Line 505: | Line 505: | ||
|groundHit=Launch |airHit=50 |groundCH=Launch |airCH=66 | |groundHit=Launch |airHit=50 |groundCH=Launch |airCH=66 | ||
|images=BBCS_Hakumen_shippu.png | |images=BBCS_Hakumen_shippu.png | ||
|caption=THIS is the just sword! | |||
|hitboxes=BBTAG_Hakumen_236BC1_Hitbox.png | |hitboxes=BBTAG_Hakumen_236BC1_Hitbox.png | ||
|notes=*Values in [] are for Max Charge version;2nd hit (wave) only comes out if 1st hit misses opponent;Minimum Damage: 1550, 24×15, 216 (2126) [3876, 24×15, 216 (4452)]; | |notes=*Values in [] are for Max Charge version;2nd hit (wave) only comes out if 1st hit misses opponent;Minimum Damage: 1550, 24×15, 216 (2126) [3876, 24×15, 216 (4452)]; |
Revision as of 12:26, 6 September 2022
Links
Infobox Data
Portrait | Name | Health | Prejump |
---|---|---|---|
Hakumen | 18,000 | 4F | |
Backdash | Forward Dash | Unique Movement Options | |
15F (1~7F Inv All) | 12F | No run | |
Icon | |||
Normal Moves
4A
5A
5AA
5AAA
5AAAA
2A
5B
5BB
5BBB
2B
5C
2C
j.A
j.AA
j.B
j.C
Universal Mechanics
BC
4BC
AD
AD Attack
AD Attack Zanshin other |
Damage | Guard | Startup | Active | Recovery | On-Block | Attribute | Invuln | Cancel | P1 |
---|---|---|---|---|---|---|---|---|---|---|
0, 3300 | Air Unblockable | 16 | 10 | 10 | -10 | BT | 1~End All | - | 80 | |
P2 | Attack Level | Blockstun | Ground Hit | Air Hit | Ground CH | Air CH | Blockstop | Hitstop | CHstop | |
100, 60 | 0, 4 | 18 | Launch | 42 + Down 23 | Launch | 57 + Down 23 | 8, 0 | 0 | +0 | |
j.AD
j.AD Attack
j.AD Attack Air Zanshin other |
Damage | Guard | Startup | Active | Recovery | On-Block | Attribute | Invuln | Cancel | P1 |
---|---|---|---|---|---|---|---|---|---|---|
0, 3300 | All | 17 | 4 | 36 | - | BT | 1~End All | - | 80 | |
P2 | Attack Level | Blockstun | Ground Hit | Air Hit | Ground CH | Air CH | Blockstop | Hitstop | CHstop | |
100, 60 | 0, 4 | 9 | - | - | - | - | 12, 0 | +0 | +0 | |
Skills
236A
236B
214A
214B
j.214A
j.214B
Cut Projectile
Extra Skills
236C
236C EX Renka ex |
Damage | Guard | Startup | Active | Recovery | On-Block | Attribute | Invuln | Cancel | P1 |
---|---|---|---|---|---|---|---|---|---|---|
1400×2 | Low, All | 9 | 3(12)3 | 21 | -5 | F, B | - | - | 90 | |
P2 | Attack Level | Blockstun | Ground Hit | Air Hit | Ground CH | Air CH | Blockstop | Hitstop | CHstop | |
85×2 | 4 | 18 | Crumple 39, Launch | 30 + Down 23, 30 | Crumple 78, Launch | 45 + Down 23, 45 | 15, 12 | +0 | +5 | |
File:BBCF Hakumen renka.png | ||||||||||
Flexible legs, all the better to send you to the air | ||||||||||
214C
j.214C
Partner Skills
5P
6P
4P
Distortion Skills
236BC
236BC Enhanced
236BC Wave
214BC
214BC Attack
j.236BC
j.236BC Tengai super |
Damage | Guard | Startup | Active | Recovery | On-Block | Attribute | Invuln | Cancel | P1 |
---|---|---|---|---|---|---|---|---|---|---|
5600 [6600] | All | 5+(35 Flash)+Until L | 3 | 54 | -16 | H | 1~(Until L+2) All | - | 80 | |
P2 | Attack Level | Blockstun | Ground Hit | Air Hit | Ground CH | Air CH | Blockstop | Hitstop | CHstop | |
60 | 5 | 20 | Launch | 90 + GBounce | Launch | 106 + GBounce | 24/+20 [54/+20] | +0 | +0 | |
Minimum damage: 1736 [1980] | ||||||||||
File:BBCF Hakumen Tengai.pngFile:BBCF Hakumen Tengai2.png | ||||||||||
Distortion Skill Duo
Astral Heat
222BC
Category
- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
Essentials
• HUD •
Controls •
The Basics
• Movement/Canceling •
Offense •
Defense •
Gauges •
Attack Attributes •
Detailed & Advanced Information
• Damage/Combo •
Frame Data & System Data •
Misc •
Archived Information
• Patch Notes •
- Active Change
- Air Recovery
- Astral Heat
- Clash
- Clash Assault
- Cross Burst
- Cross Combo
- Cross Gauge
- Cross Raid
- Cross Gauge Cooldown
- Delayed Down Entrance
- Distortion Skills
- Distortion Skill Duo
- Duo Change
- Extra Assault
- Extra Skills
- Ground Recovery
- Guard Bonus
- Health
- Minimum Damage
- P1, P2
- Partner Skills
- Rampage Time
- Reject Guard
- Reversal Action
- Resonance Blaze
- Resonance Gauge
- Skill Gauge
- Skills
- Smart Combo
- Throw
- Throw Reject
- Throw Counter
- Throw Reject Miss