BBTag/Jin Kisaragi/Frame Data: Difference between revisions

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{{#lsth:BBTag/Jin Kisaragi/Data|Nav}}
{{#lst:BBTag/Jin Kisaragi/Data|Nav}}
<div style="float:left; margin-right:25px;">
<div style="float:left; margin-right:25px;">
{{TOC limit|3}}
{{TOC limit|3}}
</div>
</div>
==[[BBTag/Frame Data|System Data]]==
==[[BBTag/Frame Data|System Data]]==
{{#lsth:BBTag/Jin Kisaragi/Data|SystemData}}
{{#lst:BBTag/Jin Kisaragi/Data|SystemData}}
<br style="clear:both;"/>
<br style="clear:both;"/>


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|-
|-
{{AttackVersion|name=4A|subtitle=}}
{{AttackVersion|name=4A|subtitle=}}
{{#lsth:BBTag/Jin Kisaragi/Data|4A Full}}
{{#lst:BBTag/Jin Kisaragi/Data|4A Full}}
|-
|-
{{AttackVersion|name=5A|subtitle=}}
{{AttackVersion|name=5A|subtitle=}}
{{#lsth:BBTag/Jin Kisaragi/Data|5A Full}}
{{#lst:BBTag/Jin Kisaragi/Data|5A Full}}
|-
|-
{{AttackVersion|name=5AA|subtitle=}}
{{AttackVersion|name=5AA|subtitle=}}
{{#lsth:BBTag/Jin Kisaragi/Data|5AA Full}}
{{#lst:BBTag/Jin Kisaragi/Data|5AA Full}}
|-
|-
{{AttackVersion|name=5AAA|subtitle=}}
{{AttackVersion|name=5AAA|subtitle=}}
{{#lsth:BBTag/Jin Kisaragi/Data|5AAA Full}}
{{#lst:BBTag/Jin Kisaragi/Data|5AAA Full}}
|-
|-
{{AttackVersion|name=5AAAA|subtitle=}}
{{AttackVersion|name=5AAAA|subtitle=}}
{{#lsth:BBTag/Jin Kisaragi/Data|5AAAA Full}}
{{#lst:BBTag/Jin Kisaragi/Data|5AAAA Full}}
|-
|-
{{AttackVersion|name=2A|subtitle=}}
{{AttackVersion|name=2A|subtitle=}}
{{#lsth:BBTag/Jin Kisaragi/Data|2A Full}}
{{#lst:BBTag/Jin Kisaragi/Data|2A Full}}
|-
|-
{{AttackVersion|name=5B|subtitle=}}
{{AttackVersion|name=5B|subtitle=}}
{{#lsth:BBTag/Jin Kisaragi/Data|5B Full}}
{{#lst:BBTag/Jin Kisaragi/Data|5B Full}}
|-
|-
{{AttackVersion|name=5BB|subtitle=}}
{{AttackVersion|name=5BB|subtitle=}}
{{#lsth:BBTag/Jin Kisaragi/Data|5BB Full}}
{{#lst:BBTag/Jin Kisaragi/Data|5BB Full}}
|-
|-
{{AttackVersion|name=5BBB|subtitle=}}
{{AttackVersion|name=5BBB|subtitle=}}
{{#lsth:BBTag/Jin Kisaragi/Data|5BBB Full}}
{{#lst:BBTag/Jin Kisaragi/Data|5BBB Full}}
|-
|-
{{AttackVersion|name= 2B|subtitle=|rowspan=2}}
{{AttackVersion|name= 2B|subtitle=|rowspan=2}}
{{#lsth:BBTag/Jin Kisaragi/Data| 2B Full}}
{{#lst:BBTag/Jin Kisaragi/Data| 2B Full}}
|-
|-
{{Description|18|text=CH state 1f-16f
{{Description|18|text=CH state 1f-16f
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|-
|-
{{AttackVersion|name=5C|subtitle=}}
{{AttackVersion|name=5C|subtitle=}}
{{#lsth:BBTag/Jin Kisaragi/Data|5C Full}}
{{#lst:BBTag/Jin Kisaragi/Data|5C Full}}
|-
|-
{{AttackVersion|name=2C|subtitle=}}
{{AttackVersion|name=2C|subtitle=}}
{{#lsth:BBTag/Jin Kisaragi/Data|2C Full}}
{{#lst:BBTag/Jin Kisaragi/Data|2C Full}}
|-
|-
{{AttackVersion|name=j.A|subtitle=}}
{{AttackVersion|name=j.A|subtitle=}}
{{#lsth:BBTag/Jin Kisaragi/Data|j.A Full}}
{{#lst:BBTag/Jin Kisaragi/Data|j.A Full}}
|-
|-
{{AttackVersion|name=j.B|subtitle=(j.AA)}}
{{AttackVersion|name=j.B|subtitle=(j.AA)}}
{{#lsth:BBTag/Jin Kisaragi/Data|j.B Full}}
{{#lst:BBTag/Jin Kisaragi/Data|j.B Full}}
|-
|-
{{AttackVersion|name=j.2B|subtitle=(j.BB)}}
{{AttackVersion|name=j.2B|subtitle=(j.BB)}}
{{#lsth:BBTag/Jin Kisaragi/Data|j.2B Full}}
{{#lst:BBTag/Jin Kisaragi/Data|j.2B Full}}
|-
|-
{{AttackVersion|name=j.C|subtitle=}}
{{AttackVersion|name=j.C|subtitle=}}
{{#lsth:BBTag/Jin Kisaragi/Data|j.C Full}}
{{#lst:BBTag/Jin Kisaragi/Data|j.C Full}}
|}
|}


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|-
|-
{{AttackVersion|name=Forward Throw|subtitle=}}
{{AttackVersion|name=Forward Throw|subtitle=}}
{{#lsth:BBTag/Jin Kisaragi/Data|BC Full}}
{{#lst:BBTag/Jin Kisaragi/Data|BC Full}}
|-
|-
{{AttackVersion|name=Back Throw|subtitle=}}
{{AttackVersion|name=Back Throw|subtitle=}}
{{#lsth:BBTag/Jin Kisaragi/Data|4BC Full}}
{{#lst:BBTag/Jin Kisaragi/Data|4BC Full}}
|-
|-
{{AttackVersion|name=Rehhyou
{{AttackVersion|name=Rehhyou
  |subtitle=Reversal Action}}
  |subtitle=Reversal Action}}
{{#lsth:BBTag/Jin Kisaragi/Data|AD Full}}
{{#lst:BBTag/Jin Kisaragi/Data|AD Full}}
|-
|-
{{AttackVersion|name=Cross Burst Attack|subtitle=}}
{{AttackVersion|name=Cross Burst Attack|subtitle=}}
{{#lsth:BBTag/Jin Kisaragi/Data|DP Full}}
{{#lst:BBTag/Jin Kisaragi/Data|DP Full}}
|}
|}


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|-
|-
{{AttackVersion|name=Hishouken |subtitle=236A}}
{{AttackVersion|name=Hishouken |subtitle=236A}}
{{#lsth:BBTag/Jin Kisaragi/Data|236A Full}}
{{#lst:BBTag/Jin Kisaragi/Data|236A Full}}
|-
|-
{{AttackVersion|name=Aerial Hishouken |subtitle=j.236A}}
{{AttackVersion|name=Aerial Hishouken |subtitle=j.236A}}
{{#lsth:BBTag/Jin Kisaragi/Data|j.236A Full}}
{{#lst:BBTag/Jin Kisaragi/Data|j.236A Full}}
|-
|-
{{AttackVersion|name=Hishougeki |subtitle=236B}}
{{AttackVersion|name=Hishougeki |subtitle=236B}}
{{#lsth:BBTag/Jin Kisaragi/Data|236B Full}}
{{#lst:BBTag/Jin Kisaragi/Data|236B Full}}
|-
|-
{{AttackVersion|name=Aerial Hishougeki |subtitle=j.236B}}
{{AttackVersion|name=Aerial Hishougeki |subtitle=j.236B}}
{{#lsth:BBTag/Jin Kisaragi/Data|j.236B Full}}
{{#lst:BBTag/Jin Kisaragi/Data|j.236B Full}}
|-
|-
{{AttackVersion|name={{A}} Musou Senshouzan |subtitle=214A|rowspan=2}}
{{AttackVersion|name={{A}} Musou Senshouzan |subtitle=214A|rowspan=2}}
{{#lsth:BBTag/Jin Kisaragi/Data|214A Full}}
{{#lst:BBTag/Jin Kisaragi/Data|214A Full}}
|-
|-
{{Description|17|text=
{{Description|17|text=
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|-
|-
{{AttackVersion|name=Follow-up Attack |subtitle={{A}} Musou Senshouzan > A/B/C}}
{{AttackVersion|name=Follow-up Attack |subtitle={{A}} Musou Senshouzan > A/B/C}}
{{#lsth:BBTag/Jin Kisaragi/Data|214A > X Full}}
{{#lst:BBTag/Jin Kisaragi/Data|214A > X Full}}
|-
|-
{{AttackVersion|name={{B}} Musou Senshouzan |subtitle=214B|rowspan=2}}
{{AttackVersion|name={{B}} Musou Senshouzan |subtitle=214B|rowspan=2}}
{{#lsth:BBTag/Jin Kisaragi/Data|214B Full}}
{{#lst:BBTag/Jin Kisaragi/Data|214B Full}}
|-
|-
{{Description|17|text=
{{Description|17|text=
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|-
|-
{{AttackVersion|name=Follow-up Attack |subtitle={{B}} Musou Senshouzan > A/B/C}}
{{AttackVersion|name=Follow-up Attack |subtitle={{B}} Musou Senshouzan > A/B/C}}
{{#lsth:BBTag/Jin Kisaragi/Data|214B > X Full}}
{{#lst:BBTag/Jin Kisaragi/Data|214B > X Full}}
|-
|-
{{AttackVersion|name=Hizansen |subtitle=j.214A}}
{{AttackVersion|name=Hizansen |subtitle=j.214A}}
{{#lsth:BBTag/Jin Kisaragi/Data|j.214A Full}}
{{#lst:BBTag/Jin Kisaragi/Data|j.214A Full}}
|-
|-
{{AttackVersion|name={{B}} Hizangeki |subtitle=j.214B}}
{{AttackVersion|name={{B}} Hizangeki |subtitle=j.214B}}
{{#lsth:BBTag/Jin Kisaragi/Data|j.214B Full}}
{{#lst:BBTag/Jin Kisaragi/Data|j.214B Full}}
|}
|}


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|-
|-
{{AttackVersion|name=Hishousetsu |subtitle=236C|rowspan=2}}
{{AttackVersion|name=Hishousetsu |subtitle=236C|rowspan=2}}
{{#lsth:BBTag/Jin Kisaragi/Data|236C Full}}
{{#lst:BBTag/Jin Kisaragi/Data|236C Full}}
|-
|-
{{Description|18|text=
{{Description|18|text=
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|-
|-
{{AttackVersion|name=Aerial Hishousetsu |subtitle=j.236C|rowspan=2}}
{{AttackVersion|name=Aerial Hishousetsu |subtitle=j.236C|rowspan=2}}
{{#lsth:BBTag/Jin Kisaragi/Data|j.236C Full}}
{{#lst:BBTag/Jin Kisaragi/Data|j.236C Full}}
|-
|-
{{Description|18|text=
{{Description|18|text=
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|-
|-
{{AttackVersion|name=Musou Tousshugeki |subtitle=214C|rowspan=2}}
{{AttackVersion|name=Musou Tousshugeki |subtitle=214C|rowspan=2}}
{{#lsth:BBTag/Jin Kisaragi/Data|214C Full}}
{{#lst:BBTag/Jin Kisaragi/Data|214C Full}}
|-
|-
{{Description|17|text=
{{Description|17|text=
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|-
|-
{{AttackVersion|name=Follow-up Attack |subtitle=Musou Tousshugeki > A/B/C}}
{{AttackVersion|name=Follow-up Attack |subtitle=Musou Tousshugeki > A/B/C}}
{{#lsth:BBTag/Jin Kisaragi/Data|214C > X Full}}
{{#lst:BBTag/Jin Kisaragi/Data|214C > X Full}}
|-
|-
{{AttackVersion|name={{C}} Hizangeki |subtitle=j.214C}}
{{AttackVersion|name={{C}} Hizangeki |subtitle=j.214C}}
{{#lsth:BBTag/Jin Kisaragi/Data|j.214C Full}}
{{#lst:BBTag/Jin Kisaragi/Data|j.214C Full}}
|}
|}


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|-
|-
{{AttackVersion|name=5P |subtitle=Musou Senshouzan}}
{{AttackVersion|name=5P |subtitle=Musou Senshouzan}}
{{#lsth:BBTag/Jin Kisaragi/Data|5P Full}}
{{#lst:BBTag/Jin Kisaragi/Data|5P Full}}
|-
|-
{{AttackVersion|name=6P |subtitle=Hishougeki}}
{{AttackVersion|name=6P |subtitle=Hishougeki}}
{{#lsth:BBTag/Jin Kisaragi/Data|6P Full}}
{{#lst:BBTag/Jin Kisaragi/Data|6P Full}}
|-
|-
{{AttackVersion|name=4P |subtitle=Fubuki}}
{{AttackVersion|name=4P |subtitle=Fubuki}}
{{#lsth:BBTag/Jin Kisaragi/Data|4P Full}}
{{#lst:BBTag/Jin Kisaragi/Data|4P Full}}
|}
|}


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|-
|-
{{AttackVersion|name=Touga Hyojin |subtitle=236B+C|rowspan=2}}
{{AttackVersion|name=Touga Hyojin |subtitle=236B+C|rowspan=2}}
{{#lsth:BBTag/Jin Kisaragi/Data|236BC Full}}
{{#lst:BBTag/Jin Kisaragi/Data|236BC Full}}
|-
|-
{{Description|18|text={{ColumnList |text=
{{Description|18|text={{ColumnList |text=
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|-
|-
{{AttackVersion|name=Hiyoku Getsumei |subtitle=214B+C|rowspan=2}}
{{AttackVersion|name=Hiyoku Getsumei |subtitle=214B+C|rowspan=2}}
{{#lsth:BBTag/Jin Kisaragi/Data|214BC Full}}
{{#lst:BBTag/Jin Kisaragi/Data|214BC Full}}
|-
|-
{{Description|18|text={{ColumnList |text=
{{Description|18|text={{ColumnList |text=
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|-
|-
{{AttackVersion|name=Aerial Hiyoku Getsumei |subtitle=j.214B+C|rowspan=2}}
{{AttackVersion|name=Aerial Hiyoku Getsumei |subtitle=j.214B+C|rowspan=2}}
{{#lsth:BBTag/Jin Kisaragi/Data|j.214BC Full}}
{{#lst:BBTag/Jin Kisaragi/Data|j.214BC Full}}
|-
|-
{{Description|18|text={{ColumnList |text=
{{Description|18|text={{ColumnList |text=
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|-
|-
{{AttackVersion|name=Yukikaze |subtitle=Distortion Skill Duo|rowspan=2}}
{{AttackVersion|name=Yukikaze |subtitle=Distortion Skill Duo|rowspan=2}}
{{#lsth:BBTag/Jin Kisaragi/Data|Distortion Skill Duo Full}}
{{#lst:BBTag/Jin Kisaragi/Data|Distortion Skill Duo Full}}
|-
|-
{{Description|18|text={{ColumnList |text=
{{Description|18|text={{ColumnList |text=
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|-
|-
{{AttackVersion|name=Rengoku Hyouya |subtitle=222B+C}}
{{AttackVersion|name=Rengoku Hyouya |subtitle=222B+C}}
{{#lsth:BBTag/Jin Kisaragi/Data|222BC Full}}
{{#lst:BBTag/Jin Kisaragi/Data|222BC Full}}
|}
|}


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==Navigation==
==Navigation==
{{#lsth:BBTag/Jin Kisaragi/Data|Links}}
{{#lst:BBTag/Jin Kisaragi/Data|Links}}
{{notice|To edit frame data, edit values in [[BBTag/Jin Kisaragi/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}
{{notice|To edit frame data, edit values in [[BBTag/Jin Kisaragi/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}
{{Navbar-BBTag}}
{{Navbar-BBTag}}
[[Category:Jin Kisaragi]]
[[Category:Jin Kisaragi]]
[[Category:BlazBlue Cross Tag Battle]]
[[Category:BlazBlue Cross Tag Battle]]

Revision as of 06:46, 6 March 2020

System Data


Normal Moves

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
4A
5A
5AA
5AAA
5AAAA
2A
5B
5BB
5BBB
2B

CH state 1f-16f

5C
2C
j.A
j.B
(j.AA)
j.2B
(j.BB)
j.C

Universal Mechanics

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
Forward Throw
Back Throw
Rehhyou
Reversal Action
Cross Burst Attack

Skills

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
Hishouken
236A
Aerial Hishouken
j.236A
Hishougeki
236B
Aerial Hishougeki
j.236B
A.png Musou Senshouzan
214A
  • Jin immediately enters recovery on hit/block
Follow-up Attack
A.png Musou Senshouzan > A/B/C
B.png Musou Senshouzan
214B
  • Jin immediately enters recovery on hit/block
Follow-up Attack
B.png Musou Senshouzan > A/B/C
Hizansen
j.214A
B.png Hizangeki
j.214B

Extra Skills

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)
Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
Hishousetsu
236C
Aerial Hishousetsu
j.236C
Musou Tousshugeki
214C
  • Jin immediately enters recovery on hit/block
Follow-up Attack
Musou Tousshugeki > A/B/C
C.png Hizangeki
j.214C

Partner Skills

  • Startup includes the 18F needed to come onscreen. The character is invincible 1-18F.
  • During Cross Combo, startup is reduced by 18F and this invincibility is removed.
Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
5P
Musou Senshouzan
6P
Hishougeki
4P
Fubuki

Distortion Skills

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge at the beginning of superflash
    • Skill Gauge Cooldown 180F (starts frame after superflash starts)
Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
Touga Hyojin
236B+C
  • Values in [] are for Enhanced version
  • Minimum Damage:: 231*N [231*N, 100*3, 10]
  • 22F to reach fullscreen
Hiyoku Getsumei
214B+C
  • Values in [] are for Enhanced version
  • Minimum Damage 255, 45*14, 1148 (2033) [255, 45*22, 1008 (2253)]
Aerial Hiyoku Getsumei
j.214B+C
  • Values in [] are for Enhanced version
  • Minimum Damage 255, 45*14, 1148 (2033) [255, 45*22, 1008 (2253)]
Yukikaze
Distortion Skill Duo
  • Values in [] are for Enhanced version
  • Minimum Damage: 2000 [2500]

Astral Heat

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
Rengoku Hyouya
222B+C

Revolver Action Table

Ground Revolver Action Table
A B C Cancel
4A[3] 4A[+], 5A, 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
5A[3*] 5AA, 2A 5B, 2B 5C, 2C Throw, Jump[-], Special, Super
5AA 5AAA 5B, 2B 5C, 2C Throw, Special, Super
5AAA 5AAAA - - Special (4th hit), Super (4th hit)
5AAAA - - - -
2A[3*] 5A 5B, 2B 5C, 2C Throw, Special, Super
5B[1] - 5BB, 2B 5C, 2C Jump, Special, Super
5BB - 5BBB, 2B 5C, 2C Special, Super
5BBB - 2B 5C, 2C Jump, Special, Super
2B[1] - 5B 5C, 2C Jump, Special, Super
5C - - - -
2C - - - Special, Super
Air Revolver Action Table
A B C Cancel
j.A j.AA j.B j.C Special, Super
j.B - j.BB j.C Jump, Special, Super
j.AA and j.BB - - j.C Jump, Special, Super
j.C - - - Special, Super
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
  • 5A and 2A can be used a combined total of 3 times per string

Sources

Damage/proration/cancel table by Hima696

Navigation

To edit frame data, edit values in BBTag/Jin Kisaragi/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.