B. Must start combo with 2 bars of meters to end the combo with an astral. |
18 | 2C~A/B/C | Any | 2434 | [1] Very Easy | Sweep starter. |
19 | CH 2C, 4AA > 5AAA > 5BB > 2B > 214B~A/B/C | Any | 6280 | [2] Easy | Point-blank range counter hit sweep combo. |
20 | CH 2C, 2A > 2C, 2A > 2C, 2A > 2C, 2A > 4AAA > j.214A~A/B/C | Any | 6726 | [3] Intermediate | Counter hit sweep combo using Kanji's sweep loop. |
21 | j.A > 2A > 4AAA > j.214A~A/B/C | Any | 4419 | [1] Very Easy | Jump-in j.A combo. |
22 | j.B > 5AAA > 2C~A/B/C | Any | 4715 | [1] Very Easy | Jump-in j.B combo. |
23 | j.A or j.B > 4AAA > delay j.236A, 4AA > 2C, 2A > 4AAA > j.214A~A/B/C | Any | 5195 (5613) | [3] Intermediate | Advanced jump-in j.A or j.B combo. j.B starter only works at close range. |
24 | CH j.A or CH j.B > 5BB > 5AAA > 2B > 236B~j.214B~A/B/C | Any | 5917 (6403) | [2] Easy | Counter hit jump-in j.A or j.B combo. |
25 | CH j.B > j.236B, 2A > 2C, 2A > 2C, 2A > 2C, 4AAA > j.214A~A/B/C | Any | 6989 | [3] Intermediate | Counter hit jump-in j.B combo. B Cruel Attack may whiff if the opponent is too far or too close. |
26 | CH j.C > j.236B, 2A > 2C, 2A > 2C, 2A > 4AAA > j.214A~A/B/C | Any | 7445 | [3] Intermediate | Counter hit jump-in j.C combo. Jump and as soon as Kanji lands from the j.C to do the air version of B Cruel Attack, which has more range and thus consistency compared to the ground version. |
27a | CH 236A > 4AAA > j.214A~A/B/C | Any | 5064 | [1] Very Easy | Counter hit A Cruel Attack combo. |
27b | CH 236A, 4AAA > delay j.236A, 4AAA > j.214A~A/B/C | Any | 5892 | [3] Intermediate | Variation of the previous combo using delayed air A Cruel Attack. |
28 | j.236A, 4A > 5AAA > 5BB > 2B > 236B~j.214B~A/B/C | Any | 6125 | [3] Intermediate | Air A Cruel Attack combo. Only works against airborne opponents and only if Kanji hit them from a lower elevation. |
29 | 236B, 2A > 5AAA > 5BB > 2C, 4AAA > j.214A~A/B/C | Any | 7072 | [3] Intermediate | B Cruel Attack combo. |
30 | j.236B, 5AAA > 5BB > 2B > 236B~j.214B~A/B/C | Any | 7084 | [3] Intermediate | Air B Cruel Attack combo. Only works against airborne opponents and only if Kanji hit them from a lower elevation. |
31 | (j)236C, 2A > 2C, 2A > 2C, 2A > 2C, 2A > 4AAA > j.214A~A/B/C | Any | 6947 | [3] Intermediate | EX Cruel Attack combo. |
32a | B+C > 236B, 2A > 5AAA > 5BB > 2B > 236B~j.214B~A/B/C | Any | 6000 | [2] Easy | Throw combo utilizing B Cruel Attack. |
32b | B+C > 236B, 2A > 5AAA > 5BB > 2C, 4AAA > j.214A~A/B/C | Any | 6112 | [3] Intermediate | Variation of the previous combo using 2C. |
33 | B+C > 214[B], 2B, RB, IAD j.B > 5BB > delay 2C, 4AAA > j.214A~A/B/C > 236BC or 222BC | Any | 7935 (36005) | [4] Hard | Mid-combo Resonance Blaze activation off a throw. Must start combo with 3 bars of meters to end the combo with an astral. |
With Assists
- Exact damage and the assist needed for proper extension varies depending on partner choice.
# | Combo | Position | Damage | Difficulty | Notes |
---|---|---|---|---|---|
1A | (2A) > 4AAA(A or j.236A) > [Call Assist] > dash 5AAA > 5BB > 214B~A/B/C | Any | 6718 (6216) | [2] Easy | 4A Smart Combo extension via an assist. Replace air Primal Force with air A Cruel Attack to make the combo more consistent at the cost of damage. |
1B | (2A) > 4AAA(A or j.236A) > [Call Assist] > dash 5BB > 5AAAAA | Any | 8259 (7718) | [2] Easy | Variant of the previous combo that ends with a Cross Raid. |
2A | (2A) > 5AAAA > [Call Assist] > IAD j.B > 5AAA > 5BB > 2B > 236B~j.214B~A/B/C | Any | 8472 (7397) | [2] Easy | 5A Smart Combo extension via an assist. |
2B | (2A) > 5AAAA > [Call Assist] > IAD j.B > 5BB > 5AAAAA | Any | 9813 (8767) | [3] Intermediate | Variant of the previous combo that ends with a Cross Raid. |
3A | CH 5A or CH 5AA OR CH 4AA > 5BB > 236A > [Call Assist] > IAD j.B > 5AAA > 5BB > 2B > 236B~j.214B~A/B/C | Any | 9457 | [2] Easy | Counter hit 5A, 5AA, or 4AA combo extension via an assist. |
3B | CH 5A or CH 5AA or CH 4AA > 5BB > 236A > [Call Assist] > IAD j.B > 5BB > 5AAAAA | Any | 10786 | [3] Intermediate | Variant of the previous combo that ends with a Cross Raid. |
4A | CH 5AAA > 5BB > 236A > [Call Assist] > IAD j.B > 5AAA > 5BB > 2B > 236B~j.214B~A/B/C | Any | 10984 | [2] Easy | Counter hit 5AAA combo extension via an assist. |
4B | CH 5AAA > 5BB > 236A > [Call Assist] > IAD j.B > 5BB > 5AAAAA | Any | 12293 | [3] Intermediate | Variant of the previous combo that ends with a Cross Raid. |
5A | 5BB > 5AAAA > [Call Assist] > dash 5AAA > 5BB > 2B > 236B~j.214B~A/B/C | Any | 8381 | [2] Easy | 5B Smart Combo extension via an assist. |
5B | 5BB > 5AAAA > [Call Assist] > IAD j.B > 5BB > 5AAAAA | Any | 9841 | [3] Intermediate | Variant of the previous combo that ends with a Cross Raid. |
6A | [5B]([B]) > 5AAAA > [Call Assist] > dash 5AAA > 5BB > 2B > 236B~j.214B~A/B/C | Any | 10172 (10820) | [4] Hard | Charged 5B Smart Combo extension via an assist. |
6B | [5B]([B]) > 5AAAA > [Call Assist] > dash 5BB > 5AAAAA | Any | 11632 (12280) | [4] Hard | Variant of the previous combo that ends with a Cross Raid. |
7A | CH 2B > 236B > 5AAAA > [Call Assist] > dash 5AAA > 5BB > 214B~A/B/C | Any | 8642 | [2] Easy | Counter hit 2B combo extended with an assist. |
7B | CH 2B > 236B > 5AAAA > [Call Assist] > IAD j.B > 5BB > 5AAAAA | Any | 10273 | [3] Intermediate | Variant of the previous combo that ends with a Cross Raid. |
8A | 2C~A/B/C > [Call Assist] > IAD j.B > 5AAA > 5BB > 2B > 236B~j.214B~A/B/C | Any | 7024 | [2] Easy | Sweep combo extension via an assist. |
8B | 2C~A/B/C > [Call Assist] > IAD j.B > 5BB > 5AAAAA | Any | 8334 | [3] Intermediate | Variant of the previous combo that ends with a Cross Raid. |
9A | j.A or j.B > 5AAAA > [Call Assist] > IAD j.B > 5AAA > 5BB > 2B > 236B~j.214B~A/B/C | Any | 6747 (7269) | [2] Easy | j.A or j.B combo extended with an assist. |
9B | j.A or j.B > 5AAAA > [Call Assist] > IAD j.B > 5BB > 5AAAAA | Any | 8123 (8645) | [3] Intermediate | Variant of the previous combo that ends with a Cross Raid. |
10A | CH j.B > 5BB > 5AAAA > [Call Assist] > IAD j.B > 5BB > 2B > 236B~j.214B~A/B/C | Any | 8372 | [3] Intermediate | Counter hit j.B combo extended with an assist. |
10B | CH j.B > 5BB > 5AAAA > [Call Assist] > IAD j.B > 5BB > 5AAAAA | Any | 9834 | [3] Intermediate | Variant of the previous combo that ends with a Cross Raid. |
11A | j.C > [Call Assist] > IAD j.B > 5AAA > 5BB > 2B > 236B~j.214B~A/B/C | Any | 7408 | [2] Easy | j.C combo extended with an assist. Also works with preemptive assist calls depending on partner choice. |
11B | j.C > [Call Assist] > IAD j.B > 5BB > 5AAAA | Any | 8681 | [3] Intermediate | Variant of the previous combo that ends with a Cross Raid. |
12A | CH j.C > dash 5BB > 5AAAA > [Call Assist] > 5BB > 2B > 214B~A/B/C | Any | 8920 | [2] Easy | Counter hit j.C combo extended with an assist. |
12B | CH j.C > dash 5BB > 5AAAA > [Call Assist] > 5BB > 5AAAAA | Any | 10470 | [2] Easy | Variant of the previous combo that ends with a Cross Raid. |
13A | [Call Assist] > 236A > IAD j.B > 5AAA > 5BB > 2B > 236B~j.214B~A/B/C | Any | 7110 | [2] Easy | A Cruel Attack combo extended with a preemptive assist call. |
13B | [Call Assist] > 236A > IAD j.B > 5BB > 5AAAA | Any | 8399 | [3] Intermediate | Variant of the previous combo that ends with a Cross Raid. |
14A | CH 236A > 4A > 5AAAA > [Call Assist] > dash 5AAA > 5BB > 214B~A/B/C | Any | 6772 | [2] Easy | Counter hit A Cruel Attack combo extended with a preemptive assist call. |
14B | CH 236A > 4A > 5AAAA > [Call Assist] > IAD j.B > 5BB > 5AAAAA | Any | 8329 | [3] Intermediate | Variant of the previous combo that ends with a Cross Raid. |
15A | 236B > 2A > 5AAAA > [Call Assist] > dash 5AAA > 5BB > 2B > 236B~j.214B~A/B/C | Any | 7529 | [2] Easy | B Cruel Attack combo extended with an assist. |
15B | 236B > 2A > 5AAAA > [Call Assist] > IAD j.B > 5BB > 5AAAA | Any | 8984 | [3] Intermediate | Variant of the previous combo that ends with a Cross Raid. |
16A | 214(A or C)~A/B/C > [Assist Call] > dash 5AAA > 5BB > 214B~A/B/C | Any | 6304 (6704) | [2] Easy | This'll Hurt! combo extended with an assist. |
16B | 214(A or C)~A/B/C > [Assist Call] > IAD j.B > 5BB > 5AAAA | Any | 7955 (8355) | [3] Intermediate | Variant of the previous combo that ends with a Cross Raid. |
17A | 214B > [Assist Call] > IAD j.B > 5AAA > 5BB > 2B > 236B~j.214B~A/B/C | Any | 5388 | [2] Easy | Gotcha! combo extended with an assist. |
17B | 214B > [Assist Call] > IAD j.B > 5BB > 5AAAAA | Any | 6757 | [3] Intermediate | Variant of the previous combo that ends with a Cross Raid. |
18A | 214[B] > 5AAAA > [Assist Call] > 5AAA > 5BB > 214B~A/B/C | Any | 5841 | [2] Easy | Charged Gotcha! combo extended with an assist. |
18B | 214[B] > 5AAAA > [Assist Call] > IAD j.B > 5BB > 5AAAAA | Any | 7382 | [3] Intermediate | Variant of the previous combo that ends with a Cross Raid. |
19A | j.214(A or B)~A/B/C > [Assist Call] > 5AAA > 5BB > 2B > 236B~j.214B~A/B/C | Any | 5633 (6593) | [2] Easy | Bet Ya Can't Take This! combo extended with an assist. |
19B | j.214(A or B)~A/B/C > [Assist Call] > IAD j.B > 5BB > 5AAAAA | Any | 7095 (8055) | [3] Intermediate | Variant of the previous combo that ends with a Cross Raid. |
20A | j.214C~A/B/C > [Assist Call] > IAD j.B > 5AAA > 5BB > 2B > 236B~j.214B~A/B/C | Any | 7091 | [3] Intermediate | EX Bet Ya Can't Take This! combo extended with an assist. |
20B | j.214C~A/B/C > [Assist Call] > IAD j.B > 5BB > 5AAAAA | Any | 8455 | [3] Intermediate | Variant of the previous combo that ends with a Cross Raid. |
21A | [Assist Call] > A+D > dash 5AAA > 5BB > 2B > 236B~j.214B~A/B/C | Any | 5692 | [2] Easy | What a Pain! combo extended with a preemptive assist call. |
21B | [Assist Call] > A+D > dash 5BB > 5AAAA | Any | 7018 | [2] Easy | Variant of the previous combo that ends with a Cross Raid. |
22 | 214B+C > dash 2C~A/B/C > [Assist Call] > 214[B] > (236BC) | Any | 8157 (10174) | [3] Intermediate | Burn to a Crisp! combo extended with an assist. Can add Ass Whoopin', Tatsumi-Style for more damage. |
Corner
Solo
# | Combo | Position | Damage | Difficulty | Notes |
---|---|---|---|---|---|
1 | (2A) > 4AAA > j.236B > 5AAA > 5BB > 2B > 236B~j.214B~A/B/C | Corner | 6769 (6234) | [2] Easy | 4A Smart Combo. |
2 | AA 4AAAA or AA 5AAAA > 4AAA > j.236B > 5AAA > 5BB > 2B > 214B~A/B/C | Corner | 8236 | [4] Hard | Anti-air Primal Rage combo. Only possible by hitting an assist with a 4A or 5A Smart Combo and have the opponent's point character jump in part way. |
3 | CH AA 4AAAA or CH AA 5AAAA > 5AAA > 5BB > 2B > 236B~j.214B~A/B/C | Corner | 8960 | [4] Hard | Counter hit anti-air Primal Rage combo. Only possible by hitting an assist with a 4A or 5A Smart Combo and have the opponent's point character jump in part way. |
4 | 5[B]([B]) > 4AAA > j.236B > 2A > 4AAA > j.214B~A/B/C | Corner | 9174 | [4] Hard | Charged 5BB corner combo. Both hits must be charged for the 4A link to work. |
5 | CH 2C , 2A > 2C , 2A > 5AAA > 5BB > 2B > 236B~j.214B~A/B/C | Corner | 7156 | [3] Intermediate | Counter hit 2C combo. |
6 | j.A or j.B > 4AAA > j.236B > 5AAA > 5BB > 2B > 236B~j.214B~A/B/C | Corner | 5714 (6179) | [2] Easy | j.A or j.B jump-in combo. |
7a | CH 236A > 4AAA > j.236B > 5AAA > 5BB > 214B~A/B/C | Corner | 6511 | [2] Easy | Counter hit A Cruel Attack combo. |
7b | CH 236A > 4AAA > j.236B > 5AAA > 5B > 2B > 236B~j.214B~A/B/C | Corner | 6531 | [2] Easy | Variation of the previous combo. |
8 | (j)236B or (j)236C > 2A > 5AAA > 5BB > 2B > 236B~j.214B~A/B/C | Corner | 6945 (7253) | [2] Easy | B or EX Cruel Attack combo. |
9 | 214A or 214C > 5AAA > 5BB > 2B > 236B~j.214B~A/B/C | Corner | 6605 (7005) | [2] Easy | This'll Hurt! converted into a combo. |
10 | 214B+C > IAD j.B > 2C~A/B/C | Corner | 7338 | [3] Intermediate | Burn to a Crisp! corner combo. |
With Assists
- Exact damage and the assist needed for proper extension varies depending on partner choice.
# | Combo | Position | Damage | Difficulty | Notes |
---|---|---|---|---|---|
1 | AA 4AAAA or AA 5AAAA > 4A > 5AAAA > [Call Assist] > 5AAA > 5BB > 2B > 236B~j.214B~A/B/C | Corner | 8572 | [4] Hard | Anti-air Primal Rage combo. Only possible by hitting an assist with a 4A or 5A Smart Combo and have the opponent's point character jump in part way. |
2 | CH AA 4AAAA or CH AA 5AAAA > 5AAAA > [Call Assist] > 5AAA > 5BB > 2B > 236B~j.214B~A/B/C | Corner | 9897 | [4] Hard | Counter hit anti-air Primal Rage combo. Only possible by hitting an assist with a 4A or 5A Smart Combo and have the opponent's point character jump in part way. |
3A | CH 2C > 2A > 5AAAA > [Call Assist] > 5AAA > 5BB > 2B > 236B~j.214B~A/B/C | Corner | 7730 | [3] Intermediate | Counter hit sweep combo extended with an assist. |
3B | CH 2C > 2A > 5AAAA > [Call Assist] > IAD j.B > 5BB > 5AAAA | Corner | 9187 | [3] Intermediate | Variant of the previous combo that ends with a Cross Raid. |
4 | 214(A or C) > 5AAAA > [Call Assist] > 5BB > 214B~A/B/C | Corner | 6850 (7250) | [2] Easy | This'll Hurt! combo extended with an assist. |
Combo Theory
Video Examples
Kanji Combos
External Documents and References
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