BBTag/Gordeau/Frame Data

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System Data

name health prejump backdash forwarddash Unique Movement Options
Gordeau 18,000 4F 22F (1~7F Inv All)


Normal Moves

input damage guard startup active recovery onBlock attribute invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input damage guard startup active recovery onBlock attribute invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
5A 1500 All 9 4 20 -7 B 100 80 CSTJP 3 16 17 17 22 31 11 +0 +2
5AA 1500 All 10 2 16 -1 B 100 80 CST(J)P 3 16 19 19 24 33 11 +0 +2
5AAA 1700 All 13 12 22 -15 B 100 75 CS(J)P 4 18 Launch 30 Launch 45 12 +0 +5
5AAAA 900×3 All 19 1,1,2 Total 50 -9 P1 80 85 P 4 18 30 60 35 75 0/+2 +2 +7
2A 1000 All 8 2 19 -9 F 100 75 CSTJP 2 13 14 14 18 26 10 +0 +1
5B 1700 All 19 2 42 -25 B 100 85 CS(J)P 4 18 19 22 + Down 23 24 37 + Down 23 12 +0 +5
5BB 1000, 900 [1000] All 13 4(8)2 [4, 3] 33 [20] -16 [-4] B 100 75 P, CS(J)P [SP] 4 18 19, Launch 26, 35 [26] 34, Launch 41, 50 [41] 12, 15 +0 +5
5BBB 800, 1500 Throw 16 1 33 T 100 100 4 18 Crumple + Down 10 Stand 0, 1
2B 1100×2 Low, All 9 3(5)6 33 -20 F, B 7~16 H 90 85, 75 CS(J)P 4 18 19 19, 24 24 34, 39 12 +0 +5
5C 800+ High 26 3 18 -4 H 100 100 3 16 17 + Down 23 31 + Down 23 11 +0 +2
2C 1700 Low 13 10 30 -12 F 90 75 S(J)P 4 18 Launch 26 Launch 41 12 +0 +5
j.A 1600×2 High 8 2(7)2 15 H 80 80 SJP 3 16 17 17 22 31 11 +0 +2
j.B 1800 High 10 4 22 H 80 85 SJP 4 18 19 19 24 34 12 +0 +5
j.C 1900 All 13 3 Until L+12 -9 at best H 80 85 SJP 4 18 Launch 37 Launch 52 12 +0 +5

Universal Mechanics

input name damage guard startup active recovery onBlock attribute invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock attribute invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
BC Ground Throw 0, 500, 1500 Throw 7~30 3 23 T 100 50 S 0, 3, 4 Launch 35, 60 + WBounce 60 0
AD Precise Aim 1200, 300×6, 1800 Air Unblockable, All×7 21 4(9)2,2,3,3,3 [(11)5] 12+22L [44] -37 B, H 1~26 All 80 60 4, 2×6, 4 18, 13×6, 18 Launch 28, 30×3, 25, 30×3 Launch 43, 42×3, 37, 42×3 7, 1×6 7, 1×7 +5, +1×7
j.AD Air Precise Aim 700×6, 1000 All 10 2,2,3,1,2,4 [(Until L)5] Until L+16L [46] H 1~13 All 80 60 2×6, 4 13×6, 18 Launch 60 + Down 23×6, 26 + Down 23 Launch 72 + Down 23×6, 41 + Down 23 1×6 1×6, 12 +1×6, +5
Burst Cross Burst 1500 All 0+8 5 28 -16 H 1~10 All 100 10 3 16 Launch ? + Down 23 Launch ? + Down 23 11 11

Skills

input name damage guard startup active recovery onBlock attribute invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock attribute invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236A A Grim Reaper 700, 1400 All 15 14, 3 26 -10 B 80 85 P 4 18 Launch 60 Launch 75 1, 12 +0 +5
236B B Grim Reaper 700×3, 1400 All 19 14,8,15,3 32 -16 B 80 85 P 4 18 Launch 60 Launch 75 1×3, 12 +0 +5
214A A Assimilation 800, 1500 Throw 11 2 33 T 100 100, 50 4 Crumple + Down 10 0, 1
214B B Assimilation 1000, 1750 Throw 7 4 34 T 4~10 H 100 100, 50 4 40 0, 1

Extra Skills

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)
input name damage guard startup active recovery onBlock attribute invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock attribute invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236C EX Grim Reaper 700×5, 1400 All 13 9,6,15,6,15,3 29 -13 B 80 85 4 18 Launch 60 Launch 75 1×5, 12 +0 +5
214C EX Assimilation 800, 1000, 1500 Throw 12 2 25 T 1~13 T 100 100×2, 50 4 Crumple + Down 10 Stand 0×2, 1

Partner Skills

  • Startup includes the 18F needed to come onscreen. The character is invincible 1-18F.
  • During Cross Combo, startup is reduced by 18F and this invincibility is removed.
input name damage guard startup active recovery onBlock attribute invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock attribute invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
6P Rusty Nail 900×3 All (18)+31 1,1,2 Total (18)+69 -16 P 70 85 4 18 Launch 30 0/+2 +2
5P Grim Reaper 700, 1400 All (18)+15 14, 3 28 -12 B 70 85 4 18 19, Launch 40 1, 12 +0
4P Aim Opening 1700 All (18)+15 3 25 -9 B 70 85 4 18 Launch 40 + GBounce + Down 23 12 +0 +5

Distortion Skills

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge at the beginning of superflash
    • Skill Gauge Cooldown 180F (starts frame after superflash starts)
input name damage guard startup active recovery onBlock attribute invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock attribute invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236BC Mortal Slide - Divest 1000×2, 0×2, 1000×2, 2300
[1000, 500×3, 1000×4, 2400]
All 1+(55 Flash)+12 2(6)2 34 -17 B 1~18 All 80 100×6, 60
[100×9, 60]
4 18 Launch 70×4 [×6], 60×3 [×3, 60 + Down 23] 5, 12 5×2 [×4], 0×2, 15×3 [×4]
214BC Turbulence 1000×8, 4800
[1000×5, 500×10, 1800×3]
All 1+(57 Flash)+12 3(12)3(11)4(15)6(24)5(9)3(3)2(3)3(15)3
[3(12)3(11)4(15)6(24)5(9)3(3)3,6,5,4×5,5(7)1×3]
34 -16 [-14] B 1~17 All 80 60 5 20 Launch 60×8 [×15], WBounce 60 [×3] Launch 76×8 [×15], WBounce 76 [×3] 5/+3×3, 13/+3, 0, 1/-1×3, 30
[5/+3×3, 13/+3, 0, 1/-1×10, 3×2, 30]
+3×4, -1×4, +0
[+3×4, +0, -1×10, +0×3]
+3×4, -1×4, +0
[+3×4, +0, -1×10, +0×3]
Distortion Skill Duo Turbulence 240×5, 40×3, 680
[200×5, 35×10, 200×2, 750]
All 1+(98 Flash)+1 3(12)3(11)4(15)6(24)5(9)3(3)2(3)3(15)3
[3(12)3(11)4(15)6(24)5(9)3(3)3,6,5,4×5,5(7)1×3]
34 -14 B 1~6 All 100 100 5 20 Launch 60×8 [×15], WBounce 60 [×3] Launch 76×8 [×15], WBounce 76 [×3] 5/+3×3, 13/+3, 0, 1/-1×3, 30
[5/+3×3, 13/+3, 0, 1/-1×10, 3×2, 30]
+3×4, -1×4, +0
[+3×4, +0, -1×10, +0×3]
+3×4, -1×4, +0
[+3×4, +0, -1×10, +0×3]

Astral Heat

input name damage guard startup active recovery onBlock attribute invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock attribute invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
222BC Soul Vanish 8000, 4000×3, 30000 All 1+(92 Flash)+15 7 28 -34 B 1~21 All 100 100 5 20 0

Revolver Action Table

Ground Revolver Action Table
A B C Cancel
5ABBTag Gordeau 5A.pngGuardAllStartup9Recovery20Advantage-7 5AA - 5C Reverse Beat, Jump, Special, Super
5AABBTag Gordeau 5AA.pngGuardAllStartup10Recovery16Advantage-1 5AAA - 5C Reverse Beat, Jump[-], Special, Super
5AAABBTag Gordeau 5AAA.pngGuardAllStartup13Recovery22Advantage-15 5AAAA - 5C Reverse Beat, Jump[-], Special, Super
5AAAABBTag Gordeau 5AAAA.pngGuardAllStartup19RecoveryTotal 50Advantage-9 - - - -
2ABBTag Gordeau 2A.pngGuardAllStartup8Recovery19Advantage-9[3] 2A[+] - 5C Reverse Beat, Jump, Special, Super
5BBBTag Gordeau 5B.pngGuardAllStartup19Recovery42Advantage-25 - 5BB 5C Reverse Beat, Jump[-], Special Super
5BBBBTag Gordeau 5BB.pngGuardAllStartup13Recovery33 [20]Advantage-16 [-4] - 5BBB[-] 5C Reverse Beat, Jump[-], Special, Super
5BBBBBTag Gordeau 5BBB.pngGuardThrowStartup16Recovery33Advantage- - - - -
2BBBTag Gordeau 2B.pngGuardLow, AllStartup9Recovery33Advantage-20 - - 5C Reverse Beat, Jump[-], Special, Super
5CBBTag Gordeau 5C.pngGuardHighStartup26Recovery18Advantage-4 - - - -
2CBBTag Gordeau 2C.pngGuardLowStartup13Recovery30Advantage-12 - - - Reverse Beat, Jump[-], Special, Super
Air Revolver Action Table
A B C Cancel
j.ABBTag Gordeau jA.pngGuardHighStartup8Recovery15Advantage- - - - Reverse Beat, Jump, Special
j.BBBTag Gordeau jB.pngGuardHighStartup10Recovery22Advantage- - - - Reverse Beat, Jump, Special
j.CBBTag Gordeau jC.pngGuardAllStartup13RecoveryUntil L+12Advantage-9 at best - - - Special
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Reverse Beat = Can cancel into any normal (except 5C) that has not been used in the current string.

Sources

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