< BBTag | Celica A. Mercury
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| Grab > dl.6A > 2B > 5BB > 214A > 5B > jc > j.AA(3) > jc > j.AA(2) > j.BBB > 214B || Any || (5704) || <span style="color:green">[3] Intermediate</span> || Meterless grab combo that's stronger than combo # | | Grab > dl.6A > 2B > 5BB > 214A > 5B > jc > j.AA(3) > jc > j.AA(2) > j.BBB > 214B || Any || (5704) || <span style="color:green">[3] Intermediate</span> || Meterless grab combo that's stronger than combo #6. | ||
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Revision as of 06:40, 18 July 2020
Overview | Combos | Strategy/Counter Strategy | Full Frame Data |
Combo Notation Guide | |||||||||
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Combo List
Routes
Solo
- Celica's combo potential and damage changes based on her amount of health. Green health damage will be indicated with () brackets.
- Some combos are only possible at green health.
- All variations of Celica's 5B autocombo (5BBB, 2BBB, j.BBB) will restore some of her health so if needed, you can drop some of the combos that almost end with them.
# | Combo | Position | Damage | Difficulty | Notes |
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1 | 5AA > 5BBB > 214B | Any | 5635 (5691) | [1] Very Easy | Celica's signature bread and butter combo. |
2 | 5AA > 5B > jc > j.AA(3) > jc > j.AA(2) > j.BBB > 214B | Any | 6439 (6461) | [2] Easy | Like the previous combo, but from the air. |
3 | 5AA > 5BBB > dl.214A > 5AAA > jc > j.AA(3) > jc > j.A(2) > j.BBB > 214B | Corner | (7548) | [2] Easy | Advanced version of the previous combo in the corner. |
4 | 5AA > 5BBB > 236B > 5AAA > jc > j.AA(3) > jc > j.A(2) > j.BBB > 214B | Corner | 7236 (7246) | [2] Easy | An advanced combo that uses Arc Griller to loop in the corner. |
5 | 5AA > 5BBB > 214A > (2BBB > 214A)*2 > 2C > A+D/214BC | Any | (7566/9143) | [3] Intermediate | A Recovery Cap combo that uses loops with Lance Quiche. You won't get the full damage output at max range 5A. |
6 | Grab > 5B > jc > j.AA(3) > jc > j.AA(2) > j.BBB > 214B | Any | 5038 | [2] Easy | Basic grab combo. |
7 | Grab > 5AAA > jc > j.AA(3) > jc > j.AA(2) > j.C > 214BC | Any | 6764 | [2] Easy | Advanced grab combo that ends in a super. |
8 | Grab > dl.6A > 2B > 5BB > 214A > 5B > jc > j.AA(3) > jc > j.AA(2) > j.BBB > 214B | Any | (5704) | [3] Intermediate | Meterless grab combo that's stronger than combo #6. |
9 | 5AA > 5B > jc > jA.dlA(3) > (land) > 5B > dl.hjc > j.AA(3) > jc > j.AA(3) > j.C > 214BC | Corner | 8189 | [3] Intermediate | Semi-difficult super ender combo. You can switch out the 3 hits to 2 if it's too difficult. |
With Assists
Midscreen
# | Combo | Position | Damage | Difficulty | Notes |
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1 | (Adachi Assist) (5BB Whiff)B > 214B > 5P > 214B[CC] > 5P > 214BD > 5BBB > 2C > 214A | Midscreen | 10900 | Specific combo that allows Celica to achieve high damage meterless with Adachi as an assist. Requires Cross Combo. Video Example Here. Celica MUST whiff 5BB in order to reach over 10k, she doesn't need to hit the opponent in order to get 5BBB out. | |
2 | 5AA > 5BBB > 5P > Run > 5BBB > 214A > 5AA > 5B > jC > 214BC | Midscreen | A combo that allows Celica to enter her Enhanced State if she has the right amount of health. |
Corner
Solo
# | Combo | Position | Damage | Difficulty | Notes |
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1 | (5AA > 5BBB > 236B)x2 > 5AA > 5B > jC > 214BC | Corner | 8996 | Corner combo that can be done in and outside of her Enhanced State. Video Example Here | |
2 | (5AA > 5B > 236B)x3 > 5BBB | Corner | 6166 | Small corner loop which allows Celica to heal at the end. Video Example Here | |
3 | (5AA > 5B > 236B)x3 > 5AA > 5B > jC > 214BC | Corner | 8072 | Similar to the combo above, but allows side switching after 214BC. Video Example Here |
With Assists
Combo Theory
Video Examples
External Documents and References
- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •